mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* Pulled from v2_release * Refactor migration guide for Terminal.Gui v2 Restructured and expanded the migration guide to provide a comprehensive resource for transitioning from Terminal.Gui v1 to v2. Key updates include: - Added a Table of Contents for easier navigation. - Summarized major architectural changes in v2, including the instance-based application model, IRunnable architecture, and 24-bit TrueColor support. - Updated examples to reflect new patterns, such as initializers replacing constructors and explicit disposal using `IDisposable`. - Documented changes to the layout system, including the removal of `Absolute`/`Computed` styles and the introduction of `Viewport`. - Standardized event patterns to use `object sender, EventArgs args`. - Detailed updates to the Keyboard, Mouse, and Navigation APIs, including configurable key bindings and viewport-relative mouse coordinates. - Replaced legacy components like `ScrollView` and `ContextMenu` with built-in scrolling and `PopoverMenu`. - Clarified disposal rules and introduced best practices for resource management. - Provided a complete migration example and a summary of breaking changes. This update aims to simplify the migration process by addressing breaking changes, introducing new features, and aligning with modern .NET conventions. * Refactor to use Application.Instance for lifecycle management Replaced all occurrences of `ApplicationImpl.Instance` with the new `Application.Instance` property across the codebase to align with the updated application lifecycle model. Encapsulated the `ApplicationImpl` class by making it `internal`, ensuring it is no longer directly accessible outside its assembly. Introduced the `[Obsolete]` `Application.Instance` property as a backward-compatible singleton for the legacy static `Application` model, while encouraging the use of `Application.Create()` for new code. Updated `MessageBox` methods to use `Application.Instance` for consistent modal dialog management. Improved documentation to reflect these changes and emphasize the transition to the instance-based application model. Performed code cleanup in multiple classes to ensure consistency and maintainability. These changes maintain backward compatibility while preparing the codebase for the eventual removal of the legacy `ApplicationImpl` class. * Fix doc bug * - Removed obsolete `.cd` class diagram files. - Introduced `IRunnable` interface for decoupling component execution. - Added fluent API for running dialogs and retrieving results. - Enhanced `View` with `App` and `Driver` properties for better decoupling. - Improved testability with support for mock and real applications. - Implemented `IDisposable` for proper resource cleanup. - Replaced `RunnableSessionStack` with `SessionStack` for session management. - Updated driver architecture to align with the new model. - Scoped `IKeyboard` to application contexts for modularity. - Updated documentation with migration strategies and best practices. These changes modernize the library, improve maintainability, and align with current development practices.
836 lines
26 KiB
C#
836 lines
26 KiB
C#
using System.Diagnostics;
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namespace Terminal.Gui.Views;
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/// <summary>
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/// Displays a command, help text, and a key binding. When the key specified by <see cref="Key"/> is pressed, the
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/// command will be invoked. Useful for
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/// displaying a command in <see cref="Bar"/> such as a
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/// menu, toolbar, or status bar.
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/// </summary>
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/// <remarks>
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/// <para>
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/// The following user actions will invoke the <see cref="Command.Accept"/>, causing the
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/// <see cref="View.Accepting"/> event to be fired:
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/// - Clicking on the <see cref="Shortcut"/>.
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/// - Pressing the key specified by <see cref="Key"/>.
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/// - Pressing the HotKey specified by <see cref="CommandView"/>.
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/// </para>
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/// <para>
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/// If <see cref="BindKeyToApplication"/> is <see langword="true"/>, <see cref="Key"/> will invoke
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/// <see cref="Command.Accept"/>
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/// regardless of what View has focus, enabling an application-wide keyboard shortcut.
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/// </para>
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/// <para>
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/// By default, a Shortcut displays the command text on the left side, the help text in the middle, and the key
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/// binding on the
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/// right side. Set <see cref="AlignmentModes"/> to <see cref="ViewBase.AlignmentModes.EndToStart"/> to reverse the
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/// order.
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/// </para>
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/// <para>
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/// The command text can be set by setting the <see cref="CommandView"/>'s Text property or by setting
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/// <see cref="View.Title"/>.
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/// </para>
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/// <para>
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/// The help text can be set by setting the <see cref="HelpText"/> property or by setting <see cref="View.Text"/>.
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/// </para>
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/// <para>
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/// The key text is set by setting the <see cref="Key"/> property.
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/// If the <see cref="Key"/> is <see cref="Key.Empty"/>, the <see cref="Key"/> text is not displayed.
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/// </para>
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/// </remarks>
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public class Shortcut : View, IOrientation, IDesignable
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{
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/// <summary>
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/// Creates a new instance of <see cref="Shortcut"/>.
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/// </summary>
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public Shortcut () : this (Key.Empty, null, null) { }
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/// <summary>
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/// Creates a new instance of <see cref="Shortcut"/>.
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/// </summary>
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/// <remarks>
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/// <para>
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/// This is a helper API that mimics the V1 API for creating StatusItems.
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/// </para>
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/// </remarks>
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/// <param name="key"></param>
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/// <param name="commandText">The text to display for the command.</param>
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/// <param name="action"></param>
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/// <param name="helpText">The help text to display.</param>
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public Shortcut (Key key, string? commandText, Action? action, string? helpText = null)
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{
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HighlightStates = MouseState.None;
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CanFocus = true;
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if (Border is { })
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{
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Border.Settings &= ~BorderSettings.Title;
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}
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Width = GetWidthDimAuto ();
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Height = Dim.Auto (DimAutoStyle.Content, 1);
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_orientationHelper = new (this);
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_orientationHelper.OrientationChanging += (sender, e) => OrientationChanging?.Invoke (this, e);
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_orientationHelper.OrientationChanged += (sender, e) => OrientationChanged?.Invoke (this, e);
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AddCommands ();
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TitleChanged += Shortcut_TitleChanged; // This needs to be set before CommandView is set
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CommandView = new ()
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{
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Id = "CommandView",
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Width = Dim.Auto (),
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Height = Dim.Fill ()
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};
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Title = commandText ?? string.Empty;
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HelpView.Id = "_helpView";
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//HelpView.CanFocus = false;
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HelpView.Text = helpText ?? string.Empty;
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KeyView.Id = "_keyView";
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//KeyView.CanFocus = false;
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key ??= Key.Empty;
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Key = key;
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Action = action;
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ShowHide ();
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}
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/// <inheritdoc/>
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public override void EndInit ()
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{
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base.EndInit ();
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App ??= SuperView?.App; // HACK: Remove once legacy static Application is gone
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Debug.Assert (App is { });
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UpdateKeyBindings (Key.Empty);
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}
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// Helper to set Width consistently
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internal Dim GetWidthDimAuto ()
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{
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return Dim.Auto (
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DimAutoStyle.Content,
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Dim.Func (_ => _minimumNaturalWidth ?? 0),
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Dim.Func (_ => _minimumNaturalWidth ?? 0))!;
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}
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private AlignmentModes _alignmentModes = AlignmentModes.StartToEnd | AlignmentModes.IgnoreFirstOrLast;
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// This is used to calculate the minimum width of the Shortcut when Width is NOT Dim.Auto
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// It is calculated by setting Width to DimAuto temporarily and forcing layout.
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// Once Frame.Width gets below this value, LayoutStarted makes HelpView an KeyView smaller.
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private int? _minimumNaturalWidth;
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/// <summary>
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/// Gets or sets the <see cref="AlignmentModes"/> for this <see cref="Shortcut"/>.
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/// </summary>
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/// <remarks>
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/// <para>
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/// The default is <see cref="AlignmentModes.StartToEnd"/>. This means that the CommandView will be on the left,
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/// HelpView in the middle, and KeyView on the right.
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/// </para>
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/// </remarks>
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public AlignmentModes AlignmentModes
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{
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get => _alignmentModes;
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set
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{
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_alignmentModes = value;
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SetCommandViewDefaultLayout ();
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SetHelpViewDefaultLayout ();
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SetKeyViewDefaultLayout ();
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}
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}
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// When one of the subviews is "empty" we don't want to show it. So we
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// Use Add/Remove. We need to be careful to add them in the right order
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// so Pos.Align works correctly.
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internal void ShowHide ()
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{
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RemoveAll ();
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if (CommandView.Visible)
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{
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Add (CommandView);
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SetCommandViewDefaultLayout ();
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}
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if (HelpView.Visible && !string.IsNullOrEmpty (HelpView.Text))
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{
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Add (HelpView);
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SetHelpViewDefaultLayout ();
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}
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if (KeyView.Visible && (Key != Key.Empty || KeyView.Text != string.Empty))
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{
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Add (KeyView);
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SetKeyViewDefaultLayout ();
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}
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}
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// Force Width to DimAuto to calculate natural width and then set it back
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private void ForceCalculateNaturalWidth ()
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{
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// Get the natural size of each subview
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Size screenSize = App?.Screen.Size ?? new (2048, 2048);
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CommandView.SetRelativeLayout (screenSize);
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HelpView.SetRelativeLayout (screenSize);
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KeyView.SetRelativeLayout (screenSize);
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_minimumNaturalWidth = PosAlign.CalculateMinDimension (0, SubViews, Dimension.Width);
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// Reset our relative layout
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SetRelativeLayout (SuperView?.GetContentSize () ?? screenSize);
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}
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// TODO: Enable setting of the margin thickness
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private Thickness GetMarginThickness () => new (1, 0, 1, 0);
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// When layout starts, we need to adjust the layout of the HelpView and KeyView
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/// <inheritdoc/>
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protected override void OnSubViewLayout (LayoutEventArgs e)
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{
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base.OnSubViewLayout (e);
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ShowHide ();
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ForceCalculateNaturalWidth ();
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if (Width is DimAuto widthAuto || HelpView!.Margin is null)
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{
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return;
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}
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// Frame.Width is smaller than the natural width. Reduce width of HelpView.
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_maxHelpWidth = int.Max (0, GetContentSize ().Width - CommandView.Frame.Width - KeyView.Frame.Width);
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if (_maxHelpWidth < 3)
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{
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Thickness t = GetMarginThickness ();
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switch (_maxHelpWidth)
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{
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case 0:
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case 1:
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// Scrunch it by removing both margins
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HelpView.Margin!.Thickness = new (t.Right - 1, t.Top, t.Left - 1, t.Bottom);
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break;
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case 2:
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// Scrunch just the right margin
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HelpView.Margin!.Thickness = new (t.Right, t.Top, t.Left - 1, t.Bottom);
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break;
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}
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}
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else
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{
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// Reset to default
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HelpView.Margin!.Thickness = GetMarginThickness ();
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}
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}
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#region Accept/Select/HotKey Command Handling
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private void AddCommands ()
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{
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// Accept (Enter key) -
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AddCommand (Command.Accept, DispatchCommand);
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// Hotkey -
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AddCommand (Command.HotKey, DispatchCommand);
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// Select (Space key or click) -
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AddCommand (Command.Select, DispatchCommand);
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}
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/// <summary>
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/// Dispatches the Command in the <paramref name="commandContext"/> (Raises Selected, then Accepting, then invoke the
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/// Action, if any).
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/// Called when Command.Select, Accept, or HotKey has been invoked on this Shortcut.
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/// </summary>
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/// <param name="commandContext"></param>
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/// <returns>
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/// <see langword="null"/> if no event was raised; input processing should continue.
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/// <see langword="false"/> if the event was raised and was not handled (or cancelled); input processing should
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/// continue.
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/// <see langword="true"/> if the event was raised and handled (or cancelled); input processing should stop.
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/// </returns>
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internal virtual bool? DispatchCommand (ICommandContext? commandContext)
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{
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CommandContext<KeyBinding>? keyCommandContext = commandContext as CommandContext<KeyBinding>? ?? default (CommandContext<KeyBinding>);
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Logging.Debug ($"{Title} ({commandContext?.Source?.Title}) Command: {commandContext?.Command}");
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if (keyCommandContext?.Binding.Data != this)
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{
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// TODO: Optimize this to only do this if CommandView is custom (non View)
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// Invoke Select on the CommandView to cause it to change state if it wants to
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// If this causes CommandView to raise Accept, we eat it
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keyCommandContext = keyCommandContext!.Value with { Binding = keyCommandContext.Value.Binding with { Data = this } };
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Logging.Debug ($"{Title} ({commandContext?.Source?.Title}) - Invoking Select on CommandView ({CommandView.GetType ().Name}).");
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CommandView.InvokeCommand (Command.Select, keyCommandContext);
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}
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Logging.Debug ($"{Title} ({commandContext?.Source?.Title}) - RaiseSelecting ...");
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if (RaiseSelecting (commandContext) is true)
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{
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return true;
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}
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if (CanFocus && SuperView is { CanFocus: true })
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{
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// The default HotKey handler sets Focus
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Logging.Debug ($"{Title} ({commandContext?.Source?.Title}) - SetFocus...");
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SetFocus ();
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}
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var cancel = false;
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if (commandContext is { Source: null })
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{
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commandContext.Source = this;
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}
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Logging.Debug ($"{Title} ({commandContext?.Source?.Title}) - Calling RaiseAccepting...");
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cancel = RaiseAccepting (commandContext) is true;
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if (cancel)
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{
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return true;
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}
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if (Action is { })
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{
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Logging.Debug ($"{Title} ({commandContext?.Source?.Title}) - Invoke Action...");
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Action.Invoke ();
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// Assume if there's a subscriber to Action, it's handled.
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cancel = true;
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}
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return cancel;
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}
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/// <summary>
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/// Gets or sets the action to be invoked when the shortcut key is pressed or the shortcut is clicked on with the
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/// mouse.
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/// </summary>
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/// <remarks>
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/// Note, the <see cref="View.Accepting"/> event is fired first, and if cancelled, the event will not be invoked.
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/// </remarks>
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public Action? Action { get; set; }
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#endregion Accept/Select/HotKey Command Handling
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#region IOrientation members
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private readonly OrientationHelper _orientationHelper;
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/// <summary>
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/// Gets or sets the <see cref="Orientation"/> for this <see cref="Bar"/>. The default is
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/// <see cref="Orientation.Horizontal"/>.
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/// </summary>
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/// <remarks>
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/// </remarks>
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public Orientation Orientation
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{
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get => _orientationHelper.Orientation;
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set => _orientationHelper.Orientation = value;
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}
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/// <inheritdoc/>
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public event EventHandler<CancelEventArgs<Orientation>>? OrientationChanging;
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/// <inheritdoc/>
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public event EventHandler<EventArgs<Orientation>>? OrientationChanged;
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/// <summary>Called when <see cref="Orientation"/> has changed.</summary>
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/// <param name="newOrientation"></param>
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public void OnOrientationChanged (Orientation newOrientation)
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{
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// TODO: Determine what, if anything, is opinionated about the orientation.
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SetNeedsLayout ();
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}
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#endregion
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#region Command
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private View _commandView = new ();
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/// <summary>
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/// Gets or sets the View that displays the command text and hotkey.
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/// </summary>
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/// <exception cref="ArgumentNullException"></exception>
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/// <remarks>
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/// <para>
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/// By default, the <see cref="View.Title"/> of the <see cref="CommandView"/> is displayed as the Shortcut's
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/// command text.
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/// </para>
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/// <para>
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/// By default, the CommandView is a <see cref="View"/> with <see cref="View.CanFocus"/> set to
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/// <see langword="false"/>.
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/// </para>
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/// <para>
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/// Setting the <see cref="CommandView"/> will add it to the <see cref="Shortcut"/> and remove any existing
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/// <see cref="CommandView"/>.
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/// </para>
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/// </remarks>
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/// <example>
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/// <para>
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/// This example illustrates how to add a <see cref="Shortcut"/> to a <see cref="StatusBar"/> that toggles the
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/// <see cref="IApplication.Force16Colors"/> property.
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/// </para>
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/// <code>
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/// var force16ColorsShortcut = new Shortcut
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/// {
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/// Key = Key.F6,
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/// KeyBindingScope = KeyBindingScope.HotKey,
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/// CommandView = new CheckBox { Text = "Force 16 Colors" }
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/// };
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/// var cb = force16ColorsShortcut.CommandView as CheckBox;
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/// cb.Checked = Application.Force16Colors;
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///
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/// cb.Toggled += (s, e) =>
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/// {
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/// var cb = s as CheckBox;
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/// Application.Force16Colors = cb!.Checked == true;
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/// Application.Refresh();
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/// };
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/// StatusBar.Add(force16ColorsShortcut);
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/// </code>
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/// </example>
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public View CommandView
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{
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get => _commandView;
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set
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{
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ArgumentNullException.ThrowIfNull (value);
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if (value == null)
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{
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throw new ArgumentNullException ();
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}
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// Clean up old
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_commandView.Selecting -= CommandViewOnSelecting;
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_commandView.Accepting -= CommandViewOnAccepted;
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Remove (_commandView);
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_commandView?.Dispose ();
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// Set new
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_commandView = value;
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_commandView.Id = "_commandView";
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// The default behavior is for CommandView to not get focus. I
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// If you want it to get focus, you need to set it.
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// _commandView.CanFocus = false;
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_commandView.HotKeyChanged += (s, e) =>
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{
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if (e.NewKey != Key.Empty)
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{
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// Add it
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AddKeyBindingsForHotKey (e.OldKey, e.NewKey);
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}
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};
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_commandView.HotKeySpecifier = new ('_');
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Title = _commandView.Text;
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_commandView.Selecting += CommandViewOnSelecting;
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_commandView.Accepting += CommandViewOnAccepted;
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//ShowHide ();
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UpdateKeyBindings (Key.Empty);
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return;
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void CommandViewOnAccepted (object? sender, CommandEventArgs e)
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{
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// Always eat CommandView.Accept
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e.Handled = true;
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}
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void CommandViewOnSelecting (object? sender, CommandEventArgs e)
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{
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if ((e.Context is CommandContext<KeyBinding> keyCommandContext && keyCommandContext.Binding.Data != this)
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|| e.Context is CommandContext<MouseBinding>)
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{
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// Forward command to ourselves
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InvokeCommand<KeyBinding> (Command.Select, new ([Command.Select], null, this));
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}
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e.Handled = true;
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}
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}
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}
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private void SetCommandViewDefaultLayout ()
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{
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if (CommandView.Margin is { })
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{
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CommandView.Margin!.Thickness = GetMarginThickness ();
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// strip off ViewportSettings.TransparentMouse
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CommandView.Margin!.ViewportSettings &= ~ViewportSettingsFlags.TransparentMouse;
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}
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CommandView.X = Pos.Align (Alignment.End, AlignmentModes);
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CommandView.VerticalTextAlignment = Alignment.Center;
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CommandView.TextAlignment = Alignment.Start;
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CommandView.TextFormatter.WordWrap = false;
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//CommandView.HighlightStates = HighlightStates.None;
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CommandView.GettingAttributeForRole += SubViewOnGettingAttributeForRole;
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}
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private void SubViewOnGettingAttributeForRole (object? sender, VisualRoleEventArgs e)
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{
|
|
switch (e.Role)
|
|
{
|
|
case VisualRole.Normal:
|
|
if (HasFocus)
|
|
{
|
|
e.Handled = true;
|
|
e.Result = GetAttributeForRole (VisualRole.Focus);
|
|
}
|
|
|
|
break;
|
|
|
|
case VisualRole.HotNormal:
|
|
if (HasFocus)
|
|
{
|
|
e.Handled = true;
|
|
e.Result = GetAttributeForRole (VisualRole.HotFocus);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void Shortcut_TitleChanged (object? sender, EventArgs<string> e)
|
|
{
|
|
// If the Title changes, update the CommandView text.
|
|
// This is a helper to make it easier to set the CommandView text.
|
|
// CommandView is public and replaceable, but this is a convenience.
|
|
_commandView.Text = Title;
|
|
|
|
//_commandView.Title = Title;
|
|
}
|
|
|
|
#endregion Command
|
|
|
|
#region Help
|
|
|
|
// The maximum width of the HelpView. Calculated in OnLayoutStarted and used in HelpView.Width (Dim.Auto/Func).
|
|
private int _maxHelpWidth;
|
|
|
|
/// <summary>
|
|
/// The subview that displays the help text for the command. Internal for unit testing.
|
|
/// </summary>
|
|
public View HelpView { get; } = new ();
|
|
|
|
private void SetHelpViewDefaultLayout ()
|
|
{
|
|
if (HelpView.Margin is { })
|
|
{
|
|
HelpView.Margin!.Thickness = GetMarginThickness ();
|
|
|
|
// strip off ViewportSettings.TransparentMouse
|
|
HelpView.Margin!.ViewportSettings &= ~ViewportSettingsFlags.TransparentMouse;
|
|
}
|
|
|
|
HelpView.X = Pos.Align (Alignment.End, AlignmentModes);
|
|
_maxHelpWidth = HelpView.Text.GetColumns ();
|
|
HelpView.Width = Dim.Auto (DimAutoStyle.Text, maximumContentDim: Dim.Func (_ => _maxHelpWidth));
|
|
HelpView.Height = Dim.Fill ();
|
|
|
|
HelpView.Visible = true;
|
|
HelpView.VerticalTextAlignment = Alignment.Center;
|
|
HelpView.TextAlignment = Alignment.Start;
|
|
HelpView.TextFormatter.WordWrap = false;
|
|
HelpView.HighlightStates = MouseState.None;
|
|
|
|
HelpView.GettingAttributeForRole += SubViewOnGettingAttributeForRole;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the help text displayed in the middle of the Shortcut. Identical in function to <see cref="HelpText"/>
|
|
/// .
|
|
/// </summary>
|
|
public override string Text
|
|
{
|
|
get => HelpView.Text;
|
|
set
|
|
{
|
|
HelpView.Text = value;
|
|
ShowHide ();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the help text displayed in the middle of the Shortcut.
|
|
/// </summary>
|
|
public string HelpText
|
|
{
|
|
get => HelpView.Text;
|
|
set
|
|
{
|
|
HelpView.Text = value;
|
|
ShowHide ();
|
|
}
|
|
}
|
|
|
|
#endregion Help
|
|
|
|
#region Key
|
|
|
|
private Key _key = Key.Empty;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the <see cref="Key"/> that will be bound to the <see cref="Command.Accept"/> command.
|
|
/// </summary>
|
|
public Key Key
|
|
{
|
|
get => _key;
|
|
set
|
|
{
|
|
ArgumentNullException.ThrowIfNull (value);
|
|
|
|
Key oldKey = _key;
|
|
_key = value;
|
|
|
|
UpdateKeyBindings (oldKey);
|
|
|
|
KeyView.Text = Key == Key.Empty ? string.Empty : $"{Key}";
|
|
ShowHide ();
|
|
}
|
|
}
|
|
|
|
private bool _bindKeyToApplication;
|
|
|
|
/// <summary>
|
|
/// Gets or sets whether <see cref="Key"/> is bound to <see cref="Command"/> via <see cref="View.HotKeyBindings"/> or
|
|
/// <see cref="KeyBindings"/>.
|
|
/// </summary>
|
|
public bool BindKeyToApplication
|
|
{
|
|
get => _bindKeyToApplication;
|
|
set
|
|
{
|
|
App ??= SuperView?.App ?? Application.Instance; // HACK: Remove once legacy static Application is gone
|
|
Debug.Assert (App is { });
|
|
|
|
if (value == _bindKeyToApplication)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_bindKeyToApplication)
|
|
{
|
|
App?.Keyboard.KeyBindings.Remove (Key);
|
|
}
|
|
else
|
|
{
|
|
HotKeyBindings.Remove (Key);
|
|
}
|
|
|
|
_bindKeyToApplication = value;
|
|
|
|
UpdateKeyBindings (Key.Empty);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the subview that displays the key. Is drawn with Normal and HotNormal colors reversed.
|
|
/// </summary>
|
|
|
|
public View KeyView { get; } = new ();
|
|
|
|
private int _minimumKeyTextSize;
|
|
|
|
/// <summary>
|
|
/// Gets or sets the minimum size of the key text. Useful for aligning the key text with other <see cref="Shortcut"/>s.
|
|
/// </summary>
|
|
public int MinimumKeyTextSize
|
|
{
|
|
get => _minimumKeyTextSize;
|
|
set
|
|
{
|
|
if (value == _minimumKeyTextSize)
|
|
{
|
|
//return;
|
|
}
|
|
|
|
_minimumKeyTextSize = value;
|
|
SetKeyViewDefaultLayout ();
|
|
}
|
|
}
|
|
|
|
private void SetKeyViewDefaultLayout ()
|
|
{
|
|
if (KeyView.Margin is { })
|
|
{
|
|
KeyView.Margin!.Thickness = GetMarginThickness ();
|
|
|
|
// strip off ViewportSettings.TransparentMouse
|
|
KeyView.Margin!.ViewportSettings &= ~ViewportSettingsFlags.TransparentMouse;
|
|
}
|
|
|
|
KeyView.X = Pos.Align (Alignment.End, AlignmentModes);
|
|
KeyView.Width = Dim.Auto (DimAutoStyle.Text, Dim.Func (_ => MinimumKeyTextSize));
|
|
KeyView.Height = Dim.Fill ();
|
|
|
|
KeyView.Visible = true;
|
|
|
|
// Right align the text in the keyview
|
|
KeyView.TextAlignment = Alignment.End;
|
|
KeyView.VerticalTextAlignment = Alignment.Center;
|
|
KeyView.KeyBindings.Clear ();
|
|
KeyView.HighlightStates = MouseState.None;
|
|
|
|
KeyView.GettingAttributeForRole += (sender, args) =>
|
|
{
|
|
if (args.Role == VisualRole.Normal)
|
|
{
|
|
args.Result = SuperView?.GetAttributeForRole (HasFocus ? VisualRole.HotFocus : VisualRole.HotNormal)
|
|
?? Attribute.Default;
|
|
args.Handled = true;
|
|
}
|
|
};
|
|
|
|
KeyView.ClearingViewport += (sender, args) =>
|
|
{
|
|
// Do not clear; otherwise spaces will be printed with underlines
|
|
args.Cancel = true;
|
|
};
|
|
}
|
|
|
|
private void UpdateKeyBindings (Key oldKey)
|
|
{
|
|
if (!Key.IsValid)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (BindKeyToApplication)
|
|
{
|
|
if (oldKey != Key.Empty)
|
|
{
|
|
App?.Keyboard.KeyBindings.Remove (oldKey);
|
|
}
|
|
|
|
App?.Keyboard.KeyBindings.Remove (Key);
|
|
App?.Keyboard.KeyBindings.Add (Key, this, Command.HotKey);
|
|
}
|
|
else
|
|
{
|
|
if (oldKey != Key.Empty)
|
|
{
|
|
HotKeyBindings.Remove (oldKey);
|
|
}
|
|
|
|
HotKeyBindings.Remove (Key);
|
|
HotKeyBindings.Add (Key, Command.HotKey);
|
|
}
|
|
}
|
|
|
|
#endregion Key
|
|
|
|
#region Focus
|
|
|
|
private bool _forceFocusColors;
|
|
|
|
/// <summary>
|
|
/// TODO: IS this needed?
|
|
/// </summary>
|
|
public bool ForceFocusColors
|
|
{
|
|
get => _forceFocusColors;
|
|
set
|
|
{
|
|
_forceFocusColors = value;
|
|
SetNeedsDraw ();
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
protected override bool OnGettingAttributeForRole (in VisualRole role, ref Attribute currentAttribute)
|
|
{
|
|
if (!HasFocus)
|
|
{
|
|
return base.OnGettingAttributeForRole (role, ref currentAttribute);
|
|
}
|
|
|
|
if (role == VisualRole.Normal)
|
|
{
|
|
currentAttribute = GetAttributeForRole (VisualRole.Focus);
|
|
|
|
return true;
|
|
}
|
|
|
|
if (role == VisualRole.HotNormal)
|
|
{
|
|
currentAttribute = GetAttributeForRole (VisualRole.HotFocus);
|
|
|
|
return true;
|
|
}
|
|
|
|
return base.OnGettingAttributeForRole (role, ref currentAttribute);
|
|
}
|
|
|
|
#endregion Focus
|
|
|
|
/// <inheritdoc/>
|
|
public bool EnableForDesign ()
|
|
{
|
|
Title = "_Shortcut";
|
|
HelpText = "Shortcut help";
|
|
Key = Key.F1;
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
protected override void Dispose (bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
TitleChanged -= Shortcut_TitleChanged;
|
|
|
|
if (CommandView.SuperView is null)
|
|
{
|
|
CommandView.Dispose ();
|
|
}
|
|
|
|
if (HelpView.SuperView is null)
|
|
{
|
|
HelpView.Dispose ();
|
|
}
|
|
|
|
if (KeyView.SuperView is null)
|
|
{
|
|
KeyView.Dispose ();
|
|
}
|
|
}
|
|
|
|
base.Dispose (disposing);
|
|
}
|
|
}
|