Files
Terminal.Gui/UICatalog/Scenarios/Dialogs.cs
2024-08-26 13:00:59 -07:00

349 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Terminal.Gui;
namespace UICatalog.Scenarios;
[ScenarioMetadata ("Dialogs", "Demonstrates how to the Dialog class")]
[ScenarioCategory ("Dialogs")]
public class Dialogs : Scenario
{
private static readonly int CODE_POINT = '你'; // We know this is a wide char
public override void Main ()
{
Application.Init ();
Window app = new ()
{
Title = GetQuitKeyAndName ()
};
var frame = new FrameView
{
X = Pos.Center (),
Y = 1,
Width = Dim.Percent (75),
Height = Dim.Auto (DimAutoStyle.Content),
Title = "Dialog Options"
};
var numButtonsLabel = new Label
{
X = 0,
TextAlignment = Alignment.End,
Text = "_Number of Buttons:"
};
var label = new Label
{
X = 0,
Y = 0,
Width = Dim.Width (numButtonsLabel),
Height = 1,
TextAlignment = Alignment.End,
Text = "_Width:"
};
frame.Add (label);
var widthEdit = new TextField
{
X = Pos.Right (numButtonsLabel) + 1,
Y = Pos.Top (label),
Width = 5,
Height = 1,
Text = "0"
};
frame.Add (widthEdit);
label = new ()
{
X = 0,
Y = Pos.Bottom (label),
Width = Dim.Width (numButtonsLabel),
Height = 1,
TextAlignment = Alignment.End,
Text = "_Height:"
};
frame.Add (label);
var heightEdit = new TextField
{
X = Pos.Right (numButtonsLabel) + 1,
Y = Pos.Top (label),
Width = 5,
Height = 1,
Text = "0"
};
frame.Add (heightEdit);
frame.Add (
new Label
{
X = Pos.Right (widthEdit) + 2,
Y = Pos.Top (widthEdit),
Text = $"If width is 0, the dimension will be greater than {Dialog.DefaultMinimumWidth}%."
}
);
frame.Add (
new Label
{
X = Pos.Right (heightEdit) + 2,
Y = Pos.Top (heightEdit),
Text = $"If height is 0, the dimension will be greater {Dialog.DefaultMinimumHeight}%."
}
);
label = new ()
{
X = 0,
Y = Pos.Bottom (label),
Width = Dim.Width (numButtonsLabel),
Height = 1,
TextAlignment = Alignment.End,
Text = "_Title:"
};
frame.Add (label);
var titleEdit = new TextField
{
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
Width = Dim.Fill (),
Height = 1,
Text = "Title"
};
frame.Add (titleEdit);
numButtonsLabel.Y = Pos.Bottom (label);
frame.Add (numButtonsLabel);
var numButtonsEdit = new TextField
{
X = Pos.Right (numButtonsLabel) + 1,
Y = Pos.Top (numButtonsLabel),
Width = 5,
Height = 1,
Text = "3"
};
frame.Add (numButtonsEdit);
var glyphsNotWords = new CheckBox
{
X = Pos.Right (numButtonsLabel) + 1,
Y = Pos.Bottom (numButtonsLabel),
TextAlignment = Alignment.End,
Text = $"_Add {char.ConvertFromUtf32 (CODE_POINT)} to button text to stress wide char support",
CheckedState = CheckState.UnChecked
};
frame.Add (glyphsNotWords);
label = new ()
{
X = 0,
Y = Pos.Bottom (glyphsNotWords),
Width = Dim.Width (numButtonsLabel),
Height = 1,
TextAlignment = Alignment.End,
Text = "Button A_lignment:"
};
frame.Add (label);
var labels = Enum.GetNames<Alignment> ();
var alignmentGroup = new RadioGroup
{
X = Pos.Right (label) + 1,
Y = Pos.Top (label),
RadioLabels = labels.ToArray (),
};
frame.Add (alignmentGroup);
alignmentGroup.SelectedItem = labels.ToList ().IndexOf (Dialog.DefaultButtonAlignment.ToString ());
frame.ValidatePosDim = true;
app.Add (frame);
label = new ()
{
X = Pos.Center (), Y = Pos.Bottom (frame) + 4, TextAlignment = Alignment.End, Text = "Button Pressed:"
};
app.Add (label);
var buttonPressedLabel = new Label
{
X = Pos.Center (), Y = Pos.Bottom (frame) + 5, ColorScheme = Colors.ColorSchemes ["Error"], Text = " "
};
var showDialogButton = new Button
{
X = Pos.Center (), Y = Pos.Bottom (frame) + 2, IsDefault = true, Text = "_Show Dialog"
};
showDialogButton.Accept += (s, e) =>
{
Dialog dlg = CreateDemoDialog (
widthEdit,
heightEdit,
titleEdit,
numButtonsEdit,
glyphsNotWords,
alignmentGroup,
buttonPressedLabel
);
Application.Run (dlg);
dlg.Dispose ();
};
app.Add (showDialogButton);
app.Add (buttonPressedLabel);
Application.Run (app);
app.Dispose ();
Application.Shutdown ();
}
private Dialog CreateDemoDialog (
TextField widthEdit,
TextField heightEdit,
TextField titleEdit,
TextField numButtonsEdit,
CheckBox glyphsNotWords,
RadioGroup alignmentRadioGroup,
Label buttonPressedLabel
)
{
Dialog dialog = null;
try
{
var width = 0;
int.TryParse (widthEdit.Text, out width);
var height = 0;
int.TryParse (heightEdit.Text, out height);
var numButtons = 3;
int.TryParse (numButtonsEdit.Text, out numButtons);
List<Button> buttons = new ();
int clicked = -1;
for (var i = 0; i < numButtons; i++)
{
int buttonId = i;
Button button = null;
if (glyphsNotWords.CheckedState == CheckState.Checked)
{
buttonId = i;
button = new ()
{
Text = NumberToWords.Convert (buttonId) + " " + char.ConvertFromUtf32 (buttonId + CODE_POINT),
IsDefault = buttonId == 0
};
}
else
{
button = new () { Text = NumberToWords.Convert (buttonId), IsDefault = buttonId == 0 };
}
button.Accept += (s, e) =>
{
clicked = buttonId;
Application.RequestStop ();
};
buttons.Add (button);
}
// This tests dynamically adding buttons; ensuring the dialog resizes if needed and
// the buttons are laid out correctly
dialog = new ()
{
Title = titleEdit.Text,
Text = "Dialog Text",
ButtonAlignment = (Alignment)Enum.Parse (typeof (Alignment), alignmentRadioGroup.RadioLabels [alignmentRadioGroup.SelectedItem]),
Buttons = buttons.ToArray ()
};
if (width != 0)
{
dialog.Width = width;
}
if (height != 0)
{
dialog.Height = height;
}
var add = new Button
{
X = Pos.Center (),
Y = Pos.Center () - 1,
Text = "_Add a button"
};
add.Accept += (s, e) =>
{
int buttonId = buttons.Count;
Button button;
if (glyphsNotWords.CheckedState == CheckState.Checked)
{
button = new ()
{
Text = NumberToWords.Convert (buttonId) + " " + char.ConvertFromUtf32 (buttonId + CODE_POINT),
IsDefault = buttonId == 0
};
}
else
{
button = new () { Text = NumberToWords.Convert (buttonId), IsDefault = buttonId == 0 };
}
button.Accept += (s, e) =>
{
clicked = buttonId;
Application.RequestStop ();
};
buttons.Add (button);
dialog.AddButton (button);
//if (buttons.Count > 1)
//{
// button.TabIndex = buttons [buttons.Count - 2].TabIndex + 1;
//}
};
dialog.Add (add);
var addChar = new Button
{
X = Pos.Center (),
Y = Pos.Center () + 1,
Text = $"A_dd a {char.ConvertFromUtf32 (CODE_POINT)} to each button. This text is really long for a reason."
};
addChar.Accept += (s, e) =>
{
foreach (Button button in buttons)
{
button.Text += char.ConvertFromUtf32 (CODE_POINT);
}
dialog.LayoutSubviews ();
};
dialog.Add (addChar);
dialog.Closed += (s, e) => { buttonPressedLabel.Text = $"{clicked}"; };
}
catch (FormatException)
{
buttonPressedLabel.Text = "Invalid Options";
}
return dialog;
}
}