Files
Terminal.Gui/Terminal.Gui/Views/Dialog.cs
2024-05-03 15:00:48 -06:00

293 lines
9.2 KiB
C#

using System.Text.Json.Serialization;
namespace Terminal.Gui;
/// <summary>
/// The <see cref="Dialog"/> <see cref="View"/> is a <see cref="Window"/> that by default is centered and contains
/// one or more <see cref="Button"/>s. It defaults to the <c>Colors.ColorSchemes ["Dialog"]</c> color scheme and has a
/// 1 cell padding around the edges.
/// </summary>
/// <remarks>
/// To run the <see cref="Dialog"/> modally, create the <see cref="Dialog"/>, and pass it to
/// <see cref="Application.Run(Toplevel, Func{Exception, bool}, ConsoleDriver)"/>. This will execute the dialog until it terminates via the
/// [ESC] or [CTRL-Q] key, or when one of the views or buttons added to the dialog calls
/// <see cref="Application.RequestStop"/>.
/// </remarks>
public class Dialog : Window
{
/// <summary>Determines the horizontal alignment of the Dialog buttons.</summary>
public enum ButtonAlignments
{
/// <summary>Center-aligns the buttons (the default).</summary>
Center = 0,
/// <summary>Justifies the buttons</summary>
Justify,
/// <summary>Left-aligns the buttons</summary>
Left,
/// <summary>Right-aligns the buttons</summary>
Right
}
// TODO: Reenable once border/borderframe design is settled
/// <summary>
/// Defines the default border styling for <see cref="Dialog"/>. Can be configured via
/// <see cref="ConfigurationManager"/>.
/// </summary>
//[SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
//public static Border DefaultBorder { get; set; } = new Border () {
// LineStyle = LineStyle.Single,
//};
private readonly List<Button> _buttons = new ();
private bool _inLayout;
/// <summary>
/// Initializes a new instance of the <see cref="Dialog"/> class using <see cref="LayoutStyle.Computed"/>
/// positioning with no <see cref="Button"/>s.
/// </summary>
/// <remarks>
/// By default, <see cref="View.X"/> and <see cref="View.Y"/> are set to <c>Pos.Center ()</c> and
/// <see cref="View.Width"/> and <see cref="View.Height"/> are set to <c>Width = Dim.Percent (85)</c>, centering the
/// Dialog vertically and horizontally.
/// </remarks>
public Dialog ()
{
Arrangement = ViewArrangement.Movable;
X = Pos.Center ();
Y = Pos.Center ();
ValidatePosDim = true;
Width = Dim.Percent (85);
Height = Dim.Percent (85);
ColorScheme = Colors.ColorSchemes ["Dialog"];
Modal = true;
ButtonAlignment = DefaultButtonAlignment;
AddCommand (Command.QuitToplevel, () =>
{
Canceled = true;
RequestStop ();
return true;
});
KeyBindings.Add (Key.Esc, Command.QuitToplevel);
}
private bool _canceled;
/// <summary>Gets a value indicating whether the <see cref="Dialog"/> was canceled.</summary>
/// <remarks>The default value is <see langword="true"/>.</remarks>
public bool Canceled
{
get
{
#if DEBUG_IDISPOSABLE
if (WasDisposed)
{
throw new ObjectDisposedException (GetType ().FullName);
}
#endif
return _canceled;
}
set
{
#if DEBUG_IDISPOSABLE
if (WasDisposed)
{
throw new ObjectDisposedException (GetType ().FullName);
}
#endif
_canceled = value;
return;
}
}
/// <summary>Determines how the <see cref="Dialog"/> <see cref="Button"/>s are aligned along the bottom of the dialog.</summary>
public ButtonAlignments ButtonAlignment { get; set; }
/// <summary>Optional buttons to lay out at the bottom of the dialog.</summary>
public Button [] Buttons
{
get => _buttons.ToArray ();
init
{
if (value is null)
{
return;
}
foreach (Button b in value)
{
AddButton (b);
}
}
}
/// <summary>The default <see cref="ButtonAlignments"/> for <see cref="Dialog"/>.</summary>
/// <remarks>This property can be set in a Theme.</remarks>
[SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
[JsonConverter (typeof (JsonStringEnumConverter))]
public static ButtonAlignments DefaultButtonAlignment { get; set; } = ButtonAlignments.Center;
/// <summary>
/// Adds a <see cref="Button"/> to the <see cref="Dialog"/>, its layout will be controlled by the
/// <see cref="Dialog"/>
/// </summary>
/// <param name="button">Button to add.</param>
public void AddButton (Button button)
{
if (button is null)
{
return;
}
_buttons.Add (button);
Add (button);
SetNeedsDisplay ();
if (IsInitialized)
{
LayoutSubviews ();
}
}
/// <inheritdoc/>
public override void LayoutSubviews ()
{
if (_inLayout)
{
return;
}
_inLayout = true;
LayoutButtons ();
base.LayoutSubviews ();
_inLayout = false;
}
// Get the width of all buttons, not including any Margin.
internal int GetButtonsWidth ()
{
if (_buttons.Count == 0)
{
return 0;
}
//var widths = buttons.Select (b => b.TextFormatter.GetFormattedSize ().Width + b.BorderFrame.Thickness.Horizontal + b.Padding.Thickness.Horizontal);
IEnumerable<int> widths = _buttons.Select (b => b.Frame.Width);
return widths.Sum ();
}
private void LayoutButtons ()
{
if (_buttons.Count == 0 || !IsInitialized)
{
return;
}
var shiftLeft = 0;
int buttonsWidth = GetButtonsWidth ();
switch (ButtonAlignment)
{
case ButtonAlignments.Center:
// Center Buttons
shiftLeft = (Viewport.Width - buttonsWidth - _buttons.Count - 1) / 2 + 1;
for (int i = _buttons.Count - 1; i >= 0; i--)
{
Button button = _buttons [i];
shiftLeft += button.Frame.Width + (i == _buttons.Count - 1 ? 0 : 1);
if (shiftLeft > -1)
{
button.X = Pos.AnchorEnd (shiftLeft);
}
else
{
button.X = Viewport.Width - shiftLeft;
}
button.Y = Pos.AnchorEnd (1);
}
break;
case ButtonAlignments.Justify:
// Justify Buttons
// leftmost and rightmost buttons are hard against edges. The rest are evenly spaced.
var spacing = (int)Math.Ceiling ((double)(Viewport.Width - buttonsWidth) / (_buttons.Count - 1));
for (int i = _buttons.Count - 1; i >= 0; i--)
{
Button button = _buttons [i];
if (i == _buttons.Count - 1)
{
shiftLeft += button.Frame.Width;
button.X = Pos.AnchorEnd (shiftLeft);
}
else
{
if (i == 0)
{
// first (leftmost) button
int left = Viewport.Width;
button.X = Pos.AnchorEnd (left);
}
else
{
shiftLeft += button.Frame.Width + spacing;
button.X = Pos.AnchorEnd (shiftLeft);
}
}
button.Y = Pos.AnchorEnd (1);
}
break;
case ButtonAlignments.Left:
// Left Align Buttons
Button prevButton = _buttons [0];
prevButton.X = 0;
prevButton.Y = Pos.AnchorEnd (1);
for (var i = 1; i < _buttons.Count; i++)
{
Button button = _buttons [i];
button.X = Pos.Right (prevButton) + 1;
button.Y = Pos.AnchorEnd (1);
prevButton = button;
}
break;
case ButtonAlignments.Right:
// Right align buttons
shiftLeft = _buttons [_buttons.Count - 1].Frame.Width;
_buttons [_buttons.Count - 1].X = Pos.AnchorEnd (shiftLeft);
_buttons [_buttons.Count - 1].Y = Pos.AnchorEnd (1);
for (int i = _buttons.Count - 2; i >= 0; i--)
{
Button button = _buttons [i];
shiftLeft += button.Frame.Width + 1;
button.X = Pos.AnchorEnd (shiftLeft);
button.Y = Pos.AnchorEnd (1);
}
break;
}
}
}