Files
Terminal.Gui/UnitTests/View/Layout/CoordinateTests.cs
Tig d2ad11248f Fixes #3127 - View Layout improvements - Redefines how LayoutStyle works. Fixes AutoSize etc... (#3130)
* Removes CheckAbsoulte and updates unit tests to match

* Fixed code that was dependent on ToString behavior vs. direct test for null

* Dim/Pos != null WIP

* Moved AutoSize specific tests out of Pos/Dim tests

* Broke out AutoSize = false tests to new file

* Commented test TODOs

* New test

* Removed unused API and cleaned up code

* Removed unused API and cleaned up code

* Cleaned up code

* Cleaned up code

* reorg'd Toplevel tests

* Fixed Create and related unit tests

* Added test from #3136

* Removed TopLevel.Create

* Fixed SetCurrentOverlappedAsTop

* Updated pull request template

* Updated pull request template

* Revert "Updated pull request template"

This reverts commit d807190dd9.

* reverting

* re-reverting

* Fixed every thing but autosize scenarios??

* Fixed hexview

* Fixed contextmenu

* Fixed more minor issues in tests

* Fixed more minor issues in tests

* Debugging Dialog test failure

* Fixed bad Dialog test. Was cleary invalid

* Fixed OnResizeNeeded bug

* Fixed OnResizeNeeded bug

* Fixed UICatalog to not eat exceptions

* Fixed TextView

* Removed Frame overrides

* Made Frame non-virtual

* Fixed radioGroup

* Fixed TabView

* Hcked ScrolLBarView unit tests to pass

* All AutoSize tests pass!

* All tests pass!!!!!!!

* Updated API docs. Cleaned up code.

* Fixed ColorPicker

* Added 'Bounds =' unit tests

* Refactored TextFormatter.Size setting logic

* Cleaned up OnResizeNeeded (api docs and usages)

* Merges in #3019 changes. Makes OnResizeNeeded non-virtual. If we find a use-case where someone wants to override it we can change this back.

* Fixed FileDialog bounds warning

* Removed resharper settings from editorconfig

* Added Pos.Center test to AllViewsTests.cs.
Modernized RadioGroup.
Fixed ProgressBar.

* Reverted formatting

* Reverted formatting

* Reverted formatting

* Reverted formatting

* Reverted formatting

* Reverted formatting

* Reverted formatting

* Code cleanup

* Code cleanup

* Code cleanup

* Code cleanup

* Code cleanup

* Code cleanup

* Code cleanup

* Code cleanup

* Reverted formatting
2024-01-12 17:43:35 -07:00

255 lines
7.8 KiB
C#

using Xunit;
using Xunit.Abstractions;
namespace Terminal.Gui.ViewTests;
/// <summary>
/// Tests for view coordinate mapping (e.g. <see cref="View.ScreenToFrame"/> etc...).
/// </summary>
public class CoordinateTests {
readonly ITestOutputHelper _output;
public CoordinateTests (ITestOutputHelper output) => _output = output;
/// <summary>
/// Tests that screen to view mapping works correctly when the view has no superview and there are no Frames on the view.
/// </summary>
[Theory]
[InlineData (0, 0, 0, 0, 0, 0)]
[InlineData (0, 0, 1, 1, 1, 1)]
[InlineData (0, 0, 9, 9, 9, 9)]
[InlineData (0, 0, 11, 11, 11, 11)] // it's ok for the view to return coordinates outside of its bounds
[InlineData (1, 1, 0, 0, -1, -1)]
[InlineData (1, 1, 1, 1, 0, 0)]
[InlineData (1, 1, 9, 9, 8, 8)]
[InlineData (1, 1, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
public void ScreenToView_NoSuper_NoFrames (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
{
var view = new View {
X = viewX,
Y = viewY,
Width = 10,
Height = 10
};
var actual = view.ScreenToFrame (x, y);
Assert.Equal (expectedX, actual.X);
Assert.Equal (expectedY, actual.Y);
}
/// <summary>
/// Tests that screen to view mapping works correctly when the view has no superview and there ARE Frames on the view.
/// </summary>
[Theory]
[InlineData (0, 0, 0, 0, 0, 0)]
[InlineData (0, 0, 1, 1, 1, 1)]
[InlineData (0, 0, 9, 9, 9, 9)]
[InlineData (0, 0, 11, 11, 11, 11)] // it's ok for the view to return coordinates outside of its bounds
[InlineData (1, 1, 0, 0, -1, -1)]
[InlineData (1, 1, 1, 1, 0, 0)]
[InlineData (1, 1, 9, 9, 8, 8)]
[InlineData (1, 1, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
public void ScreenToView_NoSuper_HasFrames (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
{
var view = new View {
X = viewX,
Y = viewY,
Width = 10,
Height = 10,
BorderStyle = LineStyle.Single
};
var actual = view.ScreenToFrame (x, y);
Assert.Equal (expectedX, actual.X);
Assert.Equal (expectedY, actual.Y);
}
/// <summary>
/// Tests that screen to view mapping works correctly when the view has as superview it does not have Frames
/// </summary>
[Theory]
[InlineData (0, 0, 0, 0, 0, 0)]
[InlineData (0, 0, 1, 1, 1, 1)]
[InlineData (0, 0, 9, 9, 9, 9)]
[InlineData (0, 0, 11, 11, 11, 11)] // it's ok for the view to return coordinates outside of its bounds
[InlineData (1, 1, 0, 0, -1, -1)]
[InlineData (1, 1, 1, 1, 0, 0)]
[InlineData (1, 1, 9, 9, 8, 8)]
[InlineData (1, 1, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
public void ScreenToView_SuperHasNoFrames (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
{
var super = new View {
X = 0,
Y = 0,
Width = 10,
Height = 10
};
var view = new View {
X = viewX,
Y = viewY,
Width = 5,
Height = 5
};
super.Add (view);
var actual = view.ScreenToFrame (x, y);
Assert.Equal (expectedX, actual.X);
Assert.Equal (expectedY, actual.Y);
}
/// <summary>
/// Tests that screen to view mapping works correctly when the view has as superview it DOES have Frames
/// </summary>
[Theory]
[InlineData (0, 0, 0, 0, -1, -1)] // it's ok for the view to return coordinates outside of its bounds
[InlineData (0, 0, 1, 1, 0, 0)]
[InlineData (0, 0, 9, 9, 8, 8)]
[InlineData (0, 0, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
[InlineData (1, 1, 0, 0, -2, -2)]
[InlineData (1, 1, 1, 1, -1, -1)]
[InlineData (1, 1, 9, 9, 7, 7)]
[InlineData (1, 1, 11, 11, 9, 9)] // it's ok for the view to return coordinates outside of its bounds
public void ScreenToView_SuperHasFrames (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
{
var super = new View {
X = 0,
Y = 0,
Width = 10,
Height = 10,
BorderStyle = LineStyle.Single
};
var view = new View {
X = viewX,
Y = viewY,
Width = 5,
Height = 5
};
super.Add (view);
var actual = view.ScreenToFrame (x, y);
Assert.Equal (expectedX, actual.X);
Assert.Equal (expectedY, actual.Y);
}
/// <summary>
/// Tests that screen to bounds mapping works correctly when the view has no superview and there are no Frames on the view.
/// </summary>
[Theory]
[InlineData (0, 0, 0, 0, 0, 0)]
[InlineData (0, 0, 1, 1, 1, 1)]
[InlineData (0, 0, 9, 9, 9, 9)]
[InlineData (0, 0, 11, 11, 11, 11)] // it's ok for the view to return coordinates outside of its bounds
[InlineData (1, 1, 0, 0, -1, -1)]
[InlineData (1, 1, 1, 1, 0, 0)]
[InlineData (1, 1, 9, 9, 8, 8)]
[InlineData (1, 1, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
public void ScreenToBounds_NoSuper_NoFrames (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
{
var view = new View {
X = viewX,
Y = viewY,
Width = 10,
Height = 10
};
var actual = view.ScreenToBounds (x, y);
Assert.Equal (expectedX, actual.X);
Assert.Equal (expectedY, actual.Y);
}
/// <summary>
/// Tests that screen to bounds mapping works correctly when the view has no superview and there ARE Frames on the view.
/// </summary>
[Theory]
[InlineData (0, 0, 0, 0, -1, -1)]
[InlineData (0, 0, 1, 1, 0, 0)]
[InlineData (0, 0, 9, 9, 8, 8)]
[InlineData (0, 0, 11, 11, 10, 10)]
[InlineData (1, 1, 0, 0, -2, -2)]
[InlineData (1, 1, 1, 1, -1, -1)]
[InlineData (1, 1, 9, 9, 7, 7)]
[InlineData (1, 1, 11, 11, 9, 9)]
public void ScreenToBounds_NoSuper_HasFrames (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
{
var view = new View {
X = viewX,
Y = viewY,
Width = 10,
Height = 10,
BorderStyle = LineStyle.Single
};
var actual = view.ScreenToBounds (x, y);
Assert.Equal (expectedX, actual.X);
Assert.Equal (expectedY, actual.Y);
}
/// <summary>
/// Tests that screen to bounds mapping works correctly when the view has as superview it does not have Frames
/// </summary>
[Theory]
[InlineData (0, 0, 0, 0, 0, 0)]
[InlineData (0, 0, 1, 1, 1, 1)]
[InlineData (0, 0, 9, 9, 9, 9)]
[InlineData (0, 0, 11, 11, 11, 11)] // it's ok for the view to return coordinates outside of its bounds
[InlineData (1, 1, 0, 0, -1, -1)]
[InlineData (1, 1, 1, 1, 0, 0)]
[InlineData (1, 1, 9, 9, 8, 8)]
[InlineData (1, 1, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
public void ScreenToBounds_SuperHasNoFrames (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
{
var super = new View {
X = 0,
Y = 0,
Width = 10,
Height = 10
};
var view = new View {
X = viewX,
Y = viewY,
Width = 5,
Height = 5
};
super.Add (view);
var actual = view.ScreenToBounds (x, y);
Assert.Equal (expectedX, actual.X);
Assert.Equal (expectedY, actual.Y);
}
/// <summary>
/// Tests that screen to bounds mapping works correctly when the view has as superview it DOES have Frames
/// </summary>
[Theory]
[InlineData (0, 0, 0, 0, -1, -1)] // it's ok for the view to return coordinates outside of its bounds
[InlineData (0, 0, 1, 1, 0, 0)]
[InlineData (0, 0, 9, 9, 8, 8)]
[InlineData (0, 0, 11, 11, 10, 10)] // it's ok for the view to return coordinates outside of its bounds
[InlineData (1, 1, 0, 0, -2, -2)]
[InlineData (1, 1, 1, 1, -1, -1)]
[InlineData (1, 1, 9, 9, 7, 7)]
[InlineData (1, 1, 11, 11, 9, 9)] // it's ok for the view to return coordinates outside of its bounds
public void ScreenToBounds_SuperHasFrames (int viewX, int viewY, int x, int y, int expectedX, int expectedY)
{
var super = new View {
X = 0,
Y = 0,
Width = 10,
Height = 10,
BorderStyle = LineStyle.Single
};
var view = new View {
X = viewX,
Y = viewY,
Width = 5,
Height = 5
};
super.Add (view);
var actual = view.ScreenToFrame (x, y);
Assert.Equal (expectedX, actual.X);
Assert.Equal (expectedY, actual.Y);
}
}