Files
Terminal.Gui/Terminal.Gui/Views/Shortcut.cs
Tig 0f72cf8a74 Fixes #4425 - ApplicationImpl internal (#4426)
* Pulled from v2_release

* Refactor migration guide for Terminal.Gui v2

Restructured and expanded the migration guide to provide a comprehensive resource for transitioning from Terminal.Gui v1 to v2. Key updates include:

- Added a Table of Contents for easier navigation.
- Summarized major architectural changes in v2, including the instance-based application model, IRunnable architecture, and 24-bit TrueColor support.
- Updated examples to reflect new patterns, such as initializers replacing constructors and explicit disposal using `IDisposable`.
- Documented changes to the layout system, including the removal of `Absolute`/`Computed` styles and the introduction of `Viewport`.
- Standardized event patterns to use `object sender, EventArgs args`.
- Detailed updates to the Keyboard, Mouse, and Navigation APIs, including configurable key bindings and viewport-relative mouse coordinates.
- Replaced legacy components like `ScrollView` and `ContextMenu` with built-in scrolling and `PopoverMenu`.
- Clarified disposal rules and introduced best practices for resource management.
- Provided a complete migration example and a summary of breaking changes.

This update aims to simplify the migration process by addressing breaking changes, introducing new features, and aligning with modern .NET conventions.

* Refactor to use Application.Instance for lifecycle management

Replaced all occurrences of `ApplicationImpl.Instance` with the new `Application.Instance` property across the codebase to align with the updated application lifecycle model.

Encapsulated the `ApplicationImpl` class by making it `internal`, ensuring it is no longer directly accessible outside its assembly. Introduced the `[Obsolete]` `Application.Instance` property as a backward-compatible singleton for the legacy static `Application` model, while encouraging the use of `Application.Create()` for new code.

Updated `MessageBox` methods to use `Application.Instance` for consistent modal dialog management. Improved documentation to reflect these changes and emphasize the transition to the instance-based application model.

Performed code cleanup in multiple classes to ensure consistency and maintainability. These changes maintain backward compatibility while preparing the codebase for the eventual removal of the legacy `ApplicationImpl` class.

* Fix doc bug

* - Removed obsolete `.cd` class diagram files.
- Introduced `IRunnable` interface for decoupling component execution.
- Added fluent API for running dialogs and retrieving results.
- Enhanced `View` with `App` and `Driver` properties for better decoupling.
- Improved testability with support for mock and real applications.
- Implemented `IDisposable` for proper resource cleanup.
- Replaced `RunnableSessionStack` with `SessionStack` for session management.
- Updated driver architecture to align with the new model.
- Scoped `IKeyboard` to application contexts for modularity.
- Updated documentation with migration strategies and best practices.

These changes modernize the library, improve maintainability, and align with current development practices.
2025-12-01 14:40:31 -07:00

836 lines
26 KiB
C#

using System.Diagnostics;
namespace Terminal.Gui.Views;
/// <summary>
/// Displays a command, help text, and a key binding. When the key specified by <see cref="Key"/> is pressed, the
/// command will be invoked. Useful for
/// displaying a command in <see cref="Bar"/> such as a
/// menu, toolbar, or status bar.
/// </summary>
/// <remarks>
/// <para>
/// The following user actions will invoke the <see cref="Command.Accept"/>, causing the
/// <see cref="View.Accepting"/> event to be fired:
/// - Clicking on the <see cref="Shortcut"/>.
/// - Pressing the key specified by <see cref="Key"/>.
/// - Pressing the HotKey specified by <see cref="CommandView"/>.
/// </para>
/// <para>
/// If <see cref="BindKeyToApplication"/> is <see langword="true"/>, <see cref="Key"/> will invoke
/// <see cref="Command.Accept"/>
/// regardless of what View has focus, enabling an application-wide keyboard shortcut.
/// </para>
/// <para>
/// By default, a Shortcut displays the command text on the left side, the help text in the middle, and the key
/// binding on the
/// right side. Set <see cref="AlignmentModes"/> to <see cref="ViewBase.AlignmentModes.EndToStart"/> to reverse the
/// order.
/// </para>
/// <para>
/// The command text can be set by setting the <see cref="CommandView"/>'s Text property or by setting
/// <see cref="View.Title"/>.
/// </para>
/// <para>
/// The help text can be set by setting the <see cref="HelpText"/> property or by setting <see cref="View.Text"/>.
/// </para>
/// <para>
/// The key text is set by setting the <see cref="Key"/> property.
/// If the <see cref="Key"/> is <see cref="Key.Empty"/>, the <see cref="Key"/> text is not displayed.
/// </para>
/// </remarks>
public class Shortcut : View, IOrientation, IDesignable
{
/// <summary>
/// Creates a new instance of <see cref="Shortcut"/>.
/// </summary>
public Shortcut () : this (Key.Empty, null, null) { }
/// <summary>
/// Creates a new instance of <see cref="Shortcut"/>.
/// </summary>
/// <remarks>
/// <para>
/// This is a helper API that mimics the V1 API for creating StatusItems.
/// </para>
/// </remarks>
/// <param name="key"></param>
/// <param name="commandText">The text to display for the command.</param>
/// <param name="action"></param>
/// <param name="helpText">The help text to display.</param>
public Shortcut (Key key, string? commandText, Action? action, string? helpText = null)
{
HighlightStates = MouseState.None;
CanFocus = true;
if (Border is { })
{
Border.Settings &= ~BorderSettings.Title;
}
Width = GetWidthDimAuto ();
Height = Dim.Auto (DimAutoStyle.Content, 1);
_orientationHelper = new (this);
_orientationHelper.OrientationChanging += (sender, e) => OrientationChanging?.Invoke (this, e);
_orientationHelper.OrientationChanged += (sender, e) => OrientationChanged?.Invoke (this, e);
AddCommands ();
TitleChanged += Shortcut_TitleChanged; // This needs to be set before CommandView is set
CommandView = new ()
{
Id = "CommandView",
Width = Dim.Auto (),
Height = Dim.Fill ()
};
Title = commandText ?? string.Empty;
HelpView.Id = "_helpView";
//HelpView.CanFocus = false;
HelpView.Text = helpText ?? string.Empty;
KeyView.Id = "_keyView";
//KeyView.CanFocus = false;
key ??= Key.Empty;
Key = key;
Action = action;
ShowHide ();
}
/// <inheritdoc/>
public override void EndInit ()
{
base.EndInit ();
App ??= SuperView?.App; // HACK: Remove once legacy static Application is gone
Debug.Assert (App is { });
UpdateKeyBindings (Key.Empty);
}
// Helper to set Width consistently
internal Dim GetWidthDimAuto ()
{
return Dim.Auto (
DimAutoStyle.Content,
Dim.Func (_ => _minimumNaturalWidth ?? 0),
Dim.Func (_ => _minimumNaturalWidth ?? 0))!;
}
private AlignmentModes _alignmentModes = AlignmentModes.StartToEnd | AlignmentModes.IgnoreFirstOrLast;
// This is used to calculate the minimum width of the Shortcut when Width is NOT Dim.Auto
// It is calculated by setting Width to DimAuto temporarily and forcing layout.
// Once Frame.Width gets below this value, LayoutStarted makes HelpView an KeyView smaller.
private int? _minimumNaturalWidth;
/// <summary>
/// Gets or sets the <see cref="AlignmentModes"/> for this <see cref="Shortcut"/>.
/// </summary>
/// <remarks>
/// <para>
/// The default is <see cref="AlignmentModes.StartToEnd"/>. This means that the CommandView will be on the left,
/// HelpView in the middle, and KeyView on the right.
/// </para>
/// </remarks>
public AlignmentModes AlignmentModes
{
get => _alignmentModes;
set
{
_alignmentModes = value;
SetCommandViewDefaultLayout ();
SetHelpViewDefaultLayout ();
SetKeyViewDefaultLayout ();
}
}
// When one of the subviews is "empty" we don't want to show it. So we
// Use Add/Remove. We need to be careful to add them in the right order
// so Pos.Align works correctly.
internal void ShowHide ()
{
RemoveAll ();
if (CommandView.Visible)
{
Add (CommandView);
SetCommandViewDefaultLayout ();
}
if (HelpView.Visible && !string.IsNullOrEmpty (HelpView.Text))
{
Add (HelpView);
SetHelpViewDefaultLayout ();
}
if (KeyView.Visible && (Key != Key.Empty || KeyView.Text != string.Empty))
{
Add (KeyView);
SetKeyViewDefaultLayout ();
}
}
// Force Width to DimAuto to calculate natural width and then set it back
private void ForceCalculateNaturalWidth ()
{
// Get the natural size of each subview
Size screenSize = App?.Screen.Size ?? new (2048, 2048);
CommandView.SetRelativeLayout (screenSize);
HelpView.SetRelativeLayout (screenSize);
KeyView.SetRelativeLayout (screenSize);
_minimumNaturalWidth = PosAlign.CalculateMinDimension (0, SubViews, Dimension.Width);
// Reset our relative layout
SetRelativeLayout (SuperView?.GetContentSize () ?? screenSize);
}
// TODO: Enable setting of the margin thickness
private Thickness GetMarginThickness () => new (1, 0, 1, 0);
// When layout starts, we need to adjust the layout of the HelpView and KeyView
/// <inheritdoc/>
protected override void OnSubViewLayout (LayoutEventArgs e)
{
base.OnSubViewLayout (e);
ShowHide ();
ForceCalculateNaturalWidth ();
if (Width is DimAuto widthAuto || HelpView!.Margin is null)
{
return;
}
// Frame.Width is smaller than the natural width. Reduce width of HelpView.
_maxHelpWidth = int.Max (0, GetContentSize ().Width - CommandView.Frame.Width - KeyView.Frame.Width);
if (_maxHelpWidth < 3)
{
Thickness t = GetMarginThickness ();
switch (_maxHelpWidth)
{
case 0:
case 1:
// Scrunch it by removing both margins
HelpView.Margin!.Thickness = new (t.Right - 1, t.Top, t.Left - 1, t.Bottom);
break;
case 2:
// Scrunch just the right margin
HelpView.Margin!.Thickness = new (t.Right, t.Top, t.Left - 1, t.Bottom);
break;
}
}
else
{
// Reset to default
HelpView.Margin!.Thickness = GetMarginThickness ();
}
}
#region Accept/Select/HotKey Command Handling
private void AddCommands ()
{
// Accept (Enter key) -
AddCommand (Command.Accept, DispatchCommand);
// Hotkey -
AddCommand (Command.HotKey, DispatchCommand);
// Select (Space key or click) -
AddCommand (Command.Select, DispatchCommand);
}
/// <summary>
/// Dispatches the Command in the <paramref name="commandContext"/> (Raises Selected, then Accepting, then invoke the
/// Action, if any).
/// Called when Command.Select, Accept, or HotKey has been invoked on this Shortcut.
/// </summary>
/// <param name="commandContext"></param>
/// <returns>
/// <see langword="null"/> if no event was raised; input processing should continue.
/// <see langword="false"/> if the event was raised and was not handled (or cancelled); input processing should
/// continue.
/// <see langword="true"/> if the event was raised and handled (or cancelled); input processing should stop.
/// </returns>
internal virtual bool? DispatchCommand (ICommandContext? commandContext)
{
CommandContext<KeyBinding>? keyCommandContext = commandContext as CommandContext<KeyBinding>? ?? default (CommandContext<KeyBinding>);
Logging.Debug ($"{Title} ({commandContext?.Source?.Title}) Command: {commandContext?.Command}");
if (keyCommandContext?.Binding.Data != this)
{
// TODO: Optimize this to only do this if CommandView is custom (non View)
// Invoke Select on the CommandView to cause it to change state if it wants to
// If this causes CommandView to raise Accept, we eat it
keyCommandContext = keyCommandContext!.Value with { Binding = keyCommandContext.Value.Binding with { Data = this } };
Logging.Debug ($"{Title} ({commandContext?.Source?.Title}) - Invoking Select on CommandView ({CommandView.GetType ().Name}).");
CommandView.InvokeCommand (Command.Select, keyCommandContext);
}
Logging.Debug ($"{Title} ({commandContext?.Source?.Title}) - RaiseSelecting ...");
if (RaiseSelecting (commandContext) is true)
{
return true;
}
if (CanFocus && SuperView is { CanFocus: true })
{
// The default HotKey handler sets Focus
Logging.Debug ($"{Title} ({commandContext?.Source?.Title}) - SetFocus...");
SetFocus ();
}
var cancel = false;
if (commandContext is { Source: null })
{
commandContext.Source = this;
}
Logging.Debug ($"{Title} ({commandContext?.Source?.Title}) - Calling RaiseAccepting...");
cancel = RaiseAccepting (commandContext) is true;
if (cancel)
{
return true;
}
if (Action is { })
{
Logging.Debug ($"{Title} ({commandContext?.Source?.Title}) - Invoke Action...");
Action.Invoke ();
// Assume if there's a subscriber to Action, it's handled.
cancel = true;
}
return cancel;
}
/// <summary>
/// Gets or sets the action to be invoked when the shortcut key is pressed or the shortcut is clicked on with the
/// mouse.
/// </summary>
/// <remarks>
/// Note, the <see cref="View.Accepting"/> event is fired first, and if cancelled, the event will not be invoked.
/// </remarks>
public Action? Action { get; set; }
#endregion Accept/Select/HotKey Command Handling
#region IOrientation members
private readonly OrientationHelper _orientationHelper;
/// <summary>
/// Gets or sets the <see cref="Orientation"/> for this <see cref="Bar"/>. The default is
/// <see cref="Orientation.Horizontal"/>.
/// </summary>
/// <remarks>
/// </remarks>
public Orientation Orientation
{
get => _orientationHelper.Orientation;
set => _orientationHelper.Orientation = value;
}
/// <inheritdoc/>
public event EventHandler<CancelEventArgs<Orientation>>? OrientationChanging;
/// <inheritdoc/>
public event EventHandler<EventArgs<Orientation>>? OrientationChanged;
/// <summary>Called when <see cref="Orientation"/> has changed.</summary>
/// <param name="newOrientation"></param>
public void OnOrientationChanged (Orientation newOrientation)
{
// TODO: Determine what, if anything, is opinionated about the orientation.
SetNeedsLayout ();
}
#endregion
#region Command
private View _commandView = new ();
/// <summary>
/// Gets or sets the View that displays the command text and hotkey.
/// </summary>
/// <exception cref="ArgumentNullException"></exception>
/// <remarks>
/// <para>
/// By default, the <see cref="View.Title"/> of the <see cref="CommandView"/> is displayed as the Shortcut's
/// command text.
/// </para>
/// <para>
/// By default, the CommandView is a <see cref="View"/> with <see cref="View.CanFocus"/> set to
/// <see langword="false"/>.
/// </para>
/// <para>
/// Setting the <see cref="CommandView"/> will add it to the <see cref="Shortcut"/> and remove any existing
/// <see cref="CommandView"/>.
/// </para>
/// </remarks>
/// <example>
/// <para>
/// This example illustrates how to add a <see cref="Shortcut"/> to a <see cref="StatusBar"/> that toggles the
/// <see cref="IApplication.Force16Colors"/> property.
/// </para>
/// <code>
/// var force16ColorsShortcut = new Shortcut
/// {
/// Key = Key.F6,
/// KeyBindingScope = KeyBindingScope.HotKey,
/// CommandView = new CheckBox { Text = "Force 16 Colors" }
/// };
/// var cb = force16ColorsShortcut.CommandView as CheckBox;
/// cb.Checked = Application.Force16Colors;
///
/// cb.Toggled += (s, e) =>
/// {
/// var cb = s as CheckBox;
/// Application.Force16Colors = cb!.Checked == true;
/// Application.Refresh();
/// };
/// StatusBar.Add(force16ColorsShortcut);
/// </code>
/// </example>
public View CommandView
{
get => _commandView;
set
{
ArgumentNullException.ThrowIfNull (value);
if (value == null)
{
throw new ArgumentNullException ();
}
// Clean up old
_commandView.Selecting -= CommandViewOnSelecting;
_commandView.Accepting -= CommandViewOnAccepted;
Remove (_commandView);
_commandView?.Dispose ();
// Set new
_commandView = value;
_commandView.Id = "_commandView";
// The default behavior is for CommandView to not get focus. I
// If you want it to get focus, you need to set it.
// _commandView.CanFocus = false;
_commandView.HotKeyChanged += (s, e) =>
{
if (e.NewKey != Key.Empty)
{
// Add it
AddKeyBindingsForHotKey (e.OldKey, e.NewKey);
}
};
_commandView.HotKeySpecifier = new ('_');
Title = _commandView.Text;
_commandView.Selecting += CommandViewOnSelecting;
_commandView.Accepting += CommandViewOnAccepted;
//ShowHide ();
UpdateKeyBindings (Key.Empty);
return;
void CommandViewOnAccepted (object? sender, CommandEventArgs e)
{
// Always eat CommandView.Accept
e.Handled = true;
}
void CommandViewOnSelecting (object? sender, CommandEventArgs e)
{
if ((e.Context is CommandContext<KeyBinding> keyCommandContext && keyCommandContext.Binding.Data != this)
|| e.Context is CommandContext<MouseBinding>)
{
// Forward command to ourselves
InvokeCommand<KeyBinding> (Command.Select, new ([Command.Select], null, this));
}
e.Handled = true;
}
}
}
private void SetCommandViewDefaultLayout ()
{
if (CommandView.Margin is { })
{
CommandView.Margin!.Thickness = GetMarginThickness ();
// strip off ViewportSettings.TransparentMouse
CommandView.Margin!.ViewportSettings &= ~ViewportSettingsFlags.TransparentMouse;
}
CommandView.X = Pos.Align (Alignment.End, AlignmentModes);
CommandView.VerticalTextAlignment = Alignment.Center;
CommandView.TextAlignment = Alignment.Start;
CommandView.TextFormatter.WordWrap = false;
//CommandView.HighlightStates = HighlightStates.None;
CommandView.GettingAttributeForRole += SubViewOnGettingAttributeForRole;
}
private void SubViewOnGettingAttributeForRole (object? sender, VisualRoleEventArgs e)
{
switch (e.Role)
{
case VisualRole.Normal:
if (HasFocus)
{
e.Handled = true;
e.Result = GetAttributeForRole (VisualRole.Focus);
}
break;
case VisualRole.HotNormal:
if (HasFocus)
{
e.Handled = true;
e.Result = GetAttributeForRole (VisualRole.HotFocus);
}
break;
}
}
private void Shortcut_TitleChanged (object? sender, EventArgs<string> e)
{
// If the Title changes, update the CommandView text.
// This is a helper to make it easier to set the CommandView text.
// CommandView is public and replaceable, but this is a convenience.
_commandView.Text = Title;
//_commandView.Title = Title;
}
#endregion Command
#region Help
// The maximum width of the HelpView. Calculated in OnLayoutStarted and used in HelpView.Width (Dim.Auto/Func).
private int _maxHelpWidth;
/// <summary>
/// The subview that displays the help text for the command. Internal for unit testing.
/// </summary>
public View HelpView { get; } = new ();
private void SetHelpViewDefaultLayout ()
{
if (HelpView.Margin is { })
{
HelpView.Margin!.Thickness = GetMarginThickness ();
// strip off ViewportSettings.TransparentMouse
HelpView.Margin!.ViewportSettings &= ~ViewportSettingsFlags.TransparentMouse;
}
HelpView.X = Pos.Align (Alignment.End, AlignmentModes);
_maxHelpWidth = HelpView.Text.GetColumns ();
HelpView.Width = Dim.Auto (DimAutoStyle.Text, maximumContentDim: Dim.Func (_ => _maxHelpWidth));
HelpView.Height = Dim.Fill ();
HelpView.Visible = true;
HelpView.VerticalTextAlignment = Alignment.Center;
HelpView.TextAlignment = Alignment.Start;
HelpView.TextFormatter.WordWrap = false;
HelpView.HighlightStates = MouseState.None;
HelpView.GettingAttributeForRole += SubViewOnGettingAttributeForRole;
}
/// <summary>
/// Gets or sets the help text displayed in the middle of the Shortcut. Identical in function to <see cref="HelpText"/>
/// .
/// </summary>
public override string Text
{
get => HelpView.Text;
set
{
HelpView.Text = value;
ShowHide ();
}
}
/// <summary>
/// Gets or sets the help text displayed in the middle of the Shortcut.
/// </summary>
public string HelpText
{
get => HelpView.Text;
set
{
HelpView.Text = value;
ShowHide ();
}
}
#endregion Help
#region Key
private Key _key = Key.Empty;
/// <summary>
/// Gets or sets the <see cref="Key"/> that will be bound to the <see cref="Command.Accept"/> command.
/// </summary>
public Key Key
{
get => _key;
set
{
ArgumentNullException.ThrowIfNull (value);
Key oldKey = _key;
_key = value;
UpdateKeyBindings (oldKey);
KeyView.Text = Key == Key.Empty ? string.Empty : $"{Key}";
ShowHide ();
}
}
private bool _bindKeyToApplication;
/// <summary>
/// Gets or sets whether <see cref="Key"/> is bound to <see cref="Command"/> via <see cref="View.HotKeyBindings"/> or
/// <see cref="KeyBindings"/>.
/// </summary>
public bool BindKeyToApplication
{
get => _bindKeyToApplication;
set
{
App ??= SuperView?.App ?? Application.Instance; // HACK: Remove once legacy static Application is gone
Debug.Assert (App is { });
if (value == _bindKeyToApplication)
{
return;
}
if (_bindKeyToApplication)
{
App?.Keyboard.KeyBindings.Remove (Key);
}
else
{
HotKeyBindings.Remove (Key);
}
_bindKeyToApplication = value;
UpdateKeyBindings (Key.Empty);
}
}
/// <summary>
/// Gets the subview that displays the key. Is drawn with Normal and HotNormal colors reversed.
/// </summary>
public View KeyView { get; } = new ();
private int _minimumKeyTextSize;
/// <summary>
/// Gets or sets the minimum size of the key text. Useful for aligning the key text with other <see cref="Shortcut"/>s.
/// </summary>
public int MinimumKeyTextSize
{
get => _minimumKeyTextSize;
set
{
if (value == _minimumKeyTextSize)
{
//return;
}
_minimumKeyTextSize = value;
SetKeyViewDefaultLayout ();
}
}
private void SetKeyViewDefaultLayout ()
{
if (KeyView.Margin is { })
{
KeyView.Margin!.Thickness = GetMarginThickness ();
// strip off ViewportSettings.TransparentMouse
KeyView.Margin!.ViewportSettings &= ~ViewportSettingsFlags.TransparentMouse;
}
KeyView.X = Pos.Align (Alignment.End, AlignmentModes);
KeyView.Width = Dim.Auto (DimAutoStyle.Text, Dim.Func (_ => MinimumKeyTextSize));
KeyView.Height = Dim.Fill ();
KeyView.Visible = true;
// Right align the text in the keyview
KeyView.TextAlignment = Alignment.End;
KeyView.VerticalTextAlignment = Alignment.Center;
KeyView.KeyBindings.Clear ();
KeyView.HighlightStates = MouseState.None;
KeyView.GettingAttributeForRole += (sender, args) =>
{
if (args.Role == VisualRole.Normal)
{
args.Result = SuperView?.GetAttributeForRole (HasFocus ? VisualRole.HotFocus : VisualRole.HotNormal)
?? Attribute.Default;
args.Handled = true;
}
};
KeyView.ClearingViewport += (sender, args) =>
{
// Do not clear; otherwise spaces will be printed with underlines
args.Cancel = true;
};
}
private void UpdateKeyBindings (Key oldKey)
{
if (!Key.IsValid)
{
return;
}
if (BindKeyToApplication)
{
if (oldKey != Key.Empty)
{
App?.Keyboard.KeyBindings.Remove (oldKey);
}
App?.Keyboard.KeyBindings.Remove (Key);
App?.Keyboard.KeyBindings.Add (Key, this, Command.HotKey);
}
else
{
if (oldKey != Key.Empty)
{
HotKeyBindings.Remove (oldKey);
}
HotKeyBindings.Remove (Key);
HotKeyBindings.Add (Key, Command.HotKey);
}
}
#endregion Key
#region Focus
private bool _forceFocusColors;
/// <summary>
/// TODO: IS this needed?
/// </summary>
public bool ForceFocusColors
{
get => _forceFocusColors;
set
{
_forceFocusColors = value;
SetNeedsDraw ();
}
}
/// <inheritdoc/>
protected override bool OnGettingAttributeForRole (in VisualRole role, ref Attribute currentAttribute)
{
if (!HasFocus)
{
return base.OnGettingAttributeForRole (role, ref currentAttribute);
}
if (role == VisualRole.Normal)
{
currentAttribute = GetAttributeForRole (VisualRole.Focus);
return true;
}
if (role == VisualRole.HotNormal)
{
currentAttribute = GetAttributeForRole (VisualRole.HotFocus);
return true;
}
return base.OnGettingAttributeForRole (role, ref currentAttribute);
}
#endregion Focus
/// <inheritdoc/>
public bool EnableForDesign ()
{
Title = "_Shortcut";
HelpText = "Shortcut help";
Key = Key.F1;
return true;
}
/// <inheritdoc/>
protected override void Dispose (bool disposing)
{
if (disposing)
{
TitleChanged -= Shortcut_TitleChanged;
if (CommandView.SuperView is null)
{
CommandView.Dispose ();
}
if (HelpView.SuperView is null)
{
HelpView.Dispose ();
}
if (KeyView.SuperView is null)
{
KeyView.Dispose ();
}
}
base.Dispose (disposing);
}
}