Files
Terminal.Gui/UnitTests/Views/OverlappedTests.cs
Tig dcb3b359ad Fixes #2926 - Refactor KeyEvent and KeyEventEventArgs to simplify (#2927)
* Adds basic MainLoop unit tests

* Remove WinChange action from Curses

* Remove WinChange action from Curses

* Remove ProcessInput action from Windows MainLoop

* Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application

* Modernized Terminal resize events

* Modernized Terminal resize events

* Removed un used property

* for _isWindowsTerminal devenv->wininit; not sure what changed

* Modernized mouse/keyboard events (Action->EventHandler)

* Updated OnMouseEvent API docs

* Using WT_SESSION to detect WT

* removes hacky GetParentProcess

* Updates to fix #2634 (clear last line)

* removes hacky GetParentProcess2

* Addressed mac resize issue

* Addressed mac resize issue

* Removes ConsoleDriver.PrepareToRun, has Init return MainLoop

* Removes unneeded Attribute methods

* Removed GetProcesssName

* Removed GetProcesssName

* Refactored KeyEvent and KeyEventEventArgs into a single class

* Revert "Refactored KeyEvent and KeyEventEventArgs into a single class"

This reverts commit 88a00658db.

* Fixed key repeat issue; reverted stupidity on 1049/1047 confusion

* Updated CSI API Docs

* merge

* Rearranged Event.cs to Keyboard.cs and Mouse.cs

* Renamed KeyEventEventArgs KeyEventArgs

* temp renamed KeyEvent OldKeyEvent

* Merged KeyEvent into KeyEventArgs

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Added Responder.KeyPressed

* Removed unused references

* Fixed arg naming

* InvokeKeybindings->InvokeKeyBindings

* InvokeKeybindings->InvokeKeyBindings

* Fixed unit tests fail

* More progress on refactoring key input; still broken and probably wrong

* Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual

* Updated API docs

* Moved key handling from Responder to View

* Updated API docs

* Updated HotKey API docs

* Updated shortcut API docs

* Fixed responder unit tests

* Removed Shortcut from View as it is not used

* Removed unneeded OnHotKey override from Button

* Fixed BackTab logic

* Button now uses Key Bindings exclusively

* Button now uses Key Bindings exclusively

* Updated keyboard.md docs

* Fixed unit tests to account for Toplevel handling default button

* Added View.InvokeCommand API

* Modernized RadioGroup

* Removed ColdKey

* Modernized (partially) StatusBar

* Worked around FileDialog issue with Ctrl-F

* Fixed driver unit test; view must be focused to reciev key pressed

* Application code cleanup

* Start on updaing menu

* Menu now mostly works

* Menu Select refinement

* Fixed known menu bugs!

* Enabled HotKey to cause focus- experimental

* Fixes #3022 & adds unit test to prove it

* Actually Fixes #3022 & adds unit test to prove it

* Working through hotkey issues

* Misc fixes

* removed hot/cold key stuff from Keys scenario

* Fixed scenarios

* Simplified shortcut string handling

* Modernized Checkbox

* Modernized TileView

* Updated API docs

* Updated API docs

* attempting to publish v2 docs

* Revert "attempting to publish v2 docs"

This reverts commit 59dcec111b.

* Playing with api docs

* Removed Key.BackTab

* Removed Caps/Scroll/Numlock

* Partial removal of keymodifiers - unit tests pass

* Partial removal of keymodifiers - broke netdriver somewhere

* WindowsDriver & added KeyEventArgsTests

* Fixing menu shortcut/hotkeys - broke Menu.cs into separate files

* Fixed MenuBar!

* Finished modernizing Menu/MenuBar

* Removed Key.a-z. Broke lots of stuff

* checkout@v4

* progress on key mapping and formatting

* VK tests are still failing

* Fixed some unit tests

* Added Hotkey and Keybinding unit tests

* fixed unit test

* All unit tests pass again...

* Fixed broken unit tests

* KeyEventArgs.KeyValue -> AsRune

* Fixed bugs. Still some broken

* Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass

* Fixed WindowsDriver

* Oops.

* Refactoring based on bdisp's help. Not complete!

* removed calling into subviews from OnKeyBindings

* removed calling into subviews from OnKeyBindings

* Improved View KeyEvent unit tests

* More hotkey unit tests

* BIg change - Got rid of KeyPress w/in Application/Drivers

* Unit tests now pass again

* Refreshed API docs

* Better HotKey logic. More progress. Getting close.

* Fixed handling of shifted chars like ö

* Minor code cleanup

* Minor code cleanup2

* Why is build Action failing?

* Why is build Action failing??

* upgraded to .net8 to try to fix weird CI/CD build errors

* upgraded to .net8 to try to fix weird CI/CD build errors2

* Disabling TextViewTests to diagnose build errors

* reenable TextViewTests to diagnose build errors

* Arrrrrrg

* Merged v2_develop

* Fixed uppercase accented keys in WindowsDriver

* Fixed key binding api docs

* Experimental impl of CommandScope.SubViews for MenuBar

* Removed dead code from application.cs

* Removed dead code from application.cs

* Removed dead code from ConsoleDriver.cs

* Cleaned up some key binding stuff

* Disabled Alt to activate menu for now

* Updated label commands

* Fixed menu bugs. Upgraded menu unit tests

* Fixed unit tests

* Working on NetDriver

* fixed netdriver

* Fixed issues called out by @bdisp CR

* fixed CursesDriver

* added todo to netdriver

* Cherry picked treeview test fix 1b415e5

* Fix NetDriver.

* CommandScope->KeyBindingScope

* Address some tznind feedback

* Refactored KeyBindings big time!

* Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey

* Fixed some API docs

* Moved ConsoleDriverKey to ConsoleDriver.cs

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* renamed file I forgot to rename before

* Updated name and API docs of KeyEventArgs.isAlpha

* Fixed issues with OnKeyUp not doing the right thing.

* Fixed MainLoop.Running never being used

* Fixed MainLoop.Running never being used - unit tests

* Claned up BUGBUG comments

* Disabled a unit test to see why ci/cd tests are failing

* Removed defunct commented code

* Removed more defunct commented code

* Re-eanbled unit test; jsut removing one test case...

* Disabled more...

* Renambed Global->Applicaton and updated scope API docs

* Disabled more unit tests...

* Removed dead code

* Disabled more unit tests...2

* Disabled more unit tests...3

* Renambed Global->Applicaton and updated scope API docs 2

* Added more KeyBinding scope tests

* Added more KeyBinding scope tests2

* ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key).

* KeyEventArgs improvements. cast to Rune must be explicit as it's lossy

* Fixed warnings

* Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted

* Fix ConsoleKeyMapping bugs.

* Fix NetDriver issue from converting a lower case to a upper case.

* Started migration to Key from KeyCode - e.g. made HotKeys all consistent.

* Fixed build warnings

* Added key defns to Key

* KeyBindings now uses Key vs. KeyCode

* Verified by tweaking UICatalog

* Fixed treeview test ... again

* Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear

* Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong

* fixed stupid KeyUp event bug

* If key not handled, return false for datefield

* dotnet test --no-restore --verbosity diag

* dotnet test --blame

* run tests on windows

* Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file.

* Remove unnecessary commented code.

* Tweaked unit tests and removed Key.BareKey

* Fixed little details and updated api docs

* updated api docs

* AddKeyBindingsForHotKey: KeyCode->Key

* Cleaned up more old KeyCode usages. Added TODOs

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2023-12-16 12:04:23 -07:00

750 lines
22 KiB
C#

using System;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Terminal.Gui;
using Xunit;
using Xunit.Abstractions;
// Alias Console to MockConsole so we don't accidentally use Console
using Console = Terminal.Gui.FakeConsole;
namespace Terminal.Gui.ViewsTests {
public class OverlappedTests {
readonly ITestOutputHelper output;
public OverlappedTests (ITestOutputHelper output)
{
this.output = output;
#if DEBUG_IDISPOSABLE
Responder.Instances.Clear ();
RunState.Instances.Clear ();
this.output = output;
#endif
}
[Fact, TestRespondersDisposed]
public void Dispose_Toplevel_IsOverlappedContainer_False_With_Begin_End ()
{
Application.Init (new FakeDriver ());
var top = new Toplevel ();
var rs = Application.Begin (top);
#if DEBUG_IDISPOSABLE
Assert.Equal (4, Responder.Instances.Count);
#endif
Application.End (rs);
Application.Shutdown ();
#if DEBUG_IDISPOSABLE
Assert.Empty (Responder.Instances);
#endif
}
[Fact, TestRespondersDisposed]
public void Dispose_Toplevel_IsOverlappedContainer_True_With_Begin ()
{
Application.Init (new FakeDriver ());
var overlapped = new Toplevel { IsOverlappedContainer = true };
var rs = Application.Begin (overlapped);
Application.End (rs);
Application.Shutdown ();
}
[Fact, AutoInitShutdown]
public void Application_RequestStop_With_Params_On_A_Not_OverlappedContainer_Always_Use_Application_Current ()
{
var top1 = new Toplevel ();
var top2 = new Toplevel ();
var top3 = new Window ();
var top4 = new Window ();
var d = new Dialog ();
// top1, top2, top3, d1 = 4
var iterations = 4;
top1.Ready += (s, e) => {
Assert.Null (Application.OverlappedChildren);
Application.Run (top2);
};
top2.Ready += (s, e) => {
Assert.Null (Application.OverlappedChildren);
Application.Run (top3);
};
top3.Ready += (s, e) => {
Assert.Null (Application.OverlappedChildren);
Application.Run (top4);
};
top4.Ready += (s, e) => {
Assert.Null (Application.OverlappedChildren);
Application.Run (d);
};
d.Ready += (s, e) => {
Assert.Null (Application.OverlappedChildren);
// This will close the d because on a not OverlappedContainer the Application.Current it always used.
Application.RequestStop (top1);
Assert.True (Application.Current == d);
};
d.Closed += (s, e) => Application.RequestStop (top1);
Application.Iteration += (s, a) => {
Assert.Null (Application.OverlappedChildren);
if (iterations == 4) Assert.True (Application.Current == d);
else if (iterations == 3) Assert.True (Application.Current == top4);
else if (iterations == 2) Assert.True (Application.Current == top3);
else if (iterations == 1) Assert.True (Application.Current == top2);
else Assert.True (Application.Current == top1);
Application.RequestStop (top1);
iterations--;
};
Application.Run (top1);
Assert.Null (Application.OverlappedChildren);
}
class Overlapped : Toplevel {
public Overlapped ()
{
IsOverlappedContainer = true;
}
}
[Fact]
[AutoInitShutdown]
public void OverlappedContainer_With_Toplevel_RequestStop_Balanced ()
{
var overlapped = new Overlapped ();
var c1 = new Toplevel ();
var c2 = new Window ();
var c3 = new Window ();
var d = new Dialog ();
// OverlappedChild = c1, c2, c3
// d1 = 1
var iterations = 4;
overlapped.Ready += (s, e) => {
Assert.Empty (Application.OverlappedChildren);
Application.Run (c1);
};
c1.Ready += (s, e) => {
Assert.Single (Application.OverlappedChildren);
Application.Run (c2);
};
c2.Ready += (s, e) => {
Assert.Equal (2, Application.OverlappedChildren.Count);
Application.Run (c3);
};
c3.Ready += (s, e) => {
Assert.Equal (3, Application.OverlappedChildren.Count);
Application.Run (d);
};
// More easy because the Overlapped Container handles all at once
d.Ready += (s, e) => {
Assert.Equal (3, Application.OverlappedChildren.Count);
// This will not close the OverlappedContainer because d is a modal Toplevel and will be closed.
overlapped.RequestStop ();
};
// Now this will close the OverlappedContainer propagating through the OverlappedChildren.
d.Closed += (s, e) => {
overlapped.RequestStop ();
};
Application.Iteration += (s, a) => {
if (iterations == 4) {
// The Dialog was not closed before and will be closed now.
Assert.True (Application.Current == d);
Assert.False (d.Running);
} else {
Assert.Equal (iterations, Application.OverlappedChildren.Count);
for (int i = 0; i < iterations; i++) Assert.Equal ((iterations - i + 1).ToString (), Application.OverlappedChildren [i].Id);
}
iterations--;
};
Application.Run (overlapped);
Assert.Empty (Application.OverlappedChildren);
}
[Fact]
[AutoInitShutdown]
public void OverlappedContainer_With_Application_RequestStop_OverlappedTop_With_Params ()
{
var overlapped = new Overlapped ();
var c1 = new Toplevel ();
var c2 = new Window ();
var c3 = new Window ();
var d = new Dialog ();
// OverlappedChild = c1, c2, c3
// d1 = 1
var iterations = 4;
overlapped.Ready += (s, e) => {
Assert.Empty (Application.OverlappedChildren);
Application.Run (c1);
};
c1.Ready += (s, e) => {
Assert.Single (Application.OverlappedChildren);
Application.Run (c2);
};
c2.Ready += (s, e) => {
Assert.Equal (2, Application.OverlappedChildren.Count);
Application.Run (c3);
};
c3.Ready += (s, e) => {
Assert.Equal (3, Application.OverlappedChildren.Count);
Application.Run (d);
};
// Also easy because the Overlapped Container handles all at once
d.Ready += (s, e) => {
Assert.Equal (3, Application.OverlappedChildren.Count);
// This will not close the OverlappedContainer because d is a modal Toplevel
Application.RequestStop (overlapped);
};
// Now this will close the OverlappedContainer propagating through the OverlappedChildren.
d.Closed += (s, e) => Application.RequestStop (overlapped);
Application.Iteration += (s, a) => {
if (iterations == 4) {
// The Dialog was not closed before and will be closed now.
Assert.True (Application.Current == d);
Assert.False (d.Running);
} else {
Assert.Equal (iterations, Application.OverlappedChildren.Count);
for (int i = 0; i < iterations; i++) Assert.Equal ((iterations - i + 1).ToString (), Application.OverlappedChildren [i].Id);
}
iterations--;
};
Application.Run (overlapped);
Assert.Empty (Application.OverlappedChildren);
}
[Fact]
[AutoInitShutdown]
public void OverlappedContainer_With_Application_RequestStop_OverlappedTop_Without_Params ()
{
var overlapped = new Overlapped ();
var c1 = new Toplevel ();
var c2 = new Window ();
var c3 = new Window ();
var d = new Dialog ();
// OverlappedChild = c1, c2, c3 = 3
// d1 = 1
var iterations = 4;
overlapped.Ready += (s, e) => {
Assert.Empty (Application.OverlappedChildren);
Application.Run (c1);
};
c1.Ready += (s, e) => {
Assert.Single (Application.OverlappedChildren);
Application.Run (c2);
};
c2.Ready += (s, e) => {
Assert.Equal (2, Application.OverlappedChildren.Count);
Application.Run (c3);
};
c3.Ready += (s, e) => {
Assert.Equal (3, Application.OverlappedChildren.Count);
Application.Run (d);
};
//More harder because it's sequential.
d.Ready += (s, e) => {
Assert.Equal (3, Application.OverlappedChildren.Count);
// Close the Dialog
Application.RequestStop ();
};
// Now this will close the OverlappedContainer propagating through the OverlappedChildren.
d.Closed += (s, e) => Application.RequestStop (overlapped);
Application.Iteration += (s, a) => {
if (iterations == 4) {
// The Dialog still is the current top and we can't request stop to OverlappedContainer
// because we are not using parameter calls.
Assert.True (Application.Current == d);
Assert.False (d.Running);
} else {
Assert.Equal (iterations, Application.OverlappedChildren.Count);
for (int i = 0; i < iterations; i++) Assert.Equal ((iterations - i + 1).ToString (), Application.OverlappedChildren [i].Id);
}
iterations--;
};
Application.Run (overlapped);
Assert.Empty (Application.OverlappedChildren);
}
[Fact]
[AutoInitShutdown]
public void IsOverlappedChild_Testing ()
{
var overlapped = new Overlapped ();
var c1 = new Toplevel ();
var c2 = new Window ();
var c3 = new Window ();
var d = new Dialog ();
Application.Iteration += (s, a) => {
Assert.False (overlapped.IsOverlapped);
Assert.True (c1.IsOverlapped);
Assert.True (c2.IsOverlapped);
Assert.True (c3.IsOverlapped);
Assert.False (d.IsOverlapped);
overlapped.RequestStop ();
};
Application.Run (overlapped);
}
[Fact]
[AutoInitShutdown]
public void Modal_Toplevel_Can_Open_Another_Modal_Toplevel_But_RequestStop_To_The_Caller_Also_Sets_Current_Running_To_False_Too ()
{
var overlapped = new Overlapped ();
var c1 = new Toplevel ();
var c2 = new Window ();
var c3 = new Window ();
var d1 = new Dialog ();
var d2 = new Dialog ();
// OverlappedChild = c1, c2, c3 = 3
// d1, d2 = 2
var iterations = 5;
overlapped.Ready += (s, e) => {
Assert.Empty (Application.OverlappedChildren);
Application.Run (c1);
};
c1.Ready += (s, e) => {
Assert.Single (Application.OverlappedChildren);
Application.Run (c2);
};
c2.Ready += (s, e) => {
Assert.Equal (2, Application.OverlappedChildren.Count);
Application.Run (c3);
};
c3.Ready += (s, e) => {
Assert.Equal (3, Application.OverlappedChildren.Count);
Application.Run (d1);
};
d1.Ready += (s, e) => {
Assert.Equal (3, Application.OverlappedChildren.Count);
Application.Run (d2);
};
d2.Ready += (s, e) => {
Assert.Equal (3, Application.OverlappedChildren.Count);
Assert.True (Application.Current == d2);
Assert.True (Application.Current.Running);
// Trying to close the Dialog1
d1.RequestStop ();
};
// Now this will close the OverlappedContainer propagating through the OverlappedChildren.
d1.Closed += (s, e) => {
Assert.True (Application.Current == d1);
Assert.False (Application.Current.Running);
overlapped.RequestStop ();
};
Application.Iteration += (s, a) => {
if (iterations == 5) {
// The Dialog2 still is the current top and we can't request stop to OverlappedContainer
// because Dialog2 and Dialog1 must be closed first.
// Dialog2 will be closed in this iteration.
Assert.True (Application.Current == d2);
Assert.False (Application.Current.Running);
Assert.False (d1.Running);
} else if (iterations == 4) {
// Dialog1 will be closed in this iteration.
Assert.True (Application.Current == d1);
Assert.False (Application.Current.Running);
} else {
Assert.Equal (iterations, Application.OverlappedChildren.Count);
for (int i = 0; i < iterations; i++) Assert.Equal ((iterations - i + 1).ToString (), Application.OverlappedChildren [i].Id);
}
iterations--;
};
Application.Run (overlapped);
Assert.Empty (Application.OverlappedChildren);
}
[Fact]
[AutoInitShutdown]
public void Modal_Toplevel_Can_Open_Another_Not_Modal_Toplevel_But_RequestStop_To_The_Caller_Also_Sets_Current_Running_To_False_Too ()
{
var overlapped = new Overlapped ();
var c1 = new Toplevel ();
var c2 = new Window ();
var c3 = new Window ();
var d1 = new Dialog ();
var c4 = new Toplevel ();
// OverlappedChild = c1, c2, c3, c4 = 4
// d1 = 1
var iterations = 5;
overlapped.Ready += (s, e) => {
Assert.Empty (Application.OverlappedChildren);
Application.Run (c1);
};
c1.Ready += (s, e) => {
Assert.Single (Application.OverlappedChildren);
Application.Run (c2);
};
c2.Ready += (s, e) => {
Assert.Equal (2, Application.OverlappedChildren.Count);
Application.Run (c3);
};
c3.Ready += (s, e) => {
Assert.Equal (3, Application.OverlappedChildren.Count);
Application.Run (d1);
};
d1.Ready += (s, e) => {
Assert.Equal (3, Application.OverlappedChildren.Count);
Application.Run (c4);
};
c4.Ready += (s, e) => {
Assert.Equal (4, Application.OverlappedChildren.Count);
// Trying to close the Dialog1
d1.RequestStop ();
};
// Now this will close the OverlappedContainer propagating through the OverlappedChildren.
d1.Closed += (s, e) => {
overlapped.RequestStop ();
};
Application.Iteration += (s, a) => {
if (iterations == 5) {
// The Dialog2 still is the current top and we can't request stop to OverlappedContainer
// because Dialog2 and Dialog1 must be closed first.
// Using request stop here will call the Dialog again without need
Assert.True (Application.Current == d1);
Assert.False (Application.Current.Running);
Assert.True (c4.Running);
} else {
Assert.Equal (iterations, Application.OverlappedChildren.Count);
for (int i = 0; i < iterations; i++) Assert.Equal ((iterations - i + (iterations == 4 && i == 0 ? 2 : 1)).ToString (),
Application.OverlappedChildren [i].Id);
}
iterations--;
};
Application.Run (overlapped);
Assert.Empty (Application.OverlappedChildren);
}
[Fact]
[AutoInitShutdown]
public void MoveCurrent_Returns_False_If_The_Current_And_Top_Parameter_Are_Both_With_Running_Set_To_False ()
{
var overlapped = new Overlapped ();
var c1 = new Toplevel ();
var c2 = new Window ();
var c3 = new Window ();
// OverlappedChild = c1, c2, c3
var iterations = 3;
overlapped.Ready += (s, e) => {
Assert.Empty (Application.OverlappedChildren);
Application.Run (c1);
};
c1.Ready += (s, e) => {
Assert.Single (Application.OverlappedChildren);
Application.Run (c2);
};
c2.Ready += (s, e) => {
Assert.Equal (2, Application.OverlappedChildren.Count);
Application.Run (c3);
};
c3.Ready += (s, e) => {
Assert.Equal (3, Application.OverlappedChildren.Count);
c3.RequestStop ();
c1.RequestStop ();
};
// Now this will close the OverlappedContainer propagating through the OverlappedChildren.
c1.Closed += (s, e) => {
overlapped.RequestStop ();
};
Application.Iteration += (s, a) => {
if (iterations == 3) {
// The Current still is c3 because Current.Running is false.
Assert.True (Application.Current == c3);
Assert.False (Application.Current.Running);
// But the Children order were reorder by Running = false
Assert.True (Application.OverlappedChildren [0] == c3);
Assert.True (Application.OverlappedChildren [1] == c1);
Assert.True (Application.OverlappedChildren [^1] == c2);
} else if (iterations == 2) {
// The Current is c1 and Current.Running is false.
Assert.True (Application.Current == c1);
Assert.False (Application.Current.Running);
Assert.True (Application.OverlappedChildren [0] == c1);
Assert.True (Application.OverlappedChildren [^1] == c2);
} else if (iterations == 1) {
// The Current is c2 and Current.Running is false.
Assert.True (Application.Current == c2);
Assert.False (Application.Current.Running);
Assert.True (Application.OverlappedChildren [^1] == c2);
} else {
// The Current is overlapped.
Assert.True (Application.Current == overlapped);
Assert.Empty (Application.OverlappedChildren);
}
iterations--;
};
Application.Run (overlapped);
Assert.Empty (Application.OverlappedChildren);
}
[Fact]
[AutoInitShutdown]
public void OverlappedContainer_Throws_If_More_Than_One ()
{
var overlapped = new Overlapped ();
var overlapped2 = new Overlapped ();
overlapped.Ready += (s, e) => {
Assert.Throws<InvalidOperationException> (() => Application.Run (overlapped2));
overlapped.RequestStop ();
};
Application.Run (overlapped);
}
[Fact]
[AutoInitShutdown]
public void OverlappedContainer_Open_And_Close_Modal_And_Open_Not_Modal_Toplevels_Randomly ()
{
var overlapped = new Overlapped ();
var logger = new Toplevel ();
var iterations = 1; // The logger
var running = true;
var stageCompleted = true;
var allStageClosed = false;
var overlappedRequestStop = false;
overlapped.Ready += (s, e) => {
Assert.Empty (Application.OverlappedChildren);
Application.Run (logger);
};
logger.Ready += (s, e) => Assert.Single (Application.OverlappedChildren);
Application.Iteration += (s, a) => {
if (stageCompleted && running) {
stageCompleted = false;
var stage = new Window () { Modal = true };
stage.Ready += (s, e) => {
Assert.Equal (iterations, Application.OverlappedChildren.Count);
stage.RequestStop ();
};
stage.Closed += (_, _) => {
if (iterations == 11) allStageClosed = true;
Assert.Equal (iterations, Application.OverlappedChildren.Count);
if (running) {
stageCompleted = true;
var rpt = new Window ();
rpt.Ready += (s, e) => {
iterations++;
Assert.Equal (iterations, Application.OverlappedChildren.Count);
};
Application.Run (rpt);
}
};
Application.Run (stage);
} else if (iterations == 11 && running) {
running = false;
Assert.Equal (iterations, Application.OverlappedChildren.Count);
} else if (!overlappedRequestStop && running && !allStageClosed) Assert.Equal (iterations, Application.OverlappedChildren.Count);
else if (!overlappedRequestStop && !running && allStageClosed) {
Assert.Equal (iterations, Application.OverlappedChildren.Count);
overlappedRequestStop = true;
overlapped.RequestStop ();
} else Assert.Empty (Application.OverlappedChildren);
};
Application.Run (overlapped);
Assert.Empty (Application.OverlappedChildren);
}
[Fact]
[AutoInitShutdown]
public void AllChildClosed_Event_Test ()
{
var overlapped = new Overlapped ();
var c1 = new Toplevel ();
var c2 = new Window ();
var c3 = new Window ();
// OverlappedChild = c1, c2, c3
var iterations = 3;
overlapped.Ready += (s, e) => {
Assert.Empty (Application.OverlappedChildren);
Application.Run (c1);
};
c1.Ready += (s, e) => {
Assert.Single (Application.OverlappedChildren);
Application.Run (c2);
};
c2.Ready += (s, e) => {
Assert.Equal (2, Application.OverlappedChildren.Count);
Application.Run (c3);
};
c3.Ready += (s, e) => {
Assert.Equal (3, Application.OverlappedChildren.Count);
c3.RequestStop ();
c2.RequestStop ();
c1.RequestStop ();
};
// Now this will close the OverlappedContainer when all OverlappedChildren was closed
overlapped.AllChildClosed += (s, e) => {
overlapped.RequestStop ();
};
Application.Iteration += (s, a) => {
if (iterations == 3) {
// The Current still is c3 because Current.Running is false.
Assert.True (Application.Current == c3);
Assert.False (Application.Current.Running);
// But the Children order were reorder by Running = false
Assert.True (Application.OverlappedChildren [0] == c3);
Assert.True (Application.OverlappedChildren [1] == c2);
Assert.True (Application.OverlappedChildren [^1] == c1);
} else if (iterations == 2) {
// The Current is c2 and Current.Running is false.
Assert.True (Application.Current == c2);
Assert.False (Application.Current.Running);
Assert.True (Application.OverlappedChildren [0] == c2);
Assert.True (Application.OverlappedChildren [^1] == c1);
} else if (iterations == 1) {
// The Current is c1 and Current.Running is false.
Assert.True (Application.Current == c1);
Assert.False (Application.Current.Running);
Assert.True (Application.OverlappedChildren [^1] == c1);
} else {
// The Current is overlapped.
Assert.True (Application.Current == overlapped);
Assert.False (Application.Current.Running);
Assert.Empty (Application.OverlappedChildren);
}
iterations--;
};
Application.Run (overlapped);
Assert.Empty (Application.OverlappedChildren);
}
[Fact]
public void MoveToOverlappedChild_Throw_NullReferenceException_Passing_Null_Parameter ()
{
Assert.Throws<NullReferenceException> (delegate { Application.MoveToOverlappedChild (null); });
}
[Fact, AutoInitShutdown]
public void Visible_False_Does_Not_Clear ()
{
var overlapped = new Overlapped ();
var win1 = new Window () { Width = 5, Height = 5, Visible = false };
var win2 = new Window () { X = 1, Y = 1, Width = 5, Height = 5 };
((FakeDriver)Application.Driver).SetBufferSize (10, 10);
var rs = Application.Begin (overlapped);
Application.Begin (win1);
Application.Begin (win2);
Assert.Equal (win2, Application.Current);
var firstIteration = false;
Application.RunIteration (ref rs, ref firstIteration);
TestHelpers.AssertDriverContentsWithFrameAre (@"
┌───┐
│ │
│ │
│ │
└───┘", output);
var attributes = new Attribute [] {
// 0
Colors.TopLevel.Normal,
// 1
Colors.Base.Normal
};
TestHelpers.AssertDriverColorsAre (@"
0000000000
0111110000
0111110000
0111110000
0111110000
0111110000
0000000000
0000000000
0000000000
0000000000", null, attributes);
Application.OnMouseEvent (new MouseEventEventArgs (new MouseEvent () { X = 1, Y = 1, Flags = MouseFlags.Button1Pressed }));
Assert.Equal (win2, Application.MouseGrabView);
Application.OnMouseEvent (new MouseEventEventArgs (new MouseEvent () { X = 2, Y = 2, Flags = MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition }));
// Need to fool MainLoop into thinking it's running
Application.MainLoop.Running = true;
Application.RunIteration (ref rs, ref firstIteration);
TestHelpers.AssertDriverContentsWithFrameAre (@"
┌───┐
│ │
│ │
│ │
└───┘", output);
TestHelpers.AssertDriverColorsAre (@"
0000000000
0000000000
0011111000
0011111000
0011111000
0011111000
0011111000
0000000000
0000000000
0000000000", null, attributes);
Application.Shutdown ();
}
}
}