mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2026-01-01 16:59:35 +01:00
242 lines
6.7 KiB
C#
242 lines
6.7 KiB
C#
using System;
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using System.Linq;
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using System.Threading;
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using Terminal.Gui;
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using static UICatalog.Scenarios.Adornments;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("ProgressBar Styles", "Shows the ProgressBar Styles.")]
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[ScenarioCategory ("Controls")]
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[ScenarioCategory ("Progress")]
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[ScenarioCategory ("Threading")]
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// TODO: Add enable/disable to show that that is working
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// TODO: Clean up how FramesEditor works
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// TODO: Better align rpPBFormat
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public class ProgressBarStyles : Scenario {
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const uint _timerTick = 20;
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Timer _fractionTimer;
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Timer _pulseTimer;
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public override void Init ()
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{
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Application.Init ();
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ConfigurationManager.Themes.Theme = Theme;
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ConfigurationManager.Apply ();
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var editor = new AdornmentsEditor {
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Title = $"{Application.QuitKey} to Quit - Scenario: {GetName ()}",
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BorderStyle = LineStyle.Single
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};
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editor.ColorScheme = Colors.ColorSchemes [TopLevelColorScheme];
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const float fractionStep = 0.01F;
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var pbList = new ListView () {
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Title = "Focused ProgressBar",
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Y = 0,
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X = Pos.Center (),
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Width = 30,
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Height = 7,
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BorderStyle = LineStyle.Single
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};
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pbList.SelectedItemChanged += (sender, e) => {
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editor.ViewToEdit = editor.Subviews.First (v => v.GetType () == typeof (ProgressBar) && v.Title == (string)e.Value);
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};
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editor.Add (pbList);
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pbList.SelectedItem = 0;
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#region ColorPicker
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ColorName ChooseColor (string text, ColorName colorName)
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{
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var colorPicker = new ColorPicker {
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Title = text,
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SelectedColor = colorName
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};
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var dialog = new Dialog {
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Title = text
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};
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dialog.LayoutComplete += (sender, args) => {
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// TODO: Replace with Dim.Auto
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dialog.X = pbList.Frame.X;
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dialog.Y = pbList.Frame.Height;
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dialog.Bounds = new Rect (0, 0, colorPicker.Frame.Width, colorPicker.Frame.Height);
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Application.Top.LayoutSubviews ();
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};
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dialog.Add (colorPicker);
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colorPicker.ColorChanged += (s, e) => {
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dialog.RequestStop ();
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};
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Application.Run (dialog);
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var retColor = colorPicker.SelectedColor;
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colorPicker.Dispose ();
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return retColor;
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}
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var fgColorPickerBtn = new Button {
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Text = "Foreground HotNormal Color",
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X = Pos.Center (),
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Y = Pos.Bottom (pbList),
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};
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editor.Add (fgColorPickerBtn);
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fgColorPickerBtn.Clicked += (s, e) => {
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var newColor = ChooseColor (fgColorPickerBtn.Text, editor.ViewToEdit.ColorScheme.HotNormal.Foreground.ColorName);
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var cs = new ColorScheme (editor.ViewToEdit.ColorScheme) {
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HotNormal = new Attribute (newColor, editor.ViewToEdit.ColorScheme.HotNormal.Background)
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};
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editor.ViewToEdit.ColorScheme = cs;
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};
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var bgColorPickerBtn = new Button {
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X = Pos.Center (),
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Y = Pos.Bottom (fgColorPickerBtn),
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Text = "Background HotNormal Color"
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};
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editor.Add (bgColorPickerBtn);
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bgColorPickerBtn.Clicked += (s, e) => {
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var newColor = ChooseColor (fgColorPickerBtn.Text, editor.ViewToEdit.ColorScheme.HotNormal.Background.ColorName);
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var cs = new ColorScheme (editor.ViewToEdit.ColorScheme) {
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HotNormal = new Attribute (editor.ViewToEdit.ColorScheme.HotNormal.Foreground, newColor)
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};
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editor.ViewToEdit.ColorScheme = cs;
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};
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#endregion
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var pbFormatEnum = Enum.GetValues (typeof (ProgressBarFormat)).Cast<ProgressBarFormat> ().ToList ();
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var rbPBFormat = new RadioGroup (pbFormatEnum.Select (e => e.ToString ()).ToArray ()) {
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BorderStyle = LineStyle.Single,
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Title = "ProgressBarFormat",
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X = Pos.Left (pbList),
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Y = Pos.Bottom (bgColorPickerBtn) + 1,
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};
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editor.Add (rbPBFormat);
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var button = new Button ("Start timer") {
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X = Pos.Center (),
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Y = Pos.Bottom (rbPBFormat) + 1
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};
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editor.Add (button);
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var blocksPB = new ProgressBar {
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Title = "Blocks",
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X = Pos.Center (),
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Y = Pos.Bottom (button) + 1,
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Width = Dim.Width (pbList),
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BorderStyle = LineStyle.Single,
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CanFocus = true
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};
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editor.Add (blocksPB);
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var continuousPB = new ProgressBar {
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Title = "Continuous",
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X = Pos.Center (),
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Y = Pos.Bottom (blocksPB) + 1,
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Width = Dim.Width (pbList),
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ProgressBarStyle = ProgressBarStyle.Continuous,
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BorderStyle = LineStyle.Single,
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CanFocus = true
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};
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editor.Add (continuousPB);
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button.Clicked += (s, e) => {
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if (_fractionTimer == null) {
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//blocksPB.Enabled = false;
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blocksPB.Fraction = 0;
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continuousPB.Fraction = 0;
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float fractionSum = 0;
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_fractionTimer = new Timer (_ => {
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fractionSum += fractionStep;
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blocksPB.Fraction = fractionSum;
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continuousPB.Fraction = fractionSum;
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if (fractionSum > 1) {
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_fractionTimer.Dispose ();
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_fractionTimer = null;
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button.Enabled = true;
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}
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Application.Wakeup ();
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}, null, 0, _timerTick);
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}
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};
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var ckbBidirectional = new CheckBox ("BidirectionalMarquee", true) {
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X = Pos.Center (),
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Y = Pos.Bottom (continuousPB) + 1
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};
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editor.Add (ckbBidirectional);
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var marqueesBlocksPB = new ProgressBar {
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Title = "Marquee Blocks",
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X = Pos.Center (),
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Y = Pos.Bottom (ckbBidirectional) + 1,
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Width = Dim.Width (pbList),
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ProgressBarStyle = ProgressBarStyle.MarqueeBlocks,
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BorderStyle = LineStyle.Single,
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CanFocus = true
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};
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editor.Add (marqueesBlocksPB);
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var marqueesContinuousPB = new ProgressBar {
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Title = "Marquee Continuous",
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X = Pos.Center (),
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Y = Pos.Bottom (marqueesBlocksPB) + 1,
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Width = Dim.Width (pbList),
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ProgressBarStyle = ProgressBarStyle.MarqueeContinuous,
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BorderStyle = LineStyle.Single,
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CanFocus = true
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};
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editor.Add (marqueesContinuousPB);
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pbList.SetSource (editor.Subviews.Where (v => v.GetType () == typeof (ProgressBar)).Select (v => v.Title).ToList ());
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pbList.SelectedItem = 0;
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rbPBFormat.SelectedItemChanged += (s, e) => {
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blocksPB.ProgressBarFormat = (ProgressBarFormat)e.SelectedItem;
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continuousPB.ProgressBarFormat = (ProgressBarFormat)e.SelectedItem;
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marqueesBlocksPB.ProgressBarFormat = (ProgressBarFormat)e.SelectedItem;
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marqueesContinuousPB.ProgressBarFormat = (ProgressBarFormat)e.SelectedItem;
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};
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ckbBidirectional.Toggled += (s, e) => {
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ckbBidirectional.Checked = marqueesBlocksPB.BidirectionalMarquee = marqueesContinuousPB.BidirectionalMarquee = (bool)!e.OldValue;
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};
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_pulseTimer = new Timer (_ => {
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marqueesBlocksPB.Text = marqueesContinuousPB.Text = DateTime.Now.TimeOfDay.ToString ();
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marqueesBlocksPB.Pulse ();
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marqueesContinuousPB.Pulse ();
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Application.Wakeup ();
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}, null, 0, 300);
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Application.Top.Unloaded += Top_Unloaded;
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void Top_Unloaded (object sender, EventArgs args)
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{
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if (_fractionTimer != null) {
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_fractionTimer.Dispose ();
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_fractionTimer = null;
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}
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if (_pulseTimer != null) {
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_pulseTimer.Dispose ();
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_pulseTimer = null;
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}
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Application.Top.Unloaded -= Top_Unloaded;
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}
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Application.Run (editor);
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Application.Shutdown ();
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}
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public override void Run ()
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{
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}
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} |