mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
873 lines
30 KiB
C#
873 lines
30 KiB
C#
global using CM = Terminal.Gui.ConfigurationManager;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using Terminal.Gui;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using static Terminal.Gui.ConfigurationManager;
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using System.Text.Json.Serialization;
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using static Terminal.Gui.TableView;
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#nullable enable
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namespace UICatalog {
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/// <summary>
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/// UI Catalog is a comprehensive sample library for Terminal.Gui. It provides a simple UI for adding to the catalog of scenarios.
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/// </summary>
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/// <remarks>
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/// <para>
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/// UI Catalog attempts to satisfy the following goals:
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/// </para>
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/// <para>
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/// <list type="number">
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/// <item>
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/// <description>
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/// Be an easy to use showcase for Terminal.Gui concepts and features.
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/// </description>
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/// </item>
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/// <item>
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/// <description>
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/// Provide sample code that illustrates how to properly implement said concepts & features.
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/// </description>
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/// </item>
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/// <item>
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/// <description>
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/// Make it easy for contributors to add additional samples in a structured way.
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/// </description>
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/// </item>
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/// </list>
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/// </para>
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/// <para>
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/// See the project README for more details (https://github.com/gui-cs/Terminal.Gui/tree/master/UICatalog/README.md).
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/// </para>
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/// </remarks>
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class UICatalogApp {
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//[SerializableConfigurationProperty (Scope = typeof (AppScope), OmitClassName = true), JsonPropertyName ("UICatalog.StatusBar")]
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//public static bool ShowStatusBar { get; set; } = true;
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[SerializableConfigurationProperty (Scope = typeof (AppScope), OmitClassName = true), JsonPropertyName ("UICatalog.StatusBar")]
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public static bool ShowStatusBar { get; set; } = true;
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static readonly FileSystemWatcher _currentDirWatcher = new FileSystemWatcher ();
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static readonly FileSystemWatcher _homeDirWatcher = new FileSystemWatcher ();
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static void Main (string [] args)
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{
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Console.OutputEncoding = Encoding.Default;
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if (Debugger.IsAttached) {
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CultureInfo.DefaultThreadCurrentUICulture = CultureInfo.GetCultureInfo ("en-US");
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}
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_scenarios = Scenario.GetScenarios ();
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_categories = Scenario.GetAllCategories ();
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if (args.Length > 0 && args.Contains ("-usc")) {
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_useSystemConsole = true;
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args = args.Where (val => val != "-usc").ToArray ();
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}
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StartConfigFileWatcher ();
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// If a Scenario name has been provided on the commandline
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// run it and exit when done.
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if (args.Length > 0) {
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_topLevelColorScheme = "Base";
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var item = _scenarios.FindIndex (s => s.GetName ().Equals (args [0], StringComparison.OrdinalIgnoreCase));
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_selectedScenario = (Scenario)Activator.CreateInstance (_scenarios [item].GetType ())!;
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Application.UseSystemConsole = _useSystemConsole;
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Application.Init ();
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_selectedScenario.Theme = _cachedTheme;
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_selectedScenario.TopLevelColorScheme = _topLevelColorScheme;
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_selectedScenario.Init ();
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_selectedScenario.Setup ();
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_selectedScenario.Run ();
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_selectedScenario.Dispose ();
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_selectedScenario = null;
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Application.Shutdown ();
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VerifyObjectsWereDisposed ();
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return;
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}
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_aboutMessage = new StringBuilder ();
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_aboutMessage.AppendLine (@"A comprehensive sample library for");
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_aboutMessage.AppendLine (@"");
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_aboutMessage.AppendLine (@" _______ _ _ _____ _ ");
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_aboutMessage.AppendLine (@" |__ __| (_) | | / ____| (_) ");
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_aboutMessage.AppendLine (@" | | ___ _ __ _ __ ___ _ _ __ __ _| || | __ _ _ _ ");
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_aboutMessage.AppendLine (@" | |/ _ \ '__| '_ ` _ \| | '_ \ / _` | || | |_ | | | | | ");
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_aboutMessage.AppendLine (@" | | __/ | | | | | | | | | | | (_| | || |__| | |_| | | ");
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_aboutMessage.AppendLine (@" |_|\___|_| |_| |_| |_|_|_| |_|\__,_|_(_)_____|\__,_|_| ");
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_aboutMessage.AppendLine (@"");
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_aboutMessage.AppendLine (@"v2 - Work in Progress");
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_aboutMessage.AppendLine (@"");
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_aboutMessage.AppendLine (@"https://github.com/gui-cs/Terminal.Gui");
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while (RunUICatalogTopLevel () is { } scenario) {
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VerifyObjectsWereDisposed ();
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CM.Themes!.Theme = _cachedTheme!;
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CM.Apply ();
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scenario.Theme = _cachedTheme;
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scenario.TopLevelColorScheme = _topLevelColorScheme;
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scenario.Init ();
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scenario.Setup ();
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scenario.Run ();
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scenario.Dispose ();
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// This call to Application.Shutdown brackets the Application.Init call
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// made by Scenario.Init() above
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Application.Shutdown ();
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VerifyObjectsWereDisposed ();
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}
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StopConfigFileWatcher ();
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VerifyObjectsWereDisposed ();
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}
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private static void StopConfigFileWatcher ()
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{
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_currentDirWatcher.EnableRaisingEvents = false;
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_currentDirWatcher.Changed -= ConfigFileChanged;
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_currentDirWatcher.Created -= ConfigFileChanged;
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_homeDirWatcher.EnableRaisingEvents = false;
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_homeDirWatcher.Changed -= ConfigFileChanged;
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_homeDirWatcher.Created -= ConfigFileChanged;
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}
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private static void StartConfigFileWatcher ()
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{
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// Setup a file system watcher for `./.tui/`
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_currentDirWatcher.NotifyFilter = NotifyFilters.LastWrite;
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var f = new FileInfo (Assembly.GetExecutingAssembly ().Location);
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var tuiDir = Path.Combine (f.Directory!.FullName, ".tui");
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if (!Directory.Exists (tuiDir)) {
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Directory.CreateDirectory (tuiDir);
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}
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_currentDirWatcher.Path = tuiDir;
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_currentDirWatcher.Filter = "*config.json";
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// Setup a file system watcher for `~/.tui/`
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_homeDirWatcher.NotifyFilter = NotifyFilters.LastWrite;
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f = new FileInfo (Environment.GetFolderPath (Environment.SpecialFolder.UserProfile));
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tuiDir = Path.Combine (f.FullName, ".tui");
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if (!Directory.Exists (tuiDir)) {
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Directory.CreateDirectory (tuiDir);
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}
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_homeDirWatcher.Path = tuiDir;
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_homeDirWatcher.Filter = "*config.json";
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_currentDirWatcher.Changed += ConfigFileChanged;
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//_currentDirWatcher.Created += ConfigFileChanged;
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_currentDirWatcher.EnableRaisingEvents = true;
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_homeDirWatcher.Changed += ConfigFileChanged;
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//_homeDirWatcher.Created += ConfigFileChanged;
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_homeDirWatcher.EnableRaisingEvents = true;
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}
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private static void ConfigFileChanged (object sender, FileSystemEventArgs e)
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{
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if (Application.Top == null) {
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return;
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}
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// TODO: This is a hack. Figure out how to ensure that the file is fully written before reading it.
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Thread.Sleep (500);
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CM.Load ();
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CM.Apply ();
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}
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/// <summary>
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/// Shows the UI Catalog selection UI. When the user selects a Scenario to run, the
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/// UI Catalog main app UI is killed and the Scenario is run as though it were Application.Top.
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/// When the Scenario exits, this function exits.
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/// </summary>
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/// <returns></returns>
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static Scenario RunUICatalogTopLevel ()
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{
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Application.UseSystemConsole = _useSystemConsole;
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// Run UI Catalog UI. When it exits, if _selectedScenario is != null then
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// a Scenario was selected. Otherwise, the user wants to quit UI Catalog.
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Application.Init ();
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if (_cachedTheme is null) {
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_cachedTheme = CM.Themes?.Theme;
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} else {
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CM.Themes!.Theme = _cachedTheme;
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CM.Apply ();
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}
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Application.Run<UICatalogTopLevel> ();
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Application.Shutdown ();
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return _selectedScenario!;
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}
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static List<Scenario>? _scenarios;
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static List<string>? _categories;
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// When a scenario is run, the main app is killed. These items
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// are therefore cached so that when the scenario exits the
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// main app UI can be restored to previous state
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static int _cachedScenarioIndex = 0;
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static int _cachedCategoryIndex = 0;
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static string? _cachedTheme = string.Empty;
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static StringBuilder? _aboutMessage = null;
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// If set, holds the scenario the user selected
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static Scenario? _selectedScenario = null;
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static bool _useSystemConsole = false;
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static ConsoleDriver.DiagnosticFlags _diagnosticFlags;
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static bool _isFirstRunning = true;
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static string _topLevelColorScheme = string.Empty;
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static MenuItem []? _themeMenuItems;
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static MenuBarItem? _themeMenuBarItem;
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/// <summary>
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/// This is the main UI Catalog app view. It is run fresh when the app loads (if a Scenario has not been passed on
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/// the command line) and each time a Scenario ends.
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/// </summary>
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public class UICatalogTopLevel : Toplevel {
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public MenuItem? miUseSubMenusSingleFrame;
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public MenuItem? miIsMenuBorderDisabled;
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public MenuItem? miForce16Colors;
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public MenuItem? miIsMouseDisabled;
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public ListView CategoryList;
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// UI Catalog uses TableView for the scenario list instead of a ListView to demonstate how
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// TableView works. There's no real reason not to use ListView. Because we use TableView, and TableView
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// doesn't (currently) have CollectionNavigator support built in, we implement it here, within the app.
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public TableView ScenarioList;
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private CollectionNavigator _scenarioCollectionNav = new CollectionNavigator ();
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public StatusItem Capslock;
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public StatusItem Numlock;
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public StatusItem Scrolllock;
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public StatusItem DriverName;
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public StatusItem OS;
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public UICatalogTopLevel ()
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{
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_themeMenuItems = CreateThemeMenuItems ();
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_themeMenuBarItem = new MenuBarItem ("_Themes", _themeMenuItems);
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MenuBar = new MenuBar (new MenuBarItem [] {
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new MenuBarItem ("_File", new MenuItem [] {
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new MenuItem ("_Quit", "Quit UI Catalog", RequestStop, null, null)
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}),
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_themeMenuBarItem,
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new MenuBarItem ("Diag_nostics", CreateDiagnosticMenuItems()),
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new MenuBarItem ("_Help", new MenuItem [] {
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new MenuItem ("_gui.cs API Overview", "", () => OpenUrl ("https://gui-cs.github.io/Terminal.Gui/articles/overview.html"), null, null, Key.F1),
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new MenuItem ("gui.cs _README", "", () => OpenUrl ("https://github.com/gui-cs/Terminal.Gui"), null, null, Key.F2),
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new MenuItem ("_About...",
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"About UI Catalog", () => MessageBox.Query ("About UI Catalog", _aboutMessage!.ToString(), 0, false, "_Ok"), null, null, Key.CtrlMask | Key.A),
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}),
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});
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Capslock = new StatusItem (Key.CharMask, "Caps", null);
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Numlock = new StatusItem (Key.CharMask, "Num", null);
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Scrolllock = new StatusItem (Key.CharMask, "Scroll", null);
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DriverName = new StatusItem (Key.CharMask, "Driver:", null);
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OS = new StatusItem (Key.CharMask, "OS:", null);
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StatusBar = new StatusBar () {
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Visible = UICatalogApp.ShowStatusBar
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};
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StatusBar.Items = new StatusItem [] {
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new StatusItem(Application.QuitKey, $"~{Application.QuitKey} to quit", () => {
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if (_selectedScenario is null){
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// This causes GetScenarioToRun to return null
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_selectedScenario = null;
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RequestStop();
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} else {
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_selectedScenario.RequestStop();
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}
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}),
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new StatusItem(Key.F10, "~F10~ Status Bar", () => {
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StatusBar.Visible = !StatusBar.Visible;
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//ContentPane!.Height = Dim.Fill(StatusBar.Visible ? 1 : 0);
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LayoutSubviews();
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SetSubViewNeedsDisplay();
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}),
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DriverName,
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OS
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};
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// Create the Category list view. This list never changes.
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CategoryList = new ListView (_categories) {
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X = 0,
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Y = 1,
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Width = Dim.Percent (30),
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Height = Dim.Fill (1),
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AllowsMarking = false,
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CanFocus = true,
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Title = "Categories",
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BorderStyle = LineStyle.Single,
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SuperViewRendersLineCanvas = true
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};
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CategoryList.OpenSelectedItem += (s, a) => {
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ScenarioList!.SetFocus ();
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};
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CategoryList.SelectedItemChanged += CategoryView_SelectedChanged;
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// Create the scenario list. The contents of the scenario list changes whenever the
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// Category list selection changes (to show just the scenarios that belong to the selected
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// category).
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ScenarioList = new TableView () {
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X = Pos.Right (CategoryList) - 1,
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Y = 1,
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Width = Dim.Fill (0),
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Height = Dim.Fill (1),
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//AllowsMarking = false,
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CanFocus = true,
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Title = "Scenarios",
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BorderStyle = LineStyle.Single,
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SuperViewRendersLineCanvas = true
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};
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// TableView provides many options for table headers. For simplicity we turn all
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// of these off. By enabling FullRowSelect and turning off headers, TableView looks just
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// like a ListView
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ScenarioList.FullRowSelect = true;
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ScenarioList.Style.ShowHeaders = false;
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ScenarioList.Style.ShowHorizontalHeaderOverline = false;
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ScenarioList.Style.ShowHorizontalHeaderUnderline = false;
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ScenarioList.Style.ShowHorizontalBottomline = false;
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ScenarioList.Style.ShowVerticalCellLines = false;
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ScenarioList.Style.ShowVerticalHeaderLines = false;
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/* By default TableView lays out columns at render time and only
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* measures y rows of data at a time. Where y is the height of the
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* console. This is for the following reasons:
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*
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* - Performance, when tables have a large amount of data
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* - Defensive, prevents a single wide cell value pushing other
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* columns off screen (requiring horizontal scrolling
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*
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* In the case of UICatalog here, such an approach is overkill so
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* we just measure all the data ourselves and set the appropriate
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* max widths as ColumnStyles
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*/
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var longestName = _scenarios!.Max (s => s.GetName ().Length);
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ScenarioList.Style.ColumnStyles.Add (0, new ColumnStyle () { MaxWidth = longestName, MinWidth = longestName, MinAcceptableWidth = longestName });
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ScenarioList.Style.ColumnStyles.Add (1, new ColumnStyle () { MaxWidth = 1 });
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// Enable user to find & select a scenario by typing text
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// TableView does not (currently) have built-in CollectionNavigator support (the ability for the
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// user to type and the items that match get selected). We implement it in the app instead.
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ScenarioList.KeyDown += (s, a) => {
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if (CollectionNavigator.IsCompatibleKey (a.KeyEvent)) {
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var newItem = _scenarioCollectionNav?.GetNextMatchingItem (ScenarioList.SelectedRow, (char)a.KeyEvent.KeyValue);
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if (newItem is int v && newItem != -1) {
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ScenarioList.SelectedRow = v;
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ScenarioList.EnsureSelectedCellIsVisible ();
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ScenarioList.SetNeedsDisplay ();
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a.Handled = true;
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}
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}
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};
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ScenarioList.CellActivated += ScenarioView_OpenSelectedItem;
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// TableView typically is a grid where nav keys are biased for moving left/right.
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ScenarioList.AddKeyBinding (Key.Home, Command.TopHome);
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ScenarioList.AddKeyBinding (Key.End, Command.BottomEnd);
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// Ideally, TableView.MultiSelect = false would turn off any keybindings for
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// multi-select options. But it currently does not. UI Catalog uses Ctrl-A for
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// a shortcut to About.
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ScenarioList.MultiSelect = false;
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ScenarioList.ClearKeyBinding (Key.CtrlMask | Key.A);
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KeyDown += KeyDownHandler;
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Add (CategoryList);
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Add (ScenarioList);
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Add (MenuBar);
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Add (StatusBar);
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Loaded += LoadedHandler;
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Unloaded += UnloadedHandler;
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// Restore previous selections
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CategoryList.SelectedItem = _cachedCategoryIndex;
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ScenarioList.SelectedRow = _cachedScenarioIndex;
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CM.Applied += ConfigAppliedHandler;
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}
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void LoadedHandler (object? sender, EventArgs? args)
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{
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ConfigChanged ();
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miIsMouseDisabled!.Checked = Application.IsMouseDisabled;
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DriverName.Title = $"Driver: {Driver.GetVersionInfo ()}";
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OS.Title = $"OS: {Microsoft.DotNet.PlatformAbstractions.RuntimeEnvironment.OperatingSystem} {Microsoft.DotNet.PlatformAbstractions.RuntimeEnvironment.OperatingSystemVersion}";
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if (_selectedScenario != null) {
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_selectedScenario = null;
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_isFirstRunning = false;
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}
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if (!_isFirstRunning) {
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ScenarioList.SetFocus ();
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}
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StatusBar.VisibleChanged += (s, e) => {
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UICatalogApp.ShowStatusBar = StatusBar.Visible;
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var height = (StatusBar.Visible ? 1 : 0);
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CategoryList.Height = Dim.Fill (height);
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ScenarioList.Height = Dim.Fill (height);
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// ContentPane.Height = Dim.Fill (height);
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LayoutSubviews ();
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SetSubViewNeedsDisplay ();
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};
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Loaded -= LoadedHandler;
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CategoryList.EnsureSelectedItemVisible ();
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ScenarioList.EnsureSelectedCellIsVisible ();
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}
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private void UnloadedHandler (object? sender, EventArgs? args)
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{
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CM.Applied -= ConfigAppliedHandler;
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Unloaded -= UnloadedHandler;
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}
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void ConfigAppliedHandler (object? sender, ConfigurationManagerEventArgs? a)
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{
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ConfigChanged ();
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}
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/// <summary>
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/// Launches the selected scenario, setting the global _selectedScenario
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/// </summary>
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/// <param name="e"></param>
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void ScenarioView_OpenSelectedItem (object? sender, EventArgs? e)
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{
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if (_selectedScenario is null) {
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// Save selected item state
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_cachedCategoryIndex = CategoryList.SelectedItem;
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_cachedScenarioIndex = ScenarioList.SelectedRow;
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// Create new instance of scenario (even though Scenarios contains instances)
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string selectedScenarioName = (string)ScenarioList.Table [ScenarioList.SelectedRow, 0];
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_selectedScenario = (Scenario)Activator.CreateInstance (_scenarios!.FirstOrDefault (s => s.GetName () == selectedScenarioName)!.GetType ())!;
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// Tell the main app to stop
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Application.RequestStop ();
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}
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}
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List<MenuItem []> CreateDiagnosticMenuItems ()
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{
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List<MenuItem []> menuItems = new List<MenuItem []> {
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CreateDiagnosticFlagsMenuItems (),
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new MenuItem [] { null! },
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CreateForce16ColorItems (),
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new MenuItem [] { null! },
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CreateDisabledEnabledMouseItems (),
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CreateDisabledEnabledMenuBorder (),
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CreateDisabledEnableUseSubMenusSingleFrame (),
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CreateKeyBindingsMenuItems ()
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};
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return menuItems;
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}
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// TODO: This should be an ConfigurationManager setting
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MenuItem [] CreateDisabledEnableUseSubMenusSingleFrame ()
|
|
{
|
|
List<MenuItem> menuItems = new List<MenuItem> ();
|
|
miUseSubMenusSingleFrame = new MenuItem {
|
|
Title = "Enable _Sub-Menus Single Frame"
|
|
};
|
|
miUseSubMenusSingleFrame.Shortcut = Key.CtrlMask | Key.AltMask | (Key)miUseSubMenusSingleFrame!.Title!.Substring (8, 1) [0];
|
|
miUseSubMenusSingleFrame.CheckType |= MenuItemCheckStyle.Checked;
|
|
miUseSubMenusSingleFrame.Action += () => {
|
|
miUseSubMenusSingleFrame.Checked = (bool)!miUseSubMenusSingleFrame.Checked!;
|
|
MenuBar.UseSubMenusSingleFrame = (bool)miUseSubMenusSingleFrame.Checked;
|
|
};
|
|
menuItems.Add (miUseSubMenusSingleFrame);
|
|
|
|
return menuItems.ToArray ();
|
|
}
|
|
|
|
// TODO: This should be an ConfigurationManager setting
|
|
MenuItem [] CreateDisabledEnabledMenuBorder ()
|
|
{
|
|
List<MenuItem> menuItems = new List<MenuItem> ();
|
|
miIsMenuBorderDisabled = new MenuItem {
|
|
Title = "Disable Menu _Border"
|
|
};
|
|
miIsMenuBorderDisabled.Shortcut = Key.CtrlMask | Key.AltMask | (Key)miIsMenuBorderDisabled!.Title!.Substring (14, 1) [0];
|
|
miIsMenuBorderDisabled.CheckType |= MenuItemCheckStyle.Checked;
|
|
miIsMenuBorderDisabled.Action += () => {
|
|
miIsMenuBorderDisabled.Checked = (bool)!miIsMenuBorderDisabled.Checked!;
|
|
MenuBar.MenusBorderStyle = !(bool)miIsMenuBorderDisabled.Checked ? LineStyle.Single : LineStyle.None;
|
|
};
|
|
menuItems.Add (miIsMenuBorderDisabled);
|
|
|
|
return menuItems.ToArray ();
|
|
}
|
|
|
|
|
|
MenuItem [] CreateForce16ColorItems ()
|
|
{
|
|
List<MenuItem> menuItems = new List<MenuItem> ();
|
|
miForce16Colors = new MenuItem {
|
|
Title = "Force 16 _Colors"
|
|
};
|
|
miForce16Colors.Shortcut = Key.CtrlMask | Key.AltMask | (Key)miForce16Colors!.Title!.Substring (10, 1) [0];
|
|
miForce16Colors.CheckType |= MenuItemCheckStyle.Checked;
|
|
miForce16Colors.Action += () => {
|
|
miForce16Colors.Checked = Application.Driver.Force16Colors = (bool)!miForce16Colors.Checked!;
|
|
Application.Refresh ();
|
|
};
|
|
menuItems.Add (miForce16Colors);
|
|
|
|
return menuItems.ToArray ();
|
|
}
|
|
|
|
MenuItem [] CreateDisabledEnabledMouseItems ()
|
|
{
|
|
List<MenuItem> menuItems = new List<MenuItem> ();
|
|
miIsMouseDisabled = new MenuItem {
|
|
Title = "_Disable Mouse"
|
|
};
|
|
miIsMouseDisabled.Shortcut = Key.CtrlMask | Key.AltMask | (Key)miIsMouseDisabled!.Title!.Substring (1, 1) [0];
|
|
miIsMouseDisabled.CheckType |= MenuItemCheckStyle.Checked;
|
|
miIsMouseDisabled.Action += () => {
|
|
miIsMouseDisabled.Checked = Application.IsMouseDisabled = (bool)!miIsMouseDisabled.Checked!;
|
|
};
|
|
menuItems.Add (miIsMouseDisabled);
|
|
|
|
return menuItems.ToArray ();
|
|
}
|
|
|
|
MenuItem [] CreateKeyBindingsMenuItems ()
|
|
{
|
|
List<MenuItem> menuItems = new List<MenuItem> ();
|
|
var item = new MenuItem {
|
|
Title = "_Key Bindings",
|
|
Help = "Change which keys do what"
|
|
};
|
|
item.Action += () => {
|
|
var dlg = new KeyBindingsDialog ();
|
|
Application.Run (dlg);
|
|
};
|
|
|
|
menuItems.Add (null!);
|
|
menuItems.Add (item);
|
|
|
|
return menuItems.ToArray ();
|
|
}
|
|
|
|
MenuItem [] CreateDiagnosticFlagsMenuItems ()
|
|
{
|
|
const string OFF = "Diagnostics: _Off";
|
|
const string FRAME_RULER = "Diagnostics: Frame _Ruler";
|
|
const string FRAME_PADDING = "Diagnostics: _Frame Padding";
|
|
var index = 0;
|
|
|
|
List<MenuItem> menuItems = new List<MenuItem> ();
|
|
foreach (Enum diag in Enum.GetValues (_diagnosticFlags.GetType ())) {
|
|
var item = new MenuItem {
|
|
Title = GetDiagnosticsTitle (diag),
|
|
Shortcut = Key.AltMask + index.ToString () [0]
|
|
};
|
|
index++;
|
|
item.CheckType |= MenuItemCheckStyle.Checked;
|
|
if (GetDiagnosticsTitle (ConsoleDriver.DiagnosticFlags.Off) == item.Title) {
|
|
item.Checked = (_diagnosticFlags & (ConsoleDriver.DiagnosticFlags.FramePadding
|
|
| ConsoleDriver.DiagnosticFlags.FrameRuler)) == 0;
|
|
} else {
|
|
item.Checked = _diagnosticFlags.HasFlag (diag);
|
|
}
|
|
item.Action += () => {
|
|
var t = GetDiagnosticsTitle (ConsoleDriver.DiagnosticFlags.Off);
|
|
if (item.Title == t && item.Checked == false) {
|
|
_diagnosticFlags &= ~(ConsoleDriver.DiagnosticFlags.FramePadding | ConsoleDriver.DiagnosticFlags.FrameRuler);
|
|
item.Checked = true;
|
|
} else if (item.Title == t && item.Checked == true) {
|
|
_diagnosticFlags |= (ConsoleDriver.DiagnosticFlags.FramePadding | ConsoleDriver.DiagnosticFlags.FrameRuler);
|
|
item.Checked = false;
|
|
} else {
|
|
var f = GetDiagnosticsEnumValue (item.Title);
|
|
if (_diagnosticFlags.HasFlag (f)) {
|
|
SetDiagnosticsFlag (f, false);
|
|
} else {
|
|
SetDiagnosticsFlag (f, true);
|
|
}
|
|
}
|
|
foreach (var menuItem in menuItems) {
|
|
if (menuItem.Title == t) {
|
|
menuItem.Checked = !_diagnosticFlags.HasFlag (ConsoleDriver.DiagnosticFlags.FrameRuler)
|
|
&& !_diagnosticFlags.HasFlag (ConsoleDriver.DiagnosticFlags.FramePadding);
|
|
} else if (menuItem.Title != t) {
|
|
menuItem.Checked = _diagnosticFlags.HasFlag (GetDiagnosticsEnumValue (menuItem.Title));
|
|
}
|
|
}
|
|
ConsoleDriver.Diagnostics = _diagnosticFlags;
|
|
Application.Top.SetNeedsDisplay ();
|
|
};
|
|
menuItems.Add (item);
|
|
}
|
|
return menuItems.ToArray ();
|
|
|
|
string GetDiagnosticsTitle (Enum diag)
|
|
{
|
|
return Enum.GetName (_diagnosticFlags.GetType (), diag) switch {
|
|
"Off" => OFF,
|
|
"FrameRuler" => FRAME_RULER,
|
|
"FramePadding" => FRAME_PADDING,
|
|
_ => "",
|
|
};
|
|
}
|
|
|
|
Enum GetDiagnosticsEnumValue (string title)
|
|
{
|
|
return title switch {
|
|
FRAME_RULER => ConsoleDriver.DiagnosticFlags.FrameRuler,
|
|
FRAME_PADDING => ConsoleDriver.DiagnosticFlags.FramePadding,
|
|
_ => null!,
|
|
};
|
|
}
|
|
|
|
void SetDiagnosticsFlag (Enum diag, bool add)
|
|
{
|
|
switch (diag) {
|
|
case ConsoleDriver.DiagnosticFlags.FrameRuler:
|
|
if (add) {
|
|
_diagnosticFlags |= ConsoleDriver.DiagnosticFlags.FrameRuler;
|
|
} else {
|
|
_diagnosticFlags &= ~ConsoleDriver.DiagnosticFlags.FrameRuler;
|
|
}
|
|
break;
|
|
case ConsoleDriver.DiagnosticFlags.FramePadding:
|
|
if (add) {
|
|
_diagnosticFlags |= ConsoleDriver.DiagnosticFlags.FramePadding;
|
|
} else {
|
|
_diagnosticFlags &= ~ConsoleDriver.DiagnosticFlags.FramePadding;
|
|
}
|
|
break;
|
|
default:
|
|
_diagnosticFlags = default;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public MenuItem []? CreateThemeMenuItems ()
|
|
{
|
|
List<MenuItem> menuItems = new List<MenuItem> ();
|
|
foreach (var theme in CM.Themes!) {
|
|
var item = new MenuItem {
|
|
Title = theme.Key,
|
|
Shortcut = Key.AltMask + theme.Key [0]
|
|
};
|
|
item.CheckType |= MenuItemCheckStyle.Checked;
|
|
item.Checked = theme.Key == _cachedTheme; // CM.Themes.Theme;
|
|
item.Action += () => {
|
|
CM.Themes.Theme = _cachedTheme = theme.Key;
|
|
CM.Apply ();
|
|
};
|
|
menuItems.Add (item);
|
|
}
|
|
|
|
var schemeMenuItems = new List<MenuItem> ();
|
|
foreach (var sc in Colors.ColorSchemes) {
|
|
var item = new MenuItem {
|
|
Title = $"_{sc.Key}",
|
|
Data = sc.Key,
|
|
Shortcut = Key.AltMask | (Key)sc.Key [..1] [0]
|
|
};
|
|
item.CheckType |= MenuItemCheckStyle.Radio;
|
|
item.Checked = sc.Key == _topLevelColorScheme;
|
|
item.Action += () => {
|
|
_topLevelColorScheme = (string)item.Data;
|
|
foreach (var schemeMenuItem in schemeMenuItems) {
|
|
schemeMenuItem.Checked = (string)schemeMenuItem.Data == _topLevelColorScheme;
|
|
}
|
|
ColorScheme = Colors.ColorSchemes [_topLevelColorScheme];
|
|
Application.Top.SetNeedsDisplay ();
|
|
};
|
|
schemeMenuItems.Add (item);
|
|
}
|
|
menuItems.Add (null!);
|
|
var mbi = new MenuBarItem ("_Color Scheme for Application.Top", schemeMenuItems.ToArray ());
|
|
menuItems.Add (mbi);
|
|
|
|
return menuItems.ToArray ();
|
|
}
|
|
|
|
public void ConfigChanged ()
|
|
{
|
|
if (_topLevelColorScheme == null || !Colors.ColorSchemes.ContainsKey (_topLevelColorScheme)) {
|
|
_topLevelColorScheme = "Base";
|
|
}
|
|
|
|
_themeMenuItems = ((UICatalogTopLevel)Application.Top).CreateThemeMenuItems ();
|
|
_themeMenuBarItem!.Children = _themeMenuItems;
|
|
foreach (var mi in _themeMenuItems!) {
|
|
if (mi != null && mi.Parent == null) {
|
|
mi.Parent = _themeMenuBarItem;
|
|
}
|
|
}
|
|
|
|
var checkedThemeMenu = _themeMenuItems?.Where (m => m?.Checked ?? false).FirstOrDefault ();
|
|
if (checkedThemeMenu != null) {
|
|
checkedThemeMenu.Checked = false;
|
|
}
|
|
checkedThemeMenu = _themeMenuItems?.Where (m => m != null && m.Title == CM.Themes?.Theme).FirstOrDefault ();
|
|
if (checkedThemeMenu != null) {
|
|
CM.Themes!.Theme = checkedThemeMenu.Title!;
|
|
checkedThemeMenu.Checked = true;
|
|
}
|
|
|
|
var schemeMenuItems = ((MenuBarItem)_themeMenuItems?.Where (i => i is MenuBarItem)!.FirstOrDefault ()!)!.Children;
|
|
foreach (var schemeMenuItem in schemeMenuItems) {
|
|
schemeMenuItem.Checked = (string)schemeMenuItem.Data == _topLevelColorScheme;
|
|
}
|
|
|
|
ColorScheme = Colors.ColorSchemes [_topLevelColorScheme];
|
|
|
|
//ContentPane.LineStyle = FrameView.DefaultBorderStyle;
|
|
|
|
MenuBar.Menus [0].Children [0].Shortcut = Application.QuitKey;
|
|
StatusBar.Items [0].Shortcut = Application.QuitKey;
|
|
StatusBar.Items [0].Title = $"~{Application.QuitKey} to quit";
|
|
|
|
miIsMouseDisabled!.Checked = Application.IsMouseDisabled;
|
|
|
|
var height = (UICatalogApp.ShowStatusBar ? 1 : 0);// + (MenuBar.Visible ? 1 : 0);
|
|
//ContentPane.Height = Dim.Fill (height);
|
|
|
|
StatusBar.Visible = UICatalogApp.ShowStatusBar;
|
|
|
|
Application.Top.SetNeedsDisplay ();
|
|
}
|
|
|
|
void KeyDownHandler (object? sender, KeyEventEventArgs? a)
|
|
{
|
|
if (a!.KeyEvent.IsCapslock) {
|
|
Capslock.Title = "Caps: On";
|
|
StatusBar.SetNeedsDisplay ();
|
|
} else {
|
|
Capslock.Title = "Caps: Off";
|
|
StatusBar.SetNeedsDisplay ();
|
|
}
|
|
|
|
if (a!.KeyEvent.IsNumlock) {
|
|
Numlock.Title = "Num: On";
|
|
StatusBar.SetNeedsDisplay ();
|
|
} else {
|
|
Numlock.Title = "Num: Off";
|
|
StatusBar.SetNeedsDisplay ();
|
|
}
|
|
|
|
if (a!.KeyEvent.IsScrolllock) {
|
|
Scrolllock.Title = "Scroll: On";
|
|
StatusBar.SetNeedsDisplay ();
|
|
} else {
|
|
Scrolllock.Title = "Scroll: Off";
|
|
StatusBar.SetNeedsDisplay ();
|
|
}
|
|
}
|
|
|
|
void CategoryView_SelectedChanged (object? sender, ListViewItemEventArgs? e)
|
|
{
|
|
var item = _categories! [e!.Item];
|
|
List<Scenario> newlist;
|
|
if (e.Item == 0) {
|
|
// First category is "All"
|
|
newlist = _scenarios!;
|
|
newlist = _scenarios!;
|
|
|
|
} else {
|
|
newlist = _scenarios!.Where (s => s.GetCategories ().Contains (item)).ToList ();
|
|
}
|
|
ScenarioList.Table = new EnumerableTableSource<Scenario> (newlist, new Dictionary<string, Func<Scenario, object>> () {
|
|
{ "Name", (s) => s.GetName() },
|
|
{ "Description", (s) => s.GetDescription() },
|
|
});
|
|
|
|
// Create a collection of just the scenario names (the 1st column in our TableView)
|
|
// for CollectionNavigator.
|
|
var firstColumnList = new List<object> ();
|
|
for (var i = 0; i < ScenarioList.Table.Rows; i++) {
|
|
firstColumnList.Add (ScenarioList.Table [i, 0]);
|
|
}
|
|
_scenarioCollectionNav.Collection = firstColumnList;
|
|
|
|
}
|
|
}
|
|
|
|
static void VerifyObjectsWereDisposed ()
|
|
{
|
|
#if DEBUG_IDISPOSABLE
|
|
// Validate there are no outstanding Responder-based instances
|
|
// after a scenario was selected to run. This proves the main UI Catalog
|
|
// 'app' closed cleanly.
|
|
foreach (var inst in Responder.Instances) {
|
|
|
|
Debug.Assert (inst.WasDisposed);
|
|
}
|
|
Responder.Instances.Clear ();
|
|
|
|
// Validate there are no outstanding Application.RunState-based instances
|
|
// after a scenario was selected to run. This proves the main UI Catalog
|
|
// 'app' closed cleanly.
|
|
foreach (var inst in RunState.Instances) {
|
|
Debug.Assert (inst.WasDisposed);
|
|
}
|
|
RunState.Instances.Clear ();
|
|
#endif
|
|
}
|
|
|
|
static void OpenUrl (string url)
|
|
{
|
|
try {
|
|
if (RuntimeInformation.IsOSPlatform (OSPlatform.Windows)) {
|
|
url = url.Replace ("&", "^&");
|
|
Process.Start (new ProcessStartInfo ("cmd", $"/c start {url}") { CreateNoWindow = true });
|
|
} else if (RuntimeInformation.IsOSPlatform (OSPlatform.Linux)) {
|
|
using var process = new Process {
|
|
StartInfo = new ProcessStartInfo {
|
|
FileName = "xdg-open",
|
|
Arguments = url,
|
|
RedirectStandardError = true,
|
|
RedirectStandardOutput = true,
|
|
CreateNoWindow = true,
|
|
UseShellExecute = false
|
|
}
|
|
};
|
|
process.Start ();
|
|
} else if (RuntimeInformation.IsOSPlatform (OSPlatform.OSX)) {
|
|
Process.Start ("open", url);
|
|
}
|
|
} catch {
|
|
throw;
|
|
}
|
|
}
|
|
}
|
|
}
|