mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 08:17:53 +01:00
1086 lines
34 KiB
C#
1086 lines
34 KiB
C#
namespace Terminal.Gui;
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/// <summary>
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/// A <see cref="View"/> consisting of a moveable bar that divides the display area into resizeable
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/// <see cref="Tiles"/>.
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/// </summary>
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public class TileView : View
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{
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private Orientation _orientation = Orientation.Vertical;
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private List<Pos> _splitterDistances;
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private List<TileViewLineView> _splitterLines;
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private List<Tile> _tiles;
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private TileView parentTileView;
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/// <summary>Creates a new instance of the <see cref="TileView"/> class with 2 tiles (i.e. left and right).</summary>
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public TileView () : this (2) { }
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/// <summary>Creates a new instance of the <see cref="TileView"/> class with <paramref name="tiles"/> number of tiles.</summary>
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/// <param name="tiles"></param>
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public TileView (int tiles) { RebuildForTileCount (tiles); }
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/// <summary>The line style to use when drawing the splitter lines.</summary>
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public LineStyle LineStyle { get; set; } = LineStyle.None;
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/// <summary>Orientation of the dividing line (Horizontal or Vertical).</summary>
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public Orientation Orientation
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{
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get => _orientation;
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set
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{
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_orientation = value;
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if (IsInitialized)
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{
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LayoutSubviews ();
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}
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}
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}
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/// <summary>The splitter locations. Note that there will be N-1 splitters where N is the number of <see cref="Tiles"/>.</summary>
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public IReadOnlyCollection<Pos> SplitterDistances => _splitterDistances.AsReadOnly ();
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/// <summary>The sub sections hosted by the view</summary>
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public IReadOnlyCollection<Tile> Tiles => _tiles.AsReadOnly ();
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// TODO: Update to use Key instead of KeyCode
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/// <summary>
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/// The keyboard key that the user can press to toggle resizing of splitter lines. Mouse drag splitting is always
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/// enabled.
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/// </summary>
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public KeyCode ToggleResizable { get; set; } = KeyCode.CtrlMask | KeyCode.F10;
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/// <summary>
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/// Returns the immediate parent <see cref="TileView"/> of this. Note that in case of deep nesting this might not
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/// be the root <see cref="TileView"/>. Returns null if this instance is not a nested child (created with
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/// <see cref="TrySplitTile(int, int, out TileView)"/>)
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/// </summary>
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/// <remarks>Use <see cref="IsRootTileView"/> to determine if the returned value is the root.</remarks>
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/// <returns></returns>
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public TileView GetParentTileView () { return parentTileView; }
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/// <summary>
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/// Returns the index of the first <see cref="Tile"/> in <see cref="Tiles"/> which contains
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/// <paramref name="toFind"/>.
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/// </summary>
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public int IndexOf (View toFind, bool recursive = false)
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{
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for (var i = 0; i < _tiles.Count; i++)
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{
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View v = _tiles [i].ContentView;
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if (v == toFind)
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{
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return i;
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}
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if (v.Subviews.Contains (toFind))
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{
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return i;
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}
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if (recursive)
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{
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if (RecursiveContains (v.Subviews, toFind))
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{
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return i;
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}
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}
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}
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return -1;
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}
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/// <summary>
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/// Adds a new <see cref="Tile"/> to the collection at <paramref name="idx"/>. This will also add another splitter
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/// line
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/// </summary>
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/// <param name="idx"></param>
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public Tile InsertTile (int idx)
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{
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Tile [] oldTiles = Tiles.ToArray ();
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RebuildForTileCount (oldTiles.Length + 1);
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Tile toReturn = null;
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for (var i = 0; i < _tiles.Count; i++)
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{
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if (i != idx)
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{
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Tile oldTile = oldTiles [i > idx ? i - 1 : i];
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// remove the new empty View
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Remove (_tiles [i].ContentView);
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_tiles [i].ContentView.Dispose ();
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_tiles [i].ContentView = null;
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// restore old Tile and View
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_tiles [i] = oldTile;
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Add (_tiles [i].ContentView);
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}
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else
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{
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toReturn = _tiles [i];
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}
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}
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SetNeedsDisplay ();
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if (IsInitialized)
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{
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LayoutSubviews ();
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}
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return toReturn;
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}
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/// <summary>
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/// <para>
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/// <see langword="true"/> if <see cref="TileView"/> is nested within a parent <see cref="TileView"/> e.g. via
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/// the <see cref="TrySplitTile"/>. <see langword="false"/> if it is a root level <see cref="TileView"/>.
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/// </para>
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/// </summary>
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/// <remarks>
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/// Note that manually adding one <see cref="TileView"/> to another will not result in a parent/child relationship
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/// and both will still be considered 'root' containers. Always use <see cref="TrySplitTile(int, int, out TileView)"/>
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/// if you want to subdivide a <see cref="TileView"/>.
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/// </remarks>
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/// <returns></returns>
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public bool IsRootTileView () { return parentTileView == null; }
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/// <inheritdoc/>
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public override void LayoutSubviews ()
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{
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if (!IsInitialized)
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{
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return;
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}
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Rectangle viewport = Viewport;
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if (HasBorder ())
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{
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viewport = new (
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viewport.X + 1,
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viewport.Y + 1,
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Math.Max (0, viewport.Width - 2),
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Math.Max (0, viewport.Height - 2)
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);
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}
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Setup (viewport);
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base.LayoutSubviews ();
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}
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// BUG: v2 fix this hack
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// QUESTION: Does this need to be fixed before events are refactored?
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/// <summary>Overridden so no Frames get drawn</summary>
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/// <returns></returns>
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public override bool OnDrawAdornments () { return false; }
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/// <inheritdoc/>
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public override void OnDrawContent (Rectangle viewport)
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{
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Driver.SetAttribute (ColorScheme.Normal);
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Clear ();
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base.OnDrawContent (viewport);
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var lc = new LineCanvas ();
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List<TileViewLineView> allLines = GetAllLineViewsRecursively (this);
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List<TileTitleToRender> allTitlesToRender = GetAllTitlesToRenderRecursively (this);
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if (IsRootTileView ())
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{
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if (HasBorder ())
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{
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lc.AddLine (Point.Empty, Viewport.Width, Orientation.Horizontal, LineStyle);
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lc.AddLine (Point.Empty, Viewport.Height, Orientation.Vertical, LineStyle);
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lc.AddLine (
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new Point (Viewport.Width - 1, Viewport.Height - 1),
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-Viewport.Width,
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Orientation.Horizontal,
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LineStyle
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);
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lc.AddLine (
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new Point (Viewport.Width - 1, Viewport.Height - 1),
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-Viewport.Height,
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Orientation.Vertical,
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LineStyle
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);
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}
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foreach (TileViewLineView line in allLines)
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{
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bool isRoot = _splitterLines.Contains (line);
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Rectangle screen = line.ViewportToScreen (Rectangle.Empty);
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Point origin = ScreenToFrame (screen.Location);
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int length = line.Orientation == Orientation.Horizontal ? line.Frame.Width : line.Frame.Height;
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if (!isRoot)
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{
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if (line.Orientation == Orientation.Horizontal)
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{
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origin.X -= 1;
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}
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else
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{
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origin.Y -= 1;
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}
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length += 2;
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}
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lc.AddLine (origin, length, line.Orientation, LineStyle);
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}
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}
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Driver.SetAttribute (ColorScheme.Normal);
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foreach (KeyValuePair<Point, Rune> p in lc.GetMap (Viewport))
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{
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AddRune (p.Key.X, p.Key.Y, p.Value);
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}
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// Redraw the lines so that focus/drag symbol renders
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foreach (TileViewLineView line in allLines)
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{
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line.DrawSplitterSymbol ();
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}
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// Draw Titles over Border
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foreach (TileTitleToRender titleToRender in allTitlesToRender)
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{
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Point renderAt = titleToRender.GetLocalCoordinateForTitle (this);
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if (renderAt.Y < 0)
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{
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// If we have no border then root level tiles
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// have nowhere to render their titles.
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continue;
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}
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// TODO: Render with focus color if focused
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string title = titleToRender.GetTrimmedTitle ();
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for (var i = 0; i < title.Length; i++)
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{
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AddRune (renderAt.X + i, renderAt.Y, (Rune)title [i]);
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}
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}
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}
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//// BUGBUG: Why is this not handled by a key binding???
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/// <inheritdoc/>
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public override bool OnProcessKeyDown (Key keyEvent)
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{
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var focusMoved = false;
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if (keyEvent.KeyCode == ToggleResizable)
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{
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foreach (TileViewLineView l in _splitterLines)
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{
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bool iniBefore = l.IsInitialized;
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l.IsInitialized = false;
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l.CanFocus = !l.CanFocus;
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l.IsInitialized = iniBefore;
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if (l.CanFocus && !focusMoved)
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{
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l.SetFocus ();
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focusMoved = true;
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}
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}
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return true;
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}
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return false;
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}
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/// <summary>
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/// Scraps all <see cref="Tiles"/> and creates <paramref name="count"/> new tiles in orientation
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/// <see cref="Orientation"/>
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/// </summary>
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/// <param name="count"></param>
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public void RebuildForTileCount (int count)
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{
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_tiles = new List<Tile> ();
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_splitterDistances = new List<Pos> ();
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if (_splitterLines is { })
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{
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foreach (TileViewLineView sl in _splitterLines)
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{
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sl.Dispose ();
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}
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}
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_splitterLines = new List<TileViewLineView> ();
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RemoveAll ();
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foreach (Tile tile in _tiles)
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{
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tile.ContentView.Dispose ();
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tile.ContentView = null;
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}
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_tiles.Clear ();
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_splitterDistances.Clear ();
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if (count == 0)
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{
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return;
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}
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for (var i = 0; i < count; i++)
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{
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if (i > 0)
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{
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Pos currentPos = Pos.Percent (100 / count * i);
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_splitterDistances.Add (currentPos);
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var line = new TileViewLineView (this, i - 1);
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Add (line);
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_splitterLines.Add (line);
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}
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var tile = new Tile ();
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_tiles.Add (tile);
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Add (tile.ContentView);
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tile.TitleChanged += (s, e) => SetNeedsDisplay ();
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}
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if (IsInitialized)
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{
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LayoutSubviews ();
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}
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}
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/// <summary>
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/// Removes a <see cref="Tiles"/> at the provided <paramref name="idx"/> from the view. Returns the removed tile
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/// or null if already empty.
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/// </summary>
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/// <param name="idx"></param>
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/// <returns></returns>
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public Tile RemoveTile (int idx)
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{
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Tile [] oldTiles = Tiles.ToArray ();
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if (idx < 0 || idx >= oldTiles.Length)
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{
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return null;
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}
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Tile removed = Tiles.ElementAt (idx);
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RebuildForTileCount (oldTiles.Length - 1);
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for (var i = 0; i < _tiles.Count; i++)
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{
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int oldIdx = i >= idx ? i + 1 : i;
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Tile oldTile = oldTiles [oldIdx];
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// remove the new empty View
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Remove (_tiles [i].ContentView);
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_tiles [i].ContentView.Dispose ();
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_tiles [i].ContentView = null;
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// restore old Tile and View
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_tiles [i] = oldTile;
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Add (_tiles [i].ContentView);
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}
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SetNeedsDisplay ();
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LayoutSubviews ();
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return removed;
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}
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/// <summary>
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/// <para>
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/// Attempts to update the <see cref="SplitterDistances"/> of line at <paramref name="idx"/> to the new
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/// <paramref name="value"/>. Returns false if the new position is not allowed because of
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/// <see cref="Tile.MinSize"/>, location of other splitters etc.
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/// </para>
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/// <para>
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/// Only absolute values (e.g. 10) and percent values (i.e. <see cref="Pos.Percent(int)"/>) are supported for
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/// this property.
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/// </para>
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/// </summary>
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public bool SetSplitterPos (int idx, Pos value)
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{
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if (!(value is PosAbsolute) && !(value is PosPercent))
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{
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throw new ArgumentException (
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$"Only Percent and Absolute values are supported. Passed value was {value.GetType ().Name}"
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);
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}
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int fullSpace = _orientation == Orientation.Vertical ? Viewport.Width : Viewport.Height;
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if (fullSpace != 0 && !IsValidNewSplitterPos (idx, value, fullSpace))
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{
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return false;
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}
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_splitterDistances [idx] = value;
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GetRootTileView ().LayoutSubviews ();
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OnSplitterMoved (idx);
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return true;
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}
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/// <summary>Invoked when any of the <see cref="SplitterDistances"/> is changed.</summary>
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public event SplitterEventHandler SplitterMoved;
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/// <summary>
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/// Converts of <see cref="Tiles"/> element <paramref name="idx"/> from a regular <see cref="View"/> to a new
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/// nested <see cref="TileView"/> the specified <paramref name="numberOfPanels"/>. Returns false if the element already
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/// contains a nested view.
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/// </summary>
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/// <remarks>
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/// After successful splitting, the old contents will be moved to the <paramref name="result"/>
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/// <see cref="TileView"/> 's first tile.
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/// </remarks>
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/// <param name="idx">The element of <see cref="Tiles"/> that is to be subdivided.</param>
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/// <param name="numberOfPanels">The number of panels that the <see cref="Tile"/> should be split into</param>
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/// <param name="result">The new nested <see cref="TileView"/>.</param>
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/// <returns>
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/// <see langword="true"/> if a <see cref="View"/> was converted to a new nested <see cref="TileView"/>.
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/// <see langword="false"/> if it was already a nested <see cref="TileView"/>
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/// </returns>
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public bool TrySplitTile (int idx, int numberOfPanels, out TileView result)
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{
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// when splitting a view into 2 sub views we will need to migrate
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// the title too
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Tile tile = _tiles [idx];
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string title = tile.Title;
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View toMove = tile.ContentView;
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if (toMove is TileView existing)
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{
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result = existing;
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return false;
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}
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var newContainer = new TileView (numberOfPanels)
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{
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Width = Dim.Fill (), Height = Dim.Fill (), parentTileView = this
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};
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// Take everything out of the View we are moving
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View [] childViews = toMove.Subviews.ToArray ();
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toMove.RemoveAll ();
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// Remove the view itself and replace it with the new TileView
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Remove (toMove);
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toMove.Dispose ();
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toMove = null;
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Add (newContainer);
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tile.ContentView = newContainer;
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View newTileView1 = newContainer._tiles [0].ContentView;
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// Add the original content into the first view of the new container
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foreach (View childView in childViews)
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{
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newTileView1.Add (childView);
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}
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// Move the title across too
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newContainer._tiles [0].Title = title;
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tile.Title = string.Empty;
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result = newContainer;
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return true;
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}
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/// <inheritdoc/>
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protected override void Dispose (bool disposing)
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{
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foreach (Tile tile in Tiles)
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{
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Remove (tile.ContentView);
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tile.ContentView.Dispose ();
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}
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base.Dispose (disposing);
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}
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/// <summary>Raises the <see cref="SplitterMoved"/> event</summary>
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protected virtual void OnSplitterMoved (int idx) { SplitterMoved?.Invoke (this, new SplitterEventArgs (this, idx, _splitterDistances [idx])); }
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private List<TileViewLineView> GetAllLineViewsRecursively (View v)
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{
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List<TileViewLineView> lines = new ();
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foreach (View sub in v.Subviews)
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{
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if (sub is TileViewLineView s)
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{
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if (s.Visible && s.Parent.GetRootTileView () == this)
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{
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lines.Add (s);
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}
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}
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else
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{
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if (sub.Visible)
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{
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lines.AddRange (GetAllLineViewsRecursively (sub));
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}
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}
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}
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return lines;
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}
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private List<TileTitleToRender> GetAllTitlesToRenderRecursively (TileView v, int depth = 0)
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{
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List<TileTitleToRender> titles = new ();
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foreach (Tile sub in v.Tiles)
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{
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// Don't render titles for invisible stuff!
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if (!sub.ContentView.Visible)
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{
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continue;
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}
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if (sub.ContentView is TileView subTileView)
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{
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// Panels with sub split tiles in them can never
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// have their Titles rendered. Instead we dive in
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// and pull up their children as titles
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titles.AddRange (GetAllTitlesToRenderRecursively (subTileView, depth + 1));
|
|
}
|
|
else
|
|
{
|
|
if (sub.Title.Length > 0)
|
|
{
|
|
titles.Add (new TileTitleToRender (v, sub, depth));
|
|
}
|
|
}
|
|
}
|
|
|
|
return titles;
|
|
}
|
|
|
|
private TileView GetRootTileView ()
|
|
{
|
|
TileView root = this;
|
|
|
|
while (root.parentTileView is { })
|
|
{
|
|
root = root.parentTileView;
|
|
}
|
|
|
|
return root;
|
|
}
|
|
|
|
private Dim GetTileWidthOrHeight (int i, int space, Tile [] visibleTiles, TileViewLineView [] visibleSplitterLines)
|
|
{
|
|
// last tile
|
|
if (i + 1 >= visibleTiles.Length)
|
|
{
|
|
return Dim.Fill (HasBorder () ? 1 : 0);
|
|
}
|
|
|
|
TileViewLineView nextSplitter = visibleSplitterLines [i];
|
|
Pos nextSplitterPos = Orientation == Orientation.Vertical ? nextSplitter.X : nextSplitter.Y;
|
|
int nextSplitterDistance = nextSplitterPos.GetAnchor (space);
|
|
|
|
TileViewLineView lastSplitter = i >= 1 ? visibleSplitterLines [i - 1] : null;
|
|
Pos lastSplitterPos = Orientation == Orientation.Vertical ? lastSplitter?.X : lastSplitter?.Y;
|
|
int lastSplitterDistance = lastSplitterPos?.GetAnchor (space) ?? 0;
|
|
|
|
int distance = nextSplitterDistance - lastSplitterDistance;
|
|
|
|
if (i > 0)
|
|
{
|
|
return distance - 1;
|
|
}
|
|
|
|
return distance - (HasBorder () ? 1 : 0);
|
|
}
|
|
|
|
private bool HasBorder () { return LineStyle != LineStyle.None; }
|
|
|
|
private void HideSplittersBasedOnTileVisibility ()
|
|
{
|
|
if (_splitterLines.Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
foreach (TileViewLineView line in _splitterLines)
|
|
{
|
|
line.Visible = true;
|
|
}
|
|
|
|
for (var i = 0; i < _tiles.Count; i++)
|
|
{
|
|
if (!_tiles [i].ContentView.Visible)
|
|
{
|
|
// when a tile is not visible, prefer hiding
|
|
// the splitter on it's left
|
|
TileViewLineView candidate = _splitterLines [Math.Max (0, i - 1)];
|
|
|
|
// unless that splitter is already hidden
|
|
// e.g. when hiding panels 0 and 1 of a 3 panel
|
|
// container
|
|
if (candidate.Visible)
|
|
{
|
|
candidate.Visible = false;
|
|
}
|
|
else
|
|
{
|
|
_splitterLines [Math.Min (i, _splitterLines.Count - 1)].Visible = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool IsValidNewSplitterPos (int idx, Pos value, int fullSpace)
|
|
{
|
|
int newSize = value.GetAnchor (fullSpace);
|
|
bool isGettingBigger = newSize > _splitterDistances [idx].GetAnchor (fullSpace);
|
|
int lastSplitterOrBorder = HasBorder () ? 1 : 0;
|
|
int nextSplitterOrBorder = HasBorder () ? fullSpace - 1 : fullSpace;
|
|
|
|
// Cannot move off screen right
|
|
if (newSize >= fullSpace - (HasBorder () ? 1 : 0))
|
|
{
|
|
if (isGettingBigger)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Cannot move off screen left
|
|
if (newSize < (HasBorder () ? 1 : 0))
|
|
{
|
|
if (!isGettingBigger)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Do not allow splitter to move left of the one before
|
|
if (idx > 0)
|
|
{
|
|
int posLeft = _splitterDistances [idx - 1].GetAnchor (fullSpace);
|
|
|
|
if (newSize <= posLeft)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
lastSplitterOrBorder = posLeft;
|
|
}
|
|
|
|
// Do not allow splitter to move right of the one after
|
|
if (idx + 1 < _splitterDistances.Count)
|
|
{
|
|
int posRight = _splitterDistances [idx + 1].GetAnchor (fullSpace);
|
|
|
|
if (newSize >= posRight)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
nextSplitterOrBorder = posRight;
|
|
}
|
|
|
|
if (isGettingBigger)
|
|
{
|
|
int spaceForNext = nextSplitterOrBorder - newSize;
|
|
|
|
// space required for the last line itself
|
|
if (idx > 0)
|
|
{
|
|
spaceForNext--;
|
|
}
|
|
|
|
// don't grow if it would take us below min size of right panel
|
|
if (spaceForNext < _tiles [idx + 1].MinSize)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int spaceForLast = newSize - lastSplitterOrBorder;
|
|
|
|
// space required for the line itself
|
|
if (idx > 0)
|
|
{
|
|
spaceForLast--;
|
|
}
|
|
|
|
// don't shrink if it would take us below min size of left panel
|
|
if (spaceForLast < _tiles [idx].MinSize)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private bool RecursiveContains (IEnumerable<View> haystack, View needle)
|
|
{
|
|
foreach (View v in haystack)
|
|
{
|
|
if (v == needle)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (RecursiveContains (v.Subviews, needle))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private void Setup (Rectangle viewport)
|
|
{
|
|
if (viewport.IsEmpty || viewport.Height <= 0 || viewport.Width <= 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
for (var i = 0; i < _splitterLines.Count; i++)
|
|
{
|
|
TileViewLineView line = _splitterLines [i];
|
|
|
|
line.Orientation = Orientation;
|
|
|
|
line.Width = _orientation == Orientation.Vertical
|
|
? 1
|
|
: Dim.Fill ();
|
|
|
|
line.Height = _orientation == Orientation.Vertical
|
|
? Dim.Fill ()
|
|
: 1;
|
|
line.LineRune = _orientation == Orientation.Vertical ? Glyphs.VLine : Glyphs.HLine;
|
|
|
|
if (_orientation == Orientation.Vertical)
|
|
{
|
|
line.X = _splitterDistances [i];
|
|
line.Y = 0;
|
|
}
|
|
else
|
|
{
|
|
line.Y = _splitterDistances [i];
|
|
line.X = 0;
|
|
}
|
|
}
|
|
|
|
HideSplittersBasedOnTileVisibility ();
|
|
|
|
Tile [] visibleTiles = _tiles.Where (t => t.ContentView.Visible).ToArray ();
|
|
TileViewLineView [] visibleSplitterLines = _splitterLines.Where (l => l.Visible).ToArray ();
|
|
|
|
for (var i = 0; i < visibleTiles.Length; i++)
|
|
{
|
|
Tile tile = visibleTiles [i];
|
|
|
|
if (Orientation == Orientation.Vertical)
|
|
{
|
|
tile.ContentView.X = i == 0 ? viewport.X : Pos.Right (visibleSplitterLines [i - 1]);
|
|
tile.ContentView.Y = viewport.Y;
|
|
tile.ContentView.Height = viewport.Height;
|
|
tile.ContentView.Width = GetTileWidthOrHeight (i, Viewport.Width, visibleTiles, visibleSplitterLines);
|
|
}
|
|
else
|
|
{
|
|
tile.ContentView.X = viewport.X;
|
|
tile.ContentView.Y = i == 0 ? viewport.Y : Pos.Bottom (visibleSplitterLines [i - 1]);
|
|
tile.ContentView.Width = viewport.Width;
|
|
tile.ContentView.Height = GetTileWidthOrHeight (i, Viewport.Height, visibleTiles, visibleSplitterLines);
|
|
}
|
|
// BUGBUG: This should not be needed. If any of the pos/dim setters above actually changed values, NeedsDisplay should have already been set.
|
|
tile.ContentView.SetNeedsDisplay ();
|
|
}
|
|
}
|
|
|
|
private class TileTitleToRender
|
|
{
|
|
public TileTitleToRender (TileView parent, Tile tile, int depth)
|
|
{
|
|
Parent = parent;
|
|
Tile = tile;
|
|
Depth = depth;
|
|
}
|
|
|
|
public int Depth { get; }
|
|
public TileView Parent { get; }
|
|
public Tile Tile { get; }
|
|
|
|
/// <summary>
|
|
/// Translates the <see cref="Tile"/> title location from its local coordinate space
|
|
/// <paramref name="intoCoordinateSpace"/>.
|
|
/// </summary>
|
|
public Point GetLocalCoordinateForTitle (TileView intoCoordinateSpace)
|
|
{
|
|
Rectangle screen = Tile.ContentView.ViewportToScreen (Rectangle.Empty);
|
|
return intoCoordinateSpace.ScreenToFrame (new (screen.X, screen.Y - 1));
|
|
}
|
|
|
|
internal string GetTrimmedTitle ()
|
|
{
|
|
Dim spaceDim = Tile.ContentView.Width;
|
|
|
|
int spaceAbs = spaceDim.GetAnchor (Parent.Viewport.Width);
|
|
|
|
var title = $" {Tile.Title} ";
|
|
|
|
if (title.Length > spaceAbs)
|
|
{
|
|
return title.Substring (0, spaceAbs);
|
|
}
|
|
|
|
return title;
|
|
}
|
|
}
|
|
|
|
private class TileViewLineView : LineView
|
|
{
|
|
public Point? moveRuneRenderLocation;
|
|
|
|
private Pos dragOrignalPos;
|
|
private Point? dragPosition;
|
|
|
|
public TileViewLineView (TileView parent, int idx)
|
|
{
|
|
CanFocus = false;
|
|
TabStop = TabBehavior.TabStop;
|
|
|
|
Parent = parent;
|
|
Idx = idx;
|
|
AddCommand (Command.Right, () => { return MoveSplitter (1, 0); });
|
|
|
|
AddCommand (Command.Left, () => { return MoveSplitter (-1, 0); });
|
|
|
|
AddCommand (Command.LineUp, () => { return MoveSplitter (0, -1); });
|
|
|
|
AddCommand (Command.LineDown, () => { return MoveSplitter (0, 1); });
|
|
|
|
KeyBindings.Add (Key.CursorRight, Command.Right);
|
|
KeyBindings.Add (Key.CursorLeft, Command.Left);
|
|
KeyBindings.Add (Key.CursorUp, Command.LineUp);
|
|
KeyBindings.Add (Key.CursorDown, Command.LineDown);
|
|
}
|
|
|
|
public int Idx { get; }
|
|
public TileView Parent { get; }
|
|
|
|
public void DrawSplitterSymbol ()
|
|
{
|
|
if (dragPosition is { } || CanFocus)
|
|
{
|
|
Point location = moveRuneRenderLocation ?? new Point (Viewport.Width / 2, Viewport.Height / 2);
|
|
|
|
AddRune (location.X, location.Y, Glyphs.Diamond);
|
|
}
|
|
}
|
|
|
|
protected internal override bool OnMouseEvent (MouseEvent mouseEvent)
|
|
{
|
|
if (!dragPosition.HasValue && mouseEvent.Flags == MouseFlags.Button1Pressed)
|
|
{
|
|
// Start a Drag
|
|
SetFocus ();
|
|
ApplicationOverlapped.BringOverlappedTopToFront ();
|
|
|
|
if (mouseEvent.Flags == MouseFlags.Button1Pressed)
|
|
{
|
|
dragPosition = mouseEvent.Position;
|
|
dragOrignalPos = Orientation == Orientation.Horizontal ? Y : X;
|
|
Application.GrabMouse (this);
|
|
|
|
if (Orientation == Orientation.Horizontal)
|
|
{ }
|
|
else
|
|
{
|
|
moveRuneRenderLocation = new Point (
|
|
0,
|
|
Math.Max (1, Math.Min (Viewport.Height - 2, mouseEvent.Position.Y))
|
|
);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
if (
|
|
dragPosition.HasValue && mouseEvent.Flags == (MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition))
|
|
{
|
|
// Continue Drag
|
|
|
|
// how far has user dragged from original location?
|
|
if (Orientation == Orientation.Horizontal)
|
|
{
|
|
int dy = mouseEvent.Position.Y - dragPosition.Value.Y;
|
|
Parent.SetSplitterPos (Idx, Offset (Y, dy));
|
|
moveRuneRenderLocation = new Point (mouseEvent.Position.X, 0);
|
|
}
|
|
else
|
|
{
|
|
int dx = mouseEvent.Position.X - dragPosition.Value.X;
|
|
Parent.SetSplitterPos (Idx, Offset (X, dx));
|
|
moveRuneRenderLocation = new Point (0, Math.Max (1, Math.Min (Viewport.Height - 2, mouseEvent.Position.Y)));
|
|
}
|
|
|
|
Parent.SetNeedsDisplay ();
|
|
|
|
return true;
|
|
}
|
|
|
|
if (mouseEvent.Flags.HasFlag (MouseFlags.Button1Released) && dragPosition.HasValue)
|
|
{
|
|
// End Drag
|
|
|
|
Application.UngrabMouse ();
|
|
|
|
//Driver.UncookMouse ();
|
|
FinalisePosition (
|
|
dragOrignalPos,
|
|
Orientation == Orientation.Horizontal ? Y : X
|
|
);
|
|
dragPosition = null;
|
|
moveRuneRenderLocation = null;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public override void OnDrawContent (Rectangle viewport)
|
|
{
|
|
base.OnDrawContent (viewport);
|
|
|
|
DrawSplitterSymbol ();
|
|
}
|
|
|
|
public override Point? PositionCursor ()
|
|
{
|
|
base.PositionCursor ();
|
|
|
|
Point location = moveRuneRenderLocation ?? new Point (Viewport.Width / 2, Viewport.Height / 2);
|
|
Move (location.X, location.Y);
|
|
|
|
return null; // Hide cursor
|
|
}
|
|
|
|
/// <summary>
|
|
/// <para>
|
|
/// Determines the absolute position of <paramref name="p"/> and returns a <see cref="PosPercent"/> that
|
|
/// describes the percentage of that.
|
|
/// </para>
|
|
/// <para>
|
|
/// Effectively turning any <see cref="Pos"/> into a <see cref="PosPercent"/> (as if created with
|
|
/// <see cref="Pos.Percent(int)"/>)
|
|
/// </para>
|
|
/// </summary>
|
|
/// <param name="p">The <see cref="Pos"/> to convert to <see cref="Pos.Percent(int)"/></param>
|
|
/// <param name="parentLength">The Height/Width that <paramref name="p"/> lies within</param>
|
|
/// <returns></returns>
|
|
private Pos ConvertToPosPercent (Pos p, int parentLength)
|
|
{
|
|
// Calculate position in the 'middle' of the cell at p distance along parentLength
|
|
float position = p.GetAnchor (parentLength) + 0.5f;
|
|
|
|
// Calculate the percentage
|
|
int percent = (int)Math.Round ((position / parentLength) * 100);
|
|
|
|
// Return a new PosPercent object
|
|
return Pos.Percent (percent);
|
|
}
|
|
|
|
/// <summary>
|
|
/// <para>
|
|
/// Moves <see cref="Parent"/> <see cref="TileView.SplitterDistances"/> to <see cref="Pos"/>
|
|
/// <paramref name="newValue"/> preserving <see cref="Pos"/> format (absolute / relative) that
|
|
/// <paramref name="oldValue"/> had.
|
|
/// </para>
|
|
/// <remarks>
|
|
/// This ensures that if splitter location was e.g. 50% before and you move it to absolute 5 then you end up
|
|
/// with 10% (assuming a parent had 50 width).
|
|
/// </remarks>
|
|
/// </summary>
|
|
/// <param name="oldValue"></param>
|
|
/// <param name="newValue"></param>
|
|
private bool FinalisePosition (Pos oldValue, Pos newValue)
|
|
{
|
|
if (oldValue is PosPercent)
|
|
{
|
|
if (Orientation == Orientation.Horizontal)
|
|
{
|
|
return Parent.SetSplitterPos (Idx, ConvertToPosPercent (newValue, Parent.Viewport.Height));
|
|
}
|
|
|
|
return Parent.SetSplitterPos (Idx, ConvertToPosPercent (newValue, Parent.Viewport.Width));
|
|
}
|
|
|
|
return Parent.SetSplitterPos (Idx, newValue);
|
|
}
|
|
|
|
private bool MoveSplitter (int distanceX, int distanceY)
|
|
{
|
|
if (Orientation == Orientation.Vertical)
|
|
{
|
|
// Cannot move in this direction
|
|
if (distanceX == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Pos oldX = X;
|
|
|
|
return FinalisePosition (oldX, Offset (X, distanceX));
|
|
}
|
|
|
|
// Cannot move in this direction
|
|
if (distanceY == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Pos oldY = Y;
|
|
|
|
return FinalisePosition (oldY, Offset (Y, distanceY));
|
|
}
|
|
|
|
private Pos Offset (Pos pos, int delta)
|
|
{
|
|
int posAbsolute = pos.GetAnchor (
|
|
Orientation == Orientation.Horizontal
|
|
? Parent.Viewport.Height
|
|
: Parent.Viewport.Width
|
|
);
|
|
|
|
return posAbsolute + delta;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>Represents a method that will handle splitter events.</summary>
|
|
public delegate void SplitterEventHandler (object sender, SplitterEventArgs e);
|