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240 lines
8.0 KiB
C#
240 lines
8.0 KiB
C#
#nullable enable
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namespace Terminal.Gui;
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internal class AnsiResponseParser
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{
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private readonly StringBuilder held = new ();
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private readonly List<(string terminator, Action<string> response)> expectedResponses = new ();
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private readonly List<Func<string, bool>> _ignorers = new ();
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// Enum to manage the parser's state
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private enum ParserState
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{
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Normal,
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ExpectingBracket,
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InResponse
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}
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// Current state of the parser
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private ParserState currentState = ParserState.Normal;
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private readonly HashSet<string> _knownTerminators = new ();
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/*
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* ANSI Input Sequences
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*
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* \x1B[A // Up Arrow key pressed
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* \x1B[B // Down Arrow key pressed
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* \x1B[C // Right Arrow key pressed
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* \x1B[D // Left Arrow key pressed
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* \x1B[3~ // Delete key pressed
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* \x1B[2~ // Insert key pressed
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* \x1B[5~ // Page Up key pressed
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* \x1B[6~ // Page Down key pressed
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* \x1B[1;5D // Ctrl + Left Arrow
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* \x1B[1;5C // Ctrl + Right Arrow
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* \x1B[0;10;20M // Mouse button pressed at position (10, 20)
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* \x1B[0c // Device Attributes Response (e.g., terminal identification)
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*/
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public AnsiResponseParser ()
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{
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// These all are valid terminators on ansi responses,
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// see CSI in https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h3-Functions-using-CSI-_-ordered-by-the-final-character_s
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_knownTerminators.Add ("@");
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_knownTerminators.Add ("A");
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_knownTerminators.Add ("B");
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_knownTerminators.Add ("C");
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_knownTerminators.Add ("D");
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_knownTerminators.Add ("E");
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_knownTerminators.Add ("F");
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_knownTerminators.Add ("G");
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_knownTerminators.Add ("G");
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_knownTerminators.Add ("H");
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_knownTerminators.Add ("I");
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_knownTerminators.Add ("J");
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_knownTerminators.Add ("K");
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_knownTerminators.Add ("L");
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_knownTerminators.Add ("M");
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// No - N or O
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_knownTerminators.Add ("P");
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_knownTerminators.Add ("Q");
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_knownTerminators.Add ("R");
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_knownTerminators.Add ("S");
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_knownTerminators.Add ("T");
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_knownTerminators.Add ("W");
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_knownTerminators.Add ("X");
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_knownTerminators.Add ("Z");
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_knownTerminators.Add ("^");
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_knownTerminators.Add ("`");
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_knownTerminators.Add ("~");
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_knownTerminators.Add ("a");
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_knownTerminators.Add ("b");
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_knownTerminators.Add ("c");
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_knownTerminators.Add ("d");
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_knownTerminators.Add ("e");
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_knownTerminators.Add ("f");
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_knownTerminators.Add ("g");
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_knownTerminators.Add ("h");
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_knownTerminators.Add ("i");
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_knownTerminators.Add ("l");
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_knownTerminators.Add ("m");
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_knownTerminators.Add ("n");
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_knownTerminators.Add ("p");
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_knownTerminators.Add ("q");
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_knownTerminators.Add ("r");
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_knownTerminators.Add ("s");
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_knownTerminators.Add ("t");
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_knownTerminators.Add ("u");
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_knownTerminators.Add ("v");
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_knownTerminators.Add ("w");
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_knownTerminators.Add ("x");
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_knownTerminators.Add ("y");
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_knownTerminators.Add ("z");
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// Add more common ANSI sequences to be ignored
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_ignorers.Add (s => s.StartsWith ("\x1B[<") && s.EndsWith ("M")); // Mouse event
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// Add more if necessary
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}
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/// <summary>
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/// Processes input which may be a single character or multiple.
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/// Returns what should be passed on to any downstream input processing
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/// (i.e., removes expected ANSI responses from the input stream).
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/// </summary>
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public string ProcessInput (string input)
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{
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var output = new StringBuilder (); // Holds characters that should pass through
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var index = 0; // Tracks position in the input string
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while (index < input.Length)
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{
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char currentChar = input [index];
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switch (currentState)
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{
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case ParserState.Normal:
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if (currentChar == '\x1B')
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{
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// Escape character detected, move to ExpectingBracket state
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currentState = ParserState.ExpectingBracket;
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held.Append (currentChar); // Hold the escape character
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index++;
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}
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else
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{
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// Normal character, append to output
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output.Append (currentChar);
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index++;
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}
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break;
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case ParserState.ExpectingBracket:
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if (currentChar == '[')
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{
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// Detected '[' , transition to InResponse state
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currentState = ParserState.InResponse;
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held.Append (currentChar); // Hold the '['
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index++;
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}
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else
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{
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// Invalid sequence, release held characters and reset to Normal
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output.Append (held.ToString ());
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output.Append (currentChar); // Add current character
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ResetState ();
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index++;
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}
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break;
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case ParserState.InResponse:
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held.Append (currentChar);
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// Check if the held content should be released
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string handled = HandleHeldContent ();
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if (!string.IsNullOrEmpty (handled))
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{
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output.Append (handled);
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ResetState (); // Exit response mode and reset
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}
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index++;
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break;
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}
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}
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return output.ToString (); // Return all characters that passed through
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}
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/// <summary>
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/// Resets the parser's state when a response is handled or finished.
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/// </summary>
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private void ResetState ()
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{
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currentState = ParserState.Normal;
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held.Clear ();
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}
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/// <summary>
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/// Checks the current `held` content to decide whether it should be released, either as an expected or unexpected
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/// response.
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/// </summary>
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private string HandleHeldContent ()
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{
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var cur = held.ToString ();
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// Check for expected responses
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(string terminator, Action<string> response) matchingResponse = expectedResponses.FirstOrDefault (r => cur.EndsWith (r.terminator));
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if (matchingResponse.response != null)
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{
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DispatchResponse (matchingResponse.response);
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expectedResponses.Remove (matchingResponse);
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return string.Empty;
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}
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if (_knownTerminators.Any (cur.EndsWith) && cur.StartsWith (EscSeqUtils.CSI))
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{
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// Detected a response that we were not expecting
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return held.ToString ();
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}
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// Handle common ANSI sequences (such as mouse input or arrow keys)
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if (_ignorers.Any (m => m.Invoke (held.ToString ())))
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{
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// Detected mouse input, release it without triggering the delegate
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return held.ToString ();
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}
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// Add more cases here for other standard sequences (like arrow keys, function keys, etc.)
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// If no match, continue accumulating characters
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return string.Empty;
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}
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private void DispatchResponse (Action<string> response)
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{
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// If it matches the expected response, invoke the callback and return nothing for output
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response?.Invoke (held.ToString ());
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ResetState ();
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}
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/// <summary>
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/// Registers a new expected ANSI response with a specific terminator and a callback for when the response is
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/// completed.
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/// </summary>
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public void ExpectResponse (string terminator, Action<string> response) { expectedResponses.Add ((terminator, response)); }
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}
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