Files
Terminal.Gui/UnitTests/Views/TreeTableSourceTests.cs
Tig dcb3b359ad Fixes #2926 - Refactor KeyEvent and KeyEventEventArgs to simplify (#2927)
* Adds basic MainLoop unit tests

* Remove WinChange action from Curses

* Remove WinChange action from Curses

* Remove ProcessInput action from Windows MainLoop

* Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application

* Modernized Terminal resize events

* Modernized Terminal resize events

* Removed un used property

* for _isWindowsTerminal devenv->wininit; not sure what changed

* Modernized mouse/keyboard events (Action->EventHandler)

* Updated OnMouseEvent API docs

* Using WT_SESSION to detect WT

* removes hacky GetParentProcess

* Updates to fix #2634 (clear last line)

* removes hacky GetParentProcess2

* Addressed mac resize issue

* Addressed mac resize issue

* Removes ConsoleDriver.PrepareToRun, has Init return MainLoop

* Removes unneeded Attribute methods

* Removed GetProcesssName

* Removed GetProcesssName

* Refactored KeyEvent and KeyEventEventArgs into a single class

* Revert "Refactored KeyEvent and KeyEventEventArgs into a single class"

This reverts commit 88a00658db.

* Fixed key repeat issue; reverted stupidity on 1049/1047 confusion

* Updated CSI API Docs

* merge

* Rearranged Event.cs to Keyboard.cs and Mouse.cs

* Renamed KeyEventEventArgs KeyEventArgs

* temp renamed KeyEvent OldKeyEvent

* Merged KeyEvent into KeyEventArgs

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Renamed Application.ProcessKey members

* Added Responder.KeyPressed

* Removed unused references

* Fixed arg naming

* InvokeKeybindings->InvokeKeyBindings

* InvokeKeybindings->InvokeKeyBindings

* Fixed unit tests fail

* More progress on refactoring key input; still broken and probably wrong

* Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual

* Updated API docs

* Moved key handling from Responder to View

* Updated API docs

* Updated HotKey API docs

* Updated shortcut API docs

* Fixed responder unit tests

* Removed Shortcut from View as it is not used

* Removed unneeded OnHotKey override from Button

* Fixed BackTab logic

* Button now uses Key Bindings exclusively

* Button now uses Key Bindings exclusively

* Updated keyboard.md docs

* Fixed unit tests to account for Toplevel handling default button

* Added View.InvokeCommand API

* Modernized RadioGroup

* Removed ColdKey

* Modernized (partially) StatusBar

* Worked around FileDialog issue with Ctrl-F

* Fixed driver unit test; view must be focused to reciev key pressed

* Application code cleanup

* Start on updaing menu

* Menu now mostly works

* Menu Select refinement

* Fixed known menu bugs!

* Enabled HotKey to cause focus- experimental

* Fixes #3022 & adds unit test to prove it

* Actually Fixes #3022 & adds unit test to prove it

* Working through hotkey issues

* Misc fixes

* removed hot/cold key stuff from Keys scenario

* Fixed scenarios

* Simplified shortcut string handling

* Modernized Checkbox

* Modernized TileView

* Updated API docs

* Updated API docs

* attempting to publish v2 docs

* Revert "attempting to publish v2 docs"

This reverts commit 59dcec111b.

* Playing with api docs

* Removed Key.BackTab

* Removed Caps/Scroll/Numlock

* Partial removal of keymodifiers - unit tests pass

* Partial removal of keymodifiers - broke netdriver somewhere

* WindowsDriver & added KeyEventArgsTests

* Fixing menu shortcut/hotkeys - broke Menu.cs into separate files

* Fixed MenuBar!

* Finished modernizing Menu/MenuBar

* Removed Key.a-z. Broke lots of stuff

* checkout@v4

* progress on key mapping and formatting

* VK tests are still failing

* Fixed some unit tests

* Added Hotkey and Keybinding unit tests

* fixed unit test

* All unit tests pass again...

* Fixed broken unit tests

* KeyEventArgs.KeyValue -> AsRune

* Fixed bugs. Still some broken

* Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass

* Fixed WindowsDriver

* Oops.

* Refactoring based on bdisp's help. Not complete!

* removed calling into subviews from OnKeyBindings

* removed calling into subviews from OnKeyBindings

* Improved View KeyEvent unit tests

* More hotkey unit tests

* BIg change - Got rid of KeyPress w/in Application/Drivers

* Unit tests now pass again

* Refreshed API docs

* Better HotKey logic. More progress. Getting close.

* Fixed handling of shifted chars like ö

* Minor code cleanup

* Minor code cleanup2

* Why is build Action failing?

* Why is build Action failing??

* upgraded to .net8 to try to fix weird CI/CD build errors

* upgraded to .net8 to try to fix weird CI/CD build errors2

* Disabling TextViewTests to diagnose build errors

* reenable TextViewTests to diagnose build errors

* Arrrrrrg

* Merged v2_develop

* Fixed uppercase accented keys in WindowsDriver

* Fixed key binding api docs

* Experimental impl of CommandScope.SubViews for MenuBar

* Removed dead code from application.cs

* Removed dead code from application.cs

* Removed dead code from ConsoleDriver.cs

* Cleaned up some key binding stuff

* Disabled Alt to activate menu for now

* Updated label commands

* Fixed menu bugs. Upgraded menu unit tests

* Fixed unit tests

* Working on NetDriver

* fixed netdriver

* Fixed issues called out by @bdisp CR

* fixed CursesDriver

* added todo to netdriver

* Cherry picked treeview test fix 1b415e5

* Fix NetDriver.

* CommandScope->KeyBindingScope

* Address some tznind feedback

* Refactored KeyBindings big time!

* Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey

* Fixed some API docs

* Moved ConsoleDriverKey to ConsoleDriver.cs

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* Renamed Key->ConsoleDriverKey

* renamed file I forgot to rename before

* Updated name and API docs of KeyEventArgs.isAlpha

* Fixed issues with OnKeyUp not doing the right thing.

* Fixed MainLoop.Running never being used

* Fixed MainLoop.Running never being used - unit tests

* Claned up BUGBUG comments

* Disabled a unit test to see why ci/cd tests are failing

* Removed defunct commented code

* Removed more defunct commented code

* Re-eanbled unit test; jsut removing one test case...

* Disabled more...

* Renambed Global->Applicaton and updated scope API docs

* Disabled more unit tests...

* Removed dead code

* Disabled more unit tests...2

* Disabled more unit tests...3

* Renambed Global->Applicaton and updated scope API docs 2

* Added more KeyBinding scope tests

* Added more KeyBinding scope tests2

* ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key).

* KeyEventArgs improvements. cast to Rune must be explicit as it's lossy

* Fixed warnings

* Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted

* Fix ConsoleKeyMapping bugs.

* Fix NetDriver issue from converting a lower case to a upper case.

* Started migration to Key from KeyCode - e.g. made HotKeys all consistent.

* Fixed build warnings

* Added key defns to Key

* KeyBindings now uses Key vs. KeyCode

* Verified by tweaking UICatalog

* Fixed treeview test ... again

* Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear

* Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong

* fixed stupid KeyUp event bug

* If key not handled, return false for datefield

* dotnet test --no-restore --verbosity diag

* dotnet test --blame

* run tests on windows

* Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file.

* Remove unnecessary commented code.

* Tweaked unit tests and removed Key.BareKey

* Fixed little details and updated api docs

* updated api docs

* AddKeyBindingsForHotKey: KeyCode->Key

* Cleaned up more old KeyCode usages. Added TODOs

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2023-12-16 12:04:23 -07:00

300 lines
9.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using Xunit;
using Xunit.Abstractions;
namespace Terminal.Gui.ViewsTests;
public class TreeTableSourceTests: IDisposable {
readonly ITestOutputHelper _output;
private readonly Rune _origChecked;
private readonly Rune _origUnchecked;
public TreeTableSourceTests (ITestOutputHelper output)
{
_output = output;
_origChecked = ConfigurationManager.Glyphs.Checked;
_origUnchecked = ConfigurationManager.Glyphs.UnChecked;
ConfigurationManager.Glyphs.Checked = new Rune ('☑');
ConfigurationManager.Glyphs.UnChecked = new Rune ('☐');
}
[Fact, AutoInitShutdown]
public void TestTreeTableSource_BasicExpanding_WithKeyboard ()
{
var tv = GetTreeTable (out _);
tv.Style.GetOrCreateColumnStyle (1).MinAcceptableWidth = 1;
tv.Draw ();
string expected =
@"
│Name │Description │
├──────────────┼───────────────────────┤
│├+Lost Highway│Exciting night road │
│└+Route 66 │Great race course │";
TestHelpers.AssertDriverContentsAre (expected, _output);
Assert.Equal(2, tv.Table.Rows);
// top left is selected cell
Assert.Equal (0, tv.SelectedRow);
Assert.Equal(0, tv.SelectedColumn);
// when pressing right we should expand the top route
tv.NewKeyDownEvent (new (KeyCode.CursorRight));
tv.Draw ();
expected =
@"
│Name │Description │
├─────────────────┼────────────────────┤
│├-Lost Highway │Exciting night road │
││ ├─Ford Trans-Am│Talking thunderbird │
││ └─DeLorean │Time travelling car │
│└+Route 66 │Great race course │
";
TestHelpers.AssertDriverContentsAre (expected, _output);
// when pressing left we should collapse the top route again
tv.NewKeyDownEvent (new (KeyCode.CursorLeft));
tv.Draw ();
expected =
@"
│Name │Description │
├──────────────┼───────────────────────┤
│├+Lost Highway│Exciting night road │
│└+Route 66 │Great race course │
";
TestHelpers.AssertDriverContentsAre (expected, _output);
}
[Fact, AutoInitShutdown]
public void TestTreeTableSource_BasicExpanding_WithMouse ()
{
var tv = GetTreeTable (out _);
tv.Style.GetOrCreateColumnStyle (1).MinAcceptableWidth = 1;
tv.Draw ();
string expected =
@"
│Name │Description │
├──────────────┼───────────────────────┤
│├+Lost Highway│Exciting night road │
│└+Route 66 │Great race course │";
TestHelpers.AssertDriverContentsAre (expected, _output);
Assert.Equal (2, tv.Table.Rows);
// top left is selected cell
Assert.Equal (0, tv.SelectedRow);
Assert.Equal (0, tv.SelectedColumn);
Assert.True(tv.OnMouseEvent (new MouseEvent () { X = 2,Y=2,Flags = MouseFlags.Button1Clicked}));
tv.Draw ();
expected =
@"
│Name │Description │
├─────────────────┼────────────────────┤
│├-Lost Highway │Exciting night road │
││ ├─Ford Trans-Am│Talking thunderbird │
││ └─DeLorean │Time travelling car │
│└+Route 66 │Great race course │
";
TestHelpers.AssertDriverContentsAre (expected, _output);
// Clicking to the right/left of the expand/collapse does nothing
tv.OnMouseEvent (new MouseEvent () { X = 3, Y = 2, Flags = MouseFlags.Button1Clicked });
tv.Draw ();
TestHelpers.AssertDriverContentsAre (expected, _output);
tv.OnMouseEvent (new MouseEvent () { X = 1, Y = 2, Flags = MouseFlags.Button1Clicked });
tv.Draw ();
TestHelpers.AssertDriverContentsAre (expected, _output);
// Clicking on the + again should collapse
tv.OnMouseEvent (new MouseEvent () { X = 2, Y = 2, Flags = MouseFlags.Button1Clicked });
tv.Draw ();
expected =
@"
│Name │Description │
├──────────────┼───────────────────────┤
│├+Lost Highway│Exciting night road │
│└+Route 66 │Great race course │";
TestHelpers.AssertDriverContentsAre (expected, _output);
}
[Fact, AutoInitShutdown]
public void TestTreeTableSource_CombinedWithCheckboxes ()
{
var tv = GetTreeTable (out var treeSource);
CheckBoxTableSourceWrapperByIndex checkSource;
tv.Table = checkSource = new CheckBoxTableSourceWrapperByIndex (tv, tv.Table);
tv.Style.GetOrCreateColumnStyle (2).MinAcceptableWidth = 1;
tv.Draw ();
string expected =
@"
│ │Name │Description │
├─┼──────────────┼─────────────────────┤
│☐│├+Lost Highway│Exciting night road │
│☐│└+Route 66 │Great race course │
";
TestHelpers.AssertDriverContentsAre (expected, _output);
Assert.Equal (2, tv.Table.Rows);
// top left is selected cell
Assert.Equal (0, tv.SelectedRow);
Assert.Equal (0, tv.SelectedColumn);
// when pressing right we move to tree column
tv.NewKeyDownEvent(new (KeyCode.CursorRight));
// now we are in tree column
Assert.Equal (0, tv.SelectedRow);
Assert.Equal (1, tv.SelectedColumn);
Application.Top.NewKeyDownEvent (new (KeyCode.CursorRight));
tv.Draw ();
expected =
@"
│ │Name │Description │
├─┼─────────────────┼──────────────────┤
│☐│├-Lost Highway │Exciting night roa│
│☐││ ├─Ford Trans-Am│Talking thunderbir│
│☐││ └─DeLorean │Time travelling ca│
│☐│└+Route 66 │Great race course │
";
TestHelpers.AssertDriverContentsAre (expected, _output);
tv.NewKeyDownEvent (new Key (KeyCode.CursorDown));
tv.NewKeyDownEvent (new Key (KeyCode.Space));
tv.Draw ();
expected =
@"
│ │Name │Description │
├─┼─────────────────┼──────────────────┤
│☐│├-Lost Highway │Exciting night roa│
│☑││ ├─Ford Trans-Am│Talking thunderbir│
│☐││ └─DeLorean │Time travelling ca│
│☐│└+Route 66 │Great race course │
";
TestHelpers.AssertDriverContentsAre (expected, _output);
var selectedObjects = checkSource.CheckedRows.Select (treeSource.GetObjectOnRow).ToArray();
var selected = Assert.Single(selectedObjects);
Assert.Equal ("Ford Trans-Am",selected.Name);
Assert.Equal ("Talking thunderbird car", selected.Description);
}
interface IDescribedThing {
string Name { get; }
string Description { get; }
}
class Road : IDescribedThing {
public string Name { get; set; }
public string Description { get; set; }
public List<Car> Traffic { get; set; }
}
class Car : IDescribedThing {
public string Name { get; set; }
public string Description { get; set; }
}
private TableView GetTreeTable (out TreeView<IDescribedThing> tree)
{
var tableView = new TableView ();
tableView.ColorScheme = Colors.TopLevel;
tableView.ColorScheme = Colors.TopLevel;
tableView.Bounds = new Rect (0, 0, 40, 6);
tableView.Style.ShowHorizontalHeaderUnderline = true;
tableView.Style.ShowHorizontalHeaderOverline = false;
tableView.Style.AlwaysShowHeaders = true;
tableView.Style.SmoothHorizontalScrolling = true;
tree = new TreeView<IDescribedThing> ();
tree.AspectGetter = (d) => d.Name;
tree.TreeBuilder = new DelegateTreeBuilder<IDescribedThing> (
(d) => d is Road r ? r.Traffic : Enumerable.Empty<IDescribedThing> ()
);
tree.AddObject (new Road {
Name = "Lost Highway",
Description = "Exciting night road",
Traffic = new List<Car> {
new Car { Name = "Ford Trans-Am", Description = "Talking thunderbird car"},
new Car { Name = "DeLorean", Description = "Time travelling car"}
}
});
tree.AddObject (new Road {
Name = "Route 66",
Description = "Great race course",
Traffic = new List<Car> {
new Car { Name = "Pink Compact", Description = "Penelope Pitstop's car"},
new Car { Name = "Mean Machine", Description = "Dick Dastardly's car"}
}
});
tableView.Table = new TreeTableSource<IDescribedThing> (tableView,"Name",tree,
new () {
{"Description",(d)=>d.Description }
});
tableView.BeginInit ();
tableView.EndInit ();
tableView.LayoutSubviews ();
Application.Top.Add (tableView);
Application.Top.EnsureFocus ();
Assert.Equal (tableView, Application.Top.MostFocused);
return tableView;
}
public void Dispose ()
{
ConfigurationManager.Glyphs.Checked = _origChecked;
ConfigurationManager.Glyphs.UnChecked = _origUnchecked;
}
}