mirror of
https://github.com/gui-cs/Terminal.Gui.git
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124 lines
4.1 KiB
C#
124 lines
4.1 KiB
C#
using NStack;
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using System.Collections.Generic;
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using System.Text;
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using Terminal.Gui;
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namespace UICatalog {
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/// <summary>
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/// This Scenario demonstrates building a custom control (a class deriving from View) that:
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/// - Provides a simple "Character Map" application (like Windows' charmap.exe).
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/// - Helps test unicode character rendering in Terminal.Gui
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/// - Illustrates how to use ScrollView to do infinite scrolling
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/// </summary>
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[ScenarioMetadata (Name: "Character Map", Description: "Illustrates a custom control and Unicode")]
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[ScenarioCategory ("Text")]
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[ScenarioCategory ("Controls")]
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class CharacterMap : Scenario {
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public override void Setup ()
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{
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var charMap = new CharMap () { X = 0, Y = 0, Width = CharMap.RowWidth + 2, Height = Dim.Fill(), Start = 0x2500,
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ColorScheme = Colors.Dialog};
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Win.Add (charMap);
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Button CreateBlock(Window win, ustring title, int start, int end, View align)
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{
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var button = new Button ($"{title} (U+{start:x5}-{end:x5})") {
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X = Pos.X (align),
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Y = Pos.Bottom (align),
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Clicked = () => {
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charMap.Start = start;
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},
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};
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win.Add (button);
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return button;
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};
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var label = new Label ("Unicode Blocks:") { X = Pos.Right (charMap) + 2, Y = Pos.Y (charMap) };
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Win.Add (label);
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var button = CreateBlock (Win, "Currency Symbols", 0x20A0, 0x20CF, label);
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button = CreateBlock (Win, "Letterlike Symbols", 0x2100, 0x214F, button);
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button = CreateBlock (Win, "Arrows", 0x2190, 0x21ff, button);
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button = CreateBlock (Win, "Mathematical symbols", 0x2200, 0x22ff, button);
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button = CreateBlock (Win, "Miscellaneous Technical", 0x2300, 0x23ff, button);
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button = CreateBlock (Win, "Box Drawing & Geometric Shapes", 0x2500, 0x25ff, button);
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button = CreateBlock (Win, "Miscellaneous Symbols", 0x2600, 0x26ff, button);
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button = CreateBlock (Win, "Dingbats", 0x2700, 0x27ff, button);
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button = CreateBlock (Win, "Braille", 0x2800, 0x28ff, button);
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button = CreateBlock (Win, "Miscellaneous Symbols and Arrows", 0x2b00, 0x2bff, button);
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button = CreateBlock (Win, "Alphabetic Presentation Forms", 0xFB00, 0xFb4f, button);
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button = CreateBlock (Win, "Cuneiform Numbers and Punctuation[1", 0x12400, 0x1240f, button);
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button = CreateBlock (Win, "Chess Symbols", 0x1FA00, 0x1FA0f, button);
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button = CreateBlock (Win, "End", CharMap.MaxCodePointVal - 16, CharMap.MaxCodePointVal, button);
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}
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}
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class CharMap : ScrollView {
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/// <summary>
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/// Specifies the starting offset for the character map. The default is 0x2500
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/// which is the Box Drawing characters.
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/// </summary>
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public int Start {
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get => _start;
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set {
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_start = value;
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ContentOffset = new Point (0, _start / 16);
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SetNeedsDisplay ();
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}
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}
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int _start = 0x2500;
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public static int MaxCodePointVal => 0xE0FFF;
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// Row Header + space + (space + char + space)
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public static int RowHeaderWidth => $"U+{MaxCodePointVal:x5}".Length;
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public static int RowWidth => RowHeaderWidth + 1 + (" c ".Length * 16);
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public CharMap ()
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{
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ContentSize = new Size (CharMap.RowWidth, MaxCodePointVal / 16);
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ShowVerticalScrollIndicator = true;
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ShowHorizontalScrollIndicator = false;
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LayoutComplete += (args) => {
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if (Bounds.Width <= RowWidth) {
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ShowHorizontalScrollIndicator = true;
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} else {
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ShowHorizontalScrollIndicator = false;
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}
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};
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DrawContent += CharMap_DrawContent;
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}
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#if true
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private void CharMap_DrawContent (Rect viewport)
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{
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for (int header = 0; header < 16; header++) {
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Move (viewport.X + RowHeaderWidth + 1 + (header * 3), 0);
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Driver.AddStr ($" {header:x} ");
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}
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for (int row = 0; row < viewport.Height - 1; row++) {
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int val = (-viewport.Y + row) * 16;
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if (val < MaxCodePointVal) {
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var rowLabel = $"U+{val / 16:x4}x";
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Move (0, row + 1);
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Driver.AddStr (rowLabel);
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for (int col = 0; col < 16; col++) {
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Move (viewport.X + RowHeaderWidth + 1 + (col * 3), 0 + row + 1);
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Driver.AddStr ($" {(char)((-viewport.Y + row) * 16 + col)} ");
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}
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}
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}
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}
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#else
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public override void OnDrawContent (Rect viewport)
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{
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CharMap_DrawContent(this, viewport);
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base.OnDrawContent (viewport);
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}
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#endif
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}
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}
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