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* Initial plan
* Rename Command.Select to Command.Activate and Selecting to Activating
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Add Activating event propagation to SuperView
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Update all comments and docs referencing Select to Activate
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Fix event log messages in examples to use Activating/Activate
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Revert automatic Activating event propagation that broke tests
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* Update docfx documentation to use Activate/Activating terminology
Co-authored-by: tig <585482+tig@users.noreply.github.com>
* renames
* Revert "Add Activating event propagation to SuperView"
This reverts commit 6d82bee9ad.
* added command diagrams
* mermaid
* updated level 3
* again
* Select->Activate in MouseTests.cs
* Update Terminal.Gui/Views/Selectors/FlagSelector.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Refactor: Rename Selecting to Activating in View APIs
Renamed the `Selecting` event and `OnSelecting` method to
`Activating` and `OnActivating` to better reflect their purpose.
Updated all related comments, test method names, variables,
and assertions in `View` and `ViewCommandTests` to align with
the new terminology.
Improved code clarity by using `_` for unused parameters in
lambda expressions. Renamed properties like `HandleSelecting`
to `HandleActivating` and adjusted naming conventions for
consistency (e.g., `OnactivatingCount` to `OnActivatingCount`).
These changes enhance readability, maintainability, and
terminology consistency across the codebase.
* Update Terminal.Gui/Views/Selectors/OptionSelector.cs
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Typos
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: tig <585482+tig@users.noreply.github.com>
Co-authored-by: Tig <tig@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
206 lines
6.4 KiB
C#
206 lines
6.4 KiB
C#
#nullable enable
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namespace ViewBaseTests.Keyboard;
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/// <summary>
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/// Tests for View.KeyBindings
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/// </summary>
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public class KeyBindingsTests
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{
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[Fact]
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public void Focused_HotKey_Application_All_Work ()
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{
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IApplication app = Application.Create ();
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app.Begin (new Runnable<bool> { CanFocus = true });
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var view = new ScopedKeyBindingView ();
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var keyWasHandled = false;
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view.KeyDownNotHandled += (s, e) => keyWasHandled = true;
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app!.TopRunnableView!.Add (view);
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app.Keyboard.RaiseKeyDownEvent (Key.A);
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Assert.False (keyWasHandled);
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Assert.True (view.ApplicationCommand);
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keyWasHandled = false;
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app.Keyboard.RaiseKeyDownEvent (Key.H);
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Assert.True (view.HotKeyCommand);
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Assert.False (keyWasHandled);
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keyWasHandled = false;
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Assert.False (view.HasFocus);
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app.Keyboard.RaiseKeyDownEvent (Key.F);
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Assert.False (keyWasHandled);
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Assert.False (view.FocusedCommand);
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keyWasHandled = false;
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view.CanFocus = true;
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view.SetFocus ();
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Assert.True (view.HasFocus);
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app.Keyboard.RaiseKeyDownEvent (Key.F);
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Assert.True (view.FocusedCommand);
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Assert.False (keyWasHandled); // Command was invoked, but wasn't handled
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Assert.True (view.ApplicationCommand);
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Assert.True (view.HotKeyCommand);
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}
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[Fact]
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public void KeyBinding_Negative ()
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{
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IApplication? app = Application.Create ();
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app.Begin (new Runnable<bool> { CanFocus = true });
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var view = new ScopedKeyBindingView ();
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var keyWasHandled = false;
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view.KeyDownNotHandled += (s, e) => keyWasHandled = true;
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app.Keyboard.RaiseKeyDownEvent (Key.Z);
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Assert.False (keyWasHandled);
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Assert.False (view.ApplicationCommand);
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Assert.False (view.HotKeyCommand);
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Assert.False (view.FocusedCommand);
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keyWasHandled = false;
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Assert.False (view.HasFocus);
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app.Keyboard.RaiseKeyDownEvent (Key.F);
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Assert.False (keyWasHandled);
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Assert.False (view.ApplicationCommand);
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Assert.False (view.HotKeyCommand);
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Assert.False (view.FocusedCommand);
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}
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[Fact]
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public void HotKey_KeyBinding ()
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{
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IApplication? app = Application.Create ();
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app.Begin (new Runnable<bool> { CanFocus = true });
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var view = new ScopedKeyBindingView ();
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app!.TopRunnableView!.Add (view);
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var keyWasHandled = false;
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view.KeyDownNotHandled += (s, e) => keyWasHandled = true;
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keyWasHandled = false;
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app.Keyboard.RaiseKeyDownEvent (Key.H);
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Assert.True (view.HotKeyCommand);
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Assert.False (keyWasHandled);
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view.HotKey = KeyCode.Z;
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keyWasHandled = false;
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view.HotKeyCommand = false;
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app.Keyboard.RaiseKeyDownEvent (Key.H); // old hot key
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Assert.False (keyWasHandled);
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Assert.False (view.HotKeyCommand);
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app.Keyboard.RaiseKeyDownEvent (Key.Z); // new hot key
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Assert.True (view.HotKeyCommand);
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Assert.False (keyWasHandled);
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}
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[Fact]
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public void HotKey_KeyBinding_Negative ()
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{
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IApplication? app = Application.Create ();
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app.Begin (new Runnable<bool> { CanFocus = true });
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var view = new ScopedKeyBindingView ();
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var keyWasHandled = false;
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view.KeyDownNotHandled += (s, e) => keyWasHandled = true;
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app.Keyboard.RaiseKeyDownEvent (Key.Z);
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Assert.False (keyWasHandled);
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Assert.False (view.HotKeyCommand);
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keyWasHandled = false;
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app.Keyboard.RaiseKeyDownEvent (Key.F);
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Assert.False (view.HotKeyCommand);
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}
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[Fact]
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public void HotKey_Enabled_False_Does_Not_Invoke ()
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{
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IApplication? app = Application.Create ();
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app.Begin (new Runnable<bool> ());
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var view = new ScopedKeyBindingView ();
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var keyWasHandled = false;
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view.KeyDownNotHandled += (s, e) => keyWasHandled = true;
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app!.TopRunnableView!.Add (view);
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app.Keyboard.RaiseKeyDownEvent (Key.Z);
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Assert.False (keyWasHandled);
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Assert.False (view.HotKeyCommand);
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keyWasHandled = false;
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view.Enabled = false;
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app.Keyboard.RaiseKeyDownEvent (Key.F);
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Assert.False (view.HotKeyCommand);
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}
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[Fact]
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public void HotKey_Raises_HotKeyCommand ()
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{
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IApplication? app = Application.Create ();
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app.Begin (new Runnable<bool> ());
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var hotKeyRaised = false;
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var acceptRaised = false;
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var selectRaised = false;
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var view = new View
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{
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CanFocus = true,
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HotKeySpecifier = new ('_'),
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Title = "_Test"
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};
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app!.TopRunnableView!.Add (view);
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view.HandlingHotKey += (s, e) => hotKeyRaised = true;
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view.Accepting += (s, e) => acceptRaised = true;
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view.Activating += (s, e) => selectRaised = true;
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Assert.Equal (KeyCode.T, view.HotKey);
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Assert.True (app.Keyboard.RaiseKeyDownEvent (Key.T));
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Assert.True (hotKeyRaised);
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Assert.False (acceptRaised);
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Assert.False (selectRaised);
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hotKeyRaised = false;
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Assert.True (app.Keyboard.RaiseKeyDownEvent (Key.T.WithAlt));
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Assert.True (hotKeyRaised);
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Assert.False (acceptRaised);
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Assert.False (selectRaised);
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hotKeyRaised = false;
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view.HotKey = KeyCode.E;
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Assert.True (app.Keyboard.RaiseKeyDownEvent (Key.E.WithAlt));
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Assert.True (hotKeyRaised);
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Assert.False (acceptRaised);
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Assert.False (selectRaised);
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}
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// tests that test KeyBindingScope.Focus and KeyBindingScope.HotKey (tests for KeyBindingScope.Application are in Application/KeyboardTests.cs)
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public class ScopedKeyBindingView : View
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{
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/// <inheritdoc/>
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public override void EndInit ()
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{
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base.EndInit ();
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AddCommand (Command.Save, () => ApplicationCommand = true);
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AddCommand (Command.HotKey, () => HotKeyCommand = true);
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AddCommand (Command.Left, () => FocusedCommand = true);
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App!.Keyboard.KeyBindings.Add (Key.A, this, Command.Save);
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HotKey = KeyCode.H;
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KeyBindings.Add (Key.F, Command.Left);
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}
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public bool ApplicationCommand { get; set; }
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public bool FocusedCommand { get; set; }
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public bool HotKeyCommand { get; set; }
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}
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}
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