mirror of
https://github.com/gui-cs/Terminal.Gui.git
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184 lines
6.6 KiB
C#
184 lines
6.6 KiB
C#
using System.Text.Json.Serialization;
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namespace Terminal.Gui;
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/// <summary>
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/// The <see cref="Dialog"/> <see cref="View"/> is a <see cref="Window"/> that by default is centered and contains
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/// one or more <see cref="Button"/>s. It defaults to the <c>Colors.ColorSchemes ["Dialog"]</c> color scheme and has a
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/// 1 cell padding around the edges.
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/// </summary>
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/// <remarks>
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/// To run the <see cref="Dialog"/> modally, create the <see cref="Dialog"/>, and pass it to
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/// <see cref="Application.Run(Toplevel, Func{Exception, bool})"/>. This will execute the dialog until
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/// it terminates via the <see cref="Application.QuitKey"/> (`Esc` by default),
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/// or when one of the views or buttons added to the dialog calls
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/// <see cref="Application.RequestStop"/>.
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/// </remarks>
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public class Dialog : Window
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{
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/// <summary>The default <see cref="Alignment"/> for <see cref="Dialog"/>.</summary>
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/// <remarks>This property can be set in a Theme.</remarks>
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[SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
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[JsonConverter (typeof (JsonStringEnumConverter<Alignment>))]
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public static Alignment DefaultButtonAlignment { get; set; } = Alignment.End;
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/// <summary>The default <see cref="Alignment"/> for <see cref="Dialog"/>.</summary>
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/// <remarks>This property can be set in a Theme.</remarks>
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[SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
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[JsonConverter (typeof (JsonStringEnumConverter<AlignmentModes>))]
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public static AlignmentModes DefaultButtonAlignmentModes { get; set; } = AlignmentModes.StartToEnd | AlignmentModes.AddSpaceBetweenItems;
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/// <summary>
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/// Defines the default minimum Dialog width, as a percentage of the container width. Can be configured via
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/// <see cref="ConfigurationManager"/>.
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/// </summary>
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[SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
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public static int DefaultMinimumWidth { get; set; } = 80;
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/// <summary>
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/// Defines the default minimum Dialog height, as a percentage of the container width. Can be configured via
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/// <see cref="ConfigurationManager"/>.
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/// </summary>
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[SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
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public static int DefaultMinimumHeight { get; set; } = 80;
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/// <summary>
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/// Gets or sets whether all <see cref="Window"/>s are shown with a shadow effect by default.
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/// </summary>
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[SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
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[JsonConverter (typeof (JsonStringEnumConverter<ShadowStyle>))]
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public new static ShadowStyle DefaultShadow { get; set; } = ShadowStyle.None;
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/// <summary>
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/// Defines the default border styling for <see cref="Dialog"/>. Can be configured via
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/// <see cref="ConfigurationManager"/>.
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/// </summary>
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[SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
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[JsonConverter (typeof (JsonStringEnumConverter<LineStyle>))]
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public new static LineStyle DefaultBorderStyle { get; set; } = LineStyle.Single;
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private readonly List<Button> _buttons = new ();
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/// <summary>
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/// Initializes a new instance of the <see cref="Dialog"/> class with no <see cref="Button"/>s.
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/// </summary>
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/// <remarks>
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/// By default, <see cref="View.X"/>, <see cref="View.Y"/>, <see cref="View.Width"/>, and <see cref="View.Height"/> are
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/// set
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/// such that the <see cref="Dialog"/> will be centered in, and no larger than 90% of <see cref="Application.Top"/>, if there is one. Otherwise,
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/// it will be bound by the screen dimensions.
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/// </remarks>
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public Dialog ()
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{
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Arrangement = ViewArrangement.Movable;
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ShadowStyle = DefaultShadow;
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BorderStyle = DefaultBorderStyle;
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X = Pos.Center ();
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Y = Pos.Center ();
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Width = Dim.Auto (DimAutoStyle.Auto, Dim.Percent (DefaultMinimumWidth), Dim.Percent (90));
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Height = Dim.Auto (DimAutoStyle.Auto, Dim.Percent (DefaultMinimumHeight), Dim.Percent (90));
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ColorScheme = Colors.ColorSchemes ["Dialog"];
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Modal = true;
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ButtonAlignment = DefaultButtonAlignment;
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ButtonAlignmentModes = DefaultButtonAlignmentModes;
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AddCommand (
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Command.QuitToplevel,
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() =>
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{
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Canceled = true;
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RequestStop ();
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return true;
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});
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KeyBindings.Add (Key.Esc, Command.QuitToplevel);
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}
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private bool _canceled;
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/// <summary>Gets a value indicating whether the <see cref="Dialog"/> was canceled.</summary>
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/// <remarks>The default value is <see langword="true"/>.</remarks>
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public bool Canceled
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{
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get
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{
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#if DEBUG_IDISPOSABLE
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if (WasDisposed)
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{
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throw new ObjectDisposedException (GetType ().FullName);
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}
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#endif
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return _canceled;
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}
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set
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{
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#if DEBUG_IDISPOSABLE
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if (WasDisposed)
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{
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throw new ObjectDisposedException (GetType ().FullName);
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}
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#endif
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_canceled = value;
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}
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}
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// TODO: Update button.X = Pos.Justify when alignment changes
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/// <summary>Determines how the <see cref="Dialog"/> <see cref="Button"/>s are aligned along the bottom of the dialog.</summary>
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public Alignment ButtonAlignment { get; set; }
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/// <summary>
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/// Gets or sets the alignment modes for the dialog's buttons.
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/// </summary>
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public AlignmentModes ButtonAlignmentModes { get; set; }
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/// <summary>Optional buttons to lay out at the bottom of the dialog.</summary>
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public Button [] Buttons
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{
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get => _buttons.ToArray ();
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init
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{
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if (value is null)
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{
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return;
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}
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foreach (Button b in value)
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{
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AddButton (b);
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}
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}
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}
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/// <summary>
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/// Adds a <see cref="Button"/> to the <see cref="Dialog"/>, its layout will be controlled by the
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/// <see cref="Dialog"/>
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/// </summary>
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/// <param name="button">Button to add.</param>
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public void AddButton (Button button)
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{
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if (button is null)
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{
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return;
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}
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// Use a distinct GroupId so users can use Pos.Align for other views in the Dialog
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button.X = Pos.Align (ButtonAlignment, ButtonAlignmentModes, GetHashCode ());
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button.Y = Pos.AnchorEnd ();
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_buttons.Add (button);
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Add (button);
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SetNeedsDisplay ();
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if (IsInitialized)
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{
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LayoutSubviews ();
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}
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}
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}
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