Files
Terminal.Gui/Tests/UnitTestsParallelizable/Text/CollectionNavigatorTests.cs
Tig b0f32811eb Fixes #3930 - Splits tests to Tests/UnitTests, Tests/IntegrationTests, Tests/StressTests (#3954)
* Tons of API doc updates

* Removed stale test

* Removed stale tests

* Fixed Skipped Shadow test 1

* Fixed Skipped Shadow test 2

* Fixed Skipped Shadow test 3

* Removed stale test

* Removed stale test2

* Explicit unregister of event handler on Application.Driver!.ClearedContents

* Added Toplevels to dict

* code cleanup

* spelling error

* Removed stale test3

* Removed stale test4

* Removed stale test5

* added script

* tweaked script

* tweaked script

* Created StressTests project; moved some tests

* Created IntegrationTests project; moved some tests

* New yml

* made old yml just unit tests

* Tweaked Button_IsDefault_Raises_Accepted_Correctly

* tweaked script

* cleaned up ymls

* tweakled up ymls

* stress tests...

* stress tests on ubuntu only

* Fixed WindowsDriver in InvokeLeakTest

* Fixed WindowsDriver in InvokeLeakTest2

* Added Directory.Packages.props.
Added Directory.Build.props

* Shortened StressTest time

* Removed dupe file.

* DemoFiles

* Moved all tests to ./Tests dir.

* Fixed release build issue

* Fixed .sln file

* Fixed .sl* files

* Fixing ymls

* Fixing interation tests

* Create link to the file TestHelpers.

* Created Tests/UnitTestsParallelizable.
Moved all obviously parallelizable tests.
Updated yml.

* fixing logs

* fixing logs2

* fixing logs3

* don't require stress to pass for PRs

* Fix a failure?

* tweaked script

* Coudl this be it?

* Moved tons of tests to parallelizable

* Fixed some stuff

* Script to find duplicate tests

* Testing workflows

* Updated to v4

* Fix RelativeBasePath issue

* Replace powershell to pwsh

* Add ignore projects.

* Removed dupe unit tests

* Code cleanup of tests

* Cleaned up test warnings

* yml tweak

* Moved setter

* tweak ymls

* just randomly throwing spaghetti at a wall

* Enable runing 5 test runners in par

* Turned off DEBUG_DISPOSABLE for par tests

* RunningUnitTests=true

* code cleanup (forcing more Action runs)

* DISABLE_DEBUG_IDISPOSABLE

* Added View.DebugIDisposable. False by default.

* Remobed bogus tareet

* Remobed bogus tareet2

* fixed warning

* added api doc

* fixed warning

* fixed warning

* fixed warning2

* fixed warning3

* fixed warning4

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
2025-03-05 23:44:27 -07:00

342 lines
16 KiB
C#

using Xunit.Abstractions;
namespace Terminal.Gui.TextTests;
public class CollectionNavigatorTests
{
private static readonly string [] simpleStrings =
{
"appricot", // 0
"arm", // 1
"bat", // 2
"batman", // 3
"candle" // 4
};
private readonly ITestOutputHelper _output;
public CollectionNavigatorTests (ITestOutputHelper output) { _output = output; }
[Fact]
public void AtSymbol ()
{
var strings = new [] { "appricot", "arm", "ta", "@bob", "@bb", "text", "egg", "candle" };
var n = new CollectionNavigator (strings);
Assert.Equal (3, n.GetNextMatchingItem (0, '@'));
Assert.Equal (3, n.GetNextMatchingItem (3, 'b'));
Assert.Equal (4, n.GetNextMatchingItem (3, 'b'));
}
[Fact]
public void Cycling ()
{
// cycling with 'b'
var n = new CollectionNavigator (simpleStrings);
Assert.Equal (2, n.GetNextMatchingItem (0, 'b'));
Assert.Equal (3, n.GetNextMatchingItem (2, 'b'));
// if 4 (candle) is selected it should loop back to bat
Assert.Equal (2, n.GetNextMatchingItem (4, 'b'));
// cycling with 'a'
n = new CollectionNavigator (simpleStrings);
Assert.Equal (0, n.GetNextMatchingItem (-1, 'a'));
Assert.Equal (1, n.GetNextMatchingItem (0, 'a'));
// if 4 (candle) is selected it should loop back to appricot
Assert.Equal (0, n.GetNextMatchingItem (4, 'a'));
}
[Fact]
public void Delay ()
{
var strings = new [] { "$$", "$100.00", "$101.00", "$101.10", "$200.00", "appricot" };
var current = 0;
var n = new CollectionNavigator (strings);
// No delay
Assert.Equal (strings.IndexOf ("appricot"), current = n.GetNextMatchingItem (current, 'a'));
Assert.Equal ("a", n.SearchString);
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, '$'));
Assert.Equal ("$", n.SearchString);
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, '$'));
Assert.Equal ("$$", n.SearchString);
// Delay
Thread.Sleep (n.TypingDelay + 10);
Assert.Equal (strings.IndexOf ("appricot"), current = n.GetNextMatchingItem (current, 'a'));
Assert.Equal ("a", n.SearchString);
Thread.Sleep (n.TypingDelay + 10);
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, '$'));
Assert.Equal ("$", n.SearchString);
Thread.Sleep (n.TypingDelay + 10);
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, '$'));
Assert.Equal ("$", n.SearchString);
Thread.Sleep (n.TypingDelay + 10);
Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, '$'));
Assert.Equal ("$", n.SearchString);
Thread.Sleep (n.TypingDelay + 10);
Assert.Equal (strings.IndexOf ("$101.10"), current = n.GetNextMatchingItem (current, '$'));
Assert.Equal ("$", n.SearchString);
Thread.Sleep (n.TypingDelay + 10);
Assert.Equal (strings.IndexOf ("$101.10"), current = n.GetNextMatchingItem (current, '2')); // Shouldn't move
Assert.Equal ("2", n.SearchString);
}
[Fact]
public void FullText ()
{
var strings = new [] { "appricot", "arm", "ta", "target", "text", "egg", "candle" };
var n = new CollectionNavigator (strings);
var current = 0;
Assert.Equal (strings.IndexOf ("ta"), current = n.GetNextMatchingItem (current, 't'));
// should match "te" in "text"
Assert.Equal (strings.IndexOf ("text"), current = n.GetNextMatchingItem (current, 'e'));
// still matches text
Assert.Equal (strings.IndexOf ("text"), current = n.GetNextMatchingItem (current, 'x'));
// nothing starts texa so it should NOT jump to appricot
Assert.Equal (strings.IndexOf ("text"), current = n.GetNextMatchingItem (current, 'a'));
Thread.Sleep (n.TypingDelay + 100);
// nothing starts "texa". Since were past timedelay we DO jump to appricot
Assert.Equal (strings.IndexOf ("appricot"), current = n.GetNextMatchingItem (current, 'a'));
}
[Theory]
[InlineData (KeyCode.A, true)]
[InlineData (KeyCode.Z, true)]
[InlineData (KeyCode.D0, true)]
[InlineData (KeyCode.A | KeyCode.ShiftMask, true)]
[InlineData (KeyCode.Z | KeyCode.ShiftMask, true)]
[InlineData (KeyCode.Space, true)]
[InlineData (KeyCode.Z | KeyCode.CtrlMask, false)]
[InlineData (KeyCode.Z | KeyCode.AltMask, false)]
[InlineData (KeyCode.F1, false)]
[InlineData (KeyCode.Delete, false)]
[InlineData (KeyCode.Esc, false)]
[InlineData (KeyCode.ShiftMask, false)]
public void IsCompatibleKey_Does_Not_Allow_Alt_And_Ctrl_Keys (KeyCode keyCode, bool compatible)
{
Assert.Equal (compatible, CollectionNavigatorBase.IsCompatibleKey (keyCode));
}
[Fact]
public void MinimizeMovement_False_ShouldMoveIfMultipleMatches ()
{
var strings = new [] { "$$", "$100.00", "$101.00", "$101.10", "$200.00", "appricot", "c", "car", "cart" };
var current = 0;
var n = new CollectionNavigator (strings);
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$$"));
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, "$"));
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$$")); // back to top
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, "$"));
Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, "$"));
Assert.Equal (strings.IndexOf ("$101.10"), current = n.GetNextMatchingItem (current, "$"));
Assert.Equal (strings.IndexOf ("$200.00"), current = n.GetNextMatchingItem (current, "$"));
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$")); // back to top
Assert.Equal (strings.IndexOf ("appricot"), current = n.GetNextMatchingItem (current, "a"));
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$")); // back to top
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, "$100.00"));
Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, "$"));
Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, "$101.00"));
Assert.Equal (strings.IndexOf ("$200.00"), current = n.GetNextMatchingItem (current, "$2"));
Assert.Equal (strings.IndexOf ("$200.00"), current = n.GetNextMatchingItem (current, "$200.00"));
Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, "$101.00"));
Assert.Equal (strings.IndexOf ("$200.00"), current = n.GetNextMatchingItem (current, "$2"));
Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, "$101.00"));
Assert.Equal (strings.IndexOf ("$200.00"), current = n.GetNextMatchingItem (current, "$2"));
Assert.Equal (strings.IndexOf ("car"), current = n.GetNextMatchingItem (current, "car"));
Assert.Equal (strings.IndexOf ("cart"), current = n.GetNextMatchingItem (current, "car"));
Assert.Equal (-1, current = n.GetNextMatchingItem (current, "x"));
}
[Fact]
public void MinimizeMovement_True_ShouldStayOnCurrentIfMultipleMatches ()
{
var strings = new [] { "$$", "$100.00", "$101.00", "$101.10", "$200.00", "appricot", "c", "car", "cart" };
var current = 0;
var n = new CollectionNavigator (strings);
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$$", true));
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$", true));
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, "$$", true)); // back to top
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, "$1", true));
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, "$", true));
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, "$", true));
Assert.Equal (strings.IndexOf ("car"), current = n.GetNextMatchingItem (current, "car", true));
Assert.Equal (strings.IndexOf ("car"), current = n.GetNextMatchingItem (current, "car", true));
Assert.Equal (-1, current = n.GetNextMatchingItem (current, "x", true));
}
[Fact]
public void MutliKeySearchPlusWrongKeyStays ()
{
var strings = new [] { "a", "c", "can", "candle", "candy", "yellow", "zebra" };
var current = 0;
var n = new CollectionNavigator (strings);
// https://github.com/gui-cs/Terminal.Gui/pull/2132#issuecomment-1298425573
// One thing that it currently does that is different from Explorer is that as soon as you hit a wrong key then it jumps to that index.
// So if you type cand then z it jumps you to something beginning with z. In the same situation Windows Explorer beeps (not the best!)
// but remains on candle.
// We might be able to update the behaviour so that a 'wrong' keypress (z) within 500ms of a 'right' keypress ("can" + 'd') is
// simply ignored (possibly ending the search process though). That would give a short delay for user to realise the thing
// they typed doesn't exist and then start a new search (which would be possible 500ms after the last 'good' keypress).
// This would only apply for 2+ character searches where theres been a successful 2+ character match right before.
Assert.Equal (strings.IndexOf ("a"), current = n.GetNextMatchingItem (current, 'a'));
Assert.Equal ("a", n.SearchString);
Assert.Equal (strings.IndexOf ("c"), current = n.GetNextMatchingItem (current, 'c'));
Assert.Equal ("c", n.SearchString);
Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'a'));
Assert.Equal ("ca", n.SearchString);
Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'n'));
Assert.Equal ("can", n.SearchString);
Assert.Equal (strings.IndexOf ("candle"), current = n.GetNextMatchingItem (current, 'd'));
Assert.Equal ("cand", n.SearchString);
// Same as above, but with a 'wrong' key (z)
Thread.Sleep (n.TypingDelay + 10);
Assert.Equal (strings.IndexOf ("a"), current = n.GetNextMatchingItem (current, 'a'));
Assert.Equal ("a", n.SearchString);
Assert.Equal (strings.IndexOf ("c"), current = n.GetNextMatchingItem (current, 'c'));
Assert.Equal ("c", n.SearchString);
Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'a'));
Assert.Equal ("ca", n.SearchString);
Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'n'));
Assert.Equal ("can", n.SearchString);
Assert.Equal (strings.IndexOf ("can"), current = n.GetNextMatchingItem (current, 'z')); // Shouldn't move
Assert.Equal ("can", n.SearchString); // Shouldn't change
}
[Fact]
public void OutOfBoundsShouldBeIgnored ()
{
var n = new CollectionNavigator (simpleStrings);
// Expect saying that index 500 is the current selection should not cause
// error and just be ignored (treated as no selection)
Assert.Equal (2, n.GetNextMatchingItem (500, 'b'));
}
[Fact]
public void ShouldAcceptNegativeOne ()
{
var n = new CollectionNavigator (simpleStrings);
// Expect that index of -1 (i.e. no selection) should work correctly
// and select the first entry of the letter 'b'
Assert.Equal (2, n.GetNextMatchingItem (-1, 'b'));
}
[Fact]
public void Symbols ()
{
var strings = new [] { "$$", "$100.00", "$101.00", "$101.10", "$200.00", "appricot" };
var current = 0;
var n = new CollectionNavigator (strings);
Assert.Equal (strings.IndexOf ("appricot"), current = n.GetNextMatchingItem (current, 'a'));
Assert.Equal ("a", n.SearchString);
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, '$'));
Assert.Equal ("$", n.SearchString);
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, '1'));
Assert.Equal ("$1", n.SearchString);
Assert.Equal (strings.IndexOf ("$100.00"), current = n.GetNextMatchingItem (current, '0'));
Assert.Equal ("$10", n.SearchString);
Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, '1'));
Assert.Equal ("$101", n.SearchString);
Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, '.'));
Assert.Equal ("$101.", n.SearchString);
// stay on the same item becuase still in timedelay
Assert.Equal (strings.IndexOf ("$101.00"), current = n.GetNextMatchingItem (current, 'a'));
Assert.Equal ("$101.", n.SearchString);
Thread.Sleep (n.TypingDelay + 100);
// another '$' means searching for "$" again
Assert.Equal (strings.IndexOf ("$101.10"), current = n.GetNextMatchingItem (current, '$'));
Assert.Equal ("$", n.SearchString);
Assert.Equal (strings.IndexOf ("$$"), current = n.GetNextMatchingItem (current, '$'));
Assert.Equal ("$$", n.SearchString);
}
[Fact]
public void Unicode ()
{
var strings = new [] { "appricot", "arm", "ta", "丗丙业丞", "丗丙丛", "text", "egg", "candle" };
var n = new CollectionNavigator (strings);
var current = 0;
Assert.Equal (strings.IndexOf ("丗丙业丞"), current = n.GetNextMatchingItem (current, '丗'));
// 丗丙业丞 is as good a match as 丗丙丛
// so when doing multi character searches we should
// prefer to stay on the same index unless we invalidate
// our typed text
Assert.Equal (strings.IndexOf ("丗丙业丞"), current = n.GetNextMatchingItem (current, '丙'));
// No longer matches 丗丙业丞 and now only matches 丗丙丛
// so we should move to the new match
Assert.Equal (strings.IndexOf ("丗丙丛"), current = n.GetNextMatchingItem (current, '丛'));
// nothing starts "丗丙丛a". Since were still in the timedelay we do not jump to appricot
Assert.Equal (strings.IndexOf ("丗丙丛"), current = n.GetNextMatchingItem (current, 'a'));
Thread.Sleep (n.TypingDelay + 100);
// nothing starts "丗丙丛a". Since were past timedelay we DO jump to appricot
Assert.Equal (strings.IndexOf ("appricot"), current = n.GetNextMatchingItem (current, 'a'));
}
[Fact]
public void Word ()
{
var strings = new [] { "appricot", "arm", "bat", "batman", "bates hotel", "candle" };
var current = 0;
var n = new CollectionNavigator (strings);
Assert.Equal (strings.IndexOf ("bat"), current = n.GetNextMatchingItem (current, 'b')); // match bat
Assert.Equal (strings.IndexOf ("bat"), current = n.GetNextMatchingItem (current, 'a')); // match bat
Assert.Equal (strings.IndexOf ("bat"), current = n.GetNextMatchingItem (current, 't')); // match bat
Assert.Equal (
strings.IndexOf ("bates hotel"),
current = n.GetNextMatchingItem (current, 'e')
); // match bates hotel
Assert.Equal (
strings.IndexOf ("bates hotel"),
current = n.GetNextMatchingItem (current, 's')
); // match bates hotel
Assert.Equal (
strings.IndexOf ("bates hotel"),
current = n.GetNextMatchingItem (current, ' ')
); // match bates hotel
}
}