Files
Terminal.Gui/Tests/UnitTests/Views/ShortcutTests.cs
Copilot e7a4df492d Fixes #4050. Rename Command.Select and Selecting to Activate/Activating (#4470)
* Initial plan

* Rename Command.Select to Command.Activate and Selecting to Activating

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Add Activating event propagation to SuperView

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Update all comments and docs referencing Select to Activate

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Fix event log messages in examples to use Activating/Activate

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Revert automatic Activating event propagation that broke tests

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* Update docfx documentation to use Activate/Activating terminology

Co-authored-by: tig <585482+tig@users.noreply.github.com>

* renames

* Revert "Add Activating event propagation to SuperView"

This reverts commit 6d82bee9ad.

* added command diagrams

* mermaid

* updated level 3

* again

* Select->Activate in MouseTests.cs

* Update Terminal.Gui/Views/Selectors/FlagSelector.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Refactor: Rename Selecting to Activating in View APIs

Renamed the `Selecting` event and `OnSelecting` method to
`Activating` and `OnActivating` to better reflect their purpose.
Updated all related comments, test method names, variables,
and assertions in `View` and `ViewCommandTests` to align with
the new terminology.

Improved code clarity by using `_` for unused parameters in
lambda expressions. Renamed properties like `HandleSelecting`
to `HandleActivating` and adjusted naming conventions for
consistency (e.g., `OnactivatingCount` to `OnActivatingCount`).

These changes enhance readability, maintainability, and
terminology consistency across the codebase.

* Update Terminal.Gui/Views/Selectors/OptionSelector.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Typos

---------

Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: tig <585482+tig@users.noreply.github.com>
Co-authored-by: Tig <tig@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-12-09 12:42:34 -07:00

428 lines
13 KiB
C#

using JetBrains.Annotations;
using UnitTests;
namespace UnitTests.ViewsTests;
[TestSubject (typeof (Shortcut))]
public class ShortcutTests
{
[Theory]
// 0123456789
// " C 0 A "
[InlineData (-1, 0)]
[InlineData (0, 1)]
[InlineData (1, 1)]
[InlineData (2, 1)]
[InlineData (3, 1)]
[InlineData (4, 1)]
[InlineData (5, 1)]
[InlineData (6, 1)]
[InlineData (7, 1)]
[InlineData (8, 1)]
[InlineData (9, 0)]
public void MouseClick_Raises_Accepted (int x, int expectedAccepted)
{
Application.Begin (new Runnable<bool> ());
var shortcut = new Shortcut
{
Key = Key.A,
Text = "0",
Title = "C"
};
Application.TopRunnableView.Add (shortcut);
Application.TopRunnableView.Layout ();
var accepted = 0;
shortcut.Accepting += (s, e) => accepted++;
Application.RaiseMouseEvent (
new ()
{
ScreenPosition = new (x, 0),
Flags = MouseFlags.Button1Clicked
});
Assert.Equal (expectedAccepted, accepted);
Application.TopRunnableView.Dispose ();
Application.ResetState (true);
}
[Theory]
// 0123456789
// " C 0 A "
[InlineData (-1, 0, 0, 0, 0)]
[InlineData (0, 0, 1, 1, 1)] // mouseX = 0 is on the CommandView.Margin, so Shortcut will get MouseEvent for click
[InlineData (1, 0, 1, 1, 1)] // mouseX = 1 is on the CommandView, so CommandView will get MouseEvent for click
[InlineData (2, 0, 1, 1, 1)] // mouseX = 2 is on the CommandView.Margin, so Shortcut will get MouseEvent for click
[InlineData (3, 0, 1, 1, 1)]
[InlineData (4, 0, 1, 1, 1)]
[InlineData (5, 0, 1, 1, 1)]
[InlineData (6, 0, 1, 1, 1)]
[InlineData (7, 0, 1, 1, 1)]
[InlineData (8, 0, 1, 1, 1)]
[InlineData (9, 0, 0, 0, 0)]
public void MouseClick_Default_CommandView_Raises_Accepted_Selected_Correctly (
int mouseX,
int expectedCommandViewAccepted,
int expectedCommandViewActivated,
int expectedShortcutAccepted,
int expectedShortcutActivated
)
{
Application.Begin (new Runnable<bool> ());
var shortcut = new Shortcut
{
Title = "C",
Key = Key.A,
HelpText = "0"
};
var commandViewAcceptCount = 0;
shortcut.CommandView.Accepting += (s, e) => { commandViewAcceptCount++; };
var commandViewActivatingCount = 0;
shortcut.CommandView.Activating += (s, e) => { commandViewActivatingCount++; };
var shortcutAcceptCount = 0;
shortcut.Accepting += (s, e) => { shortcutAcceptCount++; };
var shortcutSelectCount = 0;
shortcut.Activating += (s, e) => { shortcutSelectCount++; };
Application.TopRunnableView.Add (shortcut);
Application.TopRunnableView.SetRelativeLayout (new (100, 100));
Application.TopRunnableView.LayoutSubViews ();
Application.RaiseMouseEvent (
new ()
{
ScreenPosition = new (mouseX, 0),
Flags = MouseFlags.Button1Clicked
});
Assert.Equal (expectedShortcutAccepted, shortcutAcceptCount);
Assert.Equal (expectedShortcutActivated, shortcutSelectCount);
Assert.Equal (expectedCommandViewAccepted, commandViewAcceptCount);
Assert.Equal (expectedCommandViewActivated, commandViewActivatingCount);
Application.TopRunnableView.Dispose ();
Application.ResetState (true);
}
[Theory]
// 0123456789
// " C 0 A "
[InlineData (-1, 0, 0)]
[InlineData (0, 1, 0)]
[InlineData (1, 1, 0)]
[InlineData (2, 1, 0)]
[InlineData (3, 1, 0)]
[InlineData (4, 1, 0)]
[InlineData (5, 1, 0)]
[InlineData (6, 1, 0)]
[InlineData (7, 1, 0)]
[InlineData (8, 1, 0)]
[InlineData (9, 0, 0)]
public void MouseClick_Button_CommandView_Raises_Shortcut_Accepted (int mouseX, int expectedAccept, int expectedButtonAccept)
{
Application.Begin (new Runnable<bool> ());
var shortcut = new Shortcut
{
Key = Key.A,
Text = "0"
};
shortcut.CommandView = new Button
{
Title = "C",
NoDecorations = true,
NoPadding = true,
CanFocus = false
};
var buttonAccepted = 0;
shortcut.CommandView.Accepting += (s, e) => { buttonAccepted++; };
Application.TopRunnableView.Add (shortcut);
Application.TopRunnableView.SetRelativeLayout (new (100, 100));
Application.TopRunnableView.LayoutSubViews ();
var accepted = 0;
shortcut.Accepting += (s, e) => { accepted++; };
Application.RaiseMouseEvent (
new ()
{
ScreenPosition = new (mouseX, 0),
Flags = MouseFlags.Button1Clicked
});
Assert.Equal (expectedAccept, accepted);
Assert.Equal (expectedButtonAccept, buttonAccepted);
Application.TopRunnableView.Dispose ();
Application.ResetState (true);
}
[Theory]
// 01234567890
// " ☑C 0 A "
[InlineData (-1, 0, 0)]
[InlineData (0, 1, 0)]
[InlineData (1, 1, 0)]
[InlineData (2, 1, 0)]
[InlineData (3, 1, 0)]
[InlineData (4, 1, 0)]
[InlineData (5, 1, 0)]
[InlineData (6, 1, 0)]
[InlineData (7, 1, 0)]
[InlineData (8, 1, 0)]
[InlineData (9, 1, 0)]
[InlineData (10, 1, 0)]
public void MouseClick_CheckBox_CommandView_Raises_Shortcut_Accepted_Selected_Correctly (int mouseX, int expectedAccepted, int expectedCheckboxAccepted)
{
Application.Begin (new Runnable<bool> ());
var shortcut = new Shortcut
{
Key = Key.A,
Text = "0"
};
shortcut.CommandView = new CheckBox
{
Title = "C",
CanFocus = false
};
var checkboxAccepted = 0;
shortcut.CommandView.Accepting += (s, e) => { checkboxAccepted++; };
var checkboxActivated = 0;
shortcut.CommandView.Activating += (s, e) =>
{
if (e.Handled)
{
return;
}
checkboxActivated++;
};
Application.TopRunnableView.Add (shortcut);
Application.TopRunnableView.SetRelativeLayout (new (100, 100));
Application.TopRunnableView.LayoutSubViews ();
var activatingCount = 0;
shortcut.Activating += (s, e) =>
{
activatingCount++;
};
var accepted = 0;
shortcut.Accepting += (s, e) =>
{
accepted++;
e.Handled = true;
};
Application.RaiseMouseEvent (
new ()
{
ScreenPosition = new (mouseX, 0),
Flags = MouseFlags.Button1Clicked
});
Assert.Equal (expectedAccepted, accepted);
Assert.Equal (expectedAccepted, activatingCount);
Assert.Equal (expectedCheckboxAccepted, checkboxAccepted);
Assert.Equal (expectedCheckboxAccepted, checkboxActivated);
Application.TopRunnableView.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (true, KeyCode.A, 1, 1)]
[InlineData (true, KeyCode.C, 1, 1)]
[InlineData (true, KeyCode.C | KeyCode.AltMask, 1, 1)]
[InlineData (true, KeyCode.Enter, 1, 1)]
[InlineData (true, KeyCode.Space, 1, 1)]
[InlineData (true, KeyCode.F1, 0, 0)]
[InlineData (false, KeyCode.A, 1, 1)]
[InlineData (false, KeyCode.C, 1, 1)]
[InlineData (false, KeyCode.C | KeyCode.AltMask, 1, 1)]
[InlineData (false, KeyCode.Enter, 0, 0)]
[InlineData (false, KeyCode.Space, 0, 0)]
[InlineData (false, KeyCode.F1, 0, 0)]
public void KeyDown_Raises_Accepted_Selected (bool canFocus, KeyCode key, int expectedAccept, int expectedSelect)
{
Application.Begin (new Runnable<bool> ());
var shortcut = new Shortcut
{
Key = Key.A,
Text = "0",
Title = "_C",
CanFocus = canFocus
};
Application.TopRunnableView.Add (shortcut);
shortcut.SetFocus ();
Assert.Equal (canFocus, shortcut.HasFocus);
var accepted = 0;
shortcut.Accepting += (s, e) => accepted++;
var selected = 0;
shortcut.Activating += (s, e) => selected++;
Application.RaiseKeyDownEvent (key);
Assert.Equal (expectedAccept, accepted);
Assert.Equal (expectedSelect, selected);
Application.TopRunnableView.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (KeyCode.A, 1)]
[InlineData (KeyCode.C, 1)]
[InlineData (KeyCode.C | KeyCode.AltMask, 1)]
[InlineData (KeyCode.Enter, 1)]
[InlineData (KeyCode.Space, 1)]
[InlineData (KeyCode.F1, 0)]
public void KeyDown_App_Scope_Invokes_Accept (KeyCode key, int expectedAccept)
{
Application.Begin (new Runnable<bool> ());
var shortcut = new Shortcut
{
Key = Key.A,
Text = "0",
Title = "_C"
};
Application.TopRunnableView.Add (shortcut);
shortcut.BindKeyToApplication = true;
Application.TopRunnableView.SetFocus ();
var accepted = 0;
shortcut.Accepting += (s, e) => accepted++;
Application.RaiseKeyDownEvent (key);
Assert.Equal (expectedAccept, accepted);
Application.TopRunnableView.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (true, KeyCode.A, 1)]
[InlineData (true, KeyCode.C, 1)]
[InlineData (true, KeyCode.C | KeyCode.AltMask, 1)]
[InlineData (true, KeyCode.Enter, 1)]
[InlineData (true, KeyCode.Space, 1)]
[InlineData (true, KeyCode.F1, 0)]
[InlineData (false, KeyCode.A, 1)]
[InlineData (false, KeyCode.C, 1)]
[InlineData (false, KeyCode.C | KeyCode.AltMask, 1)]
[InlineData (false, KeyCode.Enter, 0)]
[InlineData (false, KeyCode.Space, 0)]
[InlineData (false, KeyCode.F1, 0)]
[AutoInitShutdown]
public void KeyDown_Invokes_Action (bool canFocus, KeyCode key, int expectedAction)
{
var current = new Runnable ();
var shortcut = new Shortcut
{
Key = Key.A,
Text = "0",
Title = "_C",
CanFocus = canFocus
};
current.Add (shortcut);
Application.Begin (current);
Assert.Equal (canFocus, shortcut.HasFocus);
var action = 0;
shortcut.Action += () => action++;
Application.RaiseKeyDownEvent (key);
Assert.Equal (expectedAction, action);
current.Dispose ();
}
[Theory]
[InlineData (true, KeyCode.A, 1)]
[InlineData (true, KeyCode.C, 1)]
[InlineData (true, KeyCode.C | KeyCode.AltMask, 1)]
[InlineData (true, KeyCode.Enter, 1)]
[InlineData (true, KeyCode.Space, 1)]
[InlineData (true, KeyCode.F1, 0)]
[InlineData (false, KeyCode.A, 1)]
[InlineData (false, KeyCode.C, 1)]
[InlineData (false, KeyCode.C | KeyCode.AltMask, 1)]
[InlineData (false, KeyCode.Enter, 0)]
[InlineData (false, KeyCode.Space, 0)]
[InlineData (false, KeyCode.F1, 0)]
public void KeyDown_App_Scope_Invokes_Action (bool canFocus, KeyCode key, int expectedAction)
{
Application.Begin (new Runnable<bool> ());
var shortcut = new Shortcut
{
App = ApplicationImpl.Instance, // HACK: Move to Parallel and get rid of this
BindKeyToApplication = true,
Key = Key.A,
Text = "0",
Title = "_C",
CanFocus = canFocus,
};
Application.TopRunnableView.Add (shortcut);
Application.TopRunnableView.SetFocus ();
var action = 0;
shortcut.Action += () => action++;
Application.RaiseKeyDownEvent (key);
Assert.Equal (expectedAction, action);
Application.TopRunnableView.Dispose ();
Application.ResetState (true);
}
// https://github.com/gui-cs/Terminal.Gui/issues/3664
[Fact]
public void Scheme_SetScheme_Does_Not_Fault_3664 ()
{
Application.Begin (new Runnable<bool> ());
var shortcut = new Shortcut ();
Application.TopRunnableView.SetScheme (null);
Assert.False (shortcut.HasScheme);
Assert.NotNull (shortcut.GetScheme ());
shortcut.HasFocus = true;
Assert.False (shortcut.HasScheme);
Assert.NotNull (shortcut.GetScheme ());
Application.TopRunnableView.Dispose ();
Application.ResetState ();
}
}