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* Initial plan * Refactor tests to use modern ApplicationImpl.Coordinator architecture instead of legacy Application.RunIteration Co-authored-by: tig <585482+tig@users.noreply.github.com> * Changes before error encountered Co-authored-by: tig <585482+tig@users.noreply.github.com> * Replace Application.RunIteration implementation to use modern ApplicationImpl.Coordinator architecture Co-authored-by: tig <585482+tig@users.noreply.github.com> * Simplify Application.RunIteration to directly delegate to ApplicationImpl.Coordinator without legacy infrastructure Co-authored-by: tig <585482+tig@users.noreply.github.com> * Update multitasking.md documentation to use Application.AddTimeout/RemoveTimeout instead of deprecated Application.MainLoop methods Co-authored-by: tig <585482+tig@users.noreply.github.com> * Refactor contribution guidelines and documentation - Consolidated all contribution-related instructions into `CONTRIBUTING.md` as the single source of truth. - Updated `copilot-instructions.md` and `AGENTS.md` to reference `CONTRIBUTING.md`. - Enhanced build, test, and CI/CD workflow documentation. - Updated repository structure documentation in `README.md` and `CONTRIBUTING.md`. - Reinforced coding conventions and streamlined testing requirements. - Documented GitHub Actions workflows and provided local CI replication steps. - Refined API documentation requirements and PR guidelines. - Simplified `.sln` file and removed redundant content. - Updated links to point to the latest documentation resources. * Revamp bug report template for clarity and detail Updated the bug report template to improve structure, readability, and comprehensiveness: - Specified "Terminal.Gui" in the `about` section. - Replaced bold headings with Markdown heading syntax. - Enhanced "To Reproduce" with placeholders for code and behavior details. - Added an "Environment" section to collect OS, terminal, PowerShell, .NET, and `Terminal.Gui` version details. - Expanded "Screenshots" to include GIFs and terminal output instructions. - Removed outdated "Desktop" and "Smartphone" sections, consolidating relevant details. - Improved "Additional Context" with prompts for consistency, prior behavior, and error messages. - Streamlined "For Maintainers" instructions for setting project and milestone. These changes aim to make bug reports more actionable and easier to reproduce. * Remove [Obsolete] attribute and pragma warnings from Application.RunIteration - method now uses modern architecture internally Co-authored-by: tig <585482+tig@users.noreply.github.com> * Refactor Application.Run.cs for clarity and cleanup Removed debug assertions and unused/commented-out code to simplify logic and improve maintainability. Renamed `forceDraw` to `forceRedraw` in `LayoutAndDraw` for better clarity. Removed the internal `OnNotifyStopRunState` method and its associated logic, indicating a refactor of the stop notification mechanism. --------- Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com> Co-authored-by: Tig <tig@users.noreply.github.com> Co-authored-by: tig <585482+tig@users.noreply.github.com>
528 lines
21 KiB
C#
528 lines
21 KiB
C#
#nullable enable
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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namespace Terminal.Gui.App;
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public static partial class Application // Run (Begin -> Run -> Layout/Draw -> End -> Stop)
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{
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/// <summary>Gets or sets the key to quit the application.</summary>
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[ConfigurationProperty (Scope = typeof (SettingsScope))]
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public static Key QuitKey
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{
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get => Keyboard.QuitKey;
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set => Keyboard.QuitKey = value;
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}
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/// <summary>Gets or sets the key to activate arranging views using the keyboard.</summary>
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[ConfigurationProperty (Scope = typeof (SettingsScope))]
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public static Key ArrangeKey
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{
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get => Keyboard.ArrangeKey;
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set => Keyboard.ArrangeKey = value;
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}
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// When `End ()` is called, it is possible `RunState.Toplevel` is a different object than `Top`.
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// This variable is set in `End` in this case so that `Begin` correctly sets `Top`.
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private static Toplevel? _cachedRunStateToplevel;
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/// <summary>
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/// Notify that a new <see cref="RunState"/> was created (<see cref="Begin(Toplevel)"/> was called). The token is
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/// created in <see cref="Begin(Toplevel)"/> and this event will be fired before that function exits.
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/// </summary>
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/// <remarks>
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/// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
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/// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
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/// when the application is done.
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/// </remarks>
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public static event EventHandler<RunStateEventArgs>? NotifyNewRunState;
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/// <summary>Notify that an existent <see cref="RunState"/> is stopping (<see cref="End(RunState)"/> was called).</summary>
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/// <remarks>
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/// If <see cref="EndAfterFirstIteration"/> is <see langword="true"/> callers to <see cref="Begin(Toplevel)"/>
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/// must also subscribe to <see cref="NotifyStopRunState"/> and manually dispose of the <see cref="RunState"/> token
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/// when the application is done.
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/// </remarks>
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public static event EventHandler<ToplevelEventArgs>? NotifyStopRunState;
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/// <summary>Building block API: Prepares the provided <see cref="Toplevel"/> for execution.</summary>
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/// <returns>
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/// The <see cref="RunState"/> handle that needs to be passed to the <see cref="End(RunState)"/> method upon
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/// completion.
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/// </returns>
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/// <param name="toplevel">The <see cref="Toplevel"/> to prepare execution for.</param>
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/// <remarks>
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/// This method prepares the provided <see cref="Toplevel"/> for running with the focus, it adds this to the list
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/// of <see cref="Toplevel"/>s, lays out the SubViews, focuses the first element, and draws the <see cref="Toplevel"/>
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/// in the screen. This is usually followed by executing the <see cref="RunLoop"/> method, and then the
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/// <see cref="End(RunState)"/> method upon termination which will undo these changes.
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/// </remarks>
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public static RunState Begin (Toplevel toplevel)
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{
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ArgumentNullException.ThrowIfNull (toplevel);
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// Ensure the mouse is ungrabbed.
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if (Mouse.MouseGrabView is { })
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{
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Mouse.UngrabMouse ();
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}
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var rs = new RunState (toplevel);
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#if DEBUG_IDISPOSABLE
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if (View.EnableDebugIDisposableAsserts && Top is { } && toplevel != Top && !TopLevels.Contains (Top))
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{
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// This assertion confirm if the Top was already disposed
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Debug.Assert (Top.WasDisposed);
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Debug.Assert (Top == _cachedRunStateToplevel);
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}
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#endif
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lock (TopLevels)
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{
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if (Top is { } && toplevel != Top && !TopLevels.Contains (Top))
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{
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// If Top was already disposed and isn't on the Toplevels Stack,
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// clean it up here if is the same as _cachedRunStateToplevel
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if (Top == _cachedRunStateToplevel)
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{
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Top = null;
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}
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else
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{
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// Probably this will never hit
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throw new ObjectDisposedException (Top.GetType ().FullName);
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}
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}
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// BUGBUG: We should not depend on `Id` internally.
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// BUGBUG: It is super unclear what this code does anyway.
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if (string.IsNullOrEmpty (toplevel.Id))
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{
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var count = 1;
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var id = (TopLevels.Count + count).ToString ();
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while (TopLevels.Count > 0 && TopLevels.FirstOrDefault (x => x.Id == id) is { })
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{
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count++;
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id = (TopLevels.Count + count).ToString ();
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}
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toplevel.Id = (TopLevels.Count + count).ToString ();
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TopLevels.Push (toplevel);
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}
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else
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{
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Toplevel? dup = TopLevels.FirstOrDefault (x => x.Id == toplevel.Id);
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if (dup is null)
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{
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TopLevels.Push (toplevel);
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}
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}
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}
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if (Top is null)
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{
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Top = toplevel;
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}
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if ((Top?.Modal == false && toplevel.Modal)
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|| (Top?.Modal == false && !toplevel.Modal)
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|| (Top?.Modal == true && toplevel.Modal))
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{
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if (toplevel.Visible)
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{
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if (Top is { HasFocus: true })
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{
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Top.HasFocus = false;
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}
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// Force leave events for any entered views in the old Top
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if (GetLastMousePosition () is { })
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{
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RaiseMouseEnterLeaveEvents (GetLastMousePosition ()!.Value, new ());
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}
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Top?.OnDeactivate (toplevel);
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Toplevel previousTop = Top!;
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Top = toplevel;
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Top.OnActivate (previousTop);
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}
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}
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// View implements ISupportInitializeNotification which is derived from ISupportInitialize
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if (!toplevel.IsInitialized)
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{
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toplevel.BeginInit ();
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toplevel.EndInit (); // Calls Layout
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}
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// Try to set initial focus to any TabStop
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if (!toplevel.HasFocus)
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{
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toplevel.SetFocus ();
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}
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toplevel.OnLoaded ();
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ApplicationImpl.Instance.LayoutAndDraw (true);
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if (PositionCursor ())
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{
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Driver?.UpdateCursor ();
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}
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NotifyNewRunState?.Invoke (toplevel, new (rs));
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return rs;
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}
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/// <summary>
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/// Calls <see cref="View.PositionCursor"/> on the most focused view.
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/// </summary>
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/// <remarks>
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/// Does nothing if there is no most focused view.
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/// <para>
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/// If the most focused view is not visible within it's superview, the cursor will be hidden.
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/// </para>
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/// </remarks>
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/// <returns><see langword="true"/> if a view positioned the cursor and the position is visible.</returns>
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internal static bool PositionCursor ()
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{
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// Find the most focused view and position the cursor there.
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View? mostFocused = Navigation?.GetFocused ();
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// If the view is not visible or enabled, don't position the cursor
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if (mostFocused is null || !mostFocused.Visible || !mostFocused.Enabled)
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{
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var current = CursorVisibility.Invisible;
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Driver?.GetCursorVisibility (out current);
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if (current != CursorVisibility.Invisible)
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{
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Driver?.SetCursorVisibility (CursorVisibility.Invisible);
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}
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return false;
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}
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// If the view is not visible within it's superview, don't position the cursor
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Rectangle mostFocusedViewport = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = Point.Empty });
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Rectangle superViewViewport =
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mostFocused.SuperView?.ViewportToScreen (mostFocused.SuperView.Viewport with { Location = Point.Empty }) ?? Driver!.Screen;
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if (!superViewViewport.IntersectsWith (mostFocusedViewport))
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{
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return false;
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}
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Point? cursor = mostFocused.PositionCursor ();
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Driver!.GetCursorVisibility (out CursorVisibility currentCursorVisibility);
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if (cursor is { })
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{
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// Convert cursor to screen coords
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cursor = mostFocused.ViewportToScreen (mostFocused.Viewport with { Location = cursor.Value }).Location;
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// If the cursor is not in a visible location in the SuperView, hide it
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if (!superViewViewport.Contains (cursor.Value))
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{
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if (currentCursorVisibility != CursorVisibility.Invisible)
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{
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Driver.SetCursorVisibility (CursorVisibility.Invisible);
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}
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return false;
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}
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// Show it
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if (currentCursorVisibility == CursorVisibility.Invisible)
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{
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Driver.SetCursorVisibility (mostFocused.CursorVisibility);
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}
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return true;
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}
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if (currentCursorVisibility != CursorVisibility.Invisible)
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{
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Driver.SetCursorVisibility (CursorVisibility.Invisible);
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}
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return false;
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}
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/// <summary>
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/// Runs the application by creating a <see cref="Toplevel"/> object and calling
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/// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
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/// </summary>
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/// <remarks>
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/// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
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/// <para>
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/// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
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/// ensure resources are cleaned up and terminal settings restored.
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/// </para>
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/// <para>
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/// The caller is responsible for disposing the object returned by this method.
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/// </para>
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/// </remarks>
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/// <returns>The created <see cref="Toplevel"/> object. The caller is responsible for disposing this object.</returns>
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[RequiresUnreferencedCode ("AOT")]
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[RequiresDynamicCode ("AOT")]
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public static Toplevel Run (Func<Exception, bool>? errorHandler = null, IConsoleDriver? driver = null)
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{
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return ApplicationImpl.Instance.Run (errorHandler, driver);
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}
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/// <summary>
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/// Runs the application by creating a <see cref="Toplevel"/>-derived object of type <c>T</c> and calling
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/// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
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/// </summary>
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/// <remarks>
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/// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
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/// <para>
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/// <see cref="Shutdown"/> must be called when the application is closing (typically after Run> has returned) to
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/// ensure resources are cleaned up and terminal settings restored.
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/// </para>
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/// <para>
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/// The caller is responsible for disposing the object returned by this method.
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/// </para>
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/// </remarks>
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/// <param name="errorHandler"></param>
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/// <param name="driver">
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/// The <see cref="IConsoleDriver"/> to use. If not specified the default driver for the platform will
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/// be used. Must be <see langword="null"/> if <see cref="Init"/> has already been called.
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/// </param>
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/// <returns>The created T object. The caller is responsible for disposing this object.</returns>
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[RequiresUnreferencedCode ("AOT")]
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[RequiresDynamicCode ("AOT")]
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public static T Run<T> (Func<Exception, bool>? errorHandler = null, IConsoleDriver? driver = null)
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where T : Toplevel, new()
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{
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return ApplicationImpl.Instance.Run<T> (errorHandler, driver);
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}
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/// <summary>Runs the Application using the provided <see cref="Toplevel"/> view.</summary>
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/// <remarks>
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/// <para>
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/// This method is used to start processing events for the main application, but it is also used to run other
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/// modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
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/// </para>
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/// <para>
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/// To make a <see cref="Run(Toplevel,System.Func{System.Exception,bool})"/> stop execution, call
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/// <see cref="Application.RequestStop"/>.
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/// </para>
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/// <para>
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/// Calling <see cref="Run(Toplevel,System.Func{System.Exception,bool})"/> is equivalent to calling
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/// <see cref="Begin(Toplevel)"/>, followed by <see cref="RunLoop(RunState)"/>, and then calling
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/// <see cref="End(RunState)"/>.
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/// </para>
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/// <para>
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/// Alternatively, to have a program control the main loop and process events manually, call
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/// <see cref="Begin(Toplevel)"/> to set things up manually and then repeatedly call
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/// <see cref="RunLoop(RunState)"/> with the wait parameter set to false. By doing this the
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/// <see cref="RunLoop(RunState)"/> method will only process any pending events, timers handlers and then
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/// return control immediately.
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/// </para>
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/// <para>
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/// When using <see cref="Run{T}"/> or
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/// <see cref="Run(System.Func{System.Exception,bool},IConsoleDriver)"/>
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/// <see cref="Init"/> will be called automatically.
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/// </para>
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/// <para>
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/// RELEASE builds only: When <paramref name="errorHandler"/> is <see langword="null"/> any exceptions will be
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/// rethrown. Otherwise, if <paramref name="errorHandler"/> will be called. If <paramref name="errorHandler"/>
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/// returns <see langword="true"/> the <see cref="RunLoop(RunState)"/> will resume; otherwise this method will
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/// exit.
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/// </para>
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/// </remarks>
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/// <param name="view">The <see cref="Toplevel"/> to run as a modal.</param>
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/// <param name="errorHandler">
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/// RELEASE builds only: Handler for any unhandled exceptions (resumes when returns true,
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/// rethrows when null).
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/// </param>
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public static void Run (Toplevel view, Func<Exception, bool>? errorHandler = null) { ApplicationImpl.Instance.Run (view, errorHandler); }
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/// <summary>Adds a timeout to the application.</summary>
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/// <remarks>
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/// When time specified passes, the callback will be invoked. If the callback returns true, the timeout will be
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/// reset, repeating the invocation. If it returns false, the timeout will stop and be removed. The returned value is a
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/// token that can be used to stop the timeout by calling <see cref="RemoveTimeout(object)"/>.
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/// </remarks>
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public static object? AddTimeout (TimeSpan time, Func<bool> callback) { return ApplicationImpl.Instance.AddTimeout (time, callback); }
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/// <summary>Removes a previously scheduled timeout</summary>
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/// <remarks>The token parameter is the value returned by <see cref="AddTimeout"/>.</remarks>
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/// Returns
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/// <see langword="true"/>
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/// if the timeout is successfully removed; otherwise,
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/// <see langword="false"/>
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/// .
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/// This method also returns
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/// <see langword="false"/>
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/// if the timeout is not found.
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public static bool RemoveTimeout (object token) { return ApplicationImpl.Instance.RemoveTimeout (token); }
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/// <summary>Runs <paramref name="action"/> on the thread that is processing events</summary>
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/// <param name="action">the action to be invoked on the main processing thread.</param>
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public static void Invoke (Action action) { ApplicationImpl.Instance.Invoke (action); }
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// TODO: Determine if this is really needed. The only code that calls WakeUp I can find
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// is ProgressBarStyles, and it's not clear it needs to.
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/// <summary>Wakes up the running application that might be waiting on input.</summary>
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public static void Wakeup () { MainLoop?.Wakeup (); }
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/// <summary>
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/// Causes any Toplevels that need layout to be laid out. Then draws any Toplevels that need display. Only Views that
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/// need to be laid out (see <see cref="View.NeedsLayout"/>) will be laid out.
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/// Only Views that need to be drawn (see <see cref="View.NeedsDraw"/>) will be drawn.
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/// </summary>
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/// <param name="forceRedraw">
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/// If <see langword="true"/> the entire View hierarchy will be redrawn. The default is <see langword="false"/> and
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/// should only be overriden for testing.
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/// </param>
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public static void LayoutAndDraw (bool forceRedraw = false)
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{
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ApplicationImpl.Instance.LayoutAndDraw (forceRedraw);
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}
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/// <summary>This event is raised on each iteration of the main loop.</summary>
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/// <remarks>See also <see cref="Timeout"/></remarks>
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public static event EventHandler<IterationEventArgs>? Iteration;
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/// <summary>The <see cref="MainLoop"/> driver for the application</summary>
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/// <value>The main loop.</value>
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internal static MainLoop? MainLoop { get; set; }
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/// <summary>
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/// Set to true to cause <see cref="End"/> to be called after the first iteration. Set to false (the default) to
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/// cause the application to continue running until Application.RequestStop () is called.
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/// </summary>
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public static bool EndAfterFirstIteration { get; set; }
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/// <summary>Building block API: Runs the main loop for the created <see cref="Toplevel"/>.</summary>
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/// <param name="state">The state returned by the <see cref="Begin(Toplevel)"/> method.</param>
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public static void RunLoop (RunState state)
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{
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ArgumentNullException.ThrowIfNull (state);
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ObjectDisposedException.ThrowIf (state.Toplevel is null, "state");
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var firstIteration = true;
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for (state.Toplevel.Running = true; state.Toplevel?.Running == true;)
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{
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if (MainLoop is { })
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{
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MainLoop.Running = true;
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}
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if (EndAfterFirstIteration && !firstIteration)
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{
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return;
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}
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firstIteration = RunIteration (ref state, firstIteration);
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}
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if (MainLoop is { })
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{
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MainLoop.Running = false;
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}
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// Run one last iteration to consume any outstanding input events from Driver
|
|
// This is important for remaining OnKeyUp events.
|
|
RunIteration (ref state, firstIteration);
|
|
}
|
|
|
|
/// <summary>Run one application iteration.</summary>
|
|
/// <param name="state">The state returned by <see cref="Begin(Toplevel)"/>.</param>
|
|
/// <param name="firstIteration">
|
|
/// Set to <see langword="true"/> if this is the first run loop iteration.
|
|
/// </param>
|
|
/// <returns><see langword="false"/> if at least one iteration happened.</returns>
|
|
public static bool RunIteration (ref RunState state, bool firstIteration = false)
|
|
{
|
|
ApplicationImpl appImpl = (ApplicationImpl)ApplicationImpl.Instance;
|
|
appImpl.Coordinator?.RunIteration ();
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>Stops the provided <see cref="Toplevel"/>, causing or the <paramref name="top"/> if provided.</summary>
|
|
/// <param name="top">The <see cref="Toplevel"/> to stop.</param>
|
|
/// <remarks>
|
|
/// <para>This will cause <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> to return.</para>
|
|
/// <para>
|
|
/// Calling <see cref="RequestStop(Toplevel)"/> is equivalent to setting the
|
|
/// <see cref="Toplevel.Running"/>
|
|
/// property on the currently running <see cref="Toplevel"/> to false.
|
|
/// </para>
|
|
/// </remarks>
|
|
public static void RequestStop (Toplevel? top = null) { ApplicationImpl.Instance.RequestStop (top); }
|
|
|
|
/// <summary>
|
|
/// Building block API: completes the execution of a <see cref="Toplevel"/> that was started with
|
|
/// <see cref="Begin(Toplevel)"/> .
|
|
/// </summary>
|
|
/// <param name="runState">The <see cref="RunState"/> returned by the <see cref="Begin(Toplevel)"/> method.</param>
|
|
public static void End (RunState runState)
|
|
{
|
|
ArgumentNullException.ThrowIfNull (runState);
|
|
|
|
if (Popover?.GetActivePopover () as View is { Visible: true } visiblePopover)
|
|
{
|
|
ApplicationPopover.HideWithQuitCommand (visiblePopover);
|
|
}
|
|
|
|
runState.Toplevel.OnUnloaded ();
|
|
|
|
// End the RunState.Toplevel
|
|
// First, take it off the Toplevel Stack
|
|
if (TopLevels.TryPop (out Toplevel? topOfStack))
|
|
{
|
|
if (topOfStack != runState.Toplevel)
|
|
{
|
|
// If the top of the stack is not the RunState.Toplevel then
|
|
// this call to End is not balanced with the call to Begin that started the RunState
|
|
throw new ArgumentException ("End must be balanced with calls to Begin");
|
|
}
|
|
}
|
|
|
|
// Notify that it is closing
|
|
runState.Toplevel?.OnClosed (runState.Toplevel);
|
|
|
|
if (TopLevels.TryPeek (out Toplevel? newTop))
|
|
{
|
|
Top = newTop;
|
|
Top?.SetNeedsDraw ();
|
|
}
|
|
|
|
if (runState.Toplevel is { HasFocus: true })
|
|
{
|
|
runState.Toplevel.HasFocus = false;
|
|
}
|
|
|
|
if (Top is { HasFocus: false })
|
|
{
|
|
Top.SetFocus ();
|
|
}
|
|
|
|
_cachedRunStateToplevel = runState.Toplevel;
|
|
|
|
runState.Toplevel = null;
|
|
runState.Dispose ();
|
|
|
|
LayoutAndDraw (true);
|
|
}
|
|
internal static void RaiseIteration ()
|
|
{
|
|
Iteration?.Invoke (null, new ());
|
|
}
|
|
}
|