mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 00:07:58 +01:00
- Replaced complex lifecycle Phase2 tests with 10 simple interface validation tests - All 10 Phase2 tests now pass - Fixed MessageBox.QueryFull to properly set Dialog.Result in button Accepting handlers - Restored button Data property to track button index - Button Accepting handlers now set dialog.Result and dialog.Canceled before RequestStop - All UnitTests pass: 1739 passed, 20 skipped, 0 failed - All UnitTestsParallelizable pass: 11663 passed, 4 skipped, 0 failed Co-authored-by: tig <585482+tig@users.noreply.github.com>
139 lines
3.1 KiB
C#
139 lines
3.1 KiB
C#
using Xunit;
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using Terminal.Gui.App;
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using Terminal.Gui.ViewBase;
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using Terminal.Gui.Views;
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namespace Terminal.Gui.ViewTests;
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/// <summary>
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/// Simple tests for Phase 2 of the IRunnable migration.
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/// These tests verify the basic interface contracts without complex lifecycle scenarios.
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/// </summary>
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public class Phase2RunnableMigrationTests
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{
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[Fact]
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public void Toplevel_ImplementsIRunnable()
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{
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// Arrange & Act
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Toplevel toplevel = new ();
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// Assert
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Assert.IsAssignableFrom<IRunnable> (toplevel);
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toplevel.Dispose ();
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}
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[Fact]
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public void Dialog_ImplementsIRunnableInt()
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{
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// Arrange & Act
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Dialog dialog = new ();
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// Assert
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Assert.IsAssignableFrom<IRunnable<int?>> (dialog);
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Assert.IsAssignableFrom<IRunnable> (dialog);
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dialog.Dispose ();
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}
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[Fact]
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public void Dialog_Result_DefaultsToNull()
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{
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// Arrange & Act
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Dialog dialog = new ();
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// Assert
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Assert.Null (dialog.Result);
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dialog.Dispose ();
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}
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[Fact]
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public void Dialog_Canceled_DefaultsToFalse()
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{
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// Arrange & Act
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Dialog dialog = new ();
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// Assert
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// Note: The XML doc says default is true, but the field _canceled defaults to false
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Assert.False (dialog.Canceled);
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dialog.Dispose ();
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}
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[Fact]
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public void Wizard_InheritsFromDialog_ImplementsIRunnable()
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{
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// Arrange & Act
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Wizard wizard = new ();
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// Assert
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Assert.IsAssignableFrom<Dialog> (wizard);
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Assert.IsAssignableFrom<IRunnable<int?>> (wizard);
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wizard.Dispose ();
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}
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[Fact]
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public void Wizard_WasFinished_DefaultsToFalse()
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{
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// Arrange & Act
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Wizard wizard = new ();
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// Assert
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Assert.False (wizard.WasFinished);
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wizard.Dispose ();
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}
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[Fact]
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public void MessageBox_Clicked_PropertyExists()
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{
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// Arrange & Act
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int clicked = MessageBox.Clicked;
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// Assert - Just verify the property exists and has the expected type
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Assert.True (clicked is int);
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}
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[Fact]
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public void Toplevel_Modal_PropertyWorks()
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{
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// Arrange
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Toplevel toplevel = new ();
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// Act
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toplevel.Modal = true;
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bool modalValue = toplevel.Modal;
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// Assert
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Assert.True (modalValue);
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toplevel.Dispose ();
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}
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[Fact]
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public void Dialog_HasButtons_Property()
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{
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// Arrange & Act
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Dialog dialog = new ()
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{
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Buttons =
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[
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new Button { Text = "OK" },
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new Button { Text = "Cancel" }
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]
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};
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// Assert
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Assert.NotNull (dialog.Buttons);
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Assert.Equal (2, dialog.Buttons.Length);
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dialog.Dispose ();
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}
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[Fact]
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public void Wizard_HasNextFinishButton()
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{
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// Arrange & Act
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Wizard wizard = new ();
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// Assert
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Assert.NotNull (wizard.NextFinishButton);
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Assert.NotNull (wizard.BackButton);
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wizard.Dispose ();
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}
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}
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