Files
Terminal.Gui/Terminal.Gui/View/ViewMouse.cs
Tig a7ea48eb62 Fixes #3183 - OnMouseEvent calling OnMouseClick too often (#3184)
* Removed resharper settings from editorconfig

* Fixed bug; updated bad unit tests

* Fixed API doc issue

* Updated nuget
2024-01-16 06:39:45 -07:00

120 lines
2.8 KiB
C#

using System;
namespace Terminal.Gui;
public partial class View {
/// <summary>
/// Gets or sets a value indicating whether this <see cref="View"/> wants mouse position reports.
/// </summary>
/// <value><see langword="true"/> if want mouse position reports; otherwise, <see langword="false"/>.</value>
public virtual bool WantMousePositionReports { get; set; }
/// <summary>
/// Gets or sets a value indicating whether this <see cref="View"/> want continuous button pressed event.
/// </summary>
public virtual bool WantContinuousButtonPressed { get; set; }
/// <summary>
/// Event fired when the view receives the mouse event for the first time.
/// </summary>
public event EventHandler<MouseEventEventArgs> MouseEnter;
/// <summary>
/// Event fired when the view receives a mouse event for the last time.
/// </summary>
public event EventHandler<MouseEventEventArgs> MouseLeave;
/// <summary>
/// Event fired when a mouse event is generated.
/// </summary>
public event EventHandler<MouseEventEventArgs> MouseClick;
/// <inheritdoc/>
public override bool OnMouseEnter (MouseEvent mouseEvent)
{
if (!Enabled) {
return true;
}
if (!CanBeVisible (this)) {
return false;
}
var args = new MouseEventEventArgs (mouseEvent);
MouseEnter?.Invoke (this, args);
return args.Handled || base.OnMouseEnter (mouseEvent);
}
/// <inheritdoc/>
public override bool OnMouseLeave (MouseEvent mouseEvent)
{
if (!Enabled) {
return true;
}
if (!CanBeVisible (this)) {
return false;
}
var args = new MouseEventEventArgs (mouseEvent);
MouseLeave?.Invoke (this, args);
return args.Handled || base.OnMouseLeave (mouseEvent);
}
/// <summary>
/// Method invoked when a mouse event is generated
/// </summary>
/// <param name="mouseEvent"></param>
/// <returns><see langword="true"/>, if the event was handled, <see langword="false"/> otherwise.</returns>
public virtual bool OnMouseEvent (MouseEvent mouseEvent)
{
if (!Enabled) {
return true;
}
if (!CanBeVisible (this)) {
return false;
}
var args = new MouseEventEventArgs (mouseEvent);
if (MouseEvent (mouseEvent)) {
return true;
}
if (mouseEvent.Flags == MouseFlags.Button1Clicked) {
if (CanFocus && !HasFocus && SuperView != null) {
SuperView.SetFocus (this);
SetNeedsDisplay ();
}
return OnMouseClick (args);
}
if (mouseEvent.Flags == MouseFlags.Button2Clicked) {
return OnMouseClick (args);
}
if (mouseEvent.Flags == MouseFlags.Button3Clicked) {
return OnMouseClick (args);
}
if (mouseEvent.Flags == MouseFlags.Button4Clicked) {
return OnMouseClick (args);
}
return false;
}
/// <summary>
/// Invokes the MouseClick event.
/// </summary>
protected bool OnMouseClick (MouseEventEventArgs args)
{
if (!Enabled) {
return true;
}
MouseClick?.Invoke (this, args);
return args.Handled;
}
}