Files
Terminal.Gui/UICatalog/Scenarios/ProgressBarStyles.cs
BDisp 52f48b2044 Fixes #1384. Added a VisibleChanged event on the View class. (#1385)
* Fixes #1384. Added a VisibleChanged event on the View class.

* Getting the last char.

* Fixes #871. Added Enable property to Responder and added Disabled color for all ColorSchemes.

* Added GetNormalColor method to the View being more readable.

* Fixes the contentBottomRightCorner Enable and Visible.

* Fixes #643. Added AddItemAt and RemoveItem to StatusBar and fixed more bugs.

* Typo fixes.

* Fixes #1387. Allowing the UnitTests project to test internal keywords.

* Fixes #1389. Added a unidirectional feature to the Marquee styles to the ProgressBar.

* Fixes #1394. Added ReflectedType to check for overridden.

* Fixes #1396. Using the Loaded event instead the Ready event.

* Fixes #1402. Only WindowsDriver supports horizontal scroll. (#1403)

* Fixes #1402. Only WindowsDriver supports horizontal scroll.

* Fixes ProcessContinuousButtonPressedAsync on all drivers.

* Fixed internal unit test.

* Fixing warning.

* Fixing Editor scenario error.

* Fixes double and triple click on a touchpad.

* Ensuring reset the counting.

* Allowing touchpad double and triple click with one finger on CursesDriver.

* Allowing touchpad double and triple click with one finger on WindowsDriver.

* Fixes #1414. Fixed multi toplevels and mdi container issues.

* Improving EnsureVisibleBounds and PositionToplevel.

* Added mouseGrabView to the ResetState method.

* Changing namespace.

* Allowing file type on the SaveDialog.

* Fixes SaveDialogs writing the extension twice.
2021-08-11 02:56:30 -07:00

144 lines
3.8 KiB
C#

using System;
using System.Linq;
using System.Threading;
using Terminal.Gui;
namespace UICatalog {
[ScenarioMetadata (Name: "ProgressBar Styles", Description: "Shows the ProgressBar Styles")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("MainLoop")]
class ProgressBarStyles : Scenario {
private Timer _fractionTimer;
private Timer _pulseTimer;
private const uint _timerTick = 100;
public override void Setup ()
{
const float fractionStep = 0.01F;
const int pbWidth = 20;
var pbFormatEnum = Enum.GetValues (typeof (ProgressBarFormat)).Cast<ProgressBarFormat> ().ToList ();
var rbPBFormat = new RadioGroup (pbFormatEnum.Select (e => NStack.ustring.Make (e.ToString ())).ToArray ()) {
X = Pos.Center (),
Y = 1
};
Win.Add (rbPBFormat);
var ckbBidirectional = new CheckBox ("BidirectionalMarquee", true) {
X = Pos.Center (),
Y = Pos.Bottom (rbPBFormat) + 1
};
Win.Add (ckbBidirectional);
var label = new Label ("Blocks") {
X = Pos.Center (),
Y = Pos.Bottom (ckbBidirectional) + 1
};
Win.Add (label);
var blocksPB = new ProgressBar () {
X = Pos.Center (),
Y = Pos.Y (label) + 1,
Width = pbWidth
};
Win.Add (blocksPB);
label = new Label ("Continuous") {
X = Pos.Center (),
Y = Pos.Bottom (blocksPB) + 1
};
Win.Add (label);
var continuousPB = new ProgressBar () {
X = Pos.Center (),
Y = Pos.Y (label) + 1,
Width = pbWidth,
ProgressBarStyle = ProgressBarStyle.Continuous
};
Win.Add (continuousPB);
var button = new Button ("Start timer") {
X = Pos.Center (),
Y = Pos.Bottom (continuousPB) + 1
};
button.Clicked += () => {
if (_fractionTimer == null) {
button.Enabled = false;
blocksPB.Fraction = 0;
continuousPB.Fraction = 0;
float fractionSum = 0;
_fractionTimer = new Timer ((_) => {
fractionSum += fractionStep;
blocksPB.Fraction = fractionSum;
continuousPB.Fraction = fractionSum;
if (fractionSum > 1) {
_fractionTimer.Dispose ();
_fractionTimer = null;
button.Enabled = true;
}
Application.MainLoop.Driver.Wakeup ();
}, null, 0, _timerTick);
}
};
Win.Add (button);
label = new Label ("Marquee Blocks") {
X = Pos.Center (),
Y = Pos.Y (button) + 3
};
Win.Add (label);
var marqueesBlocksPB = new ProgressBar () {
X = Pos.Center (),
Y = Pos.Y (label) + 1,
Width = pbWidth,
ProgressBarStyle = ProgressBarStyle.MarqueeBlocks
};
Win.Add (marqueesBlocksPB);
label = new Label ("Marquee Continuous") {
X = Pos.Center (),
Y = Pos.Bottom (marqueesBlocksPB) + 1
};
Win.Add (label);
var marqueesContinuousPB = new ProgressBar () {
X = Pos.Center (),
Y = Pos.Y (label) + 1,
Width = pbWidth,
ProgressBarStyle = ProgressBarStyle.MarqueeContinuous
};
Win.Add (marqueesContinuousPB);
rbPBFormat.SelectedItemChanged += (e) => {
blocksPB.ProgressBarFormat = (ProgressBarFormat)e.SelectedItem;
continuousPB.ProgressBarFormat = (ProgressBarFormat)e.SelectedItem;
marqueesBlocksPB.ProgressBarFormat = (ProgressBarFormat)e.SelectedItem;
marqueesContinuousPB.ProgressBarFormat = (ProgressBarFormat)e.SelectedItem;
};
ckbBidirectional.Toggled += (e) => {
ckbBidirectional.Checked = marqueesBlocksPB.BidirectionalMarquee = marqueesContinuousPB.BidirectionalMarquee = !e;
};
_pulseTimer = new Timer ((_) => {
marqueesBlocksPB.Text = marqueesContinuousPB.Text = DateTime.Now.TimeOfDay.ToString ();
marqueesBlocksPB.Pulse ();
marqueesContinuousPB.Pulse ();
Application.MainLoop.Driver.Wakeup ();
}, null, 0, 300);
Top.Unloaded += Top_Unloaded;
void Top_Unloaded ()
{
if (_pulseTimer != null) {
_pulseTimer.Dispose ();
_pulseTimer = null;
Top.Unloaded -= Top_Unloaded;
}
}
}
}
}