Files
Terminal.Gui/UICatalog/Scenarios/Generic.cs
2023-03-17 11:24:53 +00:00

40 lines
1.5 KiB
C#

using System.Data;
using Terminal.Gui;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "Generic", Description: "Generic sample - A template for creating new Scenarios")]
[ScenarioCategory ("Controls")]
public class MyScenario : Scenario {
public override void Init ()
{
// The base `Scenario.Init` implementation:
// - Calls `Application.Init ()`
// - Adds a full-screen Window to Application.Top with a title
// that reads "Press <hotkey> to Quit". Access this Window with `this.Win`.
// - Sets the Theme & the ColorScheme property of `this.Win` to `colorScheme`.
// To override this, implement an override of `Init`.
base.Init ();
// A common, alternate, implementation where `this.Win` is not used:
//Application.Init ();
//ConfigurationManager.Themes.Theme = Theme;
//ConfigurationManager.Apply ();
//Application.Top.ColorScheme = Colors.ColorSchemes [TopLevelColorScheme];
}
public override void Setup ()
{
// Put scenario code here (in a real app, this would be the code
// that would setup the app before `Application.Run` is called`).
// With a Scenario, after UI Catalog calls `Scenario.Setup` it calls
// `Scenario.Run` which calls `Application.Run`.
// Example:
var button = new Button ("Press me!") {
AutoSize = false,
X = Pos.Center (),
Y = Pos.Center (),
};
button.Clicked += (s,e) => MessageBox.Query (20, 7, "Hi", "Neat?", "Yes", "No");
Win.Add (button);
}
}
}