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* Fixes #2616. Support combining sequences that don't normalize * Decouples Application from ConsoleDriver in TestHelpers * Updates driver tests to match new arch * Start on making all driver tests test all drivers * Improves handling if combining marks. * Fix unit tests fails. * Fix unit tests fails. * Handling combining mask. * Tying to fix this unit test that sometimes fail. * Add support for combining mask on NetDriver. * Enable CombiningMarks as List<Rune>. * Prevents combining marks on invalid runes default and space. * Formatting for CI tests. * Fix non-normalized combining mark to add 1 to Col. * Reformatting for retest the CI. * Forces non-normalized CMs to be ignored. --------- Co-authored-by: Tig <tig@users.noreply.github.com>
35 lines
1.3 KiB
C#
35 lines
1.3 KiB
C#
using Terminal.Gui;
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namespace UICatalog.Scenarios {
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[ScenarioMetadata (Name: "Combining Marks", Description: "Illustrates how Unicode Combining Marks work (or don't).")]
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[ScenarioCategory ("Text and Formatting")]
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public class CombiningMarks : Scenario {
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public override void Init ()
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{
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Application.Init ();
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ConfigurationManager.Themes.Theme = Theme;
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ConfigurationManager.Apply ();
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Application.Top.ColorScheme = Colors.ColorSchemes [TopLevelColorScheme];
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}
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public override void Setup ()
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{
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Application.Top.DrawContentComplete += (s, e) => {
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Application.Driver.Move (0, 0);
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Application.Driver.AddStr ("Terminal.Gui only supports combining marks that normalize. See Issue #2616.");
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Application.Driver.Move (0, 2);
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Application.Driver.AddStr ("\u0301\u0301\u0328<- \"\\u301\\u301\\u328]\" using AddStr.");
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Application.Driver.Move (0, 3);
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Application.Driver.AddStr ("[a\u0301\u0301\u0328]<- \"[a\\u301\\u301\\u328]\" using AddStr.");
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Application.Driver.Move (0, 4);
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Application.Driver.AddRune ('[');
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Application.Driver.AddRune ('a');
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Application.Driver.AddRune ('\u0301');
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Application.Driver.AddRune ('\u0301');
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Application.Driver.AddRune ('\u0328');
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Application.Driver.AddRune (']');
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Application.Driver.AddStr ("<- \"[a\\u301\\u301\\u328]\" using AddRune for each.");
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};
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}
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}
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} |