Files
Terminal.Gui/UICatalog/Scenarios/CharacterMap.cs
2022-11-02 15:34:47 -06:00

189 lines
6.1 KiB
C#

#define DRAW_CONTENT
//#define BASE_DRAW_CONTENT
using NStack;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Terminal.Gui;
using Rune = System.Rune;
namespace UICatalog.Scenarios {
/// <summary>
/// This Scenario demonstrates building a custom control (a class deriving from View) that:
/// - Provides a "Character Map" application (like Windows' charmap.exe).
/// - Helps test unicode character rendering in Terminal.Gui
/// - Illustrates how to use ScrollView to do infinite scrolling
/// </summary>
[ScenarioMetadata (Name: "Character Map",
Description: "A Unicode character set viewier built as a custom control using the ScrollView control.")]
[ScenarioCategory ("Text and Formatting")]
[ScenarioCategory ("Controls")]
[ScenarioCategory ("ScrollView")]
public class CharacterMap : Scenario {
CharMap _charMap;
public override void Setup ()
{
_charMap = new CharMap () {
X = 0,
Y = 0,
Height = Dim.Fill (),
};
var radioItems = new (ustring radioLabel, int start, int end) [] {
CreateRadio("ASCII Control Characters", 0x00, 0x1F),
CreateRadio("C0 Control Characters", 0x80, 0x9f),
CreateRadio("Hangul Jamo", 0x1100, 0x11ff), // This is where wide chars tend to start
CreateRadio("Currency Symbols", 0x20A0, 0x20CF),
CreateRadio("Letter-like Symbols", 0x2100, 0x214F),
CreateRadio("Arrows", 0x2190, 0x21ff),
CreateRadio("Mathematical symbols", 0x2200, 0x22ff),
CreateRadio("Miscellaneous Technical", 0x2300, 0x23ff),
CreateRadio("Box Drawing & Geometric Shapes", 0x2500, 0x25ff),
CreateRadio("Miscellaneous Symbols", 0x2600, 0x26ff),
CreateRadio("Dingbats", 0x2700, 0x27ff),
CreateRadio("Braille", 0x2800, 0x28ff),
CreateRadio("Miscellaneous Symbols & Arrows", 0x2b00, 0x2bff),
CreateRadio("Alphabetic Pres. Forms", 0xFB00, 0xFb4f),
CreateRadio("Cuneiform Num. and Punct.", 0x12400, 0x1240f),
CreateRadio("Chess Symbols", 0x1FA00, 0x1FA0f),
CreateRadio("End", CharMap.MaxCodePointVal - 16, CharMap.MaxCodePointVal),
};
(ustring radioLabel, int start, int end) CreateRadio (ustring title, int start, int end)
{
return ($"{title} (U+{start:x5}-{end:x5})", start, end);
}
Win.Add (_charMap);
var label = new Label ("Jump To Unicode Block:") { X = Pos.Right (_charMap) + 1, Y = Pos.Y (_charMap) };
Win.Add (label);
var jumpList = new RadioGroup (radioItems.Select (t => t.radioLabel).ToArray ()) {
X = Pos.X (label),
Y = Pos.Bottom (label),
Width = radioItems.Max (r => r.radioLabel.Length) + 3,
SelectedItem = 8
};
jumpList.SelectedItemChanged += (args) => {
_charMap.Start = radioItems [args.SelectedItem].start;
};
Win.Add (jumpList);
jumpList.Refresh ();
jumpList.SetFocus ();
_charMap.Width = Dim.Fill () - jumpList.Width;
}
}
class CharMap : ScrollView {
/// <summary>
/// Specifies the starting offset for the character map. The default is 0x2500
/// which is the Box Drawing characters.
/// </summary>
public int Start {
get => _start;
set {
_start = value;
ContentOffset = new Point (0, _start / 16);
SetNeedsDisplay ();
}
}
int _start = 0x2500;
public const int COLUMN_WIDTH = 3;
public const int ROW_HEIGHT = 1;
public static int MaxCodePointVal => 0x10FFFF;
public static int RowLabelWidth => $"U+{MaxCodePointVal:x5}".Length;
public static int RowWidth => RowLabelWidth + (COLUMN_WIDTH * 16);
public CharMap ()
{
ColorScheme = Colors.Dialog;
CanFocus = true;
ContentSize = new Size (CharMap.RowWidth, MaxCodePointVal / 16);
ShowVerticalScrollIndicator = true;
ShowHorizontalScrollIndicator = false;
LayoutComplete += (args) => {
if (Bounds.Width < RowWidth) {
ShowHorizontalScrollIndicator = true;
} else {
ShowHorizontalScrollIndicator = false;
// Snap 1st column into view if it's been scrolled horizontally
ContentOffset = new Point (0, ContentOffset.Y);
SetNeedsDisplay ();
}
};
DrawContent += CharMap_DrawContent;
AddCommand (Command.ScrollUp, () => { ScrollUp (1); return true; });
AddCommand (Command.ScrollDown, () => { ScrollDown (1); return true; });
AddCommand (Command.ScrollLeft, () => { ScrollLeft (1); return true; });
AddCommand (Command.ScrollRight, () => { ScrollRight (1); return true; });
}
private void CharMap_DrawContent (Rect viewport)
{
var oldClip = Driver.Clip;
Driver.Clip = Frame;
// Redraw doesn't know about the scroll indicators, so if off, add one to height
if (!ShowHorizontalScrollIndicator) {
Driver.Clip = new Rect (Frame.X, Frame.Y, Frame.Width, Frame.Height + 1);
}
Driver.SetAttribute (HasFocus ? ColorScheme.HotFocus : ColorScheme.Focus);
Move (0, 0);
Driver.AddStr (new string (' ', RowLabelWidth + 1));
for (int hexDigit = 0; hexDigit < 16; hexDigit++) {
var x = ContentOffset.X + RowLabelWidth + (hexDigit * COLUMN_WIDTH);
if (x > RowLabelWidth - 2) {
Move (x, 0);
Driver.AddStr ($" {hexDigit:x} ");
}
}
//Move (RowWidth, 0);
//Driver.AddRune (' ');
var firstColumnX = viewport.X + RowLabelWidth;
for (int row = -ContentOffset.Y, y = 0; row <= (-ContentOffset.Y) + (Bounds.Height / ROW_HEIGHT); row++, y += ROW_HEIGHT) {
int val = (row) * 16;
Driver.SetAttribute (GetNormalColor ());
Move (firstColumnX, y + 1);
Driver.AddStr (new string (' ', 16 * COLUMN_WIDTH));
if (val < MaxCodePointVal) {
Driver.SetAttribute (GetNormalColor ());
for (int col = 0; col < 16; col++) {
var rune = new Rune ((uint)((uint)val + col));
//if (rune >= 0x00D800 && rune <= 0x00DFFF) {
// if (col == 0) {
// Driver.AddStr ("Reserved for surrogate pairs.");
// }
// continue;
//}
Move (firstColumnX + (col * COLUMN_WIDTH) + 1, y + 1);
Driver.AddRune (rune);
}
Move (0, y + 1);
Driver.SetAttribute (HasFocus ? ColorScheme.HotFocus : ColorScheme.Focus);
var rowLabel = $"U+{val / 16:x4}x ";
Driver.AddStr (rowLabel);
}
}
Driver.Clip = oldClip;
}
protected override void Dispose (bool disposing)
{
DrawContent -= CharMap_DrawContent;
base.Dispose (disposing);
}
}
}