Files
Terminal.Gui/Tests/UnitTestsParallelizable/View/Draw/NeedsDrawTests.cs
Tig b0f32811eb Fixes #3930 - Splits tests to Tests/UnitTests, Tests/IntegrationTests, Tests/StressTests (#3954)
* Tons of API doc updates

* Removed stale test

* Removed stale tests

* Fixed Skipped Shadow test 1

* Fixed Skipped Shadow test 2

* Fixed Skipped Shadow test 3

* Removed stale test

* Removed stale test2

* Explicit unregister of event handler on Application.Driver!.ClearedContents

* Added Toplevels to dict

* code cleanup

* spelling error

* Removed stale test3

* Removed stale test4

* Removed stale test5

* added script

* tweaked script

* tweaked script

* Created StressTests project; moved some tests

* Created IntegrationTests project; moved some tests

* New yml

* made old yml just unit tests

* Tweaked Button_IsDefault_Raises_Accepted_Correctly

* tweaked script

* cleaned up ymls

* tweakled up ymls

* stress tests...

* stress tests on ubuntu only

* Fixed WindowsDriver in InvokeLeakTest

* Fixed WindowsDriver in InvokeLeakTest2

* Added Directory.Packages.props.
Added Directory.Build.props

* Shortened StressTest time

* Removed dupe file.

* DemoFiles

* Moved all tests to ./Tests dir.

* Fixed release build issue

* Fixed .sln file

* Fixed .sl* files

* Fixing ymls

* Fixing interation tests

* Create link to the file TestHelpers.

* Created Tests/UnitTestsParallelizable.
Moved all obviously parallelizable tests.
Updated yml.

* fixing logs

* fixing logs2

* fixing logs3

* don't require stress to pass for PRs

* Fix a failure?

* tweaked script

* Coudl this be it?

* Moved tons of tests to parallelizable

* Fixed some stuff

* Script to find duplicate tests

* Testing workflows

* Updated to v4

* Fix RelativeBasePath issue

* Replace powershell to pwsh

* Add ignore projects.

* Removed dupe unit tests

* Code cleanup of tests

* Cleaned up test warnings

* yml tweak

* Moved setter

* tweak ymls

* just randomly throwing spaghetti at a wall

* Enable runing 5 test runners in par

* Turned off DEBUG_DISPOSABLE for par tests

* RunningUnitTests=true

* code cleanup (forcing more Action runs)

* DISABLE_DEBUG_IDISPOSABLE

* Added View.DebugIDisposable. False by default.

* Remobed bogus tareet

* Remobed bogus tareet2

* fixed warning

* added api doc

* fixed warning

* fixed warning

* fixed warning2

* fixed warning3

* fixed warning4

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2025-03-05 23:44:27 -07:00

297 lines
8.8 KiB
C#

#nullable enable
namespace Terminal.Gui.ViewTests;
[Trait ("Category", "Output")]
public class NeedsDrawTests
{
[Fact]
public void NeedsDraw_False_If_Width_Height_Zero ()
{
View view = new () { Width = 0, Height = 0 };
view.BeginInit ();
view.EndInit ();
Assert.True (view.NeedsDraw);
//Assert.False (view.SubViewNeedsDraw);
}
[Fact]
public void NeedsDraw_True_Initially_If_Width_Height_Not_Zero ()
{
View superView = new () { Width = 1, Height = 1 };
View view1 = new () { Width = 1, Height = 1 };
View view2 = new () { Width = 1, Height = 1 };
superView.Add (view1, view2);
superView.BeginInit ();
superView.EndInit ();
Assert.True (superView.NeedsDraw);
Assert.True (superView.SubViewNeedsDraw);
Assert.True (view1.NeedsDraw);
Assert.True (view2.NeedsDraw);
superView.Layout (); // NeedsDraw is always false if Layout is needed
superView.Draw ();
Assert.False (superView.NeedsDraw);
Assert.False (superView.SubViewNeedsDraw);
Assert.False (view1.NeedsDraw);
Assert.False (view2.NeedsDraw);
superView.SetNeedsDraw ();
Assert.True (superView.NeedsDraw);
Assert.True (superView.SubViewNeedsDraw);
Assert.True (view1.NeedsDraw);
Assert.True (view2.NeedsDraw);
}
[Fact]
public void NeedsDraw_True_After_Constructor ()
{
var view = new View { Width = 2, Height = 2 };
Assert.True (view.NeedsDraw);
view = new() { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
Assert.True (view.NeedsDraw);
}
[Fact]
public void NeedsDraw_True_After_BeginInit ()
{
var view = new View { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
Assert.True (view.NeedsDraw);
view.BeginInit ();
Assert.True (view.NeedsDraw);
view.NeedsDraw = false;
view.BeginInit ();
Assert.True (view.NeedsDraw); // Because layout is still needed
view.Layout ();
Assert.False (view.NeedsDraw);
}
[Fact]
public void NeedsDraw_False_After_EndInit ()
{
var view = new View { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
Assert.True (view.NeedsDraw);
view.BeginInit ();
Assert.True (view.NeedsDraw);
view.EndInit ();
Assert.True (view.NeedsDraw);
view = new() { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
view.BeginInit ();
view.NeedsDraw = false;
view.EndInit ();
Assert.True (view.NeedsDraw);
}
[Fact]
public void NeedsDraw_After_SetLayoutNeeded ()
{
var view = new View { Width = 2, Height = 2 };
Assert.True (view.NeedsDraw);
Assert.False (view.NeedsLayout);
view.Draw ();
Assert.False (view.NeedsDraw);
Assert.False (view.NeedsLayout);
view.SetNeedsLayout ();
Assert.True (view.NeedsDraw);
Assert.True (view.NeedsLayout);
}
[Fact]
public void NeedsDraw_False_After_SetRelativeLayout_Absolute_Dims ()
{
var view = new View { Width = 2, Height = 2 };
Assert.True (view.NeedsDraw);
view.Draw ();
Assert.False (view.NeedsDraw);
Assert.False (view.NeedsLayout);
// SRL won't change anything since the view is Absolute
view.SetRelativeLayout (Application.Screen.Size);
Assert.False (view.NeedsDraw);
view.SetNeedsLayout ();
// SRL won't change anything since the view is Absolute
view.SetRelativeLayout (Application.Screen.Size);
Assert.True (view.NeedsDraw);
view.NeedsDraw = false;
// SRL won't change anything since the view is Absolute. However, Layout has not been called
view.SetRelativeLayout (new (10, 10));
Assert.True (view.NeedsDraw);
}
[Fact]
public void NeedsDraw_False_After_SetRelativeLayout_Relative_Dims ()
{
var view = new View { Width = Dim.Percent (50), Height = Dim.Percent (50) };
View superView = new ()
{
Id = "superView",
Width = Dim.Fill (),
Height = Dim.Fill ()
};
Assert.True (superView.NeedsDraw);
superView.Add (view);
Assert.True (view.NeedsDraw);
Assert.True (superView.NeedsDraw);
superView.BeginInit ();
Assert.True (view.NeedsDraw);
Assert.True (superView.NeedsDraw);
superView.EndInit ();
Assert.True (view.NeedsDraw);
Assert.True (superView.NeedsDraw);
superView.SetRelativeLayout (Application.Screen.Size);
Assert.True (view.NeedsDraw);
Assert.True (superView.NeedsDraw);
}
[Fact]
public void NeedsDraw_False_After_SetRelativeLayout_10x10 ()
{
View superView = new ()
{
Id = "superView",
Width = Dim.Fill (),
Height = Dim.Fill ()
};
Assert.True (superView.NeedsDraw);
superView.Layout ();
superView.NeedsDraw = false;
superView.SetRelativeLayout (new (10, 10));
Assert.True (superView.NeedsDraw);
}
[Fact]
public void NeedsDraw_True_After_LayoutSubviews ()
{
var view = new View { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
Assert.True (view.NeedsDraw);
view.BeginInit ();
Assert.True (view.NeedsDraw);
view.EndInit ();
Assert.True (view.NeedsDraw);
view.SetRelativeLayout (Application.Screen.Size);
Assert.True (view.NeedsDraw);
view.LayoutSubviews ();
Assert.True (view.NeedsDraw);
}
[Fact]
public void NeedsDraw_False_After_Draw ()
{
var view = new View { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
Assert.True (view.NeedsDraw);
view.BeginInit ();
Assert.True (view.NeedsDraw);
view.EndInit ();
Assert.True (view.NeedsDraw);
view.SetRelativeLayout (Application.Screen.Size);
Assert.True (view.NeedsDraw);
view.LayoutSubviews ();
Assert.True (view.NeedsDraw);
view.Draw ();
Assert.False (view.NeedsDraw);
}
[Fact]
public void NeedsDrawRect_Is_Viewport_Relative ()
{
View superView = new ()
{
Id = "superView",
Width = 10,
Height = 10
};
Assert.Equal (new (0, 0, 10, 10), superView.Frame);
Assert.Equal (new (0, 0, 10, 10), superView.Viewport);
Assert.Equal (new (0, 0, 10, 10), superView._needsDrawRect);
var view = new View
{
Id = "view"
};
view.Frame = new (0, 1, 2, 3);
Assert.Equal (new (0, 1, 2, 3), view.Frame);
Assert.Equal (new (0, 0, 2, 3), view.Viewport);
Assert.Equal (new (0, 0, 2, 3), view._needsDrawRect);
superView.Add (view);
Assert.Equal (new (0, 0, 10, 10), superView.Frame);
Assert.Equal (new (0, 0, 10, 10), superView.Viewport);
Assert.Equal (new (0, 0, 10, 10), superView._needsDrawRect);
Assert.Equal (new (0, 1, 2, 3), view.Frame);
Assert.Equal (new (0, 0, 2, 3), view.Viewport);
Assert.Equal (new (0, 0, 2, 3), view._needsDrawRect);
view.Frame = new (3, 3, 5, 5);
Assert.Equal (new (3, 3, 5, 5), view.Frame);
Assert.Equal (new (0, 0, 5, 5), view.Viewport);
Assert.Equal (new (0, 0, 5, 5), view._needsDrawRect);
view.Frame = new (3, 3, 6, 6); // Grow right/bottom 1
Assert.Equal (new (3, 3, 6, 6), view.Frame);
Assert.Equal (new (0, 0, 6, 6), view.Viewport);
Assert.Equal (new (0, 0, 6, 6), view._needsDrawRect);
view.Frame = new (3, 3, 5, 5); // Shrink right/bottom 1
Assert.Equal (new (3, 3, 5, 5), view.Frame);
Assert.Equal (new (0, 0, 5, 5), view.Viewport);
Assert.Equal (new (0, 0, 5, 5), view._needsDrawRect);
view.SetContentSize (new (10, 10));
Assert.Equal (new (3, 3, 5, 5), view.Frame);
Assert.Equal (new (0, 0, 5, 5), view.Viewport);
Assert.Equal (new (0, 0, 5, 5), view._needsDrawRect);
view.Viewport = new (1, 1, 5, 5); // Scroll up/left 1
Assert.Equal (new (3, 3, 5, 5), view.Frame);
Assert.Equal (new (1, 1, 5, 5), view.Viewport);
Assert.Equal (new (0, 0, 5, 5), view._needsDrawRect);
view.Frame = new (3, 3, 6, 6); // Grow right/bottom 1
Assert.Equal (new (3, 3, 6, 6), view.Frame);
Assert.Equal (new (1, 1, 6, 6), view.Viewport);
Assert.Equal (new (1, 1, 6, 6), view._needsDrawRect);
view.Frame = new (3, 3, 5, 5);
Assert.Equal (new (3, 3, 5, 5), view.Frame);
Assert.Equal (new (1, 1, 5, 5), view.Viewport);
Assert.Equal (new (1, 1, 5, 5), view._needsDrawRect);
}
}