Files
Terminal.Gui/Tests/UnitTests/View/Mouse/GetViewsUnderMouseTests.cs
Tig 39d4c7dd3d Fixes #3691 - Adds ViewArrangement.Popover (#3852)
* Added Applicaton.Popover.
Refactored FindDeepestView

* Popover prototype

* Testing highlight

* Fixed click outside issue

* Fixed DialogTests

* Fixed click outside issue (agbain)

* Enabled mouse wheel in Bar

* Enabled mouse wheel in Bar

* Progress. Broke arrangement

* Added popover tests.
Fixed a bunch more CM issues related ot unreliable unit tests.
Updated config.json to include Glyphs.

* Can't set ForceDriver to empty in Resources/config.json.

* added BUGBUG

* Made Position/ScreenPosition clear

* Added View.IsInHierarchy tests

* Added Contextmenuv2 scenario.

* Implemented CM2 in TextView

* Removed unneeded CM stuff from testhelpers

* Shortcut API docs

* Fixed keybinding unit tests

* Fixed mouse handling

* Fighting with CM related unit test failures

* Unit tests pass. I think.

* Shortcut code cleanup

* TextView uses new CM2

* Starting on OnSelect etc...

* Starting on OnSelect etc...

* Fixed ContextMenuv2

* ContextMenu is working again.

* Ugh. ANd fixed button api docs

* Fixed DrawHorizontalShadowTransparent (vertical was already fixed).

* Made Scenarios compatible with #nullable enable

* Undid some keybinding stuff

* Fixed stuff

* Sped up unit tests

* Sped up unit tests 2

* Sped up unit tests 3

* Messing with menus

* merged latest v2_develop

* Added more Popover unit tests

* Added more Popover unit tests2

* Fixed positioning bug

* Fixed mouse bug

* Fixed Bar draw issue

* WIP

* merge v2_develop

* CM2 sorta works

* Enabled Bar subclasses to have IDesignable

* Added ViewportSettings.Transparent

* Region -> nullable enable

* Added ViewportSettigs Editor

* merged v2_develop part 2

* merged v2_develop part 3

* WIP: GetViewsUnderMouse

* WIP: More GetViewsUnderMouse work

* Bars works again

* Added unit tests

* CM now works

* MenuItemv2 POC

* SubMenu POC

* CommandNotBound

* More POC

* Optimize Margin to not defer draw if there's no shadow

* Logger cleanup

* Reverted Generic

* Cascading mostly working

* fixed layout bug

* API docs

* API docs

* Fixed cascade

* Events basically work

* code cleanup

* Fixed IsDefault bug;

* Enabled hotkey support

* Made context-menu-like

* Improved usability

* Refactored ApplicationPopover again

* Cleanup

* Menuv2 POC basically complete

* Code Cleanup

* Made menu API simpler

* Fixed Strings bugs

* Got old ContextMenu scenario mostly working

* ContextMenu scenario now works

* ContextMenu fixes

* ContextMenu fixes

* Tons of menu cleanup

* ContextMenu works in TextView

* Fixed unit tes

* Added unit tests

* Fixed tests

* code cleanup

* More code cleanup

* Deep dive

* scenario

* typos

* Demo colorpicker in a Menu

* Added Region tests proving Region is broken in some Union cases

* fixed v2win/net
2025-03-29 11:30:52 -06:00

718 lines
22 KiB
C#

#nullable enable
namespace Terminal.Gui.ViewMouseTests;
[Trait ("Category", "Input")]
public class GetViewsUnderMouseTests
{
[Theory]
[InlineData (0, 0, 0, 0, 0, -1, -1, null)]
[InlineData (0, 0, 0, 0, 0, 0, 0, typeof (Toplevel))]
[InlineData (0, 0, 0, 0, 0, 1, 1, typeof (Toplevel))]
[InlineData (0, 0, 0, 0, 0, 4, 4, typeof (Toplevel))]
[InlineData (0, 0, 0, 0, 0, 9, 9, typeof (Toplevel))]
[InlineData (0, 0, 0, 0, 0, 10, 10, null)]
[InlineData (1, 1, 0, 0, 0, -1, -1, null)]
[InlineData (1, 1, 0, 0, 0, 0, 0, null)]
[InlineData (1, 1, 0, 0, 0, 1, 1, typeof (Toplevel))]
[InlineData (1, 1, 0, 0, 0, 4, 4, typeof (Toplevel))]
[InlineData (1, 1, 0, 0, 0, 9, 9, typeof (Toplevel))]
[InlineData (1, 1, 0, 0, 0, 10, 10, typeof (Toplevel))]
[InlineData (0, 0, 1, 0, 0, -1, -1, null)]
[InlineData (0, 0, 1, 0, 0, 0, 0, typeof (Margin))]
[InlineData (0, 0, 1, 0, 0, 1, 1, typeof (Toplevel))]
[InlineData (0, 0, 1, 0, 0, 4, 4, typeof (Toplevel))]
[InlineData (0, 0, 1, 0, 0, 9, 9, typeof (Margin))]
[InlineData (0, 0, 1, 0, 0, 10, 10, null)]
[InlineData (0, 0, 1, 1, 0, -1, -1, null)]
[InlineData (0, 0, 1, 1, 0, 0, 0, typeof (Margin))]
[InlineData (0, 0, 1, 1, 0, 1, 1, typeof (Border))]
[InlineData (0, 0, 1, 1, 0, 4, 4, typeof (Toplevel))]
[InlineData (0, 0, 1, 1, 0, 9, 9, typeof (Margin))]
[InlineData (0, 0, 1, 1, 0, 10, 10, null)]
[InlineData (0, 0, 1, 1, 1, -1, -1, null)]
[InlineData (0, 0, 1, 1, 1, 0, 0, typeof (Margin))]
[InlineData (0, 0, 1, 1, 1, 1, 1, typeof (Border))]
[InlineData (0, 0, 1, 1, 1, 2, 2, typeof (Padding))]
[InlineData (0, 0, 1, 1, 1, 4, 4, typeof (Toplevel))]
[InlineData (0, 0, 1, 1, 1, 9, 9, typeof (Margin))]
[InlineData (0, 0, 1, 1, 1, 10, 10, null)]
[InlineData (1, 1, 1, 0, 0, -1, -1, null)]
[InlineData (1, 1, 1, 0, 0, 0, 0, null)]
[InlineData (1, 1, 1, 0, 0, 1, 1, typeof (Margin))]
[InlineData (1, 1, 1, 0, 0, 4, 4, typeof (Toplevel))]
[InlineData (1, 1, 1, 0, 0, 9, 9, typeof (Toplevel))]
[InlineData (1, 1, 1, 0, 0, 10, 10, typeof (Margin))]
[InlineData (1, 1, 1, 1, 0, -1, -1, null)]
[InlineData (1, 1, 1, 1, 0, 0, 0, null)]
[InlineData (1, 1, 1, 1, 0, 1, 1, typeof (Margin))]
[InlineData (1, 1, 1, 1, 0, 4, 4, typeof (Toplevel))]
[InlineData (1, 1, 1, 1, 0, 9, 9, typeof (Border))]
[InlineData (1, 1, 1, 1, 0, 10, 10, typeof (Margin))]
[InlineData (1, 1, 1, 1, 1, -1, -1, null)]
[InlineData (1, 1, 1, 1, 1, 0, 0, null)]
[InlineData (1, 1, 1, 1, 1, 1, 1, typeof (Margin))]
[InlineData (1, 1, 1, 1, 1, 2, 2, typeof (Border))]
[InlineData (1, 1, 1, 1, 1, 3, 3, typeof (Padding))]
[InlineData (1, 1, 1, 1, 1, 4, 4, typeof (Toplevel))]
[InlineData (1, 1, 1, 1, 1, 8, 8, typeof (Padding))]
[InlineData (1, 1, 1, 1, 1, 9, 9, typeof (Border))]
[InlineData (1, 1, 1, 1, 1, 10, 10, typeof (Margin))]
public void GetViewsUnderMouse_Top_Adornments_Returns_Correct_View (
int frameX,
int frameY,
int marginThickness,
int borderThickness,
int paddingThickness,
int testX,
int testY,
Type? expectedViewType
)
{
// Arrange
Application.Top = new ()
{
Frame = new (frameX, frameY, 10, 10)
};
Application.Top.Margin!.Thickness = new (marginThickness);
Application.Top.Border!.Thickness = new (borderThickness);
Application.Top.Padding!.Thickness = new (paddingThickness);
var location = new Point (testX, testY);
// Act
List<View?> viewsUnderMouse = View.GetViewsUnderMouse (location);
// Assert
if (expectedViewType == null)
{
Assert.Empty (viewsUnderMouse);
}
else
{
Assert.Contains (viewsUnderMouse, v => v?.GetType () == expectedViewType);
}
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (0, 0)]
[InlineData (1, 1)]
[InlineData (2, 2)]
public void GetViewsUnderMouse_Returns_Top_If_No_SubViews (int testX, int testY)
{
// Arrange
Application.Top = new ()
{
Frame = new (0, 0, 10, 10)
};
var location = new Point (testX, testY);
// Act
List<View?> viewsUnderMouse = View.GetViewsUnderMouse (location);
// Assert
Assert.Contains (viewsUnderMouse, v => v == Application.Top);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (0, 0, false)]
[InlineData (1, 1, true)]
[InlineData (9, 9, false)]
[InlineData (10, 10, false)]
[InlineData (6, 7, true)]
[InlineData (1, 2, true)]
[InlineData (5, 6, true)]
public void GetViewsUnderMouse_Returns_Correct_If_SubViews (int testX, int testY, bool expected)
{
// Arrange
Application.Top = new ()
{
Frame = new (0, 0, 10, 10)
};
var subView = new View
{
Frame = new (1, 1, 8, 8)
};
Application.Top.Add (subView);
var location = new Point (testX, testY);
// Act
List<View?> viewsUnderMouse = View.GetViewsUnderMouse (location);
// Assert
if (expected)
{
Assert.Contains (viewsUnderMouse, v => v == subView);
}
else
{
Assert.DoesNotContain (viewsUnderMouse, v => v == subView);
}
Application.Top.Dispose ();
Application.ResetState (true);
}
// Test that GetViewsUnderMouse returns the correct view if the start view has no subviews
[Theory]
[InlineData (0, 0)]
[InlineData (1, 1)]
[InlineData (2, 2)]
public void Returns_Start_If_No_SubViews (int testX, int testY)
{
Application.Top = new ()
{
Width = 10, Height = 10
};
Assert.Same (Application.Top, View.GetViewsUnderMouse (new (testX, testY)).LastOrDefault ());
Application.Top.Dispose ();
Application.ResetState (true);
}
// Test that GetViewsUnderMouse returns null if the start view has no subviews and coords are outside the view
[Theory]
[InlineData (0, 0)]
[InlineData (2, 1)]
[InlineData (20, 20)]
public void Returns_Null_If_No_SubViews_Coords_Outside (int testX, int testY)
{
Application.Top = new ()
{
X = 1, Y = 2,
Width = 10, Height = 10
};
Assert.Null (View.GetViewsUnderMouse (new (testX, testY)).LastOrDefault ());
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (0, 0)]
[InlineData (2, 1)]
[InlineData (20, 20)]
public void Returns_Null_If_Start_Not_Visible (int testX, int testY)
{
Application.Top = new ()
{
X = 1, Y = 2,
Width = 10, Height = 10,
Visible = false
};
Assert.Null (View.GetViewsUnderMouse (new (testX, testY)).LastOrDefault ());
Application.Top.Dispose ();
Application.ResetState (true);
}
// Test that GetViewsUnderMouse returns the correct view if the start view has subviews
[Theory]
[InlineData (0, 0, false)]
[InlineData (1, 1, false)]
[InlineData (9, 9, false)]
[InlineData (10, 10, false)]
[InlineData (6, 7, false)]
[InlineData (1, 2, true)]
[InlineData (5, 6, true)]
public void Returns_Correct_If_SubViews (int testX, int testY, bool expectedSubViewFound)
{
Application.Top = new ()
{
Width = 10, Height = 10
};
var subview = new View
{
X = 1, Y = 2,
Width = 5, Height = 5
};
Application.Top.Add (subview);
View? found = View.GetViewsUnderMouse (new (testX, testY)).LastOrDefault ();
Assert.Equal (expectedSubViewFound, found == subview);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (0, 0, false)]
[InlineData (1, 1, false)]
[InlineData (9, 9, false)]
[InlineData (10, 10, false)]
[InlineData (6, 7, false)]
[InlineData (1, 2, false)]
[InlineData (5, 6, false)]
public void Returns_Null_If_SubView_NotVisible (int testX, int testY, bool expectedSubViewFound)
{
Application.Top = new ()
{
Width = 10, Height = 10
};
var subview = new View
{
X = 1, Y = 2,
Width = 5, Height = 5,
Visible = false
};
Application.Top.Add (subview);
View? found = View.GetViewsUnderMouse (new (testX, testY)).LastOrDefault ();
Assert.Equal (expectedSubViewFound, found == subview);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (0, 0, false)]
[InlineData (1, 1, false)]
[InlineData (9, 9, false)]
[InlineData (10, 10, false)]
[InlineData (6, 7, false)]
[InlineData (1, 2, false)]
[InlineData (5, 6, false)]
public void Returns_Null_If_Not_Visible_And_SubView_Visible (int testX, int testY, bool expectedSubViewFound)
{
Application.Top = new ()
{
Width = 10, Height = 10,
Visible = false
};
var subview = new View
{
X = 1, Y = 2,
Width = 5, Height = 5
};
Application.Top.Add (subview);
subview.Visible = true;
Assert.True (subview.Visible);
Assert.False (Application.Top.Visible);
View? found = View.GetViewsUnderMouse (new (testX, testY)).LastOrDefault ();
Assert.Equal (expectedSubViewFound, found == subview);
Application.Top.Dispose ();
Application.ResetState (true);
}
// Test that GetViewsUnderMouse works if the start view has positive Adornments
[Theory]
[InlineData (0, 0, false)]
[InlineData (1, 1, false)]
[InlineData (9, 9, false)]
[InlineData (10, 10, false)]
[InlineData (7, 8, false)]
[InlineData (1, 2, false)]
[InlineData (2, 3, true)]
[InlineData (5, 6, true)]
[InlineData (6, 7, true)]
public void Returns_Correct_If_Start_Has_Adornments (int testX, int testY, bool expectedSubViewFound)
{
Application.Top = new ()
{
Width = 10, Height = 10
};
Application.Top.Margin!.Thickness = new (1);
var subview = new View
{
X = 1, Y = 2,
Width = 5, Height = 5
};
Application.Top.Add (subview);
View? found = View.GetViewsUnderMouse (new (testX, testY)).LastOrDefault ();
Assert.Equal (expectedSubViewFound, found == subview);
Application.Top.Dispose ();
Application.ResetState (true);
}
// Test that GetViewsUnderMouse works if the start view has offset Viewport location
[Theory]
[InlineData (1, 0, 0, true)]
[InlineData (1, 1, 1, true)]
[InlineData (1, 2, 2, false)]
[InlineData (-1, 3, 3, true)]
[InlineData (-1, 2, 2, true)]
[InlineData (-1, 1, 1, false)]
[InlineData (-1, 0, 0, false)]
public void Returns_Correct_If_Start_Has_Offset_Viewport (int offset, int testX, int testY, bool expectedSubViewFound)
{
Application.Top = new ()
{
Width = 10, Height = 10,
ViewportSettings = ViewportSettings.AllowNegativeLocation
};
Application.Top.Viewport = new (offset, offset, 10, 10);
var subview = new View
{
X = 1, Y = 1,
Width = 2, Height = 2
};
Application.Top.Add (subview);
View? found = View.GetViewsUnderMouse (new (testX, testY)).LastOrDefault ();
Assert.Equal (expectedSubViewFound, found == subview);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (9, 9, true)]
[InlineData (0, 0, false)]
[InlineData (1, 1, false)]
[InlineData (10, 10, false)]
[InlineData (7, 8, false)]
[InlineData (1, 2, false)]
[InlineData (2, 3, false)]
[InlineData (5, 6, false)]
[InlineData (6, 7, false)]
public void Returns_Correct_If_Start_Has_Adornment_WithSubView (int testX, int testY, bool expectedSubViewFound)
{
Application.Top = new ()
{
Width = 10, Height = 10
};
Application.Top.Padding!.Thickness = new (1);
var subview = new View
{
X = Pos.AnchorEnd (1), Y = Pos.AnchorEnd (1),
Width = 1, Height = 1
};
Application.Top.Padding.Add (subview);
Application.Top.BeginInit ();
Application.Top.EndInit ();
View? found = View.GetViewsUnderMouse (new (testX, testY)).LastOrDefault ();
Assert.Equal (expectedSubViewFound, found == subview);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (0, 0, typeof (Margin))]
[InlineData (9, 9, typeof (Margin))]
[InlineData (1, 1, typeof (Border))]
[InlineData (8, 8, typeof (Border))]
[InlineData (2, 2, typeof (Padding))]
[InlineData (7, 7, typeof (Padding))]
[InlineData (5, 5, typeof (Toplevel))]
public void Returns_Adornment_If_Start_Has_Adornments (int testX, int testY, Type expectedAdornmentType)
{
Application.Top = new ()
{
Width = 10, Height = 10
};
Application.Top.Margin!.Thickness = new (1);
Application.Top.Border!.Thickness = new (1);
Application.Top.Padding!.Thickness = new (1);
var subview = new View
{
X = 1, Y = 1,
Width = 1, Height = 1
};
Application.Top.Add (subview);
View? found = View.GetViewsUnderMouse (new (testX, testY)).LastOrDefault ();
Assert.Equal (expectedAdornmentType, found!.GetType ());
Application.Top.Dispose ();
Application.ResetState (true);
}
// Test that GetViewsUnderMouse works if the subview has positive Adornments
[Theory]
[InlineData (0, 0, false)]
[InlineData (1, 1, false)]
[InlineData (9, 9, false)]
[InlineData (10, 10, false)]
[InlineData (7, 8, false)]
[InlineData (6, 7, false)]
[InlineData (1, 2, false)]
[InlineData (5, 6, false)]
[InlineData (2, 3, true)]
public void Returns_Correct_If_SubView_Has_Adornments (int testX, int testY, bool expectedSubViewFound)
{
Application.Top = new ()
{
Width = 10, Height = 10
};
var subview = new View
{
X = 1, Y = 2,
Width = 5, Height = 5
};
subview.Margin!.Thickness = new (1);
Application.Top.Add (subview);
View? found = View.GetViewsUnderMouse (new (testX, testY)).LastOrDefault ();
Assert.Equal (expectedSubViewFound, found == subview);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (0, 0, false)]
[InlineData (1, 1, false)]
[InlineData (9, 9, false)]
[InlineData (10, 10, false)]
[InlineData (7, 8, false)]
[InlineData (6, 7, false)]
[InlineData (1, 2, false)]
[InlineData (5, 6, false)]
[InlineData (6, 5, false)]
[InlineData (5, 5, true)]
public void Returns_Correct_If_SubView_Has_Adornment_WithSubView (int testX, int testY, bool expectedSubViewFound)
{
Application.Top = new ()
{
Width = 10, Height = 10
};
// A subview with + Padding
var subview = new View
{
X = 1, Y = 1,
Width = 5, Height = 5
};
subview.Padding!.Thickness = new (1);
// This subview will be at the bottom-right-corner of subview
// So screen-relative location will be X + Width - 1 = 5
var paddingSubView = new View
{
X = Pos.AnchorEnd (1),
Y = Pos.AnchorEnd (1),
Width = 1,
Height = 1
};
subview.Padding.Add (paddingSubView);
Application.Top.Add (subview);
Application.Top.BeginInit ();
Application.Top.EndInit ();
View? found = View.GetViewsUnderMouse (new (testX, testY)).LastOrDefault ();
Assert.Equal (expectedSubViewFound, found == paddingSubView);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (0, 0, false)]
[InlineData (1, 1, false)]
[InlineData (9, 9, false)]
[InlineData (10, 10, false)]
[InlineData (7, 8, false)]
[InlineData (6, 7, false)]
[InlineData (1, 2, false)]
[InlineData (5, 6, false)]
[InlineData (6, 5, false)]
[InlineData (5, 5, true)]
public void Returns_Correct_If_SubView_Is_Scrolled_And_Has_Adornment_WithSubView (int testX, int testY, bool expectedSubViewFound)
{
Application.Top = new ()
{
Width = 10, Height = 10
};
// A subview with + Padding
var subview = new View
{
X = 1, Y = 1,
Width = 5, Height = 5
};
subview.Padding!.Thickness = new (1);
// Scroll the subview
subview.SetContentSize (new (10, 10));
subview.Viewport = subview.Viewport with { Location = new (1, 1) };
// This subview will be at the bottom-right-corner of subview
// So screen-relative location will be X + Width - 1 = 5
var paddingSubView = new View
{
X = Pos.AnchorEnd (1),
Y = Pos.AnchorEnd (1),
Width = 1,
Height = 1
};
subview.Padding.Add (paddingSubView);
Application.Top.Add (subview);
Application.Top.BeginInit ();
Application.Top.EndInit ();
View? found = View.GetViewsUnderMouse (new (testX, testY)).LastOrDefault ();
Assert.Equal (expectedSubViewFound, found == paddingSubView);
Application.Top.Dispose ();
Application.ResetState (true);
}
// Test that GetViewsUnderMouse works with nested subviews
[Theory]
[InlineData (0, 0, -1)]
[InlineData (9, 9, -1)]
[InlineData (10, 10, -1)]
[InlineData (1, 1, 0)]
[InlineData (1, 2, 0)]
[InlineData (2, 2, 1)]
[InlineData (3, 3, 2)]
[InlineData (5, 5, 2)]
public void Returns_Correct_With_NestedSubViews (int testX, int testY, int expectedSubViewFound)
{
Application.Top = new ()
{
Width = 10, Height = 10
};
var numSubViews = 3;
List<View> subviews = new ();
for (var i = 0; i < numSubViews; i++)
{
var subview = new View
{
X = 1, Y = 1,
Width = 5, Height = 5
};
subviews.Add (subview);
if (i > 0)
{
subviews [i - 1].Add (subview);
}
}
Application.Top.Add (subviews [0]);
View? found = View.GetViewsUnderMouse (new (testX, testY)).LastOrDefault ();
Assert.Equal (expectedSubViewFound, subviews.IndexOf (found!));
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (0, 0, new [] { "top" })]
[InlineData (9, 9, new [] { "top" })]
[InlineData (10, 10, new string [] { })]
[InlineData (1, 1, new [] { "top", "view" })]
[InlineData (1, 2, new [] { "top", "view" })]
[InlineData (2, 1, new [] { "top", "view" })]
[InlineData (2, 2, new [] { "top", "view", "subView" })]
[InlineData (3, 3, new [] { "top" })] // clipped
[InlineData (2, 3, new [] { "top" })] // clipped
public void GetViewsUnderMouse_Tiled_SubViews (int mouseX, int mouseY, string [] viewIdStrings)
{
// Arrange
Application.Top = new ()
{
Frame = new (0, 0, 10, 10),
Id = "top"
};
var view = new View
{
Id = "view",
X = 1,
Y = 1,
Width = 2,
Height = 2,
Arrangement = ViewArrangement.Overlapped
}; // at 1,1 to 3,2 (screen)
var subView = new View
{
Id = "subView",
X = 1,
Y = 1,
Width = 2,
Height = 2,
Arrangement = ViewArrangement.Overlapped
}; // at 2,2 to 4,3 (screen)
view.Add (subView);
Application.Top.Add (view);
List<View?> found = View.GetViewsUnderMouse (new (mouseX, mouseY));
string [] foundIds = found.Select (v => v!.Id).ToArray ();
Assert.Equal (viewIdStrings, foundIds);
Application.Top.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (0, 0, new [] { "top" })]
[InlineData (9, 9, new [] { "top" })]
[InlineData (10, 10, new string [] { })]
[InlineData (-1, -1, new string [] { })]
[InlineData (1, 1, new [] { "top", "view" })]
[InlineData (1, 2, new [] { "top", "view" })]
[InlineData (2, 1, new [] { "top", "view" })]
[InlineData (2, 2, new [] { "top", "view", "popover" })]
[InlineData (3, 3, new [] { "top" })] // clipped
[InlineData (2, 3, new [] { "top" })] // clipped
public void GetViewsUnderMouse_Popover (int mouseX, int mouseY, string [] viewIdStrings)
{
// Arrange
Application.Top = new ()
{
Frame = new (0, 0, 10, 10),
Id = "top"
};
var view = new View
{
Id = "view",
X = 1,
Y = 1,
Width = 2,
Height = 2,
Arrangement = ViewArrangement.Overlapped
}; // at 1,1 to 3,2 (screen)
var popOver = new View
{
Id = "popover",
X = 1,
Y = 1,
Width = 2,
Height = 2,
Arrangement = ViewArrangement.Overlapped
}; // at 2,2 to 4,3 (screen)
view.Add (popOver);
Application.Top.Add (view);
List<View?> found = View.GetViewsUnderMouse (new (mouseX, mouseY));
string [] foundIds = found.Select (v => v!.Id).ToArray ();
Assert.Equal (viewIdStrings, foundIds);
Application.Top.Dispose ();
Application.ResetState (true);
}
}