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Terminal.Gui/Terminal.Gui/Views/Dialog.cs
2024-07-16 18:40:51 -06:00

184 lines
6.6 KiB
C#

using System.Text.Json.Serialization;
namespace Terminal.Gui;
/// <summary>
/// The <see cref="Dialog"/> <see cref="View"/> is a <see cref="Window"/> that by default is centered and contains
/// one or more <see cref="Button"/>s. It defaults to the <c>Colors.ColorSchemes ["Dialog"]</c> color scheme and has a
/// 1 cell padding around the edges.
/// </summary>
/// <remarks>
/// To run the <see cref="Dialog"/> modally, create the <see cref="Dialog"/>, and pass it to
/// <see cref="Application.Run(Toplevel, Func{Exception, bool})"/>. This will execute the dialog until
/// it terminates via the <see cref="Application.QuitKey"/> (`Esc` by default),
/// or when one of the views or buttons added to the dialog calls
/// <see cref="Application.RequestStop"/>.
/// </remarks>
public class Dialog : Window
{
/// <summary>The default <see cref="Alignment"/> for <see cref="Dialog"/>.</summary>
/// <remarks>This property can be set in a Theme.</remarks>
[SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
[JsonConverter (typeof (JsonStringEnumConverter<Alignment>))]
public static Alignment DefaultButtonAlignment { get; set; } = Alignment.End;
/// <summary>The default <see cref="Alignment"/> for <see cref="Dialog"/>.</summary>
/// <remarks>This property can be set in a Theme.</remarks>
[SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
[JsonConverter (typeof (JsonStringEnumConverter<AlignmentModes>))]
public static AlignmentModes DefaultButtonAlignmentModes { get; set; } = AlignmentModes.StartToEnd | AlignmentModes.AddSpaceBetweenItems;
/// <summary>
/// Defines the default minimum Dialog width, as a percentage of the container width. Can be configured via
/// <see cref="ConfigurationManager"/>.
/// </summary>
[SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
public static int DefaultMinimumWidth { get; set; } = 80;
/// <summary>
/// Defines the default minimum Dialog height, as a percentage of the container width. Can be configured via
/// <see cref="ConfigurationManager"/>.
/// </summary>
[SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
public static int DefaultMinimumHeight { get; set; } = 80;
/// <summary>
/// Gets or sets whether all <see cref="Window"/>s are shown with a shadow effect by default.
/// </summary>
[SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
[JsonConverter (typeof (JsonStringEnumConverter<ShadowStyle>))]
public new static ShadowStyle DefaultShadow { get; set; } = ShadowStyle.None;
/// <summary>
/// Defines the default border styling for <see cref="Dialog"/>. Can be configured via
/// <see cref="ConfigurationManager"/>.
/// </summary>
[SerializableConfigurationProperty (Scope = typeof (ThemeScope))]
[JsonConverter (typeof (JsonStringEnumConverter<LineStyle>))]
public new static LineStyle DefaultBorderStyle { get; set; } = LineStyle.Single;
private readonly List<Button> _buttons = new ();
/// <summary>
/// Initializes a new instance of the <see cref="Dialog"/> class with no <see cref="Button"/>s.
/// </summary>
/// <remarks>
/// By default, <see cref="View.X"/>, <see cref="View.Y"/>, <see cref="View.Width"/>, and <see cref="View.Height"/> are
/// set
/// such that the <see cref="Dialog"/> will be centered in, and no larger than 90% of <see cref="Application.Top"/>, if there is one. Otherwise,
/// it will be bound by the screen dimensions.
/// </remarks>
public Dialog ()
{
Arrangement = ViewArrangement.Movable;
ShadowStyle = DefaultShadow;
BorderStyle = DefaultBorderStyle;
X = Pos.Center ();
Y = Pos.Center ();
Width = Dim.Auto (DimAutoStyle.Auto, Dim.Percent (DefaultMinimumWidth), Dim.Percent (90));
Height = Dim.Auto (DimAutoStyle.Auto, Dim.Percent (DefaultMinimumHeight), Dim.Percent (90));
ColorScheme = Colors.ColorSchemes ["Dialog"];
Modal = true;
ButtonAlignment = DefaultButtonAlignment;
ButtonAlignmentModes = DefaultButtonAlignmentModes;
AddCommand (
Command.QuitToplevel,
() =>
{
Canceled = true;
RequestStop ();
return true;
});
KeyBindings.Add (Key.Esc, Command.QuitToplevel);
}
private bool _canceled;
/// <summary>Gets a value indicating whether the <see cref="Dialog"/> was canceled.</summary>
/// <remarks>The default value is <see langword="true"/>.</remarks>
public bool Canceled
{
get
{
#if DEBUG_IDISPOSABLE
if (WasDisposed)
{
throw new ObjectDisposedException (GetType ().FullName);
}
#endif
return _canceled;
}
set
{
#if DEBUG_IDISPOSABLE
if (WasDisposed)
{
throw new ObjectDisposedException (GetType ().FullName);
}
#endif
_canceled = value;
}
}
// TODO: Update button.X = Pos.Justify when alignment changes
/// <summary>Determines how the <see cref="Dialog"/> <see cref="Button"/>s are aligned along the bottom of the dialog.</summary>
public Alignment ButtonAlignment { get; set; }
/// <summary>
/// Gets or sets the alignment modes for the dialog's buttons.
/// </summary>
public AlignmentModes ButtonAlignmentModes { get; set; }
/// <summary>Optional buttons to lay out at the bottom of the dialog.</summary>
public Button [] Buttons
{
get => _buttons.ToArray ();
init
{
if (value is null)
{
return;
}
foreach (Button b in value)
{
AddButton (b);
}
}
}
/// <summary>
/// Adds a <see cref="Button"/> to the <see cref="Dialog"/>, its layout will be controlled by the
/// <see cref="Dialog"/>
/// </summary>
/// <param name="button">Button to add.</param>
public void AddButton (Button button)
{
if (button is null)
{
return;
}
// Use a distinct GroupId so users can use Pos.Align for other views in the Dialog
button.X = Pos.Align (ButtonAlignment, ButtonAlignmentModes, GetHashCode ());
button.Y = Pos.AnchorEnd ();
_buttons.Add (button);
Add (button);
SetNeedsDisplay ();
if (IsInitialized)
{
LayoutSubviews ();
}
}
}