mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-28 08:47:59 +01:00
* Adds basic MainLoop unit tests * Remove WinChange action from Curses * Remove WinChange action from Curses * Remove ProcessInput action from Windows MainLoop * Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application * Modernized Terminal resize events * Modernized Terminal resize events * Removed un used property * for _isWindowsTerminal devenv->wininit; not sure what changed * Modernized mouse/keyboard events (Action->EventHandler) * Updated OnMouseEvent API docs * Using WT_SESSION to detect WT * removes hacky GetParentProcess * Updates to fix #2634 (clear last line) * removes hacky GetParentProcess2 * Addressed mac resize issue * Addressed mac resize issue * Removes ConsoleDriver.PrepareToRun, has Init return MainLoop * Removes unneeded Attribute methods * Removed GetProcesssName * Removed GetProcesssName * Refactored KeyEvent and KeyEventEventArgs into a single class * Revert "Refactored KeyEvent and KeyEventEventArgs into a single class" This reverts commit88a00658db. * Fixed key repeat issue; reverted stupidity on 1049/1047 confusion * Updated CSI API Docs * merge * Rearranged Event.cs to Keyboard.cs and Mouse.cs * Renamed KeyEventEventArgs KeyEventArgs * temp renamed KeyEvent OldKeyEvent * Merged KeyEvent into KeyEventArgs * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Added Responder.KeyPressed * Removed unused references * Fixed arg naming * InvokeKeybindings->InvokeKeyBindings * InvokeKeybindings->InvokeKeyBindings * Fixed unit tests fail * More progress on refactoring key input; still broken and probably wrong * Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual * Updated API docs * Moved key handling from Responder to View * Updated API docs * Updated HotKey API docs * Updated shortcut API docs * Fixed responder unit tests * Removed Shortcut from View as it is not used * Removed unneeded OnHotKey override from Button * Fixed BackTab logic * Button now uses Key Bindings exclusively * Button now uses Key Bindings exclusively * Updated keyboard.md docs * Fixed unit tests to account for Toplevel handling default button * Added View.InvokeCommand API * Modernized RadioGroup * Removed ColdKey * Modernized (partially) StatusBar * Worked around FileDialog issue with Ctrl-F * Fixed driver unit test; view must be focused to reciev key pressed * Application code cleanup * Start on updaing menu * Menu now mostly works * Menu Select refinement * Fixed known menu bugs! * Enabled HotKey to cause focus- experimental * Fixes #3022 & adds unit test to prove it * Actually Fixes #3022 & adds unit test to prove it * Working through hotkey issues * Misc fixes * removed hot/cold key stuff from Keys scenario * Fixed scenarios * Simplified shortcut string handling * Modernized Checkbox * Modernized TileView * Updated API docs * Updated API docs * attempting to publish v2 docs * Revert "attempting to publish v2 docs" This reverts commit59dcec111b. * Playing with api docs * Removed Key.BackTab * Removed Caps/Scroll/Numlock * Partial removal of keymodifiers - unit tests pass * Partial removal of keymodifiers - broke netdriver somewhere * WindowsDriver & added KeyEventArgsTests * Fixing menu shortcut/hotkeys - broke Menu.cs into separate files * Fixed MenuBar! * Finished modernizing Menu/MenuBar * Removed Key.a-z. Broke lots of stuff * checkout@v4 * progress on key mapping and formatting * VK tests are still failing * Fixed some unit tests * Added Hotkey and Keybinding unit tests * fixed unit test * All unit tests pass again... * Fixed broken unit tests * KeyEventArgs.KeyValue -> AsRune * Fixed bugs. Still some broken * Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass * Fixed WindowsDriver * Oops. * Refactoring based on bdisp's help. Not complete! * removed calling into subviews from OnKeyBindings * removed calling into subviews from OnKeyBindings * Improved View KeyEvent unit tests * More hotkey unit tests * BIg change - Got rid of KeyPress w/in Application/Drivers * Unit tests now pass again * Refreshed API docs * Better HotKey logic. More progress. Getting close. * Fixed handling of shifted chars like ö * Minor code cleanup * Minor code cleanup2 * Why is build Action failing? * Why is build Action failing?? * upgraded to .net8 to try to fix weird CI/CD build errors * upgraded to .net8 to try to fix weird CI/CD build errors2 * Disabling TextViewTests to diagnose build errors * reenable TextViewTests to diagnose build errors * Arrrrrrg * Merged v2_develop * Fixed uppercase accented keys in WindowsDriver * Fixed key binding api docs * Experimental impl of CommandScope.SubViews for MenuBar * Removed dead code from application.cs * Removed dead code from application.cs * Removed dead code from ConsoleDriver.cs * Cleaned up some key binding stuff * Disabled Alt to activate menu for now * Updated label commands * Fixed menu bugs. Upgraded menu unit tests * Fixed unit tests * Working on NetDriver * fixed netdriver * Fixed issues called out by @bdisp CR * fixed CursesDriver * added todo to netdriver * Cherry picked treeview test fix1b415e5* Fix NetDriver. * CommandScope->KeyBindingScope * Address some tznind feedback * Refactored KeyBindings big time! * Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey * Fixed some API docs * Moved ConsoleDriverKey to ConsoleDriver.cs * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * renamed file I forgot to rename before * Updated name and API docs of KeyEventArgs.isAlpha * Fixed issues with OnKeyUp not doing the right thing. * Fixed MainLoop.Running never being used * Fixed MainLoop.Running never being used - unit tests * Claned up BUGBUG comments * Disabled a unit test to see why ci/cd tests are failing * Removed defunct commented code * Removed more defunct commented code * Re-eanbled unit test; jsut removing one test case... * Disabled more... * Renambed Global->Applicaton and updated scope API docs * Disabled more unit tests... * Removed dead code * Disabled more unit tests...2 * Disabled more unit tests...3 * Renambed Global->Applicaton and updated scope API docs 2 * Added more KeyBinding scope tests * Added more KeyBinding scope tests2 * ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key). * KeyEventArgs improvements. cast to Rune must be explicit as it's lossy * Fixed warnings * Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted * Fix ConsoleKeyMapping bugs. * Fix NetDriver issue from converting a lower case to a upper case. * Started migration to Key from KeyCode - e.g. made HotKeys all consistent. * Fixed build warnings * Added key defns to Key * KeyBindings now uses Key vs. KeyCode * Verified by tweaking UICatalog * Fixed treeview test ... again * Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear * Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong * fixed stupid KeyUp event bug * If key not handled, return false for datefield * dotnet test --no-restore --verbosity diag * dotnet test --blame * run tests on windows * Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file. * Remove unnecessary commented code. * Tweaked unit tests and removed Key.BareKey * Fixed little details and updated api docs * updated api docs * AddKeyBindingsForHotKey: KeyCode->Key * Cleaned up more old KeyCode usages. Added TODOs --------- Co-authored-by: BDisp <bd.bdisp@gmail.com>
234 lines
7.9 KiB
C#
234 lines
7.9 KiB
C#
using Xunit;
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using Xunit.Abstractions;
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namespace Terminal.Gui.ViewsTests;
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public class RadioGroupTests {
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readonly ITestOutputHelper _output;
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public RadioGroupTests (ITestOutputHelper output)
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{
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this._output = output;
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}
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[Fact]
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public void Constructors_Defaults ()
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{
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var rg = new RadioGroup ();
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Assert.True (rg.CanFocus);
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Assert.Empty (rg.RadioLabels);
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Assert.Null (rg.X);
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Assert.Null (rg.Y);
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Assert.Null (rg.Width);
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Assert.Null (rg.Height);
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Assert.Equal (Rect.Empty, rg.Frame);
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Assert.Equal (0, rg.SelectedItem);
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rg = new RadioGroup (new string [] { "Test" });
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Assert.True (rg.CanFocus);
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Assert.Single (rg.RadioLabels);
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Assert.Null (rg.X);
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Assert.Null (rg.Y);
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Assert.Null (rg.Width);
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Assert.Null (rg.Height);
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Assert.Equal (new Rect (0, 0, 0, 0), rg.Frame);
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Assert.Equal (0, rg.SelectedItem);
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rg = new RadioGroup (new Rect (1, 2, 20, 5), new string [] { "Test" });
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Assert.True (rg.CanFocus);
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Assert.Single (rg.RadioLabels);
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Assert.Equal (LayoutStyle.Absolute, rg.LayoutStyle);
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Assert.Null (rg.X);
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Assert.Null (rg.Y);
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Assert.Null (rg.Width);
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Assert.Null (rg.Height);
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Assert.Equal (new Rect (1, 2, 20, 5), rg.Frame);
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Assert.Equal (0, rg.SelectedItem);
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rg = new RadioGroup (1, 2, new string [] { "Test" });
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Assert.True (rg.CanFocus);
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Assert.Single (rg.RadioLabels);
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Assert.Equal (LayoutStyle.Absolute, rg.LayoutStyle);
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Assert.Null (rg.X);
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Assert.Null (rg.Y);
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Assert.Null (rg.Width);
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Assert.Null (rg.Height);
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Assert.Equal (new Rect (1, 2, 6, 1), rg.Frame);
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Assert.Equal (0, rg.SelectedItem);
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}
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[Fact]
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public void Initialize_SelectedItem_With_Minus_One ()
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{
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var rg = new RadioGroup (new string [] { "Test" }, -1);
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Assert.Equal (-1, rg.SelectedItem);
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Assert.True (rg.NewKeyDownEvent (new (KeyCode.Space)));
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Assert.Equal (0, rg.SelectedItem);
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}
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[Fact, AutoInitShutdown]
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public void DisplayMode_Width_Height_Vertical_Horizontal_Space ()
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{
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var rg = new RadioGroup (new string [] { "Test", "New Test 你" });
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var win = new Window () {
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Width = Dim.Fill (),
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Height = Dim.Fill ()
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};
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win.Add (rg);
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Application.Top.Add (win);
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Application.Begin (Application.Top);
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((FakeDriver)Application.Driver).SetBufferSize (30, 5);
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Assert.Equal (DisplayModeLayout.Vertical, rg.DisplayMode);
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Assert.Equal (2, rg.RadioLabels.Length);
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Assert.Equal (0, rg.X);
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Assert.Equal (0, rg.Y);
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Assert.Equal (13, rg.Frame.Width);
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Assert.Equal (2, rg.Frame.Height);
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var expected = @$"
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┌────────────────────────────┐
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│{CM.Glyphs.Selected} Test │
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│{CM.Glyphs.UnSelected} New Test 你 │
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│ │
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└────────────────────────────┘
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";
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var pos = TestHelpers.AssertDriverContentsWithFrameAre (expected, _output);
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Assert.Equal (new Rect (0, 0, 30, 5), pos);
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rg.DisplayMode = DisplayModeLayout.Horizontal;
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Application.Refresh ();
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Assert.Equal (DisplayModeLayout.Horizontal, rg.DisplayMode);
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Assert.Equal (2, rg.HorizontalSpace);
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Assert.Equal (0, rg.X);
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Assert.Equal (0, rg.Y);
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Assert.Equal (21, rg.Width);
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Assert.Equal (1, rg.Height);
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expected = @$"
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┌────────────────────────────┐
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│{CM.Glyphs.Selected} Test {CM.Glyphs.UnSelected} New Test 你 │
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│ │
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│ │
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└────────────────────────────┘
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";
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pos = TestHelpers.AssertDriverContentsWithFrameAre (expected, _output);
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Assert.Equal (new Rect (0, 0, 30, 5), pos);
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rg.HorizontalSpace = 4;
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Application.Refresh ();
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Assert.Equal (DisplayModeLayout.Horizontal, rg.DisplayMode);
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Assert.Equal (4, rg.HorizontalSpace);
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Assert.Equal (0, rg.X);
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Assert.Equal (0, rg.Y);
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Assert.Equal (23, rg.Width);
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Assert.Equal (1, rg.Height);
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expected = @$"
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┌────────────────────────────┐
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│{CM.Glyphs.Selected} Test {CM.Glyphs.UnSelected} New Test 你 │
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│ │
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│ │
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└────────────────────────────┘
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";
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pos = TestHelpers.AssertDriverContentsWithFrameAre (expected, _output);
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Assert.Equal (new Rect (0, 0, 30, 5), pos);
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}
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[Fact]
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public void SelectedItemChanged_Event ()
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{
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var previousSelectedItem = -1;
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var selectedItem = -1;
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var rg = new RadioGroup (new string [] { "Test", "New Test" });
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rg.SelectedItemChanged += (s, e) => {
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previousSelectedItem = e.PreviousSelectedItem;
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selectedItem = e.SelectedItem;
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};
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rg.SelectedItem = 1;
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Assert.Equal (0, previousSelectedItem);
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Assert.Equal (selectedItem, rg.SelectedItem);
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}
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[Fact]
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public void KeyBindings_Command ()
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{
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var rg = new RadioGroup (new string [] { "Test", "New Test" });
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Assert.True (rg.NewKeyDownEvent (new (KeyCode.CursorUp)));
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Assert.True (rg.NewKeyDownEvent (new (KeyCode.CursorDown)));
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Assert.True (rg.NewKeyDownEvent (new (KeyCode.Home)));
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Assert.True (rg.NewKeyDownEvent (new (KeyCode.End)));
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Assert.True (rg.NewKeyDownEvent (new (KeyCode.Space)));
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Assert.Equal (1, rg.SelectedItem);
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}
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[Fact]
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public void KeyBindings_Are_Added_Correctly ()
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{
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var rg = new RadioGroup (new string [] { "Left", "Right" });
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Assert.NotEmpty (rg.KeyBindings.GetCommands (KeyCode.L));
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Assert.NotEmpty (rg.KeyBindings.GetCommands (KeyCode.R));
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Assert.NotEmpty (rg.KeyBindings.GetCommands (KeyCode.L | KeyCode.ShiftMask));
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Assert.NotEmpty (rg.KeyBindings.GetCommands (KeyCode.L | KeyCode.AltMask));
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Assert.NotEmpty (rg.KeyBindings.GetCommands (KeyCode.R | KeyCode.ShiftMask));
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Assert.NotEmpty (rg.KeyBindings.GetCommands (KeyCode.R | KeyCode.AltMask));
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}
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[Fact]
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public void KeyBindings_HotKeys ()
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{
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var rg = new RadioGroup (new string [] { "Left", "Right", "Cen_tered", "Justified" });
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Assert.NotEmpty (rg.KeyBindings.GetCommands (KeyCode.L));
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Assert.NotEmpty (rg.KeyBindings.GetCommands (KeyCode.L | KeyCode.ShiftMask));
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Assert.NotEmpty (rg.KeyBindings.GetCommands (KeyCode.L | KeyCode.AltMask));
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// BUGBUG: These tests only test that RG works on it's own, not if it's a subview
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Assert.True (rg.NewKeyDownEvent (new (KeyCode.T)));
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Assert.Equal (2, rg.SelectedItem);
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Assert.True (rg.NewKeyDownEvent (new (KeyCode.L)));
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Assert.Equal (0, rg.SelectedItem);
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Assert.True (rg.NewKeyDownEvent (new (KeyCode.J)));
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Assert.Equal (3, rg.SelectedItem);
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Assert.True (rg.NewKeyDownEvent (new (KeyCode.R)));
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Assert.Equal (1, rg.SelectedItem);
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Assert.True (rg.NewKeyDownEvent (new (KeyCode.T | KeyCode.AltMask)));
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Assert.Equal (2, rg.SelectedItem);
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Assert.True (rg.NewKeyDownEvent (new (KeyCode.L | KeyCode.AltMask)));
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Assert.Equal (0, rg.SelectedItem);
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Assert.True (rg.NewKeyDownEvent (new (KeyCode.J | KeyCode.AltMask)));
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Assert.Equal (3, rg.SelectedItem);
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Assert.True (rg.NewKeyDownEvent (new (KeyCode.R | KeyCode.AltMask)));
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Assert.Equal (1, rg.SelectedItem);
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var superView = new View ();
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superView.Add (rg);
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Assert.True (superView.NewKeyDownEvent (new (KeyCode.T)));
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Assert.Equal (2, rg.SelectedItem);
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Assert.True (superView.NewKeyDownEvent (new (KeyCode.L)));
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Assert.Equal (0, rg.SelectedItem);
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Assert.True (superView.NewKeyDownEvent (new (KeyCode.J)));
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Assert.Equal (3, rg.SelectedItem);
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Assert.True (superView.NewKeyDownEvent (new (KeyCode.R)));
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Assert.Equal (1, rg.SelectedItem);
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Assert.True (superView.NewKeyDownEvent (new (KeyCode.T | KeyCode.AltMask)));
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Assert.Equal (2, rg.SelectedItem);
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Assert.True (superView.NewKeyDownEvent (new (KeyCode.L | KeyCode.AltMask)));
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Assert.Equal (0, rg.SelectedItem);
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Assert.True (superView.NewKeyDownEvent (new (KeyCode.J | KeyCode.AltMask)));
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Assert.Equal (3, rg.SelectedItem);
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Assert.True (superView.NewKeyDownEvent (new (KeyCode.R | KeyCode.AltMask)));
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Assert.Equal (1, rg.SelectedItem);
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}
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}
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