Files
Terminal.Gui/Tests/UnitTestsParallelizable/View/SubviewTests.cs
Tig a6258ed398 Updates IListDataSource.Render to rename the start parameter to viewportXOffset (#4392)
* Add comprehensive unit tests for WindowsKeyConverter

- Implement 118 parallelizable unit tests for WindowsKeyConverter

- Cover ToKey and ToKeyInfo methods with full bidirectional testing

- Test basic characters, modifiers, special keys, function keys

- Test VK_PACKET Unicode/IME input

- Test OEM keys, NumPad keys, and lock states

- Include round-trip conversion tests

- All tests passing successfully

Fixes #4389

* Rename `start` parameter to `viewportXOffset` for clarity

The `start` parameter in several methods and interfaces has been
renamed to `viewportXOffset` to better reflect its purpose as the
horizontal offset of the viewport during string rendering.

- Updated method signatures in `ListViewWithSelection` to use
  `viewportXOffset` instead of `start`, including default values.
- Modified the `RenderUstr` method in `ListViewWithSelection` to
  use `viewportXOffset` for calculating the starting index.
- Renamed the `start` parameter to `viewportXOffset` in the
  `IListDataSource` interface and updated its documentation.
- Replaced all occurrences of `start` with `viewportXOffset` in
  the `ListWrapper<T>` class, including method calls and logic.
- Updated the `RenderUstr` method in `ListWrapper<T>` to use
  `viewportXOffset` for substring calculations.
- Adjusted the test method in `ListViewTests.cs` to reflect the
  parameter name change.

These changes improve code readability and make the parameter's
role in rendering logic more explicit.

* Remove WindowsKeyConverterTests class that was added by mistake

* Modernized ListView and IListDataSource - Tons of new unit tests

Refactored `ListView` and `IListDataSource` to improve readability, maintainability, and functionality. Introduced `ListWrapper<T>` as a default implementation of `IListDataSource` for easier integration with standard collections.

Enhanced `ListView` with better handling of marking, selection, and scrolling. Replaced `viewportXOffset` with `viewportX` for horizontal scrolling. Added `EnsureSelectedItemVisible` to maintain visibility of the selected item.

Updated `IListDataSource` with detailed XML documentation and added `SuspendCollectionChangedEvent` for bulk updates. Improved null safety with nullable reference types.

Added comprehensive unit tests for `ListWrapper<T>` and `IListDataSource` to ensure robustness. Modernized the codebase with C# features like expression-bodied members and pattern matching. Fixed bugs related to `SelectedItem` validation and rendering artifacts.

* Improve index validation in ComboBox and ListView

Enhance robustness by adding stricter checks for valid indices
in ComboBox and ListView. Updated conditions in the
`_listview.SelectedItemChanged` event handler to ensure `e.Item`
is non-negative before accessing `_searchSet`. Modified the
`SetValue` method to use `e.Item` instead of `_listview.SelectedItem`.

In ListView, updated the `OnSelectedChanged` method to validate
that `SelectedItem` is non-negative (`>= 0`) before accessing
the `Source` list. These changes prevent potential out-of-range
errors and improve code safety.

* Refactor and enhance test coverage across modules

Refactored and added new tests to improve coverage, readability, and consistency across multiple test files. Key changes include:

- **ShortcutTests.cs**: Added tests for `BindKeyToApplication` and removed redundant tests.
- **SourcesManagerTests.cs**: Renamed `Update_*` tests to `Load_*` for clarity.
- **ArrangementTests.cs**: Reintroduced `MouseGrabHandler` tests, added `ViewArrangement` flag tests, and improved structure.
- **NeedsDrawTests.cs**: Replaced `Application.Screen.Size` with fixed dimensions for better isolation.
- **DimAutoTests.cs**: Updated layout tests to use fixed dimensions.
- **FrameTests.cs**: Standardized object initialization and validated frame behavior.
- **SubViewTests.cs**: Improved formatting and modernized event handling.
- **NumericUpDownTests.cs**: Decoupled layout tests from screen size.

General improvements:
- Enhanced formatting and removed redundant tests.
- Added comments for clarity.
- Introduced `ITestOutputHelper` for better debugging in `ArrangementTests`.

* Refactor to use nullable types for better null safety

Enabled nullable reference types across the codebase to improve null safety and prevent potential null reference issues. Refactored `SelectedItem` and related properties from `int` to `int?` to represent no selection with `null` instead of `-1`. Updated logic, event arguments, and method signatures to handle nullable values consistently.

Simplified object initialization using modern C# syntax and improved code readability with interpolated strings. Added null checks and early returns to prevent runtime errors. Enhanced error handling by throwing `ArgumentOutOfRangeException` for invalid values.

Updated tests to reflect the changes, replacing assertions for `-1` with `null` and ensuring proper handling of nullable values. Cleaned up redundant code and improved formatting for better maintainability.

* on` functionality has been deprecated, refactored, or removed from the `Shortcut` class.

* Refactor: Transition to instance-based architecture

Updated `Run-LocalCoverage.ps1` to increase `--blame-hang-timeout` from 10s to 60s. Improved null safety in `GuiTestContext` by adding null-conditional operators. Commented out problematic code in `SetupFakeApplicationAttribute.cs` to prevent test hangs.

Excluded `ViewBase` files from `UnitTests.Parallelizable.csproj` and removed redundant folder declarations. Simplified event handling in `IListDataSourceTests.cs` and updated `ListViewTests.cs` to use nullable reference types.

Enhanced documentation to emphasize the transition to an instance-based application architecture. Updated examples in `application.md`, `multitasking.md`, and `navigation.md` to reflect the use of `Application.Create()` and `View.App`. Clarified the obsolescence of the static `Application` class.

Revised table of contents in `toc.yml` to include new sections like "Application Deep Dive" and "Scheme Deep Dive." Added `dotnet-tools.json` for tool configuration.

These changes improve maintainability, testability, and alignment with modern C# practices.

* Refactor ListViewTests to use Terminal.Gui framework

The `ListViewTests` class has been refactored to replace the `AutoInitShutdown` attribute with explicit application lifecycle management using `IApplication` and `app.Init()` from the `Terminal.Gui` framework.

Key changes include:
- Rewriting tests to use `Terminal.Gui`'s application lifecycle.
- Adding a private `_output` field for logging test output via `ITestOutputHelper`.
- Updating `DriverAssert.AssertDriverContentsWithFrameAre` to include `app.Driver` for UI verification.
- Rewriting tests like `Clicking_On_Border_Is_Ignored`, `EnsureSelectedItemVisible_SelectedItem`, and others to align with the new framework.
- Adding explicit calls to `app.Shutdown()` for proper cleanup.
- Enabling nullable reference types with `#nullable enable`.
- Updating `using` directives and `namespace` to reflect the new structure.

These changes improve test maintainability, compatibility, and diagnostics.

* Update Terminal.Gui/Views/CollectionNavigation/CollectionNavigatorBase.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Terminal.Gui/Views/CollectionNavigation/CollectionNavigatorBase.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/UICatalogTop.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Terminal.Gui/Views/ListWrapper.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Terminal.Gui/Views/ListWrapper.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Updated the `SetMark` method to return `Source.IsMarked(SelectedItem.Value)` for consistency and removed an outdated comment questioning its correctness.

Enhanced the exception message in the `SelectedItem` property setter to provide clearer guidance when the value is out of range.

* Add comprehensive ListView behavior test coverage

Added multiple test methods to validate `ListView` behavior:
- `Vertical_ScrollBar_Hides_And_Shows_As_Needed`: Ensures the vertical scrollbar auto-hides/shows based on content height.
- `Mouse_Wheel_Scrolls`: Verifies vertical scrolling with the mouse wheel updates `TopItem`.
- `SelectedItem_With_Source_Null_Does_Nothing`: Confirms no exceptions occur when setting `SelectedItem` with a `null` source.
- `Horizontal_Scroll`: Tests horizontal scrolling, including programmatic and mouse wheel interactions, ensuring `LeftItem` updates correctly.
- `SetSourceAsync_SetsSource`: Validates the asynchronous `SetSourceAsync` method updates the source and item count.
- `AllowsMultipleSelection_Set_To_False_Unmarks_All_But_Selected`: Ensures disabling multiple selection unmarks all but the selected item.
- `Source_CollectionChanged_Remove`: Confirms `SelectedItem` and source count update correctly when items are removed from the source collection.

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-11-19 20:39:34 -05:00

696 lines
20 KiB
C#

namespace UnitTests_Parallelizable.ViewTests;
[Collection ("Global Test Setup")]
public class SubViewTests
{
[Fact]
public void SuperViewChanged_Raised_On_Add ()
{
var super = new View { };
var sub = new View ();
int superRaisedCount = 0;
int subRaisedCount = 0;
super.SuperViewChanged += (s, e) =>
{
superRaisedCount++;
};
sub.SuperViewChanged += (s, e) =>
{
if (e.SuperView is { })
{
subRaisedCount++;
}
};
super.Add (sub);
Assert.True (super.SubViews.Count == 1);
Assert.Equal (super, sub.SuperView);
Assert.Equal (0, superRaisedCount);
Assert.Equal (1, subRaisedCount);
}
[Fact]
public void SuperViewChanged_Raised_On_Remove ()
{
var super = new View { };
var sub = new View ();
int superRaisedCount = 0;
int subRaisedCount = 0;
super.SuperViewChanged += (s, e) =>
{
superRaisedCount++;
};
sub.SuperViewChanged += (s, e) =>
{
if (e.SuperView is null)
{
subRaisedCount++;
}
};
super.Add (sub);
Assert.True (super.SubViews.Count == 1);
Assert.Equal (super, sub.SuperView);
Assert.Equal (0, superRaisedCount);
Assert.Equal (0, subRaisedCount);
super.Remove (sub);
Assert.Empty (super.SubViews);
Assert.NotEqual (super, sub.SuperView);
Assert.Equal (0, superRaisedCount);
Assert.Equal (1, subRaisedCount);
}
[Fact]
public void SuperView_Set_On_Add_Remove ()
{
var superView = new View ();
var view = new View ();
Assert.Null (view.SuperView);
superView.Add (view);
Assert.Equal (superView, view.SuperView);
superView.Remove (view);
Assert.Null (view.SuperView);
}
// TODO: Consider a feature that will change the ContentSize to fit the subviews.
[Fact]
public void Add_Does_Not_Impact_ContentSize ()
{
var view = new View ();
view.SetContentSize (new Size (1, 1));
var subview = new View
{
X = 10,
Y = 10
};
Assert.Equal (new (1, 1), view.GetContentSize ());
view.Add (subview);
Assert.Equal (new (1, 1), view.GetContentSize ());
}
[Fact]
public void Remove_Does_Not_Impact_ContentSize ()
{
var view = new View ();
view.SetContentSize (new Size (1, 1));
var subview = new View
{
X = 10,
Y = 10
};
Assert.Equal (new (1, 1), view.GetContentSize ());
view.Add (subview);
Assert.Equal (new (1, 1), view.GetContentSize ());
view.SetContentSize (new Size (5, 5));
Assert.Equal (new (5, 5), view.GetContentSize ());
view.Remove (subview);
Assert.Equal (new (5, 5), view.GetContentSize ());
}
[Theory]
[InlineData (ViewArrangement.Fixed)]
[InlineData (ViewArrangement.Overlapped)]
public void MoveSubViewToEnd_ViewArrangement (ViewArrangement arrangement)
{
View superView = new () { Arrangement = arrangement };
var subview1 = new View
{
Id = "subview1"
};
var subview2 = new View
{
Id = "subview2"
};
var subview3 = new View
{
Id = "subview3"
};
superView.Add (subview1, subview2, subview3);
superView.MoveSubViewToEnd (subview1);
Assert.Equal ([subview2, subview3, subview1], superView.SubViews.ToArray ());
superView.MoveSubViewToEnd (subview2);
Assert.Equal ([subview3, subview1, subview2], superView.SubViews.ToArray ());
superView.MoveSubViewToEnd (subview3);
Assert.Equal ([subview1, subview2, subview3], superView.SubViews.ToArray ());
}
[Fact]
public void MoveSubViewToStart ()
{
View superView = new ();
var subview1 = new View
{
Id = "subview1"
};
var subview2 = new View
{
Id = "subview2"
};
var subview3 = new View
{
Id = "subview3"
};
superView.Add (subview1, subview2, subview3);
superView.MoveSubViewToStart (subview2);
Assert.Equal (subview2, superView.SubViews.ElementAt (0));
superView.MoveSubViewToStart (subview3);
Assert.Equal (subview3, superView.SubViews.ElementAt (0));
}
[Fact]
public void MoveSubViewTowardsFront ()
{
View superView = new ();
var subview1 = new View
{
Id = "subview1"
};
var subview2 = new View
{
Id = "subview2"
};
var subview3 = new View
{
Id = "subview3"
};
superView.Add (subview1, subview2, subview3);
superView.MoveSubViewTowardsStart (subview2);
Assert.Equal (subview2, superView.SubViews.ElementAt (0));
superView.MoveSubViewTowardsStart (subview3);
Assert.Equal (subview3, superView.SubViews.ElementAt (1));
// Already at front, what happens?
superView.MoveSubViewTowardsStart (subview2);
Assert.Equal (subview2, superView.SubViews.ElementAt (0));
}
[Fact]
public void MoveSubViewToEnd ()
{
View superView = new ();
var subview1 = new View
{
Id = "subview1"
};
var subview2 = new View
{
Id = "subview2"
};
var subview3 = new View
{
Id = "subview3"
};
superView.Add (subview1, subview2, subview3);
superView.MoveSubViewToEnd (subview1);
Assert.Equal (subview1, superView.SubViews.ToArray () [^1]);
superView.MoveSubViewToEnd (subview2);
Assert.Equal (subview2, superView.SubViews.ToArray () [^1]);
}
[Fact]
public void MoveSubViewTowardsEnd ()
{
View superView = new ();
var subview1 = new View
{
Id = "subview1"
};
var subview2 = new View
{
Id = "subview2"
};
var subview3 = new View
{
Id = "subview3"
};
superView.Add (subview1, subview2, subview3);
superView.MoveSubViewTowardsEnd (subview2);
Assert.Equal (subview2, superView.SubViews.ToArray () [^1]);
superView.MoveSubViewTowardsEnd (subview1);
Assert.Equal (subview1, superView.SubViews.ToArray () [1]);
// Already at end, what happens?
superView.MoveSubViewTowardsEnd (subview2);
Assert.Equal (subview2, superView.SubViews.ToArray () [^1]);
}
[Fact]
public void IsInHierarchy_ViewIsNull_ReturnsFalse ()
{
// Arrange
var start = new View ();
// Act
bool result = View.IsInHierarchy (start, null);
// Assert
Assert.False (result);
}
[Fact]
public void IsInHierarchy_StartIsNull_ReturnsFalse ()
{
// Arrange
var view = new View ();
// Act
bool result = View.IsInHierarchy (null, view);
// Assert
Assert.False (result);
}
[Fact]
public void IsInHierarchy_ViewIsStart_ReturnsTrue ()
{
// Arrange
var start = new View ();
// Act
bool result = View.IsInHierarchy (start, start);
// Assert
Assert.True (result);
}
[Fact]
public void IsInHierarchy_ViewIsDirectSubView_ReturnsTrue ()
{
// Arrange
var start = new View ();
var subview = new View ();
start.Add (subview);
// Act
bool result = View.IsInHierarchy (start, subview);
// Assert
Assert.True (result);
}
[Fact]
public void IsInHierarchy_ViewIsNestedSubView_ReturnsTrue ()
{
// Arrange
var start = new View ();
var subview = new View ();
var nestedSubView = new View ();
start.Add (subview);
subview.Add (nestedSubView);
// Act
bool result = View.IsInHierarchy (start, nestedSubView);
// Assert
Assert.True (result);
}
[Fact]
public void IsInHierarchy_ViewIsNotInHierarchy_ReturnsFalse ()
{
// Arrange
var start = new View ();
var subview = new View ();
// Act
bool result = View.IsInHierarchy (start, subview);
// Assert
Assert.False (result);
}
[Theory]
[CombinatorialData]
public void IsInHierarchy_ViewIsInAdornments_ReturnsTrue (bool includeAdornments)
{
// Arrange
var start = new View
{
Id = "start"
};
var inPadding = new View
{
Id = "inPadding"
};
start.Padding!.Add (inPadding);
// Act
bool result = View.IsInHierarchy (start, inPadding, includeAdornments);
// Assert
Assert.Equal (includeAdornments, result);
}
[Fact]
public void SuperView_Set_Raises_SuperViewChangedEvents ()
{
// Arrange
var view = new View ();
var superView = new View ();
int superViewChangedCount = 0;
//int superViewChangingCount = 0;
view.SuperViewChanged += (s, e) =>
{
superViewChangedCount++;
};
//view.SuperViewChanging += (s, e) =>
//{
// superViewChangingCount++;
//};
// Act
superView.Add (view);
// Assert
//Assert.Equal (1, superViewChangingCount);
Assert.Equal (1, superViewChangedCount);
}
[Fact]
public void GetTopSuperView_Test ()
{
var v1 = new View ();
var fv1 = new FrameView ();
fv1.Add (v1);
var tf1 = new TextField ();
var w1 = new Window ();
w1.Add (fv1, tf1);
var top1 = new Toplevel ();
top1.Add (w1);
var v2 = new View ();
var fv2 = new FrameView ();
fv2.Add (v2);
var tf2 = new TextField ();
var w2 = new Window ();
w2.Add (fv2, tf2);
var top2 = new Toplevel ();
top2.Add (w2);
Assert.Equal (top1, v1.GetTopSuperView ());
Assert.Equal (top2, v2.GetTopSuperView ());
v1.Dispose ();
fv1.Dispose ();
tf1.Dispose ();
w1.Dispose ();
top1.Dispose ();
v2.Dispose ();
fv2.Dispose ();
tf2.Dispose ();
w2.Dispose ();
top2.Dispose ();
}
[Fact]
public void Initialized_Event_Comparing_With_Added_Event ()
{
var top = new Toplevel { Id = "0" }; // Frame: 0, 0, 80, 25; Viewport: 0, 0, 80, 25
var winAddedToTop = new Window
{
Id = "t", Width = Dim.Fill (), Height = Dim.Fill ()
}; // Frame: 0, 0, 80, 25; Viewport: 0, 0, 78, 23
var v1AddedToWin = new View
{
Id = "v1", Width = Dim.Fill (), Height = Dim.Fill ()
}; // Frame: 1, 1, 78, 23 (because Windows has a border)
var v2AddedToWin = new View
{
Id = "v2", Width = Dim.Fill (), Height = Dim.Fill ()
}; // Frame: 1, 1, 78, 23 (because Windows has a border)
var svAddedTov1 = new View
{
Id = "sv1", Width = Dim.Fill (), Height = Dim.Fill ()
}; // Frame: 1, 1, 78, 23 (same as it's superview v1AddedToWin)
int tc = 0, wc = 0, v1c = 0, v2c = 0, sv1c = 0;
winAddedToTop.SubViewAdded += (s, e) =>
{
Assert.Equal (e.SuperView.Frame.Width, winAddedToTop.Frame.Width);
Assert.Equal (e.SuperView.Frame.Height, winAddedToTop.Frame.Height);
};
v1AddedToWin.SubViewAdded += (s, e) =>
{
Assert.Equal (e.SuperView.Frame.Width, v1AddedToWin.Frame.Width);
Assert.Equal (e.SuperView.Frame.Height, v1AddedToWin.Frame.Height);
};
v2AddedToWin.SubViewAdded += (s, e) =>
{
Assert.Equal (e.SuperView.Frame.Width, v2AddedToWin.Frame.Width);
Assert.Equal (e.SuperView.Frame.Height, v2AddedToWin.Frame.Height);
};
svAddedTov1.SubViewAdded += (s, e) =>
{
Assert.Equal (e.SuperView.Frame.Width, svAddedTov1.Frame.Width);
Assert.Equal (e.SuperView.Frame.Height, svAddedTov1.Frame.Height);
};
top.Initialized += (s, e) =>
{
tc++;
Assert.Equal (1, tc);
Assert.Equal (1, wc);
Assert.Equal (1, v1c);
Assert.Equal (1, v2c);
Assert.Equal (1, sv1c);
Assert.True (top.CanFocus);
Assert.True (winAddedToTop.CanFocus);
Assert.False (v1AddedToWin.CanFocus);
Assert.False (v2AddedToWin.CanFocus);
Assert.False (svAddedTov1.CanFocus);
top.Layout ();
};
winAddedToTop.Initialized += (s, e) =>
{
wc++;
Assert.Equal (top.Viewport.Width, winAddedToTop.Frame.Width);
Assert.Equal (top.Viewport.Height, winAddedToTop.Frame.Height);
};
v1AddedToWin.Initialized += (s, e) =>
{
v1c++;
// Top.Frame: 0, 0, 80, 25; Top.Viewport: 0, 0, 80, 25
// BUGBUG: This is wrong, it should be 78, 23. This test has always been broken.
// in no way should the v1AddedToWin.Frame be the same as the Top.Frame/Viewport
// as it is a subview of winAddedToTop, which has a border!
//Assert.Equal (top.Viewport.Width, v1AddedToWin.Frame.Width);
//Assert.Equal (top.Viewport.Height, v1AddedToWin.Frame.Height);
};
v2AddedToWin.Initialized += (s, e) =>
{
v2c++;
// Top.Frame: 0, 0, 80, 25; Top.Viewport: 0, 0, 80, 25
// BUGBUG: This is wrong, it should be 78, 23. This test has always been broken.
// in no way should the v2AddedToWin.Frame be the same as the Top.Frame/Viewport
// as it is a subview of winAddedToTop, which has a border!
//Assert.Equal (top.Viewport.Width, v2AddedToWin.Frame.Width);
//Assert.Equal (top.Viewport.Height, v2AddedToWin.Frame.Height);
};
svAddedTov1.Initialized += (s, e) =>
{
sv1c++;
// Top.Frame: 0, 0, 80, 25; Top.Viewport: 0, 0, 80, 25
// BUGBUG: This is wrong, it should be 78, 23. This test has always been broken.
// in no way should the svAddedTov1.Frame be the same as the Top.Frame/Viewport
// because sv1AddedTov1 is a subview of v1AddedToWin, which is a subview of
// winAddedToTop, which has a border!
//Assert.Equal (top.Viewport.Width, svAddedTov1.Frame.Width);
//Assert.Equal (top.Viewport.Height, svAddedTov1.Frame.Height);
Assert.False (svAddedTov1.CanFocus);
//Assert.Throws<InvalidOperationException> (() => svAddedTov1.CanFocus = true);
Assert.False (svAddedTov1.CanFocus);
};
v1AddedToWin.Add (svAddedTov1);
winAddedToTop.Add (v1AddedToWin, v2AddedToWin);
top.Add (winAddedToTop);
top.BeginInit ();
top.EndInit ();
Assert.Equal (1, tc);
Assert.Equal (1, wc);
Assert.Equal (1, v1c);
Assert.Equal (1, v2c);
Assert.Equal (1, sv1c);
Assert.True (top.CanFocus);
Assert.True (winAddedToTop.CanFocus);
Assert.False (v1AddedToWin.CanFocus);
Assert.False (v2AddedToWin.CanFocus);
Assert.False (svAddedTov1.CanFocus);
v1AddedToWin.CanFocus = true;
Assert.False (svAddedTov1.CanFocus); // False because sv1 was disposed and it isn't a subview of v1.
}
[Fact]
public void SuperViewChanged_Raised_On_SubViewAdded_SubViewRemoved ()
{
var isAdded = false;
View superView = new () { Id = "superView" };
View subView = new () { Id = "subView" };
superView.SubViewAdded += (s, e) =>
{
Assert.True (isAdded);
Assert.Equal (superView, subView.SuperView);
Assert.Equal (subView, e.SubView);
Assert.Equal (superView, e.SuperView);
};
superView.SubViewRemoved += (s, e) =>
{
Assert.False (isAdded);
Assert.NotEqual (superView, subView.SuperView);
Assert.Equal (subView, e.SubView);
Assert.Equal (superView, e.SuperView);
};
subView.SuperViewChanged += (s, e) => { isAdded = subView.SuperView == superView; };
superView.Add (subView);
Assert.True (isAdded);
Assert.Equal (superView, subView.SuperView);
Assert.Single (superView.SubViews);
superView.Remove (subView);
Assert.False (isAdded);
Assert.NotEqual (superView, subView.SuperView);
Assert.Empty (superView.SubViews);
}
[Fact]
public void RemoveAll_Removes_All_SubViews ()
{
// Arrange
var superView = new View ();
var subView1 = new View ();
var subView2 = new View ();
var subView3 = new View ();
superView.Add (subView1, subView2, subView3);
// Act
var removedViews = superView.RemoveAll ();
// Assert
Assert.Empty (superView.SubViews);
Assert.Equal (3, removedViews.Count);
Assert.Contains (subView1, removedViews);
Assert.Contains (subView2, removedViews);
Assert.Contains (subView3, removedViews);
}
[Fact]
public void RemoveAllTView_Removes_All_SubViews_Of_Specific_Type ()
{
// Arrange
var superView = new View ();
var subView1 = new View ();
var subView2 = new View ();
var subView3 = new View ();
var subView4 = new Button ();
superView.Add (subView1, subView2, subView3, subView4);
// Act
var removedViews = superView.RemoveAll<Button> ();
// Assert
Assert.Equal (3, superView.SubViews.Count);
Assert.DoesNotContain (subView4, superView.SubViews);
Assert.Single (removedViews);
Assert.Contains (subView4, removedViews);
}
[Fact]
public void RemoveAllTView_Does_Not_Remove_Other_Types ()
{
// Arrange
var superView = new View ();
var subView1 = new View ();
var subView2 = new Button ();
var subView3 = new Label ();
superView.Add (subView1, subView2, subView3);
// Act
var removedViews = superView.RemoveAll<Button> ();
// Assert
Assert.Equal (2, superView.SubViews.Count);
Assert.Contains (subView1, superView.SubViews);
Assert.Contains (subView3, superView.SubViews);
Assert.Single (removedViews);
Assert.Contains (subView2, removedViews);
}
}