Files
Terminal.Gui/UnitTests/Dialogs/WizardTests.cs

611 lines
19 KiB
C#

using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using Terminal.Gui;
using Xunit;
using System.Globalization;
using Xunit.Abstractions;
using System.Text;
using static Terminal.Gui.Application;
namespace Terminal.Gui.DialogTests {
public class WizardTests {
readonly ITestOutputHelper output;
public WizardTests (ITestOutputHelper output)
{
this.output = output;
}
private void RunButtonTestWizard (string title, int width, int height)
{
var wizard = new Wizard () { Title = title, Width = width, Height = height };
Application.End (Application.Begin (wizard));
}
// =========== WizardStep Tests
[Fact, AutoInitShutdown]
public void WizardStep_ButtonText ()
{
// Verify default button text
// Verify set actually changes property
// Verify set actually changes buttons for the current step
}
[Fact]
public void WizardStep_Set_Title_Fires_TitleChanging ()
{
var r = new Window ();
Assert.Equal (string.Empty, r.Title);
string expectedAfter = string.Empty;
string expectedDuring = string.Empty;
bool cancel = false;
r.TitleChanging += (s,args) => {
Assert.Equal (expectedDuring, args.NewTitle);
args.Cancel = cancel;
};
r.Title = expectedDuring = expectedAfter = "title";
Assert.Equal (expectedAfter, r.Title);
r.Title = expectedDuring = expectedAfter = "a different title";
Assert.Equal (expectedAfter, r.Title);
// Now setup cancelling the change and change it back to "title"
cancel = true;
r.Title = expectedDuring = "title";
Assert.Equal (expectedAfter, r.Title);
r.Dispose ();
}
[Fact]
public void WizardStep_Set_Title_Fires_TitleChanged ()
{
var r = new Window ();
Assert.Equal (string.Empty, r.Title);
string expected = string.Empty;
r.TitleChanged += (s,args) => {
Assert.Equal (r.Title, args.NewTitle);
};
expected = "title";
r.Title = expected;
Assert.Equal (expected, r.Title);
expected = "another title";
r.Title = expected;
Assert.Equal (expected, r.Title);
r.Dispose ();
}
// =========== Wizard Tests
[Fact, AutoInitShutdown]
public void DefaultConstructor_SizedProperly ()
{
var d = (FakeDriver)Application.Driver;
var wizard = new Wizard ();
Assert.NotEqual (0, wizard.Width);
Assert.NotEqual (0, wizard.Height);
}
[Fact, AutoInitShutdown]
// Verify a zero-step wizard doesn't crash and shows a blank wizard
// and that the title is correct
public void ZeroStepWizard_Shows ()
{
var d = (FakeDriver)Application.Driver;
var title = "1234";
var stepTitle = "";
int width = 30;
int height = 6;
d.SetBufferSize (width, height);
var btnBackText = "Back";
var btnBack = $"{CM.Glyphs.LeftBracket} {btnBackText} {CM.Glyphs.RightBracket}";
var btnNextText = "Finish";
var btnNext = $"{CM.Glyphs.LeftBracket}{CM.Glyphs.LeftDefaultIndicator} {btnNextText} {CM.Glyphs.RightDefaultIndicator}{CM.Glyphs.RightBracket}";
var topRow = $"{CM.Glyphs.ULCornerDbl}╡{title}{stepTitle}╞{new string (CM.Glyphs.HLineDbl.ToString () [0], width - title.Length - stepTitle.Length - 4)}{CM.Glyphs.URCornerDbl}";
var row2 = $"{CM.Glyphs.VLineDbl}{new string (' ', width - 2)}{CM.Glyphs.VLineDbl}";
var row3 = row2;
var separatorRow = $"{CM.Glyphs.VLineDbl}{new string (CM.Glyphs.HLine.ToString () [0], width - 2)}{CM.Glyphs.VLineDbl}";
var buttonRow = $"{CM.Glyphs.VLineDbl}{btnBack}{new string (' ', width - btnBack.Length - btnNext.Length - 2)}{btnNext}{CM.Glyphs.VLineDbl}";
var bottomRow = $"{CM.Glyphs.LLCornerDbl}{new string (CM.Glyphs.HLineDbl.ToString () [0], width - 2)}{CM.Glyphs.LRCornerDbl}";
var wizard = new Wizard () { Title = title, Width = width, Height = height };
var runstate = Application.Begin (wizard);
TestHelpers.AssertDriverContentsWithFrameAre ($"{topRow}\n{row2}\n{row3}\n{separatorRow}\n{buttonRow}\n{bottomRow}", output);
Application.End (runstate);
}
[Fact, AutoInitShutdown]
// This test verifies that a single step wizard shows the correct buttons
// and that the title is correct
public void OneStepWizard_Shows ()
{
var d = (FakeDriver)Application.Driver;
var title = "1234";
var stepTitle = "ABCD";
int width = 30;
int height = 7;
d.SetBufferSize (width, height);
// var btnBackText = "Back";
var btnBack = string.Empty; // $"{CM.Glyphs.LeftBracket} {btnBackText} {CM.Glyphs.RightBracket}";
var btnNextText = "Finish"; // "Next";
var btnNext = $"{CM.Glyphs.LeftBracket}{CM.Glyphs.LeftDefaultIndicator} {btnNextText} {CM.Glyphs.RightDefaultIndicator}{CM.Glyphs.RightBracket}";
var topRow = $"{CM.Glyphs.ULCornerDbl}╡{title} - {stepTitle}╞{new string (CM.Glyphs.HLineDbl.ToString () [0], width - title.Length - stepTitle.Length - 7)}{CM.Glyphs.URCornerDbl}";
var row2 = $"{CM.Glyphs.VLineDbl}{new string (' ', width - 2)}{CM.Glyphs.VLineDbl}";
var row3 = row2;
var row4 = row3;
var separatorRow = $"{CM.Glyphs.VLineDbl}{new string (CM.Glyphs.HLine.ToString () [0], width - 2)}{CM.Glyphs.VLineDbl}";
var buttonRow = $"{CM.Glyphs.VLineDbl}{btnBack}{new string (' ', width - btnBack.Length - btnNext.Length - 2)}{btnNext}{CM.Glyphs.VLineDbl}";
var bottomRow = $"{CM.Glyphs.LLCornerDbl}{new string (CM.Glyphs.HLineDbl.ToString () [0], width - 2)}{CM.Glyphs.LRCornerDbl}";
var wizard = new Wizard () { Title = title, Width = width, Height = height };
wizard.AddStep (new WizardStep () { Title = stepTitle });
//wizard.LayoutSubviews ();
var firstIteration = false;
var runstate = Application.Begin (wizard);
Application.RunMainLoopIteration (ref runstate, ref firstIteration);
TestHelpers.AssertDriverContentsWithFrameAre ($"{topRow}\n{row2}\n{row3}\n{row4}\n{separatorRow}\n{buttonRow}\n{bottomRow}", output);
Application.End (runstate);
}
[Fact, AutoInitShutdown]
// This test verifies that the 2nd step in a wizard with 2 steps
// shows the correct buttons on both steps
// and that the title is correct
public void TwoStepWizard_Next_Shows_SecondStep ()
{
// verify step one
// Next
// verify step two
// Back
// verify step one again
}
[Fact, AutoInitShutdown]
// This test verifies that the 2nd step in a wizard with more than 2 steps
// shows the correct buttons on all steps
// and that the title is correct
public void ThreeStepWizard_Next_Shows_Steps ()
{
// verify step one
// Next
// verify step two
// Back
// verify step one again
}
[Fact, AutoInitShutdown]
// this test is needed because Wizard overrides Dialog's title behavior ("Title - StepTitle")
public void Setting_Title_Works ()
{
var d = (FakeDriver)Application.Driver;
var title = "1234";
var stepTitle = " - ABCD";
int width = 40;
int height = 4;
d.SetBufferSize (width, height);
var btnNextText = "Finish";
var btnNext = $"{CM.Glyphs.LeftBracket}{CM.Glyphs.LeftDefaultIndicator} {btnNextText} {CM.Glyphs.RightDefaultIndicator}{CM.Glyphs.RightBracket}";
var topRow = $"{CM.Glyphs.ULCornerDbl}╡{title}{stepTitle}╞{new string (CM.Glyphs.HLineDbl.ToString () [0], width - title.Length - stepTitle.Length - 4)}{CM.Glyphs.URCornerDbl}";
var separatorRow = $"{CM.Glyphs.VLineDbl}{new string (CM.Glyphs.HLine.ToString () [0], width - 2)}{CM.Glyphs.VLineDbl}";
// Once this is fixed, revert to commented out line: https://github.com/gui-cs/Terminal.Gui/issues/1791
var buttonRow = $"{CM.Glyphs.VLineDbl}{new string (' ', width - btnNext.Length - 2)}{btnNext}{CM.Glyphs.VLineDbl}";
//var buttonRow = $"{CM.Glyphs.VDLine}{new String (' ', width - btnNext.Length - 2)}{btnNext}{CM.Glyphs.VDLine}";
var bottomRow = $"{CM.Glyphs.LLCornerDbl}{new string (CM.Glyphs.HLineDbl.ToString () [0], width - 2)}{CM.Glyphs.LRCornerDbl}";
var wizard = new Wizard () { Title = title, Width = width, Height = height };
wizard.AddStep (new WizardStep () { Title = "ABCD" });
Application.End (Application.Begin (wizard));
TestHelpers.AssertDriverContentsWithFrameAre ($"{topRow}\n{separatorRow}\n{buttonRow}\n{bottomRow}", output);
}
[Fact, AutoInitShutdown]
public void Navigate_GetPreviousStep_Correct ()
{
var wizard = new Wizard ();
// If no steps should be null
Assert.Null (wizard.GetPreviousStep ());
var step1 = new WizardStep () { Title = "step1" };
wizard.AddStep (step1);
// If no current step, should be last step
Assert.Equal (step1.Title, wizard.GetPreviousStep ().Title);
wizard.CurrentStep = step1;
// If there is 1 step it's current step should be null
Assert.Null (wizard.GetPreviousStep ());
// If one disabled step should be null
step1.Enabled = false;
Assert.Null (wizard.GetPreviousStep ());
// If two steps and at 2 and step 1 is `Enabled = true`should be step1
var step2 = new WizardStep () { Title = "step2" };
wizard.AddStep (step2);
wizard.CurrentStep = step2;
step1.Enabled = true;
Assert.Equal (step1.Title, wizard.GetPreviousStep ().Title);
// If two steps and at 2 and step 1 is `Enabled = false` should be null
step1.Enabled = false;
Assert.Null (wizard.GetPreviousStep ());
// If three steps with Step2.Enabled = true
// At step 1 should be null
// At step 2 should be step 1
// At step 3 should be step 2
var step3 = new WizardStep () { Title = "step3" };
wizard.AddStep (step3);
step1.Enabled = true;
wizard.CurrentStep = step1;
step2.Enabled = true;
step3.Enabled = true;
Assert.Null (wizard.GetPreviousStep ());
wizard.CurrentStep = step2;
Assert.Equal (step1.Title, wizard.GetPreviousStep ().Title);
wizard.CurrentStep = step3;
Assert.Equal (step2.Title, wizard.GetPreviousStep ().Title);
// If three steps with Step2.Enabled = false
// At step 1 should be null
// At step 3 should be step1
step1.Enabled = true;
step2.Enabled = false;
step3.Enabled = true;
wizard.CurrentStep = step1;
Assert.Null (wizard.GetPreviousStep ());
wizard.CurrentStep = step3;
Assert.Equal (step1.Title, wizard.GetPreviousStep ().Title);
// If three steps with Step1.Enabled = false & Step2.Enabled = false
// At step 3 should be null
// If no current step, GetPreviousStep provides equivalent to GetLastStep
wizard.CurrentStep = null;
step1.Enabled = true;
step2.Enabled = true;
step3.Enabled = true;
Assert.Equal (step3.Title, wizard.GetPreviousStep ().Title);
step1.Enabled = false;
step2.Enabled = true;
step3.Enabled = true;
Assert.Equal (step3.Title, wizard.GetPreviousStep ().Title);
step1.Enabled = false;
step2.Enabled = false;
step3.Enabled = true;
Assert.Equal (step3.Title, wizard.GetPreviousStep ().Title);
step1.Enabled = false;
step2.Enabled = true;
step3.Enabled = false;
Assert.Equal (step2.Title, wizard.GetPreviousStep ().Title);
step1.Enabled = true;
step2.Enabled = false;
step3.Enabled = false;
Assert.Equal (step1.Title, wizard.GetPreviousStep ().Title);
}
[Fact, AutoInitShutdown]
public void Navigate_GetNextStep_Correct ()
{
var wizard = new Wizard ();
// If no steps should be null
Assert.Null (wizard.GetNextStep ());
var step1 = new WizardStep () { Title = "step1" };
wizard.AddStep (step1);
// If no current step, should be first step
Assert.Equal (step1.Title, wizard.GetNextStep ().Title);
wizard.CurrentStep = step1;
// If there is 1 step it's current step should be null
Assert.Null (wizard.GetNextStep ());
// If one disabled step should be null
step1.Enabled = false;
Assert.Null (wizard.GetNextStep ());
// If two steps and at 1 and step 2 is `Enabled = true`should be step 2
var step2 = new WizardStep () { Title = "step2" };
wizard.AddStep (step2);
Assert.Equal (step2.Title, wizard.GetNextStep ().Title);
// If two steps and at 1 and step 2 is `Enabled = false` should be null
step1.Enabled = true;
wizard.CurrentStep = step1;
step2.Enabled = false;
Assert.Null (wizard.GetNextStep ());
// If three steps with Step2.Enabled = true
// At step 1 should be step 2
// At step 2 should be step 3
// At step 3 should be null
var step3 = new WizardStep () { Title = "step3" };
wizard.AddStep (step3);
step1.Enabled = true;
wizard.CurrentStep = step1;
step2.Enabled = true;
step3.Enabled = true;
Assert.Equal (step2.Title, wizard.GetNextStep ().Title);
wizard.CurrentStep = step2;
Assert.Equal (step3.Title, wizard.GetNextStep ().Title);
wizard.CurrentStep = step3;
Assert.Null (wizard.GetNextStep ());
// If three steps with Step2.Enabled = false
// At step 1 should be step 3
// At step 3 should be null
step1.Enabled = true;
wizard.CurrentStep = step1;
step2.Enabled = false;
step3.Enabled = true;
Assert.Equal (step3.Title, wizard.GetNextStep ().Title);
wizard.CurrentStep = step3;
Assert.Null (wizard.GetNextStep ());
// If three steps with Step2.Enabled = false & Step3.Enabled = false
// At step 1 should be null
step1.Enabled = true;
wizard.CurrentStep = step1;
step2.Enabled = false;
step3.Enabled = false;
Assert.Null (wizard.GetNextStep ());
// If no current step, GetNextStep provides equivalent to GetFirstStep
wizard.CurrentStep = null;
step1.Enabled = true;
step2.Enabled = true;
step3.Enabled = true;
Assert.Equal (step1.Title, wizard.GetNextStep ().Title);
step1.Enabled = false;
step2.Enabled = true;
step3.Enabled = true;
Assert.Equal (step2.Title, wizard.GetNextStep ().Title);
step1.Enabled = false;
step2.Enabled = false;
step3.Enabled = true;
Assert.Equal (step3.Title, wizard.GetNextStep ().Title);
step1.Enabled = false;
step2.Enabled = true;
step3.Enabled = false;
Assert.Equal (step2.Title, wizard.GetNextStep ().Title);
step1.Enabled = true;
step2.Enabled = false;
step3.Enabled = false;
Assert.Equal (step1.Title, wizard.GetNextStep ().Title);
}
[Fact, AutoInitShutdown]
public void Navigate_GoNext_Works ()
{
// If zero steps do nothing
// If one step do nothing (enabled or disabled)
// If two steps
// If current is 1
// If 2 is enabled 2 becomes current
// If 2 is disabled 1 stays current
// If current is 2 does nothing
}
[Fact, AutoInitShutdown]
public void Navigate_GoBack_Works ()
{
// If zero steps do nothing
// If one step do nothing (enabled or disabled)
// If two steps
// If current is 1 does nothing
// If current is 2 does nothing
// If 1 is enabled 2 becomes current
// If 1 is disabled 1 stays current
}
[Fact, AutoInitShutdown]
public void Navigate_GetFirstStep_Works ()
{
var wizard = new Wizard ();
Assert.Null (wizard.GetFirstStep ());
var step1 = new WizardStep () { Title = "step1" };
wizard.AddStep (step1);
Assert.Equal (step1.Title, wizard.GetFirstStep ().Title);
var step2 = new WizardStep () { Title = "step2" };
wizard.AddStep (step2);
Assert.Equal (step1.Title, wizard.GetFirstStep ().Title);
var step3 = new WizardStep () { Title = "step3" };
wizard.AddStep (step3);
Assert.Equal (step1.Title, wizard.GetFirstStep ().Title);
step1.Enabled = false;
Assert.Equal (step2.Title, wizard.GetFirstStep ().Title);
step1.Enabled = true;
Assert.Equal (step1.Title, wizard.GetFirstStep ().Title);
step1.Enabled = false;
step2.Enabled = false;
Assert.Equal (step3.Title, wizard.GetFirstStep ().Title);
}
[Fact, AutoInitShutdown]
public void Navigate_GetLastStep_Works ()
{
var wizard = new Wizard ();
Assert.Null (wizard.GetLastStep ());
var step1 = new WizardStep () { Title = "step1" };
wizard.AddStep (step1);
Assert.Equal (step1.Title, wizard.GetLastStep ().Title);
var step2 = new WizardStep () { Title = "step2" };
wizard.AddStep (step2);
Assert.Equal (step2.Title, wizard.GetLastStep ().Title);
var step3 = new WizardStep () { Title = "step3" };
wizard.AddStep (step3);
Assert.Equal (step3.Title, wizard.GetLastStep ().Title);
step3.Enabled = false;
Assert.Equal (step2.Title, wizard.GetLastStep ().Title);
step3.Enabled = true;
Assert.Equal (step3.Title, wizard.GetLastStep ().Title);
step3.Enabled = false;
step2.Enabled = false;
Assert.Equal (step1.Title, wizard.GetLastStep ().Title);
}
[Fact, AutoInitShutdown]
public void Finish_Button_Closes ()
{
// https://github.com/gui-cs/Terminal.Gui/issues/1833
var wizard = new Wizard ();
var step1 = new WizardStep () { Title = "step1" };
wizard.AddStep (step1);
var finishedFired = false;
wizard.Finished += (s, args) => {
finishedFired = true;
};
var closedFired = false;
wizard.Closed += (s, e) => {
closedFired = true;
};
var runstate = Application.Begin (wizard);
var firstIteration = true;
Application.RunMainLoopIteration (ref runstate, ref firstIteration);
wizard.NextFinishButton.OnClicked ();
Application.RunMainLoopIteration (ref runstate, ref firstIteration);
Application.End (runstate);
Assert.True (finishedFired);
Assert.True (closedFired);
step1.Dispose ();
wizard.Dispose ();
// Same test, but with two steps
wizard = new Wizard ();
firstIteration = false;
step1 = new WizardStep () { Title = "step1" };
wizard.AddStep (step1);
var step2 = new WizardStep () { Title = "step2" };
wizard.AddStep (step2);
finishedFired = false;
wizard.Finished += (s, args) => {
finishedFired = true;
};
closedFired = false;
wizard.Closed += (s,e) => {
closedFired = true;
};
runstate = Application.Begin (wizard);
Application.RunMainLoopIteration (ref runstate, ref firstIteration);
Assert.Equal (step1.Title, wizard.CurrentStep.Title);
wizard.NextFinishButton.OnClicked ();
Assert.False (finishedFired);
Assert.False (closedFired);
Assert.Equal (step2.Title, wizard.CurrentStep.Title);
Assert.Equal (wizard.GetLastStep ().Title, wizard.CurrentStep.Title);
wizard.NextFinishButton.OnClicked ();
Application.End (runstate);
Assert.True (finishedFired);
Assert.True (closedFired);
step1.Dispose ();
step2.Dispose ();
wizard.Dispose ();
// Same test, but with two steps but the 1st one disabled
wizard = new Wizard ();
firstIteration = false;
step1 = new WizardStep () { Title = "step1" };
wizard.AddStep (step1);
step2 = new WizardStep () { Title = "step2" };
wizard.AddStep (step2);
step1.Enabled = false;
finishedFired = false;
wizard.Finished += (s, args) => {
finishedFired = true;
};
closedFired = false;
wizard.Closed += (s,e) => {
closedFired = true;
};
runstate = Application.Begin (wizard);
Application.RunMainLoopIteration (ref runstate, ref firstIteration);
Assert.Equal (step2.Title, wizard.CurrentStep.Title);
Assert.Equal (wizard.GetLastStep ().Title, wizard.CurrentStep.Title);
wizard.NextFinishButton.OnClicked ();
Application.End (runstate);
Assert.True (finishedFired);
Assert.True (closedFired);
}
}
}