mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 16:27:55 +01:00
* Adds basic MainLoop unit tests * Remove WinChange action from Curses * Remove WinChange action from Curses * Remove ProcessInput action from Windows MainLoop * Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application * Modernized Terminal resize events * Modernized Terminal resize events * Removed un used property * for _isWindowsTerminal devenv->wininit; not sure what changed * Modernized mouse/keyboard events (Action->EventHandler) * Updated OnMouseEvent API docs * Using WT_SESSION to detect WT * removes hacky GetParentProcess * Updates to fix #2634 (clear last line) * removes hacky GetParentProcess2 * Addressed mac resize issue * Addressed mac resize issue * Removes ConsoleDriver.PrepareToRun, has Init return MainLoop * Removes unneeded Attribute methods * Removed GetProcesssName * Removed GetProcesssName * Refactored KeyEvent and KeyEventEventArgs into a single class * Revert "Refactored KeyEvent and KeyEventEventArgs into a single class" This reverts commit88a00658db. * Fixed key repeat issue; reverted stupidity on 1049/1047 confusion * Updated CSI API Docs * merge * Rearranged Event.cs to Keyboard.cs and Mouse.cs * Renamed KeyEventEventArgs KeyEventArgs * temp renamed KeyEvent OldKeyEvent * Merged KeyEvent into KeyEventArgs * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Added Responder.KeyPressed * Removed unused references * Fixed arg naming * InvokeKeybindings->InvokeKeyBindings * InvokeKeybindings->InvokeKeyBindings * Fixed unit tests fail * More progress on refactoring key input; still broken and probably wrong * Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual * Updated API docs * Moved key handling from Responder to View * Updated API docs * Updated HotKey API docs * Updated shortcut API docs * Fixed responder unit tests * Removed Shortcut from View as it is not used * Removed unneeded OnHotKey override from Button * Fixed BackTab logic * Button now uses Key Bindings exclusively * Button now uses Key Bindings exclusively * Updated keyboard.md docs * Fixed unit tests to account for Toplevel handling default button * Added View.InvokeCommand API * Modernized RadioGroup * Removed ColdKey * Modernized (partially) StatusBar * Worked around FileDialog issue with Ctrl-F * Fixed driver unit test; view must be focused to reciev key pressed * Application code cleanup * Start on updaing menu * Menu now mostly works * Menu Select refinement * Fixed known menu bugs! * Enabled HotKey to cause focus- experimental * Fixes #3022 & adds unit test to prove it * Actually Fixes #3022 & adds unit test to prove it * Working through hotkey issues * Misc fixes * removed hot/cold key stuff from Keys scenario * Fixed scenarios * Simplified shortcut string handling * Modernized Checkbox * Modernized TileView * Updated API docs * Updated API docs * attempting to publish v2 docs * Revert "attempting to publish v2 docs" This reverts commit59dcec111b. * Playing with api docs * Removed Key.BackTab * Removed Caps/Scroll/Numlock * Partial removal of keymodifiers - unit tests pass * Partial removal of keymodifiers - broke netdriver somewhere * WindowsDriver & added KeyEventArgsTests * Fixing menu shortcut/hotkeys - broke Menu.cs into separate files * Fixed MenuBar! * Finished modernizing Menu/MenuBar * Removed Key.a-z. Broke lots of stuff * checkout@v4 * progress on key mapping and formatting * VK tests are still failing * Fixed some unit tests * Added Hotkey and Keybinding unit tests * fixed unit test * All unit tests pass again... * Fixed broken unit tests * KeyEventArgs.KeyValue -> AsRune * Fixed bugs. Still some broken * Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass * Fixed WindowsDriver * Oops. * Refactoring based on bdisp's help. Not complete! * removed calling into subviews from OnKeyBindings * removed calling into subviews from OnKeyBindings * Improved View KeyEvent unit tests * More hotkey unit tests * BIg change - Got rid of KeyPress w/in Application/Drivers * Unit tests now pass again * Refreshed API docs * Better HotKey logic. More progress. Getting close. * Fixed handling of shifted chars like ö * Minor code cleanup * Minor code cleanup2 * Why is build Action failing? * Why is build Action failing?? * upgraded to .net8 to try to fix weird CI/CD build errors * upgraded to .net8 to try to fix weird CI/CD build errors2 * Disabling TextViewTests to diagnose build errors * reenable TextViewTests to diagnose build errors * Arrrrrrg * Merged v2_develop * Fixed uppercase accented keys in WindowsDriver * Fixed key binding api docs * Experimental impl of CommandScope.SubViews for MenuBar * Removed dead code from application.cs * Removed dead code from application.cs * Removed dead code from ConsoleDriver.cs * Cleaned up some key binding stuff * Disabled Alt to activate menu for now * Updated label commands * Fixed menu bugs. Upgraded menu unit tests * Fixed unit tests * Working on NetDriver * fixed netdriver * Fixed issues called out by @bdisp CR * fixed CursesDriver * added todo to netdriver * Cherry picked treeview test fix1b415e5* Fix NetDriver. * CommandScope->KeyBindingScope * Address some tznind feedback * Refactored KeyBindings big time! * Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey * Fixed some API docs * Moved ConsoleDriverKey to ConsoleDriver.cs * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * renamed file I forgot to rename before * Updated name and API docs of KeyEventArgs.isAlpha * Fixed issues with OnKeyUp not doing the right thing. * Fixed MainLoop.Running never being used * Fixed MainLoop.Running never being used - unit tests * Claned up BUGBUG comments * Disabled a unit test to see why ci/cd tests are failing * Removed defunct commented code * Removed more defunct commented code * Re-eanbled unit test; jsut removing one test case... * Disabled more... * Renambed Global->Applicaton and updated scope API docs * Disabled more unit tests... * Removed dead code * Disabled more unit tests...2 * Disabled more unit tests...3 * Renambed Global->Applicaton and updated scope API docs 2 * Added more KeyBinding scope tests * Added more KeyBinding scope tests2 * ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key). * KeyEventArgs improvements. cast to Rune must be explicit as it's lossy * Fixed warnings * Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted * Fix ConsoleKeyMapping bugs. * Fix NetDriver issue from converting a lower case to a upper case. * Started migration to Key from KeyCode - e.g. made HotKeys all consistent. * Fixed build warnings * Added key defns to Key * KeyBindings now uses Key vs. KeyCode * Verified by tweaking UICatalog * Fixed treeview test ... again * Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear * Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong * fixed stupid KeyUp event bug * If key not handled, return false for datefield * dotnet test --no-restore --verbosity diag * dotnet test --blame * run tests on windows * Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file. * Remove unnecessary commented code. * Tweaked unit tests and removed Key.BareKey * Fixed little details and updated api docs * updated api docs * AddKeyBindingsForHotKey: KeyCode->Key * Cleaned up more old KeyCode usages. Added TODOs --------- Co-authored-by: BDisp <bd.bdisp@gmail.com>
750 lines
22 KiB
C#
750 lines
22 KiB
C#
using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Terminal.Gui;
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using Xunit;
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using Xunit.Abstractions;
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// Alias Console to MockConsole so we don't accidentally use Console
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using Console = Terminal.Gui.FakeConsole;
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namespace Terminal.Gui.ViewsTests {
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public class OverlappedTests {
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readonly ITestOutputHelper output;
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public OverlappedTests (ITestOutputHelper output)
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{
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this.output = output;
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#if DEBUG_IDISPOSABLE
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Responder.Instances.Clear ();
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RunState.Instances.Clear ();
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this.output = output;
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#endif
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}
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[Fact, TestRespondersDisposed]
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public void Dispose_Toplevel_IsOverlappedContainer_False_With_Begin_End ()
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{
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Application.Init (new FakeDriver ());
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var top = new Toplevel ();
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var rs = Application.Begin (top);
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#if DEBUG_IDISPOSABLE
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Assert.Equal (4, Responder.Instances.Count);
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#endif
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Application.End (rs);
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Application.Shutdown ();
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#if DEBUG_IDISPOSABLE
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Assert.Empty (Responder.Instances);
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#endif
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}
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[Fact, TestRespondersDisposed]
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public void Dispose_Toplevel_IsOverlappedContainer_True_With_Begin ()
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{
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Application.Init (new FakeDriver ());
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var overlapped = new Toplevel { IsOverlappedContainer = true };
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var rs = Application.Begin (overlapped);
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Application.End (rs);
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Application.Shutdown ();
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}
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[Fact, AutoInitShutdown]
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public void Application_RequestStop_With_Params_On_A_Not_OverlappedContainer_Always_Use_Application_Current ()
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{
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var top1 = new Toplevel ();
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var top2 = new Toplevel ();
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var top3 = new Window ();
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var top4 = new Window ();
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var d = new Dialog ();
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// top1, top2, top3, d1 = 4
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var iterations = 4;
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top1.Ready += (s, e) => {
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Assert.Null (Application.OverlappedChildren);
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Application.Run (top2);
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};
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top2.Ready += (s, e) => {
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Assert.Null (Application.OverlappedChildren);
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Application.Run (top3);
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};
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top3.Ready += (s, e) => {
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Assert.Null (Application.OverlappedChildren);
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Application.Run (top4);
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};
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top4.Ready += (s, e) => {
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Assert.Null (Application.OverlappedChildren);
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Application.Run (d);
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};
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d.Ready += (s, e) => {
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Assert.Null (Application.OverlappedChildren);
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// This will close the d because on a not OverlappedContainer the Application.Current it always used.
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Application.RequestStop (top1);
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Assert.True (Application.Current == d);
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};
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d.Closed += (s, e) => Application.RequestStop (top1);
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Application.Iteration += (s, a) => {
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Assert.Null (Application.OverlappedChildren);
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if (iterations == 4) Assert.True (Application.Current == d);
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else if (iterations == 3) Assert.True (Application.Current == top4);
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else if (iterations == 2) Assert.True (Application.Current == top3);
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else if (iterations == 1) Assert.True (Application.Current == top2);
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else Assert.True (Application.Current == top1);
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Application.RequestStop (top1);
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iterations--;
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};
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Application.Run (top1);
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Assert.Null (Application.OverlappedChildren);
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}
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class Overlapped : Toplevel {
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public Overlapped ()
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{
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IsOverlappedContainer = true;
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}
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}
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[Fact]
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[AutoInitShutdown]
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public void OverlappedContainer_With_Toplevel_RequestStop_Balanced ()
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{
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var overlapped = new Overlapped ();
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var c1 = new Toplevel ();
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var c2 = new Window ();
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var c3 = new Window ();
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var d = new Dialog ();
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// OverlappedChild = c1, c2, c3
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// d1 = 1
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var iterations = 4;
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overlapped.Ready += (s, e) => {
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Assert.Empty (Application.OverlappedChildren);
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Application.Run (c1);
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};
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c1.Ready += (s, e) => {
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Assert.Single (Application.OverlappedChildren);
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Application.Run (c2);
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};
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c2.Ready += (s, e) => {
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Assert.Equal (2, Application.OverlappedChildren.Count);
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Application.Run (c3);
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};
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c3.Ready += (s, e) => {
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Assert.Equal (3, Application.OverlappedChildren.Count);
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Application.Run (d);
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};
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// More easy because the Overlapped Container handles all at once
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d.Ready += (s, e) => {
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Assert.Equal (3, Application.OverlappedChildren.Count);
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// This will not close the OverlappedContainer because d is a modal Toplevel and will be closed.
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overlapped.RequestStop ();
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};
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// Now this will close the OverlappedContainer propagating through the OverlappedChildren.
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d.Closed += (s, e) => {
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overlapped.RequestStop ();
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};
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Application.Iteration += (s, a) => {
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if (iterations == 4) {
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// The Dialog was not closed before and will be closed now.
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Assert.True (Application.Current == d);
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Assert.False (d.Running);
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} else {
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Assert.Equal (iterations, Application.OverlappedChildren.Count);
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for (int i = 0; i < iterations; i++) Assert.Equal ((iterations - i + 1).ToString (), Application.OverlappedChildren [i].Id);
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}
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iterations--;
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};
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Application.Run (overlapped);
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Assert.Empty (Application.OverlappedChildren);
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}
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[Fact]
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[AutoInitShutdown]
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public void OverlappedContainer_With_Application_RequestStop_OverlappedTop_With_Params ()
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{
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var overlapped = new Overlapped ();
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var c1 = new Toplevel ();
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var c2 = new Window ();
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var c3 = new Window ();
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var d = new Dialog ();
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// OverlappedChild = c1, c2, c3
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// d1 = 1
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var iterations = 4;
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overlapped.Ready += (s, e) => {
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Assert.Empty (Application.OverlappedChildren);
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Application.Run (c1);
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};
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c1.Ready += (s, e) => {
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Assert.Single (Application.OverlappedChildren);
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Application.Run (c2);
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};
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c2.Ready += (s, e) => {
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Assert.Equal (2, Application.OverlappedChildren.Count);
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Application.Run (c3);
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};
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c3.Ready += (s, e) => {
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Assert.Equal (3, Application.OverlappedChildren.Count);
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Application.Run (d);
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};
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// Also easy because the Overlapped Container handles all at once
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d.Ready += (s, e) => {
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Assert.Equal (3, Application.OverlappedChildren.Count);
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// This will not close the OverlappedContainer because d is a modal Toplevel
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Application.RequestStop (overlapped);
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};
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// Now this will close the OverlappedContainer propagating through the OverlappedChildren.
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d.Closed += (s, e) => Application.RequestStop (overlapped);
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Application.Iteration += (s, a) => {
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if (iterations == 4) {
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// The Dialog was not closed before and will be closed now.
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Assert.True (Application.Current == d);
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Assert.False (d.Running);
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} else {
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Assert.Equal (iterations, Application.OverlappedChildren.Count);
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for (int i = 0; i < iterations; i++) Assert.Equal ((iterations - i + 1).ToString (), Application.OverlappedChildren [i].Id);
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}
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iterations--;
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};
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Application.Run (overlapped);
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Assert.Empty (Application.OverlappedChildren);
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}
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[Fact]
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[AutoInitShutdown]
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public void OverlappedContainer_With_Application_RequestStop_OverlappedTop_Without_Params ()
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{
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var overlapped = new Overlapped ();
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var c1 = new Toplevel ();
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var c2 = new Window ();
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var c3 = new Window ();
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var d = new Dialog ();
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// OverlappedChild = c1, c2, c3 = 3
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// d1 = 1
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var iterations = 4;
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overlapped.Ready += (s, e) => {
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Assert.Empty (Application.OverlappedChildren);
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Application.Run (c1);
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};
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c1.Ready += (s, e) => {
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Assert.Single (Application.OverlappedChildren);
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Application.Run (c2);
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};
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c2.Ready += (s, e) => {
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Assert.Equal (2, Application.OverlappedChildren.Count);
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Application.Run (c3);
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};
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c3.Ready += (s, e) => {
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Assert.Equal (3, Application.OverlappedChildren.Count);
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Application.Run (d);
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};
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//More harder because it's sequential.
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d.Ready += (s, e) => {
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Assert.Equal (3, Application.OverlappedChildren.Count);
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// Close the Dialog
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Application.RequestStop ();
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};
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// Now this will close the OverlappedContainer propagating through the OverlappedChildren.
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d.Closed += (s, e) => Application.RequestStop (overlapped);
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Application.Iteration += (s, a) => {
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if (iterations == 4) {
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// The Dialog still is the current top and we can't request stop to OverlappedContainer
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// because we are not using parameter calls.
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Assert.True (Application.Current == d);
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Assert.False (d.Running);
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} else {
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Assert.Equal (iterations, Application.OverlappedChildren.Count);
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for (int i = 0; i < iterations; i++) Assert.Equal ((iterations - i + 1).ToString (), Application.OverlappedChildren [i].Id);
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}
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iterations--;
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};
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Application.Run (overlapped);
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Assert.Empty (Application.OverlappedChildren);
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}
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[Fact]
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[AutoInitShutdown]
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public void IsOverlappedChild_Testing ()
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{
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var overlapped = new Overlapped ();
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var c1 = new Toplevel ();
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var c2 = new Window ();
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var c3 = new Window ();
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var d = new Dialog ();
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Application.Iteration += (s, a) => {
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Assert.False (overlapped.IsOverlapped);
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Assert.True (c1.IsOverlapped);
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Assert.True (c2.IsOverlapped);
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Assert.True (c3.IsOverlapped);
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Assert.False (d.IsOverlapped);
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overlapped.RequestStop ();
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};
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Application.Run (overlapped);
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}
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[Fact]
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[AutoInitShutdown]
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public void Modal_Toplevel_Can_Open_Another_Modal_Toplevel_But_RequestStop_To_The_Caller_Also_Sets_Current_Running_To_False_Too ()
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{
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var overlapped = new Overlapped ();
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var c1 = new Toplevel ();
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var c2 = new Window ();
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var c3 = new Window ();
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var d1 = new Dialog ();
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var d2 = new Dialog ();
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// OverlappedChild = c1, c2, c3 = 3
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// d1, d2 = 2
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var iterations = 5;
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overlapped.Ready += (s, e) => {
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Assert.Empty (Application.OverlappedChildren);
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Application.Run (c1);
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};
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c1.Ready += (s, e) => {
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Assert.Single (Application.OverlappedChildren);
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Application.Run (c2);
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};
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c2.Ready += (s, e) => {
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Assert.Equal (2, Application.OverlappedChildren.Count);
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Application.Run (c3);
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};
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c3.Ready += (s, e) => {
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Assert.Equal (3, Application.OverlappedChildren.Count);
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Application.Run (d1);
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};
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d1.Ready += (s, e) => {
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Assert.Equal (3, Application.OverlappedChildren.Count);
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Application.Run (d2);
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};
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d2.Ready += (s, e) => {
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Assert.Equal (3, Application.OverlappedChildren.Count);
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Assert.True (Application.Current == d2);
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Assert.True (Application.Current.Running);
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// Trying to close the Dialog1
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d1.RequestStop ();
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};
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// Now this will close the OverlappedContainer propagating through the OverlappedChildren.
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d1.Closed += (s, e) => {
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Assert.True (Application.Current == d1);
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Assert.False (Application.Current.Running);
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overlapped.RequestStop ();
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};
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Application.Iteration += (s, a) => {
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if (iterations == 5) {
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// The Dialog2 still is the current top and we can't request stop to OverlappedContainer
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// because Dialog2 and Dialog1 must be closed first.
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// Dialog2 will be closed in this iteration.
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Assert.True (Application.Current == d2);
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Assert.False (Application.Current.Running);
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Assert.False (d1.Running);
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} else if (iterations == 4) {
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// Dialog1 will be closed in this iteration.
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Assert.True (Application.Current == d1);
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Assert.False (Application.Current.Running);
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} else {
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Assert.Equal (iterations, Application.OverlappedChildren.Count);
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for (int i = 0; i < iterations; i++) Assert.Equal ((iterations - i + 1).ToString (), Application.OverlappedChildren [i].Id);
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}
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iterations--;
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};
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Application.Run (overlapped);
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Assert.Empty (Application.OverlappedChildren);
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}
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[Fact]
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[AutoInitShutdown]
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public void Modal_Toplevel_Can_Open_Another_Not_Modal_Toplevel_But_RequestStop_To_The_Caller_Also_Sets_Current_Running_To_False_Too ()
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{
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var overlapped = new Overlapped ();
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var c1 = new Toplevel ();
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var c2 = new Window ();
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var c3 = new Window ();
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var d1 = new Dialog ();
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var c4 = new Toplevel ();
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// OverlappedChild = c1, c2, c3, c4 = 4
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// d1 = 1
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var iterations = 5;
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overlapped.Ready += (s, e) => {
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Assert.Empty (Application.OverlappedChildren);
|
|
Application.Run (c1);
|
|
};
|
|
c1.Ready += (s, e) => {
|
|
Assert.Single (Application.OverlappedChildren);
|
|
Application.Run (c2);
|
|
};
|
|
c2.Ready += (s, e) => {
|
|
Assert.Equal (2, Application.OverlappedChildren.Count);
|
|
Application.Run (c3);
|
|
};
|
|
c3.Ready += (s, e) => {
|
|
Assert.Equal (3, Application.OverlappedChildren.Count);
|
|
Application.Run (d1);
|
|
};
|
|
d1.Ready += (s, e) => {
|
|
Assert.Equal (3, Application.OverlappedChildren.Count);
|
|
Application.Run (c4);
|
|
};
|
|
|
|
c4.Ready += (s, e) => {
|
|
Assert.Equal (4, Application.OverlappedChildren.Count);
|
|
// Trying to close the Dialog1
|
|
d1.RequestStop ();
|
|
};
|
|
|
|
// Now this will close the OverlappedContainer propagating through the OverlappedChildren.
|
|
d1.Closed += (s, e) => {
|
|
overlapped.RequestStop ();
|
|
};
|
|
|
|
Application.Iteration += (s, a) => {
|
|
if (iterations == 5) {
|
|
// The Dialog2 still is the current top and we can't request stop to OverlappedContainer
|
|
// because Dialog2 and Dialog1 must be closed first.
|
|
// Using request stop here will call the Dialog again without need
|
|
Assert.True (Application.Current == d1);
|
|
Assert.False (Application.Current.Running);
|
|
Assert.True (c4.Running);
|
|
} else {
|
|
Assert.Equal (iterations, Application.OverlappedChildren.Count);
|
|
for (int i = 0; i < iterations; i++) Assert.Equal ((iterations - i + (iterations == 4 && i == 0 ? 2 : 1)).ToString (),
|
|
Application.OverlappedChildren [i].Id);
|
|
}
|
|
iterations--;
|
|
};
|
|
|
|
Application.Run (overlapped);
|
|
|
|
Assert.Empty (Application.OverlappedChildren);
|
|
}
|
|
|
|
[Fact]
|
|
[AutoInitShutdown]
|
|
public void MoveCurrent_Returns_False_If_The_Current_And_Top_Parameter_Are_Both_With_Running_Set_To_False ()
|
|
{
|
|
var overlapped = new Overlapped ();
|
|
var c1 = new Toplevel ();
|
|
var c2 = new Window ();
|
|
var c3 = new Window ();
|
|
|
|
// OverlappedChild = c1, c2, c3
|
|
var iterations = 3;
|
|
|
|
overlapped.Ready += (s, e) => {
|
|
Assert.Empty (Application.OverlappedChildren);
|
|
Application.Run (c1);
|
|
};
|
|
c1.Ready += (s, e) => {
|
|
Assert.Single (Application.OverlappedChildren);
|
|
Application.Run (c2);
|
|
};
|
|
c2.Ready += (s, e) => {
|
|
Assert.Equal (2, Application.OverlappedChildren.Count);
|
|
Application.Run (c3);
|
|
};
|
|
c3.Ready += (s, e) => {
|
|
Assert.Equal (3, Application.OverlappedChildren.Count);
|
|
c3.RequestStop ();
|
|
c1.RequestStop ();
|
|
};
|
|
// Now this will close the OverlappedContainer propagating through the OverlappedChildren.
|
|
c1.Closed += (s, e) => {
|
|
overlapped.RequestStop ();
|
|
};
|
|
Application.Iteration += (s, a) => {
|
|
if (iterations == 3) {
|
|
// The Current still is c3 because Current.Running is false.
|
|
Assert.True (Application.Current == c3);
|
|
Assert.False (Application.Current.Running);
|
|
// But the Children order were reorder by Running = false
|
|
Assert.True (Application.OverlappedChildren [0] == c3);
|
|
Assert.True (Application.OverlappedChildren [1] == c1);
|
|
Assert.True (Application.OverlappedChildren [^1] == c2);
|
|
} else if (iterations == 2) {
|
|
// The Current is c1 and Current.Running is false.
|
|
Assert.True (Application.Current == c1);
|
|
Assert.False (Application.Current.Running);
|
|
Assert.True (Application.OverlappedChildren [0] == c1);
|
|
Assert.True (Application.OverlappedChildren [^1] == c2);
|
|
} else if (iterations == 1) {
|
|
// The Current is c2 and Current.Running is false.
|
|
Assert.True (Application.Current == c2);
|
|
Assert.False (Application.Current.Running);
|
|
Assert.True (Application.OverlappedChildren [^1] == c2);
|
|
} else {
|
|
// The Current is overlapped.
|
|
Assert.True (Application.Current == overlapped);
|
|
Assert.Empty (Application.OverlappedChildren);
|
|
}
|
|
iterations--;
|
|
};
|
|
|
|
Application.Run (overlapped);
|
|
|
|
Assert.Empty (Application.OverlappedChildren);
|
|
}
|
|
|
|
[Fact]
|
|
[AutoInitShutdown]
|
|
public void OverlappedContainer_Throws_If_More_Than_One ()
|
|
{
|
|
var overlapped = new Overlapped ();
|
|
var overlapped2 = new Overlapped ();
|
|
|
|
overlapped.Ready += (s, e) => {
|
|
Assert.Throws<InvalidOperationException> (() => Application.Run (overlapped2));
|
|
overlapped.RequestStop ();
|
|
};
|
|
|
|
Application.Run (overlapped);
|
|
}
|
|
|
|
[Fact]
|
|
[AutoInitShutdown]
|
|
public void OverlappedContainer_Open_And_Close_Modal_And_Open_Not_Modal_Toplevels_Randomly ()
|
|
{
|
|
var overlapped = new Overlapped ();
|
|
var logger = new Toplevel ();
|
|
|
|
var iterations = 1; // The logger
|
|
var running = true;
|
|
var stageCompleted = true;
|
|
var allStageClosed = false;
|
|
var overlappedRequestStop = false;
|
|
|
|
overlapped.Ready += (s, e) => {
|
|
Assert.Empty (Application.OverlappedChildren);
|
|
Application.Run (logger);
|
|
};
|
|
|
|
logger.Ready += (s, e) => Assert.Single (Application.OverlappedChildren);
|
|
|
|
Application.Iteration += (s, a) => {
|
|
if (stageCompleted && running) {
|
|
stageCompleted = false;
|
|
var stage = new Window () { Modal = true };
|
|
|
|
stage.Ready += (s, e) => {
|
|
Assert.Equal (iterations, Application.OverlappedChildren.Count);
|
|
stage.RequestStop ();
|
|
};
|
|
|
|
stage.Closed += (_, _) => {
|
|
if (iterations == 11) allStageClosed = true;
|
|
Assert.Equal (iterations, Application.OverlappedChildren.Count);
|
|
if (running) {
|
|
stageCompleted = true;
|
|
|
|
var rpt = new Window ();
|
|
|
|
rpt.Ready += (s, e) => {
|
|
iterations++;
|
|
Assert.Equal (iterations, Application.OverlappedChildren.Count);
|
|
};
|
|
|
|
Application.Run (rpt);
|
|
}
|
|
};
|
|
|
|
Application.Run (stage);
|
|
|
|
} else if (iterations == 11 && running) {
|
|
running = false;
|
|
Assert.Equal (iterations, Application.OverlappedChildren.Count);
|
|
|
|
} else if (!overlappedRequestStop && running && !allStageClosed) Assert.Equal (iterations, Application.OverlappedChildren.Count);
|
|
else if (!overlappedRequestStop && !running && allStageClosed) {
|
|
Assert.Equal (iterations, Application.OverlappedChildren.Count);
|
|
overlappedRequestStop = true;
|
|
overlapped.RequestStop ();
|
|
} else Assert.Empty (Application.OverlappedChildren);
|
|
};
|
|
|
|
Application.Run (overlapped);
|
|
|
|
Assert.Empty (Application.OverlappedChildren);
|
|
}
|
|
|
|
[Fact]
|
|
[AutoInitShutdown]
|
|
public void AllChildClosed_Event_Test ()
|
|
{
|
|
var overlapped = new Overlapped ();
|
|
var c1 = new Toplevel ();
|
|
var c2 = new Window ();
|
|
var c3 = new Window ();
|
|
|
|
// OverlappedChild = c1, c2, c3
|
|
var iterations = 3;
|
|
|
|
overlapped.Ready += (s, e) => {
|
|
Assert.Empty (Application.OverlappedChildren);
|
|
Application.Run (c1);
|
|
};
|
|
c1.Ready += (s, e) => {
|
|
Assert.Single (Application.OverlappedChildren);
|
|
Application.Run (c2);
|
|
};
|
|
c2.Ready += (s, e) => {
|
|
Assert.Equal (2, Application.OverlappedChildren.Count);
|
|
Application.Run (c3);
|
|
};
|
|
c3.Ready += (s, e) => {
|
|
Assert.Equal (3, Application.OverlappedChildren.Count);
|
|
c3.RequestStop ();
|
|
c2.RequestStop ();
|
|
c1.RequestStop ();
|
|
};
|
|
// Now this will close the OverlappedContainer when all OverlappedChildren was closed
|
|
overlapped.AllChildClosed += (s, e) => {
|
|
overlapped.RequestStop ();
|
|
};
|
|
Application.Iteration += (s, a) => {
|
|
if (iterations == 3) {
|
|
// The Current still is c3 because Current.Running is false.
|
|
Assert.True (Application.Current == c3);
|
|
Assert.False (Application.Current.Running);
|
|
// But the Children order were reorder by Running = false
|
|
Assert.True (Application.OverlappedChildren [0] == c3);
|
|
Assert.True (Application.OverlappedChildren [1] == c2);
|
|
Assert.True (Application.OverlappedChildren [^1] == c1);
|
|
} else if (iterations == 2) {
|
|
// The Current is c2 and Current.Running is false.
|
|
Assert.True (Application.Current == c2);
|
|
Assert.False (Application.Current.Running);
|
|
Assert.True (Application.OverlappedChildren [0] == c2);
|
|
Assert.True (Application.OverlappedChildren [^1] == c1);
|
|
} else if (iterations == 1) {
|
|
// The Current is c1 and Current.Running is false.
|
|
Assert.True (Application.Current == c1);
|
|
Assert.False (Application.Current.Running);
|
|
Assert.True (Application.OverlappedChildren [^1] == c1);
|
|
} else {
|
|
// The Current is overlapped.
|
|
Assert.True (Application.Current == overlapped);
|
|
Assert.False (Application.Current.Running);
|
|
Assert.Empty (Application.OverlappedChildren);
|
|
}
|
|
iterations--;
|
|
};
|
|
|
|
Application.Run (overlapped);
|
|
|
|
Assert.Empty (Application.OverlappedChildren);
|
|
}
|
|
|
|
[Fact]
|
|
public void MoveToOverlappedChild_Throw_NullReferenceException_Passing_Null_Parameter ()
|
|
{
|
|
Assert.Throws<NullReferenceException> (delegate { Application.MoveToOverlappedChild (null); });
|
|
}
|
|
|
|
|
|
[Fact, AutoInitShutdown]
|
|
public void Visible_False_Does_Not_Clear ()
|
|
{
|
|
var overlapped = new Overlapped ();
|
|
var win1 = new Window () { Width = 5, Height = 5, Visible = false };
|
|
var win2 = new Window () { X = 1, Y = 1, Width = 5, Height = 5 };
|
|
((FakeDriver)Application.Driver).SetBufferSize (10, 10);
|
|
var rs = Application.Begin (overlapped);
|
|
Application.Begin (win1);
|
|
Application.Begin (win2);
|
|
Assert.Equal (win2, Application.Current);
|
|
var firstIteration = false;
|
|
Application.RunIteration (ref rs, ref firstIteration);
|
|
TestHelpers.AssertDriverContentsWithFrameAre (@"
|
|
┌───┐
|
|
│ │
|
|
│ │
|
|
│ │
|
|
└───┘", output);
|
|
var attributes = new Attribute [] {
|
|
// 0
|
|
Colors.TopLevel.Normal,
|
|
// 1
|
|
Colors.Base.Normal
|
|
};
|
|
TestHelpers.AssertDriverColorsAre (@"
|
|
0000000000
|
|
0111110000
|
|
0111110000
|
|
0111110000
|
|
0111110000
|
|
0111110000
|
|
0000000000
|
|
0000000000
|
|
0000000000
|
|
0000000000", null, attributes);
|
|
|
|
Application.OnMouseEvent (new MouseEventEventArgs (new MouseEvent () { X = 1, Y = 1, Flags = MouseFlags.Button1Pressed }));
|
|
Assert.Equal (win2, Application.MouseGrabView);
|
|
Application.OnMouseEvent (new MouseEventEventArgs (new MouseEvent () { X = 2, Y = 2, Flags = MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition }));
|
|
// Need to fool MainLoop into thinking it's running
|
|
Application.MainLoop.Running = true;
|
|
Application.RunIteration (ref rs, ref firstIteration);
|
|
TestHelpers.AssertDriverContentsWithFrameAre (@"
|
|
┌───┐
|
|
│ │
|
|
│ │
|
|
│ │
|
|
└───┘", output);
|
|
TestHelpers.AssertDriverColorsAre (@"
|
|
0000000000
|
|
0000000000
|
|
0011111000
|
|
0011111000
|
|
0011111000
|
|
0011111000
|
|
0011111000
|
|
0000000000
|
|
0000000000
|
|
0000000000", null, attributes);
|
|
|
|
Application.Shutdown ();
|
|
}
|
|
}
|
|
}
|