Files
Terminal.Gui/UICatalog/UICatalog.cs
Tigger Kindel a5dab6d38e Tweaked refresh
2023-08-12 10:39:17 -06:00

873 lines
30 KiB
C#

global using CM = Terminal.Gui.ConfigurationManager;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using Terminal.Gui;
using System.IO;
using System.Reflection;
using System.Threading;
using static Terminal.Gui.ConfigurationManager;
using System.Text.Json.Serialization;
using static Terminal.Gui.TableView;
#nullable enable
namespace UICatalog {
/// <summary>
/// UI Catalog is a comprehensive sample library for Terminal.Gui. It provides a simple UI for adding to the catalog of scenarios.
/// </summary>
/// <remarks>
/// <para>
/// UI Catalog attempts to satisfy the following goals:
/// </para>
/// <para>
/// <list type="number">
/// <item>
/// <description>
/// Be an easy to use showcase for Terminal.Gui concepts and features.
/// </description>
/// </item>
/// <item>
/// <description>
/// Provide sample code that illustrates how to properly implement said concepts & features.
/// </description>
/// </item>
/// <item>
/// <description>
/// Make it easy for contributors to add additional samples in a structured way.
/// </description>
/// </item>
/// </list>
/// </para>
/// <para>
/// See the project README for more details (https://github.com/gui-cs/Terminal.Gui/tree/master/UICatalog/README.md).
/// </para>
/// </remarks>
class UICatalogApp {
//[SerializableConfigurationProperty (Scope = typeof (AppScope), OmitClassName = true), JsonPropertyName ("UICatalog.StatusBar")]
//public static bool ShowStatusBar { get; set; } = true;
[SerializableConfigurationProperty (Scope = typeof (AppScope), OmitClassName = true), JsonPropertyName ("UICatalog.StatusBar")]
public static bool ShowStatusBar { get; set; } = true;
static readonly FileSystemWatcher _currentDirWatcher = new FileSystemWatcher ();
static readonly FileSystemWatcher _homeDirWatcher = new FileSystemWatcher ();
static void Main (string [] args)
{
Console.OutputEncoding = Encoding.Default;
if (Debugger.IsAttached) {
CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.GetCultureInfo ("en-US");
}
_scenarios = Scenario.GetScenarios ();
_categories = Scenario.GetAllCategories ();
if (args.Length > 0 && args.Contains ("-usc")) {
_useSystemConsole = true;
args = args.Where (val => val != "-usc").ToArray ();
}
StartConfigFileWatcher ();
// If a Scenario name has been provided on the commandline
// run it and exit when done.
if (args.Length > 0) {
_topLevelColorScheme = "Base";
var item = _scenarios.FindIndex (s => s.GetName ().Equals (args [0], StringComparison.OrdinalIgnoreCase));
_selectedScenario = (Scenario)Activator.CreateInstance (_scenarios [item].GetType ())!;
Application.UseSystemConsole = _useSystemConsole;
Application.Init ();
_selectedScenario.Theme = _cachedTheme;
_selectedScenario.TopLevelColorScheme = _topLevelColorScheme;
_selectedScenario.Init ();
_selectedScenario.Setup ();
_selectedScenario.Run ();
_selectedScenario.Dispose ();
_selectedScenario = null;
Application.Shutdown ();
VerifyObjectsWereDisposed ();
return;
}
_aboutMessage = new StringBuilder ();
_aboutMessage.AppendLine (@"A comprehensive sample library for");
_aboutMessage.AppendLine (@"");
_aboutMessage.AppendLine (@" _______ _ _ _____ _ ");
_aboutMessage.AppendLine (@" |__ __| (_) | | / ____| (_) ");
_aboutMessage.AppendLine (@" | | ___ _ __ _ __ ___ _ _ __ __ _| || | __ _ _ _ ");
_aboutMessage.AppendLine (@" | |/ _ \ '__| '_ ` _ \| | '_ \ / _` | || | |_ | | | | | ");
_aboutMessage.AppendLine (@" | | __/ | | | | | | | | | | | (_| | || |__| | |_| | | ");
_aboutMessage.AppendLine (@" |_|\___|_| |_| |_| |_|_|_| |_|\__,_|_(_)_____|\__,_|_| ");
_aboutMessage.AppendLine (@"");
_aboutMessage.AppendLine (@"v2 - Work in Progress");
_aboutMessage.AppendLine (@"");
_aboutMessage.AppendLine (@"https://github.com/gui-cs/Terminal.Gui");
while (RunUICatalogTopLevel () is { } scenario) {
VerifyObjectsWereDisposed ();
CM.Themes!.Theme = _cachedTheme!;
CM.Apply ();
scenario.Theme = _cachedTheme;
scenario.TopLevelColorScheme = _topLevelColorScheme;
scenario.Init ();
scenario.Setup ();
scenario.Run ();
scenario.Dispose ();
// This call to Application.Shutdown brackets the Application.Init call
// made by Scenario.Init() above
Application.Shutdown ();
VerifyObjectsWereDisposed ();
}
StopConfigFileWatcher ();
VerifyObjectsWereDisposed ();
}
private static void StopConfigFileWatcher ()
{
_currentDirWatcher.EnableRaisingEvents = false;
_currentDirWatcher.Changed -= ConfigFileChanged;
_currentDirWatcher.Created -= ConfigFileChanged;
_homeDirWatcher.EnableRaisingEvents = false;
_homeDirWatcher.Changed -= ConfigFileChanged;
_homeDirWatcher.Created -= ConfigFileChanged;
}
private static void StartConfigFileWatcher ()
{
// Setup a file system watcher for `./.tui/`
_currentDirWatcher.NotifyFilter = NotifyFilters.LastWrite;
var f = new FileInfo (Assembly.GetExecutingAssembly ().Location);
var tuiDir = Path.Combine (f.Directory!.FullName, ".tui");
if (!Directory.Exists (tuiDir)) {
Directory.CreateDirectory (tuiDir);
}
_currentDirWatcher.Path = tuiDir;
_currentDirWatcher.Filter = "*config.json";
// Setup a file system watcher for `~/.tui/`
_homeDirWatcher.NotifyFilter = NotifyFilters.LastWrite;
f = new FileInfo (Environment.GetFolderPath (Environment.SpecialFolder.UserProfile));
tuiDir = Path.Combine (f.FullName, ".tui");
if (!Directory.Exists (tuiDir)) {
Directory.CreateDirectory (tuiDir);
}
_homeDirWatcher.Path = tuiDir;
_homeDirWatcher.Filter = "*config.json";
_currentDirWatcher.Changed += ConfigFileChanged;
//_currentDirWatcher.Created += ConfigFileChanged;
_currentDirWatcher.EnableRaisingEvents = true;
_homeDirWatcher.Changed += ConfigFileChanged;
//_homeDirWatcher.Created += ConfigFileChanged;
_homeDirWatcher.EnableRaisingEvents = true;
}
private static void ConfigFileChanged (object sender, FileSystemEventArgs e)
{
if (Application.Top == null) {
return;
}
// TODO: This is a hack. Figure out how to ensure that the file is fully written before reading it.
Thread.Sleep (500);
CM.Load ();
CM.Apply ();
}
/// <summary>
/// Shows the UI Catalog selection UI. When the user selects a Scenario to run, the
/// UI Catalog main app UI is killed and the Scenario is run as though it were Application.Top.
/// When the Scenario exits, this function exits.
/// </summary>
/// <returns></returns>
static Scenario RunUICatalogTopLevel ()
{
Application.UseSystemConsole = _useSystemConsole;
// Run UI Catalog UI. When it exits, if _selectedScenario is != null then
// a Scenario was selected. Otherwise, the user wants to quit UI Catalog.
Application.Init ();
if (_cachedTheme is null) {
_cachedTheme = CM.Themes?.Theme;
} else {
CM.Themes!.Theme = _cachedTheme;
CM.Apply ();
}
Application.Run<UICatalogTopLevel> ();
Application.Shutdown ();
return _selectedScenario!;
}
static List<Scenario>? _scenarios;
static List<string>? _categories;
// When a scenario is run, the main app is killed. These items
// are therefore cached so that when the scenario exits the
// main app UI can be restored to previous state
static int _cachedScenarioIndex = 0;
static int _cachedCategoryIndex = 0;
static string? _cachedTheme = string.Empty;
static StringBuilder? _aboutMessage = null;
// If set, holds the scenario the user selected
static Scenario? _selectedScenario = null;
static bool _useSystemConsole = false;
static ConsoleDriver.DiagnosticFlags _diagnosticFlags;
static bool _isFirstRunning = true;
static string _topLevelColorScheme = string.Empty;
static MenuItem []? _themeMenuItems;
static MenuBarItem? _themeMenuBarItem;
/// <summary>
/// This is the main UI Catalog app view. It is run fresh when the app loads (if a Scenario has not been passed on
/// the command line) and each time a Scenario ends.
/// </summary>
public class UICatalogTopLevel : Toplevel {
public MenuItem? miUseSubMenusSingleFrame;
public MenuItem? miIsMenuBorderDisabled;
public MenuItem? miForce16Colors;
public MenuItem? miIsMouseDisabled;
public ListView CategoryList;
// UI Catalog uses TableView for the scenario list instead of a ListView to demonstate how
// TableView works. There's no real reason not to use ListView. Because we use TableView, and TableView
// doesn't (currently) have CollectionNavigator support built in, we implement it here, within the app.
public TableView ScenarioList;
private CollectionNavigator _scenarioCollectionNav = new CollectionNavigator ();
public StatusItem Capslock;
public StatusItem Numlock;
public StatusItem Scrolllock;
public StatusItem DriverName;
public StatusItem OS;
public UICatalogTopLevel ()
{
_themeMenuItems = CreateThemeMenuItems ();
_themeMenuBarItem = new MenuBarItem ("_Themes", _themeMenuItems);
MenuBar = new MenuBar (new MenuBarItem [] {
new MenuBarItem ("_File", new MenuItem [] {
new MenuItem ("_Quit", "Quit UI Catalog", RequestStop, null, null)
}),
_themeMenuBarItem,
new MenuBarItem ("Diag_nostics", CreateDiagnosticMenuItems()),
new MenuBarItem ("_Help", new MenuItem [] {
new MenuItem ("_gui.cs API Overview", "", () => OpenUrl ("https://gui-cs.github.io/Terminal.Gui/articles/overview.html"), null, null, Key.F1),
new MenuItem ("gui.cs _README", "", () => OpenUrl ("https://github.com/gui-cs/Terminal.Gui"), null, null, Key.F2),
new MenuItem ("_About...",
"About UI Catalog", () => MessageBox.Query ("About UI Catalog", _aboutMessage!.ToString(), 0, false, "_Ok"), null, null, Key.CtrlMask | Key.A),
}),
});
Capslock = new StatusItem (Key.CharMask, "Caps", null);
Numlock = new StatusItem (Key.CharMask, "Num", null);
Scrolllock = new StatusItem (Key.CharMask, "Scroll", null);
DriverName = new StatusItem (Key.CharMask, "Driver:", null);
OS = new StatusItem (Key.CharMask, "OS:", null);
StatusBar = new StatusBar () {
Visible = UICatalogApp.ShowStatusBar
};
StatusBar.Items = new StatusItem [] {
new StatusItem(Application.QuitKey, $"~{Application.QuitKey} to quit", () => {
if (_selectedScenario is null){
// This causes GetScenarioToRun to return null
_selectedScenario = null;
RequestStop();
} else {
_selectedScenario.RequestStop();
}
}),
new StatusItem(Key.F10, "~F10~ Status Bar", () => {
StatusBar.Visible = !StatusBar.Visible;
//ContentPane!.Height = Dim.Fill(StatusBar.Visible ? 1 : 0);
LayoutSubviews();
SetSubViewNeedsDisplay();
}),
DriverName,
OS
};
// Create the Category list view. This list never changes.
CategoryList = new ListView (_categories) {
X = 0,
Y = 1,
Width = Dim.Percent (30),
Height = Dim.Fill (1),
AllowsMarking = false,
CanFocus = true,
Title = "Categories",
BorderStyle = LineStyle.Single,
SuperViewRendersLineCanvas = true
};
CategoryList.OpenSelectedItem += (s, a) => {
ScenarioList!.SetFocus ();
};
CategoryList.SelectedItemChanged += CategoryView_SelectedChanged;
// Create the scenario list. The contents of the scenario list changes whenever the
// Category list selection changes (to show just the scenarios that belong to the selected
// category).
ScenarioList = new TableView () {
X = Pos.Right (CategoryList) - 1,
Y = 1,
Width = Dim.Fill (0),
Height = Dim.Fill (1),
//AllowsMarking = false,
CanFocus = true,
Title = "Scenarios",
BorderStyle = LineStyle.Single,
SuperViewRendersLineCanvas = true
};
// TableView provides many options for table headers. For simplicity we turn all
// of these off. By enabling FullRowSelect and turning off headers, TableView looks just
// like a ListView
ScenarioList.FullRowSelect = true;
ScenarioList.Style.ShowHeaders = false;
ScenarioList.Style.ShowHorizontalHeaderOverline = false;
ScenarioList.Style.ShowHorizontalHeaderUnderline = false;
ScenarioList.Style.ShowHorizontalBottomline = false;
ScenarioList.Style.ShowVerticalCellLines = false;
ScenarioList.Style.ShowVerticalHeaderLines = false;
/* By default TableView lays out columns at render time and only
* measures y rows of data at a time. Where y is the height of the
* console. This is for the following reasons:
*
* - Performance, when tables have a large amount of data
* - Defensive, prevents a single wide cell value pushing other
* columns off screen (requiring horizontal scrolling
*
* In the case of UICatalog here, such an approach is overkill so
* we just measure all the data ourselves and set the appropriate
* max widths as ColumnStyles
*/
var longestName = _scenarios!.Max (s => s.GetName ().Length);
ScenarioList.Style.ColumnStyles.Add (0, new ColumnStyle () { MaxWidth = longestName, MinWidth = longestName, MinAcceptableWidth = longestName });
ScenarioList.Style.ColumnStyles.Add (1, new ColumnStyle () { MaxWidth = 1 });
// Enable user to find & select a scenario by typing text
// TableView does not (currently) have built-in CollectionNavigator support (the ability for the
// user to type and the items that match get selected). We implement it in the app instead.
ScenarioList.KeyDown += (s, a) => {
if (CollectionNavigator.IsCompatibleKey (a.KeyEvent)) {
var newItem = _scenarioCollectionNav?.GetNextMatchingItem (ScenarioList.SelectedRow, (char)a.KeyEvent.KeyValue);
if (newItem is int v && newItem != -1) {
ScenarioList.SelectedRow = v;
ScenarioList.EnsureSelectedCellIsVisible ();
ScenarioList.SetNeedsDisplay ();
a.Handled = true;
}
}
};
ScenarioList.CellActivated += ScenarioView_OpenSelectedItem;
// TableView typically is a grid where nav keys are biased for moving left/right.
ScenarioList.AddKeyBinding (Key.Home, Command.TopHome);
ScenarioList.AddKeyBinding (Key.End, Command.BottomEnd);
// Ideally, TableView.MultiSelect = false would turn off any keybindings for
// multi-select options. But it currently does not. UI Catalog uses Ctrl-A for
// a shortcut to About.
ScenarioList.MultiSelect = false;
ScenarioList.ClearKeyBinding (Key.CtrlMask | Key.A);
KeyDown += KeyDownHandler;
Add (CategoryList);
Add (ScenarioList);
Add (MenuBar);
Add (StatusBar);
Loaded += LoadedHandler;
Unloaded += UnloadedHandler;
// Restore previous selections
CategoryList.SelectedItem = _cachedCategoryIndex;
ScenarioList.SelectedRow = _cachedScenarioIndex;
CM.Applied += ConfigAppliedHandler;
}
void LoadedHandler (object? sender, EventArgs? args)
{
ConfigChanged ();
miIsMouseDisabled!.Checked = Application.IsMouseDisabled;
DriverName.Title = $"Driver: {Driver.GetVersionInfo ()}";
OS.Title = $"OS: {Microsoft.DotNet.PlatformAbstractions.RuntimeEnvironment.OperatingSystem} {Microsoft.DotNet.PlatformAbstractions.RuntimeEnvironment.OperatingSystemVersion}";
if (_selectedScenario != null) {
_selectedScenario = null;
_isFirstRunning = false;
}
if (!_isFirstRunning) {
ScenarioList.SetFocus ();
}
StatusBar.VisibleChanged += (s, e) => {
UICatalogApp.ShowStatusBar = StatusBar.Visible;
var height = (StatusBar.Visible ? 1 : 0);
CategoryList.Height = Dim.Fill (height);
ScenarioList.Height = Dim.Fill (height);
// ContentPane.Height = Dim.Fill (height);
LayoutSubviews ();
SetSubViewNeedsDisplay ();
};
Loaded -= LoadedHandler;
CategoryList.EnsureSelectedItemVisible ();
ScenarioList.EnsureSelectedCellIsVisible ();
}
private void UnloadedHandler (object? sender, EventArgs? args)
{
CM.Applied -= ConfigAppliedHandler;
Unloaded -= UnloadedHandler;
}
void ConfigAppliedHandler (object? sender, ConfigurationManagerEventArgs? a)
{
ConfigChanged ();
}
/// <summary>
/// Launches the selected scenario, setting the global _selectedScenario
/// </summary>
/// <param name="e"></param>
void ScenarioView_OpenSelectedItem (object? sender, EventArgs? e)
{
if (_selectedScenario is null) {
// Save selected item state
_cachedCategoryIndex = CategoryList.SelectedItem;
_cachedScenarioIndex = ScenarioList.SelectedRow;
// Create new instance of scenario (even though Scenarios contains instances)
string selectedScenarioName = (string)ScenarioList.Table [ScenarioList.SelectedRow, 0];
_selectedScenario = (Scenario)Activator.CreateInstance (_scenarios!.FirstOrDefault (s => s.GetName () == selectedScenarioName)!.GetType ())!;
// Tell the main app to stop
Application.RequestStop ();
}
}
List<MenuItem []> CreateDiagnosticMenuItems ()
{
List<MenuItem []> menuItems = new List<MenuItem []> {
CreateDiagnosticFlagsMenuItems (),
new MenuItem [] { null! },
CreateForce16ColorItems (),
new MenuItem [] { null! },
CreateDisabledEnabledMouseItems (),
CreateDisabledEnabledMenuBorder (),
CreateDisabledEnableUseSubMenusSingleFrame (),
CreateKeyBindingsMenuItems ()
};
return menuItems;
}
// TODO: This should be an ConfigurationManager setting
MenuItem [] CreateDisabledEnableUseSubMenusSingleFrame ()
{
List<MenuItem> menuItems = new List<MenuItem> ();
miUseSubMenusSingleFrame = new MenuItem {
Title = "Enable _Sub-Menus Single Frame"
};
miUseSubMenusSingleFrame.Shortcut = Key.CtrlMask | Key.AltMask | (Key)miUseSubMenusSingleFrame!.Title!.Substring (8, 1) [0];
miUseSubMenusSingleFrame.CheckType |= MenuItemCheckStyle.Checked;
miUseSubMenusSingleFrame.Action += () => {
miUseSubMenusSingleFrame.Checked = (bool)!miUseSubMenusSingleFrame.Checked!;
MenuBar.UseSubMenusSingleFrame = (bool)miUseSubMenusSingleFrame.Checked;
};
menuItems.Add (miUseSubMenusSingleFrame);
return menuItems.ToArray ();
}
// TODO: This should be an ConfigurationManager setting
MenuItem [] CreateDisabledEnabledMenuBorder ()
{
List<MenuItem> menuItems = new List<MenuItem> ();
miIsMenuBorderDisabled = new MenuItem {
Title = "Disable Menu _Border"
};
miIsMenuBorderDisabled.Shortcut = Key.CtrlMask | Key.AltMask | (Key)miIsMenuBorderDisabled!.Title!.Substring (14, 1) [0];
miIsMenuBorderDisabled.CheckType |= MenuItemCheckStyle.Checked;
miIsMenuBorderDisabled.Action += () => {
miIsMenuBorderDisabled.Checked = (bool)!miIsMenuBorderDisabled.Checked!;
MenuBar.MenusBorderStyle = !(bool)miIsMenuBorderDisabled.Checked ? LineStyle.Single : LineStyle.None;
};
menuItems.Add (miIsMenuBorderDisabled);
return menuItems.ToArray ();
}
MenuItem [] CreateForce16ColorItems ()
{
List<MenuItem> menuItems = new List<MenuItem> ();
miForce16Colors = new MenuItem {
Title = "Force 16 _Colors"
};
miForce16Colors.Shortcut = Key.CtrlMask | Key.AltMask | (Key)miForce16Colors!.Title!.Substring (10, 1) [0];
miForce16Colors.CheckType |= MenuItemCheckStyle.Checked;
miForce16Colors.Action += () => {
miForce16Colors.Checked = Application.Driver.Force16Colors = (bool)!miForce16Colors.Checked!;
Application.Refresh ();
};
menuItems.Add (miForce16Colors);
return menuItems.ToArray ();
}
MenuItem [] CreateDisabledEnabledMouseItems ()
{
List<MenuItem> menuItems = new List<MenuItem> ();
miIsMouseDisabled = new MenuItem {
Title = "_Disable Mouse"
};
miIsMouseDisabled.Shortcut = Key.CtrlMask | Key.AltMask | (Key)miIsMouseDisabled!.Title!.Substring (1, 1) [0];
miIsMouseDisabled.CheckType |= MenuItemCheckStyle.Checked;
miIsMouseDisabled.Action += () => {
miIsMouseDisabled.Checked = Application.IsMouseDisabled = (bool)!miIsMouseDisabled.Checked!;
};
menuItems.Add (miIsMouseDisabled);
return menuItems.ToArray ();
}
MenuItem [] CreateKeyBindingsMenuItems ()
{
List<MenuItem> menuItems = new List<MenuItem> ();
var item = new MenuItem {
Title = "_Key Bindings",
Help = "Change which keys do what"
};
item.Action += () => {
var dlg = new KeyBindingsDialog ();
Application.Run (dlg);
};
menuItems.Add (null!);
menuItems.Add (item);
return menuItems.ToArray ();
}
MenuItem [] CreateDiagnosticFlagsMenuItems ()
{
const string OFF = "Diagnostics: _Off";
const string FRAME_RULER = "Diagnostics: Frame _Ruler";
const string FRAME_PADDING = "Diagnostics: _Frame Padding";
var index = 0;
List<MenuItem> menuItems = new List<MenuItem> ();
foreach (Enum diag in Enum.GetValues (_diagnosticFlags.GetType ())) {
var item = new MenuItem {
Title = GetDiagnosticsTitle (diag),
Shortcut = Key.AltMask + index.ToString () [0]
};
index++;
item.CheckType |= MenuItemCheckStyle.Checked;
if (GetDiagnosticsTitle (ConsoleDriver.DiagnosticFlags.Off) == item.Title) {
item.Checked = (_diagnosticFlags & (ConsoleDriver.DiagnosticFlags.FramePadding
| ConsoleDriver.DiagnosticFlags.FrameRuler)) == 0;
} else {
item.Checked = _diagnosticFlags.HasFlag (diag);
}
item.Action += () => {
var t = GetDiagnosticsTitle (ConsoleDriver.DiagnosticFlags.Off);
if (item.Title == t && item.Checked == false) {
_diagnosticFlags &= ~(ConsoleDriver.DiagnosticFlags.FramePadding | ConsoleDriver.DiagnosticFlags.FrameRuler);
item.Checked = true;
} else if (item.Title == t && item.Checked == true) {
_diagnosticFlags |= (ConsoleDriver.DiagnosticFlags.FramePadding | ConsoleDriver.DiagnosticFlags.FrameRuler);
item.Checked = false;
} else {
var f = GetDiagnosticsEnumValue (item.Title);
if (_diagnosticFlags.HasFlag (f)) {
SetDiagnosticsFlag (f, false);
} else {
SetDiagnosticsFlag (f, true);
}
}
foreach (var menuItem in menuItems) {
if (menuItem.Title == t) {
menuItem.Checked = !_diagnosticFlags.HasFlag (ConsoleDriver.DiagnosticFlags.FrameRuler)
&& !_diagnosticFlags.HasFlag (ConsoleDriver.DiagnosticFlags.FramePadding);
} else if (menuItem.Title != t) {
menuItem.Checked = _diagnosticFlags.HasFlag (GetDiagnosticsEnumValue (menuItem.Title));
}
}
ConsoleDriver.Diagnostics = _diagnosticFlags;
Application.Top.SetNeedsDisplay ();
};
menuItems.Add (item);
}
return menuItems.ToArray ();
string GetDiagnosticsTitle (Enum diag)
{
return Enum.GetName (_diagnosticFlags.GetType (), diag) switch {
"Off" => OFF,
"FrameRuler" => FRAME_RULER,
"FramePadding" => FRAME_PADDING,
_ => "",
};
}
Enum GetDiagnosticsEnumValue (string title)
{
return title switch {
FRAME_RULER => ConsoleDriver.DiagnosticFlags.FrameRuler,
FRAME_PADDING => ConsoleDriver.DiagnosticFlags.FramePadding,
_ => null!,
};
}
void SetDiagnosticsFlag (Enum diag, bool add)
{
switch (diag) {
case ConsoleDriver.DiagnosticFlags.FrameRuler:
if (add) {
_diagnosticFlags |= ConsoleDriver.DiagnosticFlags.FrameRuler;
} else {
_diagnosticFlags &= ~ConsoleDriver.DiagnosticFlags.FrameRuler;
}
break;
case ConsoleDriver.DiagnosticFlags.FramePadding:
if (add) {
_diagnosticFlags |= ConsoleDriver.DiagnosticFlags.FramePadding;
} else {
_diagnosticFlags &= ~ConsoleDriver.DiagnosticFlags.FramePadding;
}
break;
default:
_diagnosticFlags = default;
break;
}
}
}
public MenuItem []? CreateThemeMenuItems ()
{
List<MenuItem> menuItems = new List<MenuItem> ();
foreach (var theme in CM.Themes!) {
var item = new MenuItem {
Title = theme.Key,
Shortcut = Key.AltMask + theme.Key [0]
};
item.CheckType |= MenuItemCheckStyle.Checked;
item.Checked = theme.Key == _cachedTheme; // CM.Themes.Theme;
item.Action += () => {
CM.Themes.Theme = _cachedTheme = theme.Key;
CM.Apply ();
};
menuItems.Add (item);
}
var schemeMenuItems = new List<MenuItem> ();
foreach (var sc in Colors.ColorSchemes) {
var item = new MenuItem {
Title = $"_{sc.Key}",
Data = sc.Key,
Shortcut = Key.AltMask | (Key)sc.Key [..1] [0]
};
item.CheckType |= MenuItemCheckStyle.Radio;
item.Checked = sc.Key == _topLevelColorScheme;
item.Action += () => {
_topLevelColorScheme = (string)item.Data;
foreach (var schemeMenuItem in schemeMenuItems) {
schemeMenuItem.Checked = (string)schemeMenuItem.Data == _topLevelColorScheme;
}
ColorScheme = Colors.ColorSchemes [_topLevelColorScheme];
Application.Top.SetNeedsDisplay ();
};
schemeMenuItems.Add (item);
}
menuItems.Add (null!);
var mbi = new MenuBarItem ("_Color Scheme for Application.Top", schemeMenuItems.ToArray ());
menuItems.Add (mbi);
return menuItems.ToArray ();
}
public void ConfigChanged ()
{
if (_topLevelColorScheme == null || !Colors.ColorSchemes.ContainsKey (_topLevelColorScheme)) {
_topLevelColorScheme = "Base";
}
_themeMenuItems = ((UICatalogTopLevel)Application.Top).CreateThemeMenuItems ();
_themeMenuBarItem!.Children = _themeMenuItems;
foreach (var mi in _themeMenuItems!) {
if (mi != null && mi.Parent == null) {
mi.Parent = _themeMenuBarItem;
}
}
var checkedThemeMenu = _themeMenuItems?.Where (m => m?.Checked ?? false).FirstOrDefault ();
if (checkedThemeMenu != null) {
checkedThemeMenu.Checked = false;
}
checkedThemeMenu = _themeMenuItems?.Where (m => m != null && m.Title == CM.Themes?.Theme).FirstOrDefault ();
if (checkedThemeMenu != null) {
CM.Themes!.Theme = checkedThemeMenu.Title!;
checkedThemeMenu.Checked = true;
}
var schemeMenuItems = ((MenuBarItem)_themeMenuItems?.Where (i => i is MenuBarItem)!.FirstOrDefault ()!)!.Children;
foreach (var schemeMenuItem in schemeMenuItems) {
schemeMenuItem.Checked = (string)schemeMenuItem.Data == _topLevelColorScheme;
}
ColorScheme = Colors.ColorSchemes [_topLevelColorScheme];
//ContentPane.LineStyle = FrameView.DefaultBorderStyle;
MenuBar.Menus [0].Children [0].Shortcut = Application.QuitKey;
StatusBar.Items [0].Shortcut = Application.QuitKey;
StatusBar.Items [0].Title = $"~{Application.QuitKey} to quit";
miIsMouseDisabled!.Checked = Application.IsMouseDisabled;
var height = (UICatalogApp.ShowStatusBar ? 1 : 0);// + (MenuBar.Visible ? 1 : 0);
//ContentPane.Height = Dim.Fill (height);
StatusBar.Visible = UICatalogApp.ShowStatusBar;
Application.Top.SetNeedsDisplay ();
}
void KeyDownHandler (object? sender, KeyEventEventArgs? a)
{
if (a!.KeyEvent.IsCapslock) {
Capslock.Title = "Caps: On";
StatusBar.SetNeedsDisplay ();
} else {
Capslock.Title = "Caps: Off";
StatusBar.SetNeedsDisplay ();
}
if (a!.KeyEvent.IsNumlock) {
Numlock.Title = "Num: On";
StatusBar.SetNeedsDisplay ();
} else {
Numlock.Title = "Num: Off";
StatusBar.SetNeedsDisplay ();
}
if (a!.KeyEvent.IsScrolllock) {
Scrolllock.Title = "Scroll: On";
StatusBar.SetNeedsDisplay ();
} else {
Scrolllock.Title = "Scroll: Off";
StatusBar.SetNeedsDisplay ();
}
}
void CategoryView_SelectedChanged (object? sender, ListViewItemEventArgs? e)
{
var item = _categories! [e!.Item];
List<Scenario> newlist;
if (e.Item == 0) {
// First category is "All"
newlist = _scenarios!;
newlist = _scenarios!;
} else {
newlist = _scenarios!.Where (s => s.GetCategories ().Contains (item)).ToList ();
}
ScenarioList.Table = new EnumerableTableSource<Scenario> (newlist, new Dictionary<string, Func<Scenario, object>> () {
{ "Name", (s) => s.GetName() },
{ "Description", (s) => s.GetDescription() },
});
// Create a collection of just the scenario names (the 1st column in our TableView)
// for CollectionNavigator.
var firstColumnList = new List<object> ();
for (var i = 0; i < ScenarioList.Table.Rows; i++) {
firstColumnList.Add (ScenarioList.Table [i, 0]);
}
_scenarioCollectionNav.Collection = firstColumnList;
}
}
static void VerifyObjectsWereDisposed ()
{
#if DEBUG_IDISPOSABLE
// Validate there are no outstanding Responder-based instances
// after a scenario was selected to run. This proves the main UI Catalog
// 'app' closed cleanly.
foreach (var inst in Responder.Instances) {
Debug.Assert (inst.WasDisposed);
}
Responder.Instances.Clear ();
// Validate there are no outstanding Application.RunState-based instances
// after a scenario was selected to run. This proves the main UI Catalog
// 'app' closed cleanly.
foreach (var inst in RunState.Instances) {
Debug.Assert (inst.WasDisposed);
}
RunState.Instances.Clear ();
#endif
}
static void OpenUrl (string url)
{
try {
if (RuntimeInformation.IsOSPlatform (OSPlatform.Windows)) {
url = url.Replace ("&", "^&");
Process.Start (new ProcessStartInfo ("cmd", $"/c start {url}") { CreateNoWindow = true });
} else if (RuntimeInformation.IsOSPlatform (OSPlatform.Linux)) {
using var process = new Process {
StartInfo = new ProcessStartInfo {
FileName = "xdg-open",
Arguments = url,
RedirectStandardError = true,
RedirectStandardOutput = true,
CreateNoWindow = true,
UseShellExecute = false
}
};
process.Start ();
} else if (RuntimeInformation.IsOSPlatform (OSPlatform.OSX)) {
Process.Start ("open", url);
}
} catch {
throw;
}
}
}
}