mirror of
https://github.com/gui-cs/Terminal.Gui.git
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275 lines
11 KiB
C#
275 lines
11 KiB
C#
#nullable enable
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using System.ComponentModel;
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namespace Terminal.Gui;
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public partial class View // Command APIs
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{
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#region Default Implementation
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/// <summary>
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/// Helper to configure all things Command related for a View. Called from the View constructor.
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/// </summary>
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private void SetupCommands ()
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{
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AddCommand (Command.Accept, RaiseAcceptEvent);
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AddCommand (
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Command.HotKey,
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() =>
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{
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SetFocus ();
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return RaiseHotKeyCommandEvent ();
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});
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AddCommand (Command.Select, RaiseSelectEvent);
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}
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/// <summary>
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/// Called when the <see cref="Command.Accept"/> command is invoked. Raises <see cref="Accept"/>
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/// event.
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/// </summary>
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/// <returns>
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/// If <see langword="true"/> the event was canceled. If <see langword="false"/> the event was raised but not canceled.
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/// If <see langword="null"/> no event was raised.
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/// </returns>
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protected bool? RaiseAcceptEvent ()
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{
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HandledEventArgs args = new ();
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// Best practice is to invoke the virtual method first.
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// This allows derived classes to handle the event and potentially cancel it.
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args.Handled = OnAccept (args) || args.Handled;
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if (!args.Handled)
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{
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// If the event is not canceled by the virtual method, raise the event to notify any external subscribers.
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Accept?.Invoke (this, args);
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}
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// Accept is a special case where if the event is not canceled, the event is
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// - Invoked on any peer-View with IsDefault == true
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// - bubbled up the SuperView hierarchy.
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if (!args.Handled)
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{
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// If there's an IsDefault peer view in Subviews, try it
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var isDefaultView = SuperView?.Subviews.FirstOrDefault (v => v is Button { IsDefault: true });
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if (isDefaultView != this && isDefaultView is Button { IsDefault: true } button)
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{
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bool? handled = isDefaultView.InvokeCommand (Command.Accept);
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if (handled == true)
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{
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return true;
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}
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}
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return SuperView?.InvokeCommand (Command.Accept) == true;
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}
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return Accept is null ? null : args.Handled;
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}
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/// <summary>
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/// Called when the <see cref="Command.Accept"/> command is received. Set <see cref="HandledEventArgs.Handled"/> to
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/// <see langword="true"/> to stop processing.
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/// </summary>
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/// <param name="args"></param>
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/// <returns><see langword="true"/> to stop processing.</returns>
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protected virtual bool OnAccept (HandledEventArgs args) { return false; }
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/// <summary>
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/// Cancelable event raised when the <see cref="Command.Accept"/> command is invoked. Set
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/// <see cref="HandledEventArgs.Handled"/>
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/// to cancel the event.
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/// </summary>
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public event EventHandler<HandledEventArgs>? Accept;
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/// <summary>
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/// Called when the <see cref="Command.Select"/> command is invoked. Raises <see cref="Select"/>
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/// event.
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/// </summary>
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/// <returns>
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/// If <see langword="true"/> the event was canceled. If <see langword="false"/> the event was raised but not canceled.
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/// If <see langword="null"/> no event was raised.
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/// </returns>
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protected bool? RaiseSelectEvent ()
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{
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HandledEventArgs args = new ();
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// Best practice is to invoke the virtual method first.
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// This allows derived classes to handle the event and potentially cancel it.
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if (OnSelect (args) || args.Handled)
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{
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return true;
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}
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// If the event is not canceled by the virtual method, raise the event to notify any external subscribers.
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Select?.Invoke (this, args);
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return Select is null ? null : args.Handled;
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}
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/// <summary>
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/// Called when the <see cref="Command.Select"/> command is received. Set <see cref="HandledEventArgs.Handled"/> to
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/// <see langword="true"/> to stop processing.
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/// </summary>
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/// <param name="args"></param>
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/// <returns><see langword="true"/> to stop processing.</returns>
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protected virtual bool OnSelect (HandledEventArgs args) { return false; }
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/// <summary>
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/// Cancelable event raised when the <see cref="Command.Select"/> command is invoked. Set
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/// <see cref="HandledEventArgs.Handled"/>
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/// to cancel the event.
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/// </summary>
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public event EventHandler<HandledEventArgs>? Select;
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/// <summary>
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/// Called when the <see cref="Command.HotKey"/> command is invoked. Raises <see cref="HotKey"/>
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/// event.
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/// </summary>
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/// <returns>
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/// If <see langword="true"/> the event was handled. If <see langword="false"/> the event was raised but not handled.
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/// If <see langword="null"/> no event was raised.
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/// </returns>
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protected bool? RaiseHotKeyCommandEvent ()
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{
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HandledEventArgs args = new ();
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// Best practice is to invoke the virtual method first.
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// This allows derived classes to handle the event and potentially cancel it.
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if (OnHotKeyCommand (args) || args.Handled)
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{
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return true;
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}
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// If the event is not canceled by the virtual method, raise the event to notify any external subscribers.
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HotKeyCommand?.Invoke (this, args);
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return HotKeyCommand is null ? null : args.Handled;
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}
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/// <summary>
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/// Called when the <see cref="Command.HotKey"/> command is received. Set <see cref="HandledEventArgs.Handled"/> to
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/// <see langword="true"/> to stop processing.
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/// </summary>
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/// <param name="args"></param>
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/// <returns><see langword="true"/> to stop processing.</returns>
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protected virtual bool OnHotKeyCommand (HandledEventArgs args) { return false; }
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/// <summary>
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/// Cancelable event raised when the <see cref="Command.HotKey"/> command is invoked. Set
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/// <see cref="HandledEventArgs.Handled"/>
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/// to cancel the event.
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/// </summary>
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public event EventHandler<HandledEventArgs>? HotKeyCommand;
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#endregion Default Implementation
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/// <summary>
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/// <para>
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/// Sets the function that will be invoked for a <see cref="Command"/>. Views should call
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/// AddCommand for each command they support.
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/// </para>
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/// <para>
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/// If AddCommand has already been called for <paramref name="command"/> <paramref name="f"/> will
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/// replace the old one.
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/// </para>
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/// </summary>
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/// <remarks>
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/// <para>
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/// This version of AddCommand is for commands that require <see cref="CommandContext"/>. Use
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/// <see cref="AddCommand(Command,Func{System.Nullable{bool}})"/>
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/// in cases where the command does not require a <see cref="CommandContext"/>.
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/// </para>
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/// </remarks>
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/// <param name="command">The command.</param>
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/// <param name="f">The function.</param>
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protected void AddCommand (Command command, Func<CommandContext, bool?> f) { CommandImplementations [command] = f; }
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/// <summary>
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/// <para>
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/// Sets the function that will be invoked for a <see cref="Command"/>. Views should call
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/// AddCommand for each command they support.
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/// </para>
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/// <para>
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/// If AddCommand has already been called for <paramref name="command"/> <paramref name="f"/> will
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/// replace the old one.
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/// </para>
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/// </summary>
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/// <remarks>
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/// <para>
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/// This version of AddCommand is for commands that do not require a <see cref="CommandContext"/>.
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/// If the command requires context, use
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/// <see cref="AddCommand(Command,Func{CommandContext,System.Nullable{bool}})"/>
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/// </para>
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/// </remarks>
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/// <param name="command">The command.</param>
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/// <param name="f">The function.</param>
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protected void AddCommand (Command command, Func<bool?> f) { CommandImplementations [command] = ctx => f (); }
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/// <summary>Returns all commands that are supported by this <see cref="View"/>.</summary>
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/// <returns></returns>
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public IEnumerable<Command> GetSupportedCommands () { return CommandImplementations.Keys; }
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/// <summary>
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/// Invokes the specified commands.
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/// </summary>
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/// <param name="commands"></param>
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/// <param name="key">The key that caused the commands to be invoked, if any.</param>
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/// <param name="keyBinding"></param>
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/// <returns>
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/// <see langword="null"/> if no command was found.
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/// <see langword="true"/> if the command was invoked the command was handled.
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/// <see langword="false"/> if the command was invoked and the command was not handled.
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/// </returns>
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public bool? InvokeCommands (Command [] commands, Key? key = null, KeyBinding? keyBinding = null)
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{
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bool? toReturn = null;
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foreach (Command command in commands)
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{
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if (!CommandImplementations.ContainsKey (command))
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{
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throw new NotSupportedException (@$"{command} is not supported by ({GetType ().Name}).");
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}
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// each command has its own return value
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bool? thisReturn = InvokeCommand (command, key, keyBinding);
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// if we haven't got anything yet, the current command result should be used
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toReturn ??= thisReturn;
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// if ever see a true then that's what we will return
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if (thisReturn ?? false)
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{
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toReturn = true;
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}
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}
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return toReturn;
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}
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/// <summary>Invokes the specified command.</summary>
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/// <param name="command">The command to invoke.</param>
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/// <param name="key">The key that caused the command to be invoked, if any.</param>
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/// <param name="keyBinding"></param>
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/// <returns>
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/// <see langword="null"/> if no command was found. <see langword="true"/> if the command was invoked, and it
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/// handled the command. <see langword="false"/> if the command was invoked, and it did not handle the command.
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/// </returns>
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public bool? InvokeCommand (Command command, Key? key = null, KeyBinding? keyBinding = null)
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{
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if (CommandImplementations.TryGetValue (command, out Func<CommandContext, bool?>? implementation))
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{
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var context = new CommandContext (command, key, keyBinding); // Create the context here
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return implementation (context);
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}
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return null;
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}
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}
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