Files
Terminal.Gui/Terminal.Gui/Core/Application.cs
2021-12-19 23:23:34 +00:00

1279 lines
38 KiB
C#

//
// Core.cs: The core engine for gui.cs
//
// Authors:
// Miguel de Icaza (miguel@gnome.org)
//
// Pending:
// - Check for NeedDisplay on the hierarchy and repaint
// - Layout support
// - "Colors" type or "Attributes" type?
// - What to surface as "BackgroundCOlor" when clearing a window, an attribute or colors?
//
// Optimizations
// - Add rendering limitation to the exposed area
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System.Linq;
using NStack;
using System.ComponentModel;
namespace Terminal.Gui {
/// <summary>
/// A static, singleton class providing the main application driver for Terminal.Gui apps.
/// </summary>
/// <example>
/// <code>
/// // A simple Terminal.Gui app that creates a window with a frame and title with
/// // 5 rows/columns of padding.
/// Application.Init();
/// var win = new Window ("Hello World - CTRL-Q to quit") {
/// X = 5,
/// Y = 5,
/// Width = Dim.Fill (5),
/// Height = Dim.Fill (5)
/// };
/// Application.Top.Add(win);
/// Application.Run();
/// </code>
/// </example>
/// <remarks>
/// <para>
/// Creates a instance of <see cref="Terminal.Gui.MainLoop"/> to process input events, handle timers and
/// other sources of data. It is accessible via the <see cref="MainLoop"/> property.
/// </para>
/// <para>
/// You can hook up to the <see cref="Iteration"/> event to have your method
/// invoked on each iteration of the <see cref="Terminal.Gui.MainLoop"/>.
/// </para>
/// <para>
/// When invoked sets the SynchronizationContext to one that is tied
/// to the mainloop, allowing user code to use async/await.
/// </para>
/// </remarks>
public static class Application {
static Stack<Toplevel> toplevels = new Stack<Toplevel> ();
/// <summary>
/// The current <see cref="ConsoleDriver"/> in use.
/// </summary>
public static ConsoleDriver Driver;
/// <summary>
/// Gets all the Mdi childes which represent all the not modal <see cref="Toplevel"/> from the <see cref="MdiTop"/>.
/// </summary>
public static List<Toplevel> MdiChildes {
get {
if (MdiTop != null) {
List<Toplevel> mdiChildes = new List<Toplevel> ();
foreach (var top in toplevels) {
if (top != MdiTop && !top.Modal) {
mdiChildes.Add (top);
}
}
return mdiChildes;
}
return null;
}
}
/// <summary>
/// The <see cref="Toplevel"/> object used for the application on startup which <see cref="Toplevel.IsMdiContainer"/> is true.
/// </summary>
public static Toplevel MdiTop {
get {
if (Top.IsMdiContainer) {
return Top;
}
return null;
}
}
/// <summary>
/// The <see cref="Toplevel"/> object used for the application on startup (<seealso cref="Application.Top"/>)
/// </summary>
/// <value>The top.</value>
public static Toplevel Top { get; private set; }
/// <summary>
/// The current <see cref="Toplevel"/> object. This is updated when <see cref="Application.Run(Func{Exception, bool})"/> enters and leaves to point to the current <see cref="Toplevel"/> .
/// </summary>
/// <value>The current.</value>
public static Toplevel Current { get; private set; }
/// <summary>
/// The current <see cref="ConsoleDriver.HeightAsBuffer"/> used in the terminal.
/// </summary>
public static bool HeightAsBuffer {
get {
if (Driver == null) {
throw new ArgumentNullException ("The driver must be initialized first.");
}
return Driver.HeightAsBuffer;
}
set {
if (Driver == null) {
throw new ArgumentNullException ("The driver must be initialized first.");
}
Driver.HeightAsBuffer = value;
}
}
/// <summary>
/// Used only by <see cref="NetDriver"/> to forcing always moving the cursor position when writing to the screen.
/// </summary>
public static bool AlwaysSetPosition {
get {
if (Driver is NetDriver) {
return (Driver as NetDriver).AlwaysSetPosition;
}
return false;
}
set {
if (Driver is NetDriver) {
(Driver as NetDriver).AlwaysSetPosition = value;
Driver.Refresh ();
}
}
}
/// <summary>
/// Alternative key to navigate forwards through all views. Ctrl+Tab is always used.
/// </summary>
public static Key AlternateForwardKey { get; set; } = Key.PageDown | Key.CtrlMask;
/// <summary>
/// Alternative key to navigate backwards through all views. Shift+Ctrl+Tab is always used.
/// </summary>
public static Key AlternateBackwardKey { get; set; } = Key.PageUp | Key.CtrlMask;
/// <summary>
/// Gets or sets the key to quit the application.
/// </summary>
public static Key QuitKey { get; set; } = Key.Q | Key.CtrlMask;
/// <summary>
/// The <see cref="MainLoop"/> driver for the application
/// </summary>
/// <value>The main loop.</value>
public static MainLoop MainLoop { get; private set; }
/// <summary>
/// Disable or enable the mouse in this <see cref="Application"/>
/// </summary>
public static bool IsMouseDisabled { get; set; }
/// <summary>
/// This event is raised on each iteration of the <see cref="MainLoop"/>
/// </summary>
/// <remarks>
/// See also <see cref="Timeout"/>
/// </remarks>
public static Action Iteration;
/// <summary>
/// Returns a rectangle that is centered in the screen for the provided size.
/// </summary>
/// <returns>The centered rect.</returns>
/// <param name="size">Size for the rectangle.</param>
public static Rect MakeCenteredRect (Size size)
{
return new Rect (new Point ((Driver.Cols - size.Width) / 2, (Driver.Rows - size.Height) / 2), size);
}
//
// provides the sync context set while executing code in Terminal.Gui, to let
// users use async/await on their code
//
class MainLoopSyncContext : SynchronizationContext {
MainLoop mainLoop;
public MainLoopSyncContext (MainLoop mainLoop)
{
this.mainLoop = mainLoop;
}
public override SynchronizationContext CreateCopy ()
{
return new MainLoopSyncContext (MainLoop);
}
public override void Post (SendOrPostCallback d, object state)
{
mainLoop.AddIdle (() => {
d (state);
return false;
});
//mainLoop.Driver.Wakeup ();
}
public override void Send (SendOrPostCallback d, object state)
{
mainLoop.Invoke (() => {
d (state);
});
}
}
/// <summary>
/// If set, it forces the use of the System.Console-based driver.
/// </summary>
public static bool UseSystemConsole;
/// <summary>
/// Initializes a new instance of <see cref="Terminal.Gui"/> Application.
/// </summary>
/// <remarks>
/// <para>
/// Call this method once per instance (or after <see cref="Shutdown"/> has been called).
/// </para>
/// <para>
/// Loads the right <see cref="ConsoleDriver"/> for the platform.
/// </para>
/// <para>
/// Creates a <see cref="Toplevel"/> and assigns it to <see cref="Top"/>
/// </para>
/// </remarks>
public static void Init (ConsoleDriver driver = null, IMainLoopDriver mainLoopDriver = null) => Init (() => Toplevel.Create (), driver, mainLoopDriver);
internal static bool _initialized = false;
/// <summary>
/// Initializes the Terminal.Gui application
/// </summary>
static void Init (Func<Toplevel> topLevelFactory, ConsoleDriver driver = null, IMainLoopDriver mainLoopDriver = null)
{
if (_initialized && driver == null) return;
if (_initialized) {
throw new InvalidOperationException ("Init must be bracketed by Shutdown");
}
// Used only for start debugging on Unix.
//#if DEBUG
// while (!System.Diagnostics.Debugger.IsAttached) {
// System.Threading.Thread.Sleep (100);
// }
// System.Diagnostics.Debugger.Break ();
//#endif
// Reset all class variables (Application is a singleton).
ResetState ();
// This supports Unit Tests and the passing of a mock driver/loopdriver
if (driver != null) {
if (mainLoopDriver == null) {
throw new ArgumentNullException ("mainLoopDriver cannot be null if driver is provided.");
}
Driver = driver;
Driver.Init (TerminalResized);
MainLoop = new MainLoop (mainLoopDriver);
SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext (MainLoop));
}
if (Driver == null) {
var p = Environment.OSVersion.Platform;
if (UseSystemConsole) {
Driver = new NetDriver ();
mainLoopDriver = new NetMainLoop (Driver);
} else if (p == PlatformID.Win32NT || p == PlatformID.Win32S || p == PlatformID.Win32Windows) {
Driver = new WindowsDriver ();
mainLoopDriver = new WindowsMainLoop (Driver);
} else {
mainLoopDriver = new UnixMainLoop ();
Driver = new CursesDriver ();
}
Driver.Init (TerminalResized);
MainLoop = new MainLoop (mainLoopDriver);
SynchronizationContext.SetSynchronizationContext (new MainLoopSyncContext (MainLoop));
}
Top = topLevelFactory ();
Current = Top;
_initialized = true;
}
/// <summary>
/// Captures the execution state for the provided <see cref="Toplevel"/> view.
/// </summary>
public class RunState : IDisposable {
/// <summary>
/// Initializes a new <see cref="RunState"/> class.
/// </summary>
/// <param name="view"></param>
public RunState (Toplevel view)
{
Toplevel = view;
}
internal Toplevel Toplevel;
/// <summary>
/// Releases alTop = l resource used by the <see cref="Application.RunState"/> object.
/// </summary>
/// <remarks>Call <see cref="Dispose()"/> when you are finished using the <see cref="Application.RunState"/>. The
/// <see cref="Dispose()"/> method leaves the <see cref="Application.RunState"/> in an unusable state. After
/// calling <see cref="Dispose()"/>, you must release all references to the
/// <see cref="Application.RunState"/> so the garbage collector can reclaim the memory that the
/// <see cref="Application.RunState"/> was occupying.</remarks>
public void Dispose ()
{
Dispose (true);
GC.SuppressFinalize (this);
}
/// <summary>
/// Dispose the specified disposing.
/// </summary>
/// <returns>The dispose.</returns>
/// <param name="disposing">If set to <c>true</c> disposing.</param>
protected virtual void Dispose (bool disposing)
{
if (Toplevel != null && disposing) {
End (Toplevel);
Toplevel.Dispose ();
Toplevel = null;
}
}
}
static void ProcessKeyEvent (KeyEvent ke)
{
var chain = toplevels.ToList ();
foreach (var topLevel in chain) {
if (topLevel.ProcessHotKey (ke))
return;
if (topLevel.Modal)
break;
}
foreach (var topLevel in chain) {
if (topLevel.ProcessKey (ke))
return;
if (topLevel.Modal)
break;
}
foreach (var topLevel in chain) {
// Process the key normally
if (topLevel.ProcessColdKey (ke))
return;
if (topLevel.Modal)
break;
}
}
static void ProcessKeyDownEvent (KeyEvent ke)
{
var chain = toplevels.ToList ();
foreach (var topLevel in chain) {
if (topLevel.OnKeyDown (ke))
return;
if (topLevel.Modal)
break;
}
}
static void ProcessKeyUpEvent (KeyEvent ke)
{
var chain = toplevels.ToList ();
foreach (var topLevel in chain) {
if (topLevel.OnKeyUp (ke))
return;
if (topLevel.Modal)
break;
}
}
static View FindDeepestTop (Toplevel start, int x, int y, out int resx, out int resy)
{
var startFrame = start.Frame;
if (!startFrame.Contains (x, y)) {
resx = 0;
resy = 0;
return null;
}
if (toplevels != null) {
int count = toplevels.Count;
if (count > 0) {
var rx = x - startFrame.X;
var ry = y - startFrame.Y;
foreach (var t in toplevels) {
if (t != Current) {
if (t != start && t.Visible && t.Frame.Contains (rx, ry)) {
start = t;
break;
}
}
}
}
}
resx = x - startFrame.X;
resy = y - startFrame.Y;
return start;
}
static View FindDeepestMdiView (View start, int x, int y, out int resx, out int resy)
{
if (start.GetType ().BaseType != typeof (Toplevel)
&& !((Toplevel)start).IsMdiContainer) {
resx = 0;
resy = 0;
return null;
}
var startFrame = start.Frame;
if (!startFrame.Contains (x, y)) {
resx = 0;
resy = 0;
return null;
}
int count = toplevels.Count;
for (int i = count - 1; i >= 0; i--) {
foreach (var top in toplevels) {
var rx = x - startFrame.X;
var ry = y - startFrame.Y;
if (top.Visible && top.Frame.Contains (rx, ry)) {
var deep = FindDeepestView (top, rx, ry, out resx, out resy);
if (deep == null)
return FindDeepestMdiView (top, rx, ry, out resx, out resy);
if (deep != MdiTop)
return deep;
}
}
}
resx = x - startFrame.X;
resy = y - startFrame.Y;
return start;
}
static View FindDeepestView (View start, int x, int y, out int resx, out int resy)
{
var startFrame = start.Frame;
if (!startFrame.Contains (x, y)) {
resx = 0;
resy = 0;
return null;
}
if (start.InternalSubviews != null) {
int count = start.InternalSubviews.Count;
if (count > 0) {
var rx = x - startFrame.X;
var ry = y - startFrame.Y;
for (int i = count - 1; i >= 0; i--) {
View v = start.InternalSubviews [i];
if (v.Visible && v.Frame.Contains (rx, ry)) {
var deep = FindDeepestView (v, rx, ry, out resx, out resy);
if (deep == null)
return v;
return deep;
}
}
}
}
resx = x - startFrame.X;
resy = y - startFrame.Y;
return start;
}
static View FindTopFromView (View view)
{
View top = view?.SuperView != null && view?.SuperView != Top
? view.SuperView : view;
while (top?.SuperView != null && top?.SuperView != Top) {
top = top.SuperView;
}
return top;
}
internal static View mouseGrabView;
/// <summary>
/// Grabs the mouse, forcing all mouse events to be routed to the specified view until UngrabMouse is called.
/// </summary>
/// <returns>The grab.</returns>
/// <param name="view">View that will receive all mouse events until UngrabMouse is invoked.</param>
public static void GrabMouse (View view)
{
if (view == null)
return;
mouseGrabView = view;
Driver.UncookMouse ();
}
/// <summary>
/// Releases the mouse grab, so mouse events will be routed to the view on which the mouse is.
/// </summary>
public static void UngrabMouse ()
{
mouseGrabView = null;
Driver.CookMouse ();
}
/// <summary>
/// Merely a debugging aid to see the raw mouse events
/// </summary>
public static Action<MouseEvent> RootMouseEvent;
internal static View wantContinuousButtonPressedView;
static View lastMouseOwnerView;
static void ProcessMouseEvent (MouseEvent me)
{
if (IsMouseDisabled) {
return;
}
var view = FindDeepestView (Current, me.X, me.Y, out int rx, out int ry);
if (view != null && view.WantContinuousButtonPressed)
wantContinuousButtonPressedView = view;
else
wantContinuousButtonPressedView = null;
if (view != null) {
me.View = view;
}
RootMouseEvent?.Invoke (me);
if (mouseGrabView != null) {
var newxy = mouseGrabView.ScreenToView (me.X, me.Y);
var nme = new MouseEvent () {
X = newxy.X,
Y = newxy.Y,
Flags = me.Flags,
OfX = me.X - newxy.X,
OfY = me.Y - newxy.Y,
View = view
};
if (OutsideFrame (new Point (nme.X, nme.Y), mouseGrabView.Frame)) {
lastMouseOwnerView?.OnMouseLeave (me);
}
// System.Diagnostics.Debug.WriteLine ($"{nme.Flags};{nme.X};{nme.Y};{mouseGrabView}");
if (mouseGrabView != null) {
mouseGrabView.OnMouseEvent (nme);
return;
}
}
if ((view == null || view == MdiTop) && !Current.Modal && MdiTop != null
&& me.Flags != MouseFlags.ReportMousePosition && me.Flags != 0) {
var top = FindDeepestTop (Top, me.X, me.Y, out _, out _);
view = FindDeepestView (top, me.X, me.Y, out rx, out ry);
if (view != null && view != MdiTop && top != Current) {
MoveCurrent ((Toplevel)top);
}
}
if (view != null) {
var nme = new MouseEvent () {
X = rx,
Y = ry,
Flags = me.Flags,
OfX = 0,
OfY = 0,
View = view
};
if (lastMouseOwnerView == null) {
lastMouseOwnerView = view;
view.OnMouseEnter (nme);
} else if (lastMouseOwnerView != view) {
lastMouseOwnerView.OnMouseLeave (nme);
view.OnMouseEnter (nme);
lastMouseOwnerView = view;
}
if (!view.WantMousePositionReports && me.Flags == MouseFlags.ReportMousePosition)
return;
if (view.WantContinuousButtonPressed)
wantContinuousButtonPressedView = view;
else
wantContinuousButtonPressedView = null;
// Should we bubbled up the event, if it is not handled?
view.OnMouseEvent (nme);
EnsuresTopOnFront ();
}
}
// Only return true if the Current has changed.
static bool MoveCurrent (Toplevel top)
{
// The Current is modal and the top is not modal toplevel then
// the Current must be moved above the first not modal toplevel.
if (MdiTop != null && top != MdiTop && top != Current && Current?.Modal == true && !toplevels.Peek ().Modal) {
lock (toplevels) {
toplevels.MoveTo (Current, 0, new ToplevelEqualityComparer ());
}
var index = 0;
var savedToplevels = toplevels.ToArray ();
foreach (var t in savedToplevels) {
if (!t.Modal && t != Current && t != top && t != savedToplevels [index]) {
lock (toplevels) {
toplevels.MoveTo (top, index, new ToplevelEqualityComparer ());
}
}
index++;
}
return false;
}
// The Current and the top are both not running toplevel then
// the top must be moved above the first not running toplevel.
if (MdiTop != null && top != MdiTop && top != Current && Current?.Running == false && !top.Running) {
lock (toplevels) {
toplevels.MoveTo (Current, 0, new ToplevelEqualityComparer ());
}
var index = 0;
foreach (var t in toplevels.ToArray ()) {
if (!t.Running && t != Current && index > 0) {
lock (toplevels) {
toplevels.MoveTo (top, index - 1, new ToplevelEqualityComparer ());
}
}
index++;
}
return false;
}
if ((MdiTop != null && top?.Modal == true && toplevels.Peek () != top)
|| (MdiTop != null && Current != MdiTop && Current?.Modal == false && top == MdiTop)
|| (MdiTop != null && Current?.Modal == false && top != Current)
|| (MdiTop != null && Current?.Modal == true && top == MdiTop)) {
lock (toplevels) {
toplevels.MoveTo (top, 0, new ToplevelEqualityComparer ());
Current = top;
}
}
return true;
}
static bool OutsideFrame (Point p, Rect r)
{
return p.X < 0 || p.X > r.Width - 1 || p.Y < 0 || p.Y > r.Height - 1;
}
/// <summary>
/// Building block API: Prepares the provided <see cref="Toplevel"/> for execution.
/// </summary>
/// <returns>The runstate handle that needs to be passed to the <see cref="End(RunState)"/> method upon completion.</returns>
/// <param name="toplevel">Toplevel to prepare execution for.</param>
/// <remarks>
/// This method prepares the provided toplevel for running with the focus,
/// it adds this to the list of toplevels, sets up the mainloop to process the
/// event, lays out the subviews, focuses the first element, and draws the
/// toplevel in the screen. This is usually followed by executing
/// the <see cref="RunLoop"/> method, and then the <see cref="End(RunState)"/> method upon termination which will
/// undo these changes.
/// </remarks>
public static RunState Begin (Toplevel toplevel)
{
if (toplevel == null) {
throw new ArgumentNullException (nameof (toplevel));
} else if (toplevel.IsMdiContainer && MdiTop != null) {
throw new InvalidOperationException ("Only one Mdi Container is allowed.");
}
var rs = new RunState (toplevel);
Init ();
if (toplevel is ISupportInitializeNotification initializableNotification &&
!initializableNotification.IsInitialized) {
initializableNotification.BeginInit ();
initializableNotification.EndInit ();
} else if (toplevel is ISupportInitialize initializable) {
initializable.BeginInit ();
initializable.EndInit ();
}
lock (toplevels) {
if (string.IsNullOrEmpty (toplevel.Id.ToString ())) {
var count = 1;
var id = (toplevels.Count + count).ToString ();
while (toplevels.Count > 0 && toplevels.FirstOrDefault (x => x.Id.ToString () == id) != null) {
count++;
id = (toplevels.Count + count).ToString ();
}
toplevel.Id = (toplevels.Count + count).ToString ();
toplevels.Push (toplevel);
} else {
var dup = toplevels.FirstOrDefault (x => x.Id.ToString () == toplevel.Id);
if (dup == null) {
toplevels.Push (toplevel);
}
}
if (toplevels.FindDuplicates (new ToplevelEqualityComparer ()).Count > 0) {
throw new ArgumentException ("There are duplicates toplevels Id's");
}
}
if (toplevel.IsMdiContainer) {
Top = toplevel;
}
var refreshDriver = true;
if (MdiTop == null || toplevel.IsMdiContainer || (Current?.Modal == false && toplevel.Modal)
|| (Current?.Modal == false && !toplevel.Modal) || (Current?.Modal == true && toplevel.Modal)) {
if (toplevel.Visible) {
Current = toplevel;
SetCurrentAsTop ();
} else {
refreshDriver = false;
}
} else if ((MdiTop != null && toplevel != MdiTop && Current?.Modal == true && !toplevels.Peek ().Modal)
|| (MdiTop != null && toplevel != MdiTop && Current?.Running == false)) {
refreshDriver = false;
MoveCurrent (toplevel);
} else {
refreshDriver = false;
MoveCurrent (Current);
}
Driver.PrepareToRun (MainLoop, ProcessKeyEvent, ProcessKeyDownEvent, ProcessKeyUpEvent, ProcessMouseEvent);
if (toplevel.LayoutStyle == LayoutStyle.Computed)
toplevel.SetRelativeLayout (new Rect (0, 0, Driver.Cols, Driver.Rows));
toplevel.LayoutSubviews ();
toplevel.PositionToplevels ();
toplevel.WillPresent ();
if (refreshDriver) {
if (MdiTop != null) {
MdiTop.OnChildLoaded (toplevel);
}
toplevel.OnLoaded ();
Redraw (toplevel);
toplevel.PositionCursor ();
Driver.Refresh ();
}
return rs;
}
/// <summary>
/// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with <see cref="Begin(Toplevel)"/> .
/// </summary>
/// <param name="runState">The runstate returned by the <see cref="Begin(Toplevel)"/> method.</param>
public static void End (RunState runState)
{
if (runState == null)
throw new ArgumentNullException (nameof (runState));
if (MdiTop != null) {
MdiTop.OnChildUnloaded (runState.Toplevel);
} else {
runState.Toplevel.OnUnloaded ();
}
runState.Dispose ();
}
/// <summary>
/// Shutdown an application initialized with <see cref="Init(ConsoleDriver, IMainLoopDriver)"/>
/// </summary>
public static void Shutdown ()
{
ResetState ();
}
// Encapsulate all setting of initial state for Application; Having
// this in a function like this ensures we don't make mistakes in
// guaranteeing that the state of this singleton is deterministic when Init
// starts running and after Shutdown returns.
static void ResetState ()
{
// Shutdown is the bookend for Init. As such it needs to clean up all resources
// Init created. Apps that do any threading will need to code defensively for this.
// e.g. see Issue #537
// TODO: Some of this state is actually related to Begin/End (not Init/Shutdown) and should be moved to `RunState` (#520)
foreach (var t in toplevels) {
t.Running = false;
t.Dispose ();
}
toplevels.Clear ();
Current = null;
Top = null;
MainLoop = null;
Driver?.End ();
Driver = null;
Iteration = null;
RootMouseEvent = null;
Resized = null;
_initialized = false;
mouseGrabView = null;
// Reset synchronization context to allow the user to run async/await,
// as the main loop has been ended, the synchronization context from
// gui.cs does no longer process any callbacks. See #1084 for more details:
// (https://github.com/migueldeicaza/gui.cs/issues/1084).
SynchronizationContext.SetSynchronizationContext (syncContext: null);
}
static void Redraw (View view)
{
view.Redraw (view.Bounds);
Driver.Refresh ();
}
static void Refresh (View view)
{
view.Redraw (view.Bounds);
Driver.Refresh ();
}
/// <summary>
/// Triggers a refresh of the entire display.
/// </summary>
public static void Refresh ()
{
Driver.UpdateScreen ();
View last = null;
foreach (var v in toplevels.Reverse ()) {
if (v.Visible) {
v.SetNeedsDisplay ();
v.Redraw (v.Bounds);
}
last = v;
}
last?.PositionCursor ();
Driver.Refresh ();
}
internal static void End (View view)
{
if (toplevels.Peek () != view)
throw new ArgumentException ("The view that you end with must be balanced");
toplevels.Pop ();
(view as Toplevel)?.OnClosed ((Toplevel)view);
if (MdiTop != null && !((Toplevel)view).Modal && view != MdiTop) {
MdiTop.OnChildClosed (view as Toplevel);
}
if (toplevels.Count == 0) {
Current = null;
} else {
Current = toplevels.Peek ();
if (toplevels.Count == 1 && Current == MdiTop) {
MdiTop.OnAllChildClosed ();
} else {
SetCurrentAsTop ();
}
Refresh ();
}
}
/// <summary>
/// Building block API: Runs the main loop for the created dialog
/// </summary>
/// <remarks>
/// Use the wait parameter to control whether this is a
/// blocking or non-blocking call.
/// </remarks>
/// <param name="state">The state returned by the Begin method.</param>
/// <param name="wait">By default this is true which will execute the runloop waiting for events, if you pass false, you can use this method to run a single iteration of the events.</param>
public static void RunLoop (RunState state, bool wait = true)
{
if (state == null)
throw new ArgumentNullException (nameof (state));
if (state.Toplevel == null)
throw new ObjectDisposedException ("state");
bool firstIteration = true;
for (state.Toplevel.Running = true; state.Toplevel.Running;) {
if (MainLoop.EventsPending (wait)) {
// Notify Toplevel it's ready
if (firstIteration) {
state.Toplevel.OnReady ();
}
firstIteration = false;
MainLoop.MainIteration ();
Iteration?.Invoke ();
EnsureModalOrVisibleAlwaysOnTop (state.Toplevel);
if ((state.Toplevel != Current && Current?.Modal == true)
|| (state.Toplevel != Current && Current?.Modal == false)) {
MdiTop?.OnDeactivate (state.Toplevel);
state.Toplevel = Current;
MdiTop?.OnActivate (state.Toplevel);
Top.SetChildNeedsDisplay ();
Refresh ();
}
if (Driver.EnsureCursorVisibility ()) {
state.Toplevel.SetNeedsDisplay ();
}
} else if (!wait) {
return;
}
if (state.Toplevel != Top
&& (!Top.NeedDisplay.IsEmpty || Top.ChildNeedsDisplay || Top.LayoutNeeded)) {
Top.Redraw (Top.Bounds);
state.Toplevel.SetNeedsDisplay (state.Toplevel.Bounds);
}
if (!state.Toplevel.NeedDisplay.IsEmpty || state.Toplevel.ChildNeedsDisplay || state.Toplevel.LayoutNeeded
|| MdiChildNeedsDisplay ()) {
state.Toplevel.Redraw (state.Toplevel.Bounds);
if (DebugDrawBounds) {
DrawBounds (state.Toplevel);
}
state.Toplevel.PositionCursor ();
Driver.Refresh ();
} else {
Driver.UpdateCursor ();
}
if (state.Toplevel != Top && !state.Toplevel.Modal
&& (!Top.NeedDisplay.IsEmpty || Top.ChildNeedsDisplay || Top.LayoutNeeded)) {
Top.Redraw (Top.Bounds);
}
}
}
static void EnsureModalOrVisibleAlwaysOnTop (Toplevel toplevel)
{
if (!toplevel.Running || (toplevel == Current && toplevel.Visible) || MdiTop == null || toplevels.Peek ().Modal) {
return;
}
foreach (var top in toplevels.Reverse ()) {
if (top.Modal && top != Current) {
MoveCurrent (top);
return;
}
}
if (!toplevel.Visible && toplevel == Current) {
MoveNext ();
}
}
static bool MdiChildNeedsDisplay ()
{
if (MdiTop == null) {
return false;
}
foreach (var top in toplevels) {
if (top != Current && top.Visible && (!top.NeedDisplay.IsEmpty || top.ChildNeedsDisplay || top.LayoutNeeded)) {
MdiTop.SetChildNeedsDisplay ();
return true;
}
}
return false;
}
internal static bool DebugDrawBounds = false;
// Need to look into why this does not work properly.
static void DrawBounds (View v)
{
v.DrawFrame (v.Frame, padding: 0, fill: false);
if (v.InternalSubviews != null && v.InternalSubviews.Count > 0)
foreach (var sub in v.InternalSubviews)
DrawBounds (sub);
}
/// <summary>
/// Runs the application by calling <see cref="Run(Toplevel, Func{Exception, bool})"/> with the value of <see cref="Top"/>
/// </summary>
public static void Run (Func<Exception, bool> errorHandler = null)
{
Run (Top, errorHandler);
}
/// <summary>
/// Runs the application by calling <see cref="Run(Toplevel, Func{Exception, bool})"/> with a new instance of the specified <see cref="Toplevel"/>-derived class
/// </summary>
public static void Run<T> (Func<Exception, bool> errorHandler = null) where T : Toplevel, new()
{
if (_initialized && Driver != null) {
var top = new T ();
if (top.GetType ().BaseType != typeof (Toplevel)) {
throw new ArgumentException (top.GetType ().BaseType.Name);
}
Run (top, errorHandler);
} else {
Init (() => new T ());
Run (Top, errorHandler);
}
}
/// <summary>
/// Runs the main loop on the given <see cref="Toplevel"/> container.
/// </summary>
/// <remarks>
/// <para>
/// This method is used to start processing events
/// for the main application, but it is also used to
/// run other modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
/// </para>
/// <para>
/// To make a <see cref="Run(Toplevel, Func{Exception, bool})"/> stop execution, call <see cref="Application.RequestStop"/>.
/// </para>
/// <para>
/// Calling <see cref="Run(Toplevel, Func{Exception, bool})"/> is equivalent to calling <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState, bool)"/>,
/// and then calling <see cref="End(RunState)"/>.
/// </para>
/// <para>
/// Alternatively, to have a program control the main loop and
/// process events manually, call <see cref="Begin(Toplevel)"/> to set things up manually and then
/// repeatedly call <see cref="RunLoop(RunState, bool)"/> with the wait parameter set to false. By doing this
/// the <see cref="RunLoop(RunState, bool)"/> method will only process any pending events, timers, idle handlers and
/// then return control immediately.
/// </para>
/// <para>
/// When <paramref name="errorHandler"/> is null the exception is rethrown, when it returns true the application is resumed and when false method exits gracefully.
/// </para>
/// </remarks>
/// <param name="view">The <see cref="Toplevel"/> to run modally.</param>
/// <param name="errorHandler">Handler for any unhandled exceptions (resumes when returns true, rethrows when null).</param>
public static void Run (Toplevel view, Func<Exception, bool> errorHandler = null)
{
var resume = true;
while (resume) {
#if !DEBUG
try {
#endif
resume = false;
var runToken = Begin (view);
RunLoop (runToken);
End (runToken);
#if !DEBUG
}
catch (Exception error)
{
if (errorHandler == null)
{
throw;
}
resume = errorHandler(error);
}
#endif
}
}
/// <summary>
/// Stops running the most recent <see cref="Toplevel"/> or the <paramref name="top"/> if provided.
/// </summary>
/// <param name="top">The toplevel to request stop.</param>
/// <remarks>
/// <para>
/// This will cause <see cref="Application.Run(Func{Exception, bool})"/> to return.
/// </para>
/// <para>
/// Calling <see cref="Application.RequestStop"/> is equivalent to setting the <see cref="Toplevel.Running"/> property on the currently running <see cref="Toplevel"/> to false.
/// </para>
/// </remarks>
public static void RequestStop (Toplevel top = null)
{
if (MdiTop == null || top == null || (MdiTop == null && top != null)) {
top = Current;
}
if (MdiTop != null && top.IsMdiContainer && top?.Running == true
&& (Current?.Modal == false || (Current?.Modal == true && Current?.Running == false))) {
MdiTop.RequestStop ();
} else if (MdiTop != null && top != Current && Current?.Running == true && Current?.Modal == true
&& top.Modal && top.Running) {
var ev = new ToplevelClosingEventArgs (Current);
Current.OnClosing (ev);
if (ev.Cancel) {
return;
}
ev = new ToplevelClosingEventArgs (top);
top.OnClosing (ev);
if (ev.Cancel) {
return;
}
Current.Running = false;
top.Running = false;
} else if ((MdiTop != null && top != MdiTop && top != Current && Current?.Modal == false
&& Current?.Running == true && !top.Running)
|| (MdiTop != null && top != MdiTop && top != Current && Current?.Modal == false
&& Current?.Running == false && !top.Running && toplevels.ToArray () [1].Running)) {
MoveCurrent (top);
} else if (MdiTop != null && Current != top && Current?.Running == true && !top.Running
&& Current?.Modal == true && top.Modal) {
// The Current and the top are both modal so needed to set the Current.Running to false too.
Current.Running = false;
} else if (MdiTop != null && Current == top && MdiTop?.Running == true && Current?.Running == true && top.Running
&& Current?.Modal == true && top.Modal) {
// The MdiTop was requested to stop inside a modal toplevel which is the Current and top,
// both are the same, so needed to set the Current.Running to false too.
Current.Running = false;
} else {
Toplevel currentTop;
if (top == Current || (Current?.Modal == true && !top.Modal)) {
currentTop = Current;
} else {
currentTop = top;
}
if (!currentTop.Running) {
return;
}
var ev = new ToplevelClosingEventArgs (currentTop);
currentTop.OnClosing (ev);
if (ev.Cancel) {
return;
}
currentTop.Running = false;
}
}
/// <summary>
/// Event arguments for the <see cref="Application.Resized"/> event.
/// </summary>
public class ResizedEventArgs : EventArgs {
/// <summary>
/// The number of rows in the resized terminal.
/// </summary>
public int Rows { get; set; }
/// <summary>
/// The number of columns in the resized terminal.
/// </summary>
public int Cols { get; set; }
}
/// <summary>
/// Invoked when the terminal was resized. The new size of the terminal is provided.
/// </summary>
public static Action<ResizedEventArgs> Resized;
static void TerminalResized ()
{
var full = new Rect (0, 0, Driver.Cols, Driver.Rows);
SetToplevelsSize (full);
Resized?.Invoke (new ResizedEventArgs () { Cols = full.Width, Rows = full.Height });
Driver.Clip = full;
foreach (var t in toplevels) {
t.SetRelativeLayout (full);
t.LayoutSubviews ();
t.PositionToplevels ();
}
Refresh ();
}
static void SetToplevelsSize (Rect full)
{
if (MdiTop == null) {
foreach (var t in toplevels) {
if (t?.SuperView == null && !t.Modal) {
t.Frame = full;
t.Width = full.Width;
t.Height = full.Height;
}
}
} else {
Top.Frame = full;
Top.Width = full.Width;
Top.Height = full.Height;
}
}
static bool SetCurrentAsTop ()
{
if (MdiTop == null && Current != Top && Current?.SuperView == null && Current?.Modal == false) {
if (Current.Frame != new Rect (0, 0, Driver.Cols, Driver.Rows)) {
Current.Frame = new Rect (0, 0, Driver.Cols, Driver.Rows);
}
Top = Current;
return true;
}
return false;
}
/// <summary>
/// Move to the next Mdi child from the <see cref="MdiTop"/>.
/// </summary>
public static void MoveNext ()
{
if (MdiTop != null && !Current.Modal) {
lock (toplevels) {
toplevels.MoveNext ();
var isMdi = false;
while (toplevels.Peek () == MdiTop || !toplevels.Peek ().Visible) {
if (!isMdi && toplevels.Peek () == MdiTop) {
isMdi = true;
} else if (isMdi && toplevels.Peek () == MdiTop) {
MoveCurrent (Top);
break;
}
toplevels.MoveNext ();
}
Current = toplevels.Peek ();
}
}
}
/// <summary>
/// Move to the previous Mdi child from the <see cref="MdiTop"/>.
/// </summary>
public static void MovePrevious ()
{
if (MdiTop != null && !Current.Modal) {
lock (toplevels) {
toplevels.MovePrevious ();
var isMdi = false;
while (toplevels.Peek () == MdiTop || !toplevels.Peek ().Visible) {
if (!isMdi && toplevels.Peek () == MdiTop) {
isMdi = true;
} else if (isMdi && toplevels.Peek () == MdiTop) {
MoveCurrent (Top);
break;
}
toplevels.MovePrevious ();
}
Current = toplevels.Peek ();
}
}
}
internal static bool ShowChild (Toplevel top)
{
if (top.Visible && MdiTop != null && Current?.Modal == false) {
lock (toplevels) {
toplevels.MoveTo (top, 0, new ToplevelEqualityComparer ());
Current = top;
}
return true;
}
return false;
}
/// <summary>
/// Wakes up the mainloop that might be waiting on input, must be thread safe.
/// </summary>
public static void DoEvents ()
{
MainLoop.Driver.Wakeup ();
}
/// <summary>
/// Ensures that the superview of the most focused view is on front.
/// </summary>
public static void EnsuresTopOnFront ()
{
if (MdiTop != null) {
return;
}
var top = FindTopFromView (Top?.MostFocused);
if (top != null && Top.Subviews.Count > 1 && Top.Subviews [Top.Subviews.Count - 1] != top) {
Top.BringSubviewToFront (top);
}
}
}
}