Files
Terminal.Gui/UnitTests/Drawing/SixelEncoderTests.cs

168 lines
7.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Color = Terminal.Gui.Color;
namespace UnitTests.Drawing;
public class SixelEncoderTests
{
[Fact]
public void EncodeSixel_RedSquare12x12_ReturnsExpectedSixel ()
{
var expected = "\u001bP" + // Start sixel sequence
"0;0;0" + // Defaults for aspect ratio and grid size
"q" + // Signals beginning of sixel image data
"\"1;1;12;2" + // no scaling factors (1x1) and filling 12px width with 2 'sixel' height = 12 px high
/*
* Definition of the color palette
*/
"#0;2;100;0;0" + // Red color definition in the format "#<index>;<type>;<R>;<G>;<B>" - 2 means RGB. The values range 0 to 100
/*
* Start of the Pixel data
* We draw 6 rows at once, so end up with 2 'lines'
* Both are basically the same and terminate with dollar hyphen (except last row)
* Format is:
* #0 (selects to use color palette index 0 i.e. red)
* !12 (repeat next byte 12 times i.e. the whole length of the row)
* ~ (the byte 111111 i.e. fill completely)
* $ (return to start of line)
* - (move down to next line)
*/
"#0!12~$-" +
"#0!12~$" + // Next 6 rows of red pixels
"\u001b\\"; // End sixel sequence
// Arrange: Create a 12x12 bitmap filled with red
var pixels = new Color [12, 12];
for (int x = 0; x < 12; x++)
{
for (int y = 0; y < 12; y++)
{
pixels [x, y] = new Color(255,0,0);
}
}
// Act: Encode the image
var encoder = new SixelEncoder (); // Assuming SixelEncoder is the class that contains the EncodeSixel method
string result = encoder.EncodeSixel (pixels);
// Since image is only red we should only have 1 color definition
Color c1 = Assert.Single (encoder.Quantizer.Palette);
Assert.Equal (new Color(255,0,0),c1);
Assert.Equal (expected, result);
}
[Fact]
public void EncodeSixel_12x12GridPattern3x3_ReturnsExpectedSixel ()
{
/*
* Each block is a 3x3 square, alternating black and white.
* The pattern alternates between rows, creating a checkerboard.
* We have 4 blocks per row, and this repeats over 12x12 pixels.
███...███...
███...███...
███...███...
...███...███
...███...███
...███...███
███...███...
███...███...
███...███...
...███...███
...███...███
...███...███
Because we are dealing with sixels (drawing 6 rows at once) we will
see 2 bands being drawn. We will also see how we have to 'go back over'
the current line after drawing the black (so we can draw the white).
*/
var expected = "\u001bP" + // Start sixel sequence
"0;0;0" + // Defaults for aspect ratio and grid size
"q" + // Signals beginning of sixel image data
"\"1;1;12;2" + // no scaling factors (1x1) and filling 12px width with 2 'sixel' height = 12 px high
/*
* Definition of the color palette
*/
"#0;2;0;0;0" + // Black color definition (index 0: RGB 0,0,0)
"#1;2;100;100;100" + // White color definition (index 1: RGB 100,100,100)
/*
* Start of the Pixel data
*
* Lets consider only the first 6 pixel (vertically). We have to fill the top 3 black and bottom 3 white.
* So we need to select black and fill 000111. To convert this into a character we must +63 and convert to ASCII
* Later on we will also need to select white and fill the inverse i.e. 111000.
*
* 111000 (binary) → w (ASCII 119).
* 000111 (binary) → F (ASCII 70).
*
* Therefore the lines become
*
* #0 (Select black)
* FFF (fill first 3 pixels horizontally - and top half of band black)
* www (fill next 3 pixels horizontally - bottom half of band black)
* FFFwww (as above to finish the line
*
* Next we must go back and fill the white (on the same band)
* #1 (Select white)
*
*/
"#0FFFwwwFFFwww$" + // First pass of top band (Filling black)
"#1wwwFFFwwwFFF$-" + // Second pass of top band (Filling white)
// Sequence repeats exactly the same because top band is actually identical pixels to bottom band
"#0FFFwwwFFFwww$" + // First pass of bottom band (Filling white)
"#1wwwFFFwwwFFF$" + // Second pass of bottom band (Filling black)
"\u001b\\"; // End sixel sequence
// Arrange: Create a 12x12 bitmap with a 3x3 checkerboard pattern
var pixels = new Color [12, 12];
for (int y = 0; y < 12; y++)
{
for (int x = 0; x < 12; x++)
{
// Create a 3x3 checkerboard by alternating the color based on pixel coordinates
if (((x / 3) + (y / 3)) % 2 == 0)
{
pixels [x, y] = new Color (0, 0, 0); // Black
}
else
{
pixels [x, y] = new Color (255, 255, 255); // White
}
}
}
// Act: Encode the image
var encoder = new SixelEncoder (); // Assuming SixelEncoder is the class that contains the EncodeSixel method
string result = encoder.EncodeSixel (pixels);
// We should have only black and white in the palette
Assert.Equal (2, encoder.Quantizer.Palette.Count);
Color black = encoder.Quantizer.Palette.ElementAt (0);
Color white = encoder.Quantizer.Palette.ElementAt(1);
Assert.Equal (new Color (0, 0, 0), black);
Assert.Equal (new Color (255, 255, 255), white);
// Compare the generated SIXEL string with the expected one
Assert.Equal (expected, result);
}
}