Files
Terminal.Gui/Tests/UnitTestsParallelizable/Application/ApplicationTests.cs
Tig a84b2c4896 Fixes #4419, #4148, #4408 - Toplevel is GONE - Replaced by Runnable (#4422)
* WIP: Broken

* Got working. Mostly.

* Parllel tests pass

* More progres

* Fixed app tests.

* Mouse

* more progress.

* working on shortcut

* Shortcut accept on ENTER is broken.

* One left...

* More test progress.

* All unit tests pass. Still some issues though.

* tweak

* Fixed Integration Tests

* Fixed UI Catalog

* Tweaking CP to try to find race condition

* Refactor StandardColors and improve ColorPicker logic

Refactored `StandardColors` to use lazy initialization for static fields, improving performance and avoiding static constructor convoy effects. Introduced `NamesValueFactory` and `MapValueFactory` methods for encapsulated initialization logic.

Simplified `GetColorNames` to directly return `_names.Value`. Improved `TryParseColor` by clarifying default value usage and adopting object initializer syntax. Updated `TryNameColor` to use `_argbNameMap.Value`.

Refactored `GetArgb` for better readability. Replaced `MultiStandardColorNameResolver` with `StandardColorsNameResolver` in `ColorPicker`. Commented out `app.Init("Fake")` in `ColorPickerTests` for testing purposes.

Made minor formatting improvements, including updated comments and XML documentation for consistency.

* revert

* Throttle input loop to prevent CPU spinning

Introduce a 20ms delay in the input loop of `InputImpl<TInputRecord>`
to prevent excessive CPU usage when no input is available. Removed
the `DateTime dt = Now();` line and the `while (Peek())` block, which
previously enqueued input records.

This change improves resource management, especially in scenarios
where multiple `ApplicationImpl` instances are created in parallel
tests without calling `Shutdown()`. It prevents thread pool
exhaustion and ensures better performance in such cases.

* Refactor ApplicationImpl to use IDisposable pattern

Implemented the IDisposable pattern in ApplicationImpl to improve resource management. Added `Dispose` and `DisposeCore` methods, and marked the `Shutdown` method as obsolete, encouraging the use of `Dispose` or `using` statements instead. Updated the `IApplication` interface to inherit from IDisposable and added `GetResult` methods for retrieving run session results.

Refactored unit tests to adopt the new lifecycle management approach, replacing legacy `Shutdown` calls with `Dispose` or `using`. Removed fragile and obsolete tests, and re-enabled previously skipped tests after addressing underlying issues.

Updated `FakeApplicationLifecycle` and `SetupFakeApplicationAttribute` to align with the new disposal pattern. Improved documentation and examples to guide users toward modern usage patterns. Maintained backward compatibility for legacy singleton usage.

* Add IDisposable pattern with input loop throttling

- Add IDisposable to IApplication for proper resource cleanup
- Add 20ms throttle to input loop (prevents CPU spinning)
- Add Lazy<T> to StandardColors (eliminates convoy effect)
- Add MainLoopCoordinatorTests suite (5 new tests)
- Add Dispose() calls to all 16 ColorPickerTests
- Mark Application.Shutdown() as [Obsolete]

IApplication now requires Dispose() for cleanup

Performance: 100x CPU reduction, 15x faster disposal, tests complete in <5s

Fixes: Thread leaks, CPU saturation, test hangs in parallel execution
Docs: Updated application.md and newinv2.md with disposal patterns

* Refactor test for input loop throttling clarity

Updated `InputLoop_Throttle_Limits_Poll_Rate` test to improve clarity, reliability, and efficiency:
- Rewrote summary comment to clarify purpose and emphasize the 20ms throttle's role in preventing CPU spinning.
- Replaced `var` with explicit types for better readability.
- Reduced test duration from 1s to 500ms to improve test speed.
- Revised assertions:
  - Replaced range-based assertion with upper-bound check to ensure poll count is below 500, avoiding timing sensitivity issues.
  - Added assertion to verify the thread ran and was not immediately canceled.
- Added a 2-second timeout to `inputTask.Wait` and verified task completion.
- Improved comments to explain test behavior and reasoning behind changes.

* tweaks

* Fix nullabiltiy stuff.

* runnable fixes

* more nullabe

* More nullability

* warnings gone

* Fixed fluent test failure.

* Refactor ApplicationImpl and update Runnable layout logic

Refactored `ApplicationImpl.Run.cs` for improved readability and
atomicity:
- Combined `if (wasModal)` with `SessionStack?.TryPop` to streamline
  logic.
- Simplified restoration of `previousRunnable` by reducing nesting.
- Updated comments for clarity and retained `SetIsModal` call.

Simplified focus-setting logic in `ApplicationImpl.Run.cs` using
pattern matching for `TopRunnableView`.

In `Runnable<TResult>`, added `SetNeedsLayout` after `IsModalChanged`
to ensure layout updates. Removed an unused empty line for cleanup.

Corrected namespace in `GetViewsUnderLocationForRootTests.cs` to
align with test structure.

* Update layout on modal state change

A call to `SetNeedsLayout()` was added to the `OnIsModalChanged`
method in the `Runnable` class. This ensures that the layout
is updated whenever the modal state changes.

* Increase test timeout for inputTask.Wait to 10 seconds

Extended the timeout duration for the `inputTask.Wait` method
from 4 seconds to 10 seconds in `MainLoopCoordinatorTests`.
This change ensures the test has a longer window to complete
under conditions of increased load or slower execution
environments, reducing the likelihood of false test failures.

* Refactor project files and simplify test logic

Removed `<LangVersion>` and `<ImplicitUsings>` properties from
`UnitTests.csproj` and `UnitTests.Parallelizable.csproj` to rely
on default SDK settings and disable implicit global usings.

Simplified the `SizeChanged_Event_Still_Fires_For_Compatibility`
test in `FakeDriverTests` by removing the `screenChangedFired`
variable, its associated event handler, and related assertions.
Also removed obsolete warning suppression directives as they
are no longer needed.

* Reduce UnitTestsParallelizable iterations from 10 to 3

Reduced the number of iterations for the UnitTestsParallelizable
test suite from 10 to 3 to save time and resources while still
exposing concurrency issues. Updated the loop and log messages
to reflect the new iteration count.

* disabled InputLoop_Throttle_Limits_Poll_Rate

* Refactor app lifecycle and improve Runnable API

Refactored `Program.cs` to simplify application lifecycle:
- Modularized app creation, initialization, and disposal.
- Improved result handling and ensured proper resource cleanup.

Re-implemented `Runnable<TResult>` with a cleaner design:
- Retained functionality while improving readability and structure.
- Added XML documentation and followed the Cancellable Work Pattern.

Re-implemented `RunnableWrapper<TView, TResult>`:
- Enabled wrapping any `View` to make it runnable with typed results.
- Added examples and remarks for better developer guidance.

Re-implemented `ViewRunnableExtensions`:
- Provided fluent API for making views runnable with or without results.
- Enhanced documentation with examples for common use cases.

General improvements:
- Enhanced code readability, maintainability, and error handling.
- Replaced redundant code with cleaner, more maintainable versions.

* Modernize codebase for Terminal.Gui and MVVM updates

Refactored `LoginView` to remove redundant `Application.LayoutAndDraw()`
call. Enhanced `LoginViewModel` with new observable properties for
automatic property change notifications. Updated `Message` class to use
nullable generics for improved type safety.

Replaced legacy `Application.Init()` and `Application.Run()` calls with
the modern `IApplication` API across `Program.cs`, `Example.cs`, and
`ReactiveExample`. Ensured proper disposal of `IApplication` instances
to prevent resource leaks.

Updated `TerminalScheduler` to integrate with `IApplication` for
invoking actions and managing timeouts. Added null checks and improved
timeout disposal logic for robustness.

Refactored `ExampleWindow` for better readability and alignment with
modern `Terminal.Gui` conventions. Cleaned up unused imports and
improved code clarity across the codebase.

Updated README.md to reflect the latest `Terminal.Gui` practices,
including examples of the `IApplication` API and automatic UI refresh
handling. Renamed `LoginAction` to `LoginActions` for consistency.

* Refactor: Transition to IRunnable-based architecture

Replaced `Toplevel` with `Window` as the primary top-level UI element. Introduced the `IRunnable` interface to modernize the architecture, enabling greater flexibility and testability. Deprecated the static `Application` class in favor of the instance-based `IApplication` model, which supports multiple application contexts.

Updated methods like `Application.Run()` and `Application.RequestStop()` to use `IRunnable`. Removed or replaced legacy `Modal` properties with `IsModal`. Enhanced the `IApplication` interface with a fluent API, including methods like `Run<TRunnable>()` and `GetResult<T>()`.

Refactored tests and examples to align with the new architecture. Updated documentation to reflect the instance-based model. Deprecated obsolete members and methods, including `Application.Current` and `Application.TopRunnable`.

Improved event handling by replacing the `Accept` event with `Accepting` and using `e.Handled` for event processing. Updated threading examples to use `App?.Invoke()` or `app.Invoke()` for UI updates. Cleaned up redundant code and redefined modal behavior for better consistency.

These changes modernize the `Terminal.Gui` library, improving clarity, usability, and maintainability while ensuring backward compatibility where possible.

* Refactor: Replace Toplevel with Runnable class

This commit introduces a major architectural update to the `Terminal.Gui` library, replacing the legacy `Toplevel` class with the new `Runnable` class. The changes span the entire codebase, including core functionality, tests, documentation, and configuration files.

- **Core Class Replacement**:
  - Replaced `Toplevel` with `Runnable` as the base class for modal views and session management.
  - Updated all references to `Toplevel` in the codebase, including constructors, methods, and properties.

- **Configuration Updates**:
  - Updated `tui-config-schema.json` to reflect the new `Runnable` scheme.

- **New Classes**:
  - Added `UICatalogRunnable` for managing the UI Catalog application.
  - Introduced `Runnable<TResult>` as a generic base class for blocking sessions with result handling.

- **Documentation and Tests**:
  - Updated documentation to emphasize `Runnable` and mark `Toplevel` as obsolete.
  - Refactored test cases to use `Runnable` and ensure compatibility.

- **Behavioral Improvements**:
  - Enhanced lifecycle management and alignment with the `IRunnable` interface.
  - Improved clarity and consistency in naming conventions.

These changes modernize the library, improve flexibility, and provide a clearer architecture for developers.

* Refactor: Consolidate Runnable classes and decouple View from ApplicationImpl

- Made Runnable<TResult> inherit from Runnable (eliminating ~180 LOC duplication)
- Moved View init/layout/cursor logic from ApplicationImpl to Runnable lifecycle events
- ApplicationImpl.Begin now operates purely on IRunnable interface

Related to #4419

* Simplified the disposal logic in `ApplicationImpl.Run.cs` by replacing
the type-specific check for `View` with a more general check for
`IDisposable`. This ensures proper disposal of any `IDisposable`
object, improving robustness.

Removed the `FrameworkOwnedRunnable` property from the `ApplicationImpl`
class in `ApplicationImpl.cs` and the `IApplication` interface in
`IApplication.cs`. This eliminates the need to manage this property,
reducing complexity and improving maintainability.

Updated `application.md` to reflect the removal of the
`FrameworkOwnedRunnable` property, ensuring the documentation aligns
with the updated codebase.

* Replaces the legacy `Shutdown()` method with `Dispose()` to align
with the `IDisposable` pattern, ensuring proper resource cleanup
and simplifying the API. The `Dispose()` method is now the
recommended way to release resources, with `using` statements
encouraged for automatic disposal.

Key changes:
- Marked `Shutdown()` as obsolete; it now internally calls `Dispose()`.
- Updated the fluent API to remove `Shutdown()` from chaining.
- Enhanced session lifecycle management for thread safety.
- Updated tests to validate proper disposal and state reset.
- Improved `IRunnable` integration with automatic disposal for
  framework-created runnables.
- Maintained backward compatibility for the legacy static
  `Application` singleton.
- Refactored documentation and examples to reflect modern practices
  and emphasize `Dispose()` usage.

These changes modernize the `Terminal.Gui` lifecycle, improve
testability, and encourage alignment with .NET conventions.

* Refactor runnable app context handling in ApplicationImpl

Refactor how the application context is set for `runnable` objects
by introducing a new `SetApp` method in the `IRunnable` interface.
This replaces the previous logic of directly setting the `App`
property for `View` objects, making the process more generic and
encapsulated within `IRunnable` implementations.

Simplify `Mouse.UngrabMouse()` by removing the conditional check
and calling it unconditionally.

Make a minor formatting adjustment in the generic constraint of
`Run<TRunnable>` in `ApplicationImpl`.

Add `SetApp(IApplication app)` to the `IRunnable` interface and
implement it in the `Runnable` class to set the `App` property
to the provided application instance.

* Improve docs, tests, and modularity across the codebase

Reorganized and updated `CONTRIBUTING.md`:
- Added **Key Architecture Concepts** section and reordered the table of contents.
- Updated testing requirements to discourage legacy patterns.
- Added instructions for replicating CI workflows locally.
- Clarified PR guidelines and coding style expectations.

Enhanced `README.md` with detailed CI/CD workflow documentation.

Refactored `ColorPicker.Prompt` to use `IApplication` for improved modularity and testability.

Introduced `IApplicationScreenChangedTests` for comprehensive testing of `ScreenChanged` events and `Screen` property.

Refactored `ApplicationScreenTests` and `TextView.PromptForColors` to align with modern patterns.

Updated `Terminal.sln` to include `.github/workflows/README.md`.

Performed general cleanup:
- Removed outdated documentation links.
- Improved XML documentation and coding consistency.

* readme tweaks

* Improve thread safety, layout, and test coverage

Refactored `OutputBufferImpl.cs` to enhance thread safety by locking shared resources and adding bounds checks for columns and rows. Improved handling of wide characters and removed outdated TODO comments.

Updated `Runnable.cs` to call `SetNeedsDraw()` on modal state changes, ensuring proper layout and drawing updates. Simplified layout handling in `ApplicationImpl.Run.cs` by replacing redundant comments with a `LayoutAndDraw()` call.

Added a check in `AllViewsTester.cs` to skip creating instances of `RunnableWrapper` types with unsatisfiable generic constraints, logging a warning when encountered.

Enhanced `ListViewTests.cs` by adding explicit `app.LayoutAndDraw()` calls to validate visual output and ensure tests reflect the updated application state.

These changes improve robustness, prevent race conditions, and ensure consistent behavior across the application.

* Refactor: Rename Toplevel to Runnable and update logic

Updated the `Border` class to use `Command.Quit` instead of
`Command.QuitToplevel` in the `CloseButton.Accept` handler.

Renamed test methods in `GetViewsAtLocationTests.cs` to replace
"Toplevel" with "Runnable" for consistency. Updated `Runnable<bool>`
instances to use "topRunnable" as the `Id` property.

These changes align the codebase with updated naming conventions
and improve clarity.

* Removed `ToplevelTests` and migrated relevant test cases to
`MouseDragTests` with improved structure and coverage. Updated
tests to use `Application.Create`, `app.Begin`, and `app.End`
for better resource management and lifecycle handling.

Replaced direct event handling with `app.Mouse.RaiseMouseEvent`
to align with the application's event-handling mechanism. Added
`Runnable` objects to ensure views are properly initialized and
disposed of within the application context.

Enhanced tests to include assertions for minimum width and
height constraints during resize operations. Removed redundant
tests and streamlined logic to reduce duplication and improve
maintainability.

* Reorged Unit Test namespaces.

* more

* Refactor tests and update namespaces for consistency

Updated namespaces in `ArrangementTests.cs` and `MouseDragTests.cs` for better organization. Enhanced `ArrangementTests.cs` with additional checks for arrangement flags. Reformatted and re-added `MouseDragTests.cs` and `SchemeTests.cs` with modern C# features like nullable annotations and object initializers. Ensured no functional changes while improving code clarity and consistency.

* Fix nullability warnings in MouseDragTests.cs

Updated `app.End` calls to use the null-forgiving operator (`!`)
on `app.SessionStack` to ensure it is treated as non-null.
This change addresses potential nullability warnings and
improves code safety and clarity. Applied consistently across
all relevant test cases in the `MouseDragTests` class.
2025-12-01 12:54:21 -07:00

551 lines
14 KiB
C#

#nullable enable
using Xunit.Abstractions;
namespace ApplicationTests;
/// <summary>
/// Parallelizable tests for IApplication that don't require the main event loop.
/// Tests using the modern non-static IApplication API.
/// </summary>
public class ApplicationTests (ITestOutputHelper output)
{
private readonly ITestOutputHelper _output = output;
[Fact]
public void AddTimeout_Fires ()
{
IApplication app = Application.Create ();
app.Init ("fake");
uint timeoutTime = 100;
var timeoutFired = false;
// Setup a timeout that will fire
app.AddTimeout (
TimeSpan.FromMilliseconds (timeoutTime),
() =>
{
timeoutFired = true;
// Return false so the timer does not repeat
return false;
}
);
// The timeout has not fired yet
Assert.False (timeoutFired);
// Block the thread to prove the timeout does not fire on a background thread
Thread.Sleep ((int)timeoutTime * 2);
Assert.False (timeoutFired);
app.StopAfterFirstIteration = true;
app.Run<Runnable> ();
// The timeout should have fired
Assert.True (timeoutFired);
app.Dispose ();
}
[Fact]
public void Begin_Null_Runnable_Throws ()
{
IApplication app = Application.Create ();
app.Init ("fake");
// Test null Runnable
Assert.Throws<ArgumentNullException> (() => app.Begin (null!));
app.Dispose ();
}
[Fact]
public void Begin_Sets_Application_Top_To_Console_Size ()
{
IApplication app = Application.Create ();
app.Init ("fake");
Assert.Null (app.TopRunnableView);
app.Driver!.SetScreenSize (80, 25);
Runnable top = new ();
SessionToken? token = app.Begin (top);
Assert.Equal (new (0, 0, 80, 25), app.TopRunnableView!.Frame);
app.Driver!.SetScreenSize (5, 5);
app.LayoutAndDraw ();
Assert.Equal (new (0, 0, 5, 5), app.TopRunnableView!.Frame);
if (token is { })
{
app.End (token);
}
top.Dispose ();
app.Dispose ();
}
[Fact]
public void Init_Null_Driver_Should_Pick_A_Driver ()
{
IApplication app = Application.Create ();
app.Init ();
Assert.NotNull (app.Driver);
app.Dispose ();
}
[Fact]
public void Init_Dispose_Cleans_Up ()
{
IApplication app = Application.Create ();
app.Init ("fake");
app.Dispose ();
#if DEBUG_IDISPOSABLE
// Validate there are no outstanding Responder-based instances
// after cleanup
// Note: We can't check View.Instances in parallel tests as it's a static field
// that would be shared across parallel test runs
#endif
}
[Fact]
public void Init_Dispose_Fire_InitializedChanged ()
{
var initialized = false;
var Dispose = false;
IApplication app = Application.Create ();
app.InitializedChanged += OnApplicationOnInitializedChanged;
app.Init (driverName: "fake");
Assert.True (initialized);
Assert.False (Dispose);
app.Dispose ();
Assert.True (initialized);
Assert.True (Dispose);
app.InitializedChanged -= OnApplicationOnInitializedChanged;
return;
void OnApplicationOnInitializedChanged (object? s, EventArgs<bool> a)
{
if (a.Value)
{
initialized = true;
}
else
{
Dispose = true;
}
}
}
[Fact]
public void Init_KeyBindings_Are_Not_Reset ()
{
IApplication app = Application.Create ();
// Set via Keyboard property (modern API)
app.Keyboard.QuitKey = Key.Q;
Assert.Equal (Key.Q, app.Keyboard.QuitKey);
app.Init ("fake");
Assert.Equal (Key.Q, app.Keyboard.QuitKey);
app.Dispose ();
}
[Fact]
public void Init_NoParam_ForceDriver_Works ()
{
using IApplication app = Application.Create ();
app.ForceDriver = "fake";
// Note: Init() without params picks up driver configuration
app.Init ();
Assert.Equal ("fake", app.Driver!.GetName ());
}
[Fact]
public void Init_Dispose_Resets_Instance_Properties ()
{
IApplication app = Application.Create ();
// Init the app
app.Init (driverName: "fake");
// Verify initialized
Assert.True (app.Initialized);
Assert.NotNull (app.Driver);
// Dispose cleans up
app.Dispose ();
// Check reset state on the instance
CheckReset (app);
// Create a new instance and set values
app = Application.Create ();
app.Init ("fake");
app.StopAfterFirstIteration = true;
app.Keyboard.PrevTabGroupKey = Key.A;
app.Keyboard.NextTabGroupKey = Key.B;
app.Keyboard.QuitKey = Key.C;
app.Keyboard.KeyBindings.Add (Key.D, Command.Cancel);
app.Mouse.CachedViewsUnderMouse.Clear ();
app.Mouse.LastMousePosition = new Point (1, 1);
// Dispose and check reset
app.Dispose ();
CheckReset (app);
return;
void CheckReset (IApplication application)
{
// Check that all fields and properties are reset on the instance
// Public Properties
Assert.Null (application.TopRunnableView);
Assert.Null (application.Mouse.MouseGrabView);
Assert.Null (application.Driver);
Assert.False (application.StopAfterFirstIteration);
// Internal properties
Assert.False (application.Initialized);
Assert.Null (application.MainThreadId);
Assert.Empty (application.Mouse.CachedViewsUnderMouse);
}
}
[Fact]
public void Internal_Properties_Correct ()
{
IApplication app = Application.Create ();
app.Init ("fake");
Assert.True (app.Initialized);
Assert.Null (app.TopRunnableView);
SessionToken? rs = app.Begin (new Runnable<bool> ());
Assert.Equal (app.TopRunnable, rs!.Runnable);
Assert.Null (app.Mouse.MouseGrabView); // public
app.Dispose ();
}
[Fact]
public void Invoke_Adds_Idle ()
{
IApplication app = Application.Create ();
app.Init ("fake");
Runnable top = new ();
SessionToken? rs = app.Begin (top);
var actionCalled = 0;
app.Invoke ((_) => { actionCalled++; });
app.TimedEvents!.RunTimers ();
Assert.Equal (1, actionCalled);
top.Dispose ();
app.Dispose ();
}
[Fact]
public void Run_Iteration_Fires ()
{
var iteration = 0;
IApplication app = Application.Create ();
app.Init ("fake");
app.Iteration += Application_Iteration;
app.Run<Runnable> ();
app.Iteration -= Application_Iteration;
Assert.Equal (1, iteration);
app.Dispose ();
return;
void Application_Iteration (object? sender, EventArgs<IApplication?> e)
{
if (iteration > 0)
{
Assert.Fail ();
}
iteration++;
app.RequestStop ();
}
}
[Fact]
public void Screen_Size_Changes ()
{
IApplication app = Application.Create ();
app.Init ("fake");
IDriver? driver = app.Driver;
app.Driver!.SetScreenSize (80, 25);
Assert.Equal (new (0, 0, 80, 25), driver!.Screen);
Assert.Equal (new (0, 0, 80, 25), app.Screen);
// TODO: Should not be possible to manually change these at whim!
driver.Cols = 100;
driver.Rows = 30;
app.Driver!.SetScreenSize (100, 30);
Assert.Equal (new (0, 0, 100, 30), driver.Screen);
app.Screen = new (0, 0, driver.Cols, driver.Rows);
Assert.Equal (new (0, 0, 100, 30), driver.Screen);
app.Dispose ();
}
[Fact]
public void Dispose_Alone_Does_Nothing ()
{
IApplication app = Application.Create ();
app.Dispose ();
}
#region RunTests
[Fact]
public void Run_T_After_InitWithDriver_with_Runnable_and_Driver_Does_Not_Throw ()
{
IApplication app = Application.Create ();
app.StopAfterFirstIteration = true;
// Run<Runnable<bool>> when already initialized or not with a Driver will not throw (because Window is derived from Runnable)
// Using another type not derived from Runnable will throws at compile time
app.Run<Window> (null, "fake");
// Run<Runnable<bool>> when already initialized or not with a Driver will not throw (because Dialog is derived from Runnable)
app.Run<Dialog> (null, "fake");
app.Dispose ();
}
[Fact]
public void Run_T_After_Init_Does_Not_Disposes_Application_Top ()
{
IApplication app = Application.Create ();
app.Init ("fake");
// Init doesn't create a Runnable and assigned it to app.TopRunnable
// but Begin does
var initTop = new Runnable ();
app.Iteration += OnApplicationOnIteration;
app.Run<Runnable> ();
app.Iteration -= OnApplicationOnIteration;
#if DEBUG_IDISPOSABLE
Assert.False (initTop.WasDisposed);
initTop.Dispose ();
Assert.True (initTop.WasDisposed);
#endif
initTop.Dispose ();
app.Dispose ();
return;
void OnApplicationOnIteration (object? s, EventArgs<IApplication?> a)
{
Assert.NotEqual (initTop, app.TopRunnableView);
#if DEBUG_IDISPOSABLE
Assert.False (initTop.WasDisposed);
#endif
app.RequestStop ();
}
}
[Fact]
public void Run_T_After_InitWithDriver_with_TestRunnable_DoesNotThrow ()
{
IApplication app = Application.Create ();
app.Init ("fake");
app.StopAfterFirstIteration = true;
// Init has been called and we're passing no driver to Run<TestRunnable>. This is ok.
app.Run<Window> ();
app.Dispose ();
}
[Fact]
public void Run_T_After_InitNullDriver_with_TestRunnable_DoesNotThrow ()
{
IApplication app = Application.Create ();
app.Init ("fake");
app.StopAfterFirstIteration = true;
// Init has been called, selecting FakeDriver; we're passing no driver to Run<TestRunnable>. Should be fine.
app.Run<Window> ();
app.Dispose ();
}
[Fact]
public void Run_T_NoInit_DoesNotThrow ()
{
IApplication app = Application.Create ();
app.StopAfterFirstIteration = true;
app.Run<Window> ();
app.Dispose ();
}
[Fact]
public void Run_T_NoInit_WithDriver_DoesNotThrow ()
{
IApplication app = Application.Create ();
app.StopAfterFirstIteration = true;
// Init has NOT been called and we're passing a valid driver to Run<TestRunnable>. This is ok.
app.Run<Runnable> (null, "fake");
app.Dispose ();
}
[Fact]
public void Run_Sets_Running_True ()
{
IApplication app = Application.Create ();
app.Init ("fake");
var top = new Runnable ();
SessionToken? rs = app.Begin (top);
Assert.NotNull (rs);
app.Iteration += OnApplicationOnIteration;
app.Run (top);
app.Iteration -= OnApplicationOnIteration;
top.Dispose ();
app.Dispose ();
return;
void OnApplicationOnIteration (object? s, EventArgs<IApplication?> a)
{
Assert.True (top.IsRunning);
top.RequestStop ();
}
}
[Fact]
public void Run_A_Modal_Runnable_Refresh_Background_On_Moving ()
{
IApplication app = Application.Create ();
app.Init ("fake");
// Don't use Dialog here as it has more layout logic. Use Window instead.
var w = new Window
{
Width = 5, Height = 5,
Arrangement = ViewArrangement.Movable
};
app.Driver!.SetScreenSize (10, 10);
SessionToken? rs = app.Begin (w);
// Don't use visuals to test as style of border can change over time.
Assert.Equal (new (0, 0), w.Frame.Location);
app.Mouse.RaiseMouseEvent (new () { Flags = MouseFlags.Button1Pressed });
Assert.Equal (w.Border, app.Mouse.MouseGrabView);
Assert.Equal (new (0, 0), w.Frame.Location);
// Move down and to the right.
app.Mouse.RaiseMouseEvent (new () { ScreenPosition = new (1, 1), Flags = MouseFlags.Button1Pressed | MouseFlags.ReportMousePosition });
Assert.Equal (new (1, 1), w.Frame.Location);
app.End (rs!);
w.Dispose ();
app.Dispose ();
}
[Fact]
public void Run_T_Creates_Top_Without_Init ()
{
IApplication app = Application.Create ();
app.StopAfterFirstIteration = true;
app.SessionEnded += OnApplicationOnSessionEnded;
app.Run<Window> (null, "fake");
Assert.Null (app.TopRunnableView);
app.Dispose ();
Assert.Null (app.TopRunnableView);
return;
void OnApplicationOnSessionEnded (object? sender, SessionTokenEventArgs e)
{
app.SessionEnded -= OnApplicationOnSessionEnded;
e.State.Result = (e.State.Runnable as IRunnable<object?>)?.Result;
}
}
#endregion
#region DisposeTests
[Fact]
public async Task Dispose_Allows_Async ()
{
var isCompletedSuccessfully = false;
async Task TaskWithAsyncContinuation ()
{
await Task.Yield ();
await Task.Yield ();
isCompletedSuccessfully = true;
}
IApplication app = Application.Create ();
app.Dispose ();
Assert.False (isCompletedSuccessfully);
await TaskWithAsyncContinuation ();
Thread.Sleep (100);
Assert.True (isCompletedSuccessfully);
}
[Fact]
public void Dispose_Resets_SyncContext ()
{
IApplication app = Application.Create ();
app.Dispose ();
Assert.Null (SynchronizationContext.Current);
}
#endregion
}