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https://github.com/gui-cs/Terminal.Gui.git
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* Remove continous press code from Application * WIP prototype code to handle continuous press as subcomponent of View * Prototype with Button * Implement CWP * Move to seperate classes and prevent double entry to Start * Fix repeat clicking when moving mouse by removing phantom click code (old implementation of WantContinuousButtonPressed) * Remove initial tick because it results in double activation e.g. button firing twice immediately as mouse is pressed down. * Refactor DatePicker lamdas * WIP investigate subcomponents instead of statics * Add IMouseGrabHandler to IApplication * Make mouse grabbing non static activity * Make MouseHeldDown suppress when null fields e.g. app not initialized in tests * Update test and remove dependency on Application * Fix other mouse click and hold tests * Code cleanup * Update class diagram * Fix bad xml doc references * Fix timed events not getting passed through in v2 applications * Make timed events nullable for tests that dont create an Application * Remove strange blocking test * WIP remove all idles and replace with zero timeouts * Fix build of tests * Fix unit tests * Add wakeup call back in * Comment out incredibly complicated test and fix others * Fix test * test fix * Make Post execute immediately if already on UI thread * Re enable test and simplify Invoke to just execute if in UI thread (up front) * Remove xml doc references to idles * Remove more references to idles * Make Screen initialization threadsafe * Add more exciting timeouts * WIP add tests * fix log * fix test * make continuous key press use smoth acceleration * Rename _lock to _lockScreen * Remove section on idles, they are not a thing anymore - and they kinda never were. * Add nullable enable * Add xml comment * Fix namings and cleanup code * xmldoc fix * Rename LockAndRunTimers to just RunTimers * Rename AddTimeout and RemoveTimeout (and event) to just Add/Remove * Update description of MainLoop * Commented out Run_T_Call_Init_ForceDriver_Should_Pick_Correct_Driver * Again? Commented out Run_T_Call_Init_ForceDriver_Should_Pick_Correct_Driver * Revert Commented out Run_T_Call_Init_ForceDriver_Should_Pick_Correct_Driver * When mouse is released from MouseHeldDown reset host MouseState * Fix namespaces in class diagram * Apply @BDisp suggested fix * Fix class diagrams * Add lock * Make TimeSpan.Zero definetly run * Fix duplicate entry in package props --------- Co-authored-by: Tig <tig@users.noreply.github.com>
71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
namespace Terminal.Gui.ApplicationTests;
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public class SmoothAcceleratingTimeoutTests
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{
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[Fact]
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public void Span_Should_Return_InitialDelay_On_StageZero ()
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{
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var initialDelay = TimeSpan.FromMilliseconds (500);
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var minDelay = TimeSpan.FromMilliseconds (50);
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double decayFactor = 0.7;
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var timeout = new SmoothAcceleratingTimeout (initialDelay, minDelay, decayFactor, () => true);
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Assert.Equal (initialDelay, timeout.Span);
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}
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[Fact]
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public void Span_Should_Decrease_As_Stage_Increases ()
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{
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var initialDelay = TimeSpan.FromMilliseconds (500);
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var minDelay = TimeSpan.FromMilliseconds (50);
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double decayFactor = 0.7;
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var timeout = new SmoothAcceleratingTimeout (initialDelay, minDelay, decayFactor, () => true);
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var previousSpan = timeout.Span;
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for (int i = 0; i < 10; i++)
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{
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timeout.AdvanceStage ();
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var currentSpan = timeout.Span;
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Assert.True (currentSpan <= previousSpan, $"Stage {i + 1}: {currentSpan} should be <= {previousSpan}");
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previousSpan = currentSpan;
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}
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}
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[Fact]
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public void Span_Should_Not_Go_Below_MinDelay ()
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{
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var initialDelay = TimeSpan.FromMilliseconds (500);
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var minDelay = TimeSpan.FromMilliseconds (50);
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double decayFactor = 0.5;
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var timeout = new SmoothAcceleratingTimeout (initialDelay, minDelay, decayFactor, () => true);
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for (int i = 0; i < 100; i++)
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{
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timeout.AdvanceStage ();
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}
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Assert.Equal (minDelay, timeout.Span);
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}
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[Fact]
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public void Reset_Should_Set_Stage_Back_To_Zero ()
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{
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var initialDelay = TimeSpan.FromMilliseconds (500);
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var minDelay = TimeSpan.FromMilliseconds (50);
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double decayFactor = 0.7;
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var timeout = new SmoothAcceleratingTimeout (initialDelay, minDelay, decayFactor, () => true);
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timeout.AdvanceStage ();
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timeout.AdvanceStage ();
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Assert.NotEqual (initialDelay, timeout.Span);
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timeout.Reset ();
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Assert.Equal (initialDelay, timeout.Span);
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}
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}
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