mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* tweaked version # for v1.0.0-beta.10 * tweaked version # for v1.0.0-beta.11 * Updated readme and revision history for 1.0 * excluding test results * Added support for viewing code coverage results with Fine Code Coverage * add generating CC to CI/CD * refactored unit test namespaces * more refactoring. commented out failing test. * Removed UnitTests and UICatalog from code coverage reporting * made Application and test more deterministic * disabled Multi_Thread_Toplevels because it is currently broken and don't understand why * updated threading test per @bdisp * testing cc badge stuff * another test * using coverlet.settings * trying copy * trying cp. duh. * trying mv. * wrong path * print * chaging badge output for testing * yaml error * fixed code coverage * moved dimtests to core
408 lines
9.4 KiB
C#
408 lines
9.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.Linq;
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using System.Runtime.InteropServices.ComTypes;
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using System.Threading;
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using Terminal.Gui;
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using Xunit;
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using Xunit.Sdk;
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// Alais Console to MockConsole so we don't accidentally use Console
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using Console = Terminal.Gui.FakeConsole;
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namespace Terminal.Gui.Core {
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public class MainLoopTests {
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[Fact]
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public void Constructor_Setups_Driver ()
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{
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var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
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Assert.NotNull (ml.Driver);
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}
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// Idle Handler tests
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[Fact]
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public void AddIdle_Adds_And_Removes ()
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{
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var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
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Func<bool> fnTrue = () => { return true; };
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Func<bool> fnFalse = () => { return false; };
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ml.AddIdle (fnTrue);
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ml.AddIdle (fnFalse);
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ml.RemoveIdle (fnTrue);
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// BUGBUG: This doens't throw or indicate an error. Ideally RemoveIdle would either
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// trhow an exception in this case, or return an error.
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ml.RemoveIdle (fnTrue);
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ml.RemoveIdle (fnFalse);
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// BUGBUG: This doesn't throw an exception or indicate an error. Ideally RemoveIdle would either
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// trhow an exception in this case, or return an error.
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ml.RemoveIdle (fnFalse);
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// Add again, but with dupe
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ml.AddIdle (fnTrue);
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ml.AddIdle (fnTrue);
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ml.RemoveIdle (fnTrue);
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ml.RemoveIdle (fnTrue);
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// BUGBUG: This doesn't throw an exception or indicate an error. Ideally RemoveIdle would either
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// trhow an exception in this case, or return an error.
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ml.RemoveIdle (fnTrue);
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}
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[Fact]
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public void AddIdle_Function_GetsCalled_OnIteration ()
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{
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var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
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var functionCalled = 0;
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Func<bool> fn = () => {
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functionCalled++;
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return true;
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};
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ml.AddIdle (fn);
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ml.MainIteration ();
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Assert.Equal (1, functionCalled);
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}
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[Fact]
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public void RemoveIdle_Function_NotCalled ()
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{
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var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
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var functionCalled = 0;
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Func<bool> fn = () => {
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functionCalled++;
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return true;
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};
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functionCalled = 0;
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ml.RemoveIdle (fn);
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ml.MainIteration ();
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Assert.Equal (0, functionCalled);
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}
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[Fact]
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public void AddThenRemoveIdle_Function_NotCalled ()
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{
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var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
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var functionCalled = 0;
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Func<bool> fn = () => {
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functionCalled++;
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return true;
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};
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functionCalled = 0;
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ml.AddIdle (fn);
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ml.RemoveIdle (fn);
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ml.MainIteration ();
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Assert.Equal (0, functionCalled);
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}
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[Fact]
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public void AddTwice_Function_CalledTwice ()
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{
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var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
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var functionCalled = 0;
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Func<bool> fn = () => {
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functionCalled++;
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return true;
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};
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functionCalled = 0;
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ml.AddIdle (fn);
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ml.AddIdle (fn);
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ml.MainIteration ();
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Assert.Equal (2, functionCalled);
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functionCalled = 0;
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ml.RemoveIdle (fn);
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ml.MainIteration ();
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Assert.Equal (1, functionCalled);
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functionCalled = 0;
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ml.RemoveIdle (fn);
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ml.MainIteration ();
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Assert.Equal (0, functionCalled);
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}
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[Fact]
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public void False_Idle_Stops_It_Being_Called_Again ()
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{
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var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
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var functionCalled = 0;
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Func<bool> fn1 = () => {
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functionCalled++;
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if (functionCalled == 10) {
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return false;
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}
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return true;
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};
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// Force stop if 20 iterations
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var stopCount = 0;
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Func<bool> fnStop = () => {
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stopCount++;
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if (stopCount == 20) {
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ml.Stop ();
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}
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return true;
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};
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ml.AddIdle (fnStop);
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ml.AddIdle (fn1);
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ml.Run ();
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ml.RemoveIdle (fnStop);
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ml.RemoveIdle (fn1);
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Assert.Equal (10, functionCalled);
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}
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[Fact]
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public void AddIdle_Twice_Returns_False_Called_Twice ()
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{
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var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
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var functionCalled = 0;
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Func<bool> fn1 = () => {
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functionCalled++;
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return false;
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};
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// Force stop if 10 iterations
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var stopCount = 0;
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Func<bool> fnStop = () => {
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stopCount++;
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if (stopCount == 10) {
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ml.Stop ();
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}
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return true;
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};
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ml.AddIdle (fnStop);
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ml.AddIdle (fn1);
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ml.AddIdle (fn1);
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ml.Run ();
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ml.RemoveIdle (fnStop);
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ml.RemoveIdle (fn1);
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ml.RemoveIdle (fn1);
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Assert.Equal (2, functionCalled);
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}
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[Fact]
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public void Run_Runs_Idle_Stop_Stops_Idle ()
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{
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var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
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var functionCalled = 0;
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Func<bool> fn = () => {
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functionCalled++;
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if (functionCalled == 10) {
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ml.Stop ();
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}
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return true;
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};
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ml.AddIdle (fn);
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ml.Run ();
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ml.RemoveIdle (fn);
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Assert.Equal (10, functionCalled);
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}
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// Timeout Handler Tests
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[Fact]
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public void AddTimer_Adds_Removes_NoFaults ()
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{
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var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
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var ms = 100;
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var callbackCount = 0;
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Func<MainLoop, bool> callback = (MainLoop loop) => {
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callbackCount++;
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return true;
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};
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var token = ml.AddTimeout (TimeSpan.FromMilliseconds (ms), callback);
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ml.RemoveTimeout (token);
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// BUGBUG: This should probably fault?
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ml.RemoveTimeout (token);
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}
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[Fact]
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public void AddTimer_Run_Called ()
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{
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var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
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var ms = 100;
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var callbackCount = 0;
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Func<MainLoop, bool> callback = (MainLoop loop) => {
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callbackCount++;
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ml.Stop ();
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return true;
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};
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var token = ml.AddTimeout (TimeSpan.FromMilliseconds (ms), callback);
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ml.Run ();
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ml.RemoveTimeout (token);
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Assert.Equal (1, callbackCount);
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}
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class MillisecondTolerance : IEqualityComparer<TimeSpan> {
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int _tolerance = 0;
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public MillisecondTolerance (int tolerance) { _tolerance = tolerance; }
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public bool Equals (TimeSpan x, TimeSpan y) => Math.Abs (x.Milliseconds - y.Milliseconds) <= _tolerance;
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public int GetHashCode (TimeSpan obj) => obj.GetHashCode ();
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}
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[Fact]
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public void AddTimer_Run_CalledAtApproximatelyRightTime ()
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{
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var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
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var ms = TimeSpan.FromMilliseconds (50);
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var watch = new System.Diagnostics.Stopwatch ();
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var callbackCount = 0;
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Func<MainLoop, bool> callback = (MainLoop loop) => {
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watch.Stop ();
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callbackCount++;
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ml.Stop ();
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return true;
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};
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var token = ml.AddTimeout (ms, callback);
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watch.Start ();
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ml.Run ();
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// +/- 100ms should be good enuf
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// https://github.com/xunit/assert.xunit/pull/25
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Assert.Equal<TimeSpan> (ms * callbackCount, watch.Elapsed, new MillisecondTolerance (100));
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ml.RemoveTimeout (token);
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Assert.Equal (1, callbackCount);
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}
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[Fact]
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public void AddTimer_Run_CalledTwiceApproximatelyRightTime ()
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{
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var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
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var ms = TimeSpan.FromMilliseconds (50);
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var watch = new System.Diagnostics.Stopwatch ();
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var callbackCount = 0;
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Func<MainLoop, bool> callback = (MainLoop loop) => {
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callbackCount++;
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if (callbackCount == 2) {
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watch.Stop ();
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ml.Stop ();
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}
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return true;
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};
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var token = ml.AddTimeout (ms, callback);
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watch.Start ();
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ml.Run ();
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// +/- 100ms should be good enuf
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// https://github.com/xunit/assert.xunit/pull/25
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Assert.Equal<TimeSpan> (ms * callbackCount, watch.Elapsed, new MillisecondTolerance (100));
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ml.RemoveTimeout (token);
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Assert.Equal (2, callbackCount);
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}
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[Fact]
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public void AddTimer_Remove_NotCalled ()
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{
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var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
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var ms = TimeSpan.FromMilliseconds (50);
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// Force stop if 10 iterations
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var stopCount = 0;
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Func<bool> fnStop = () => {
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stopCount++;
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if (stopCount == 10) {
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ml.Stop ();
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}
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return true;
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};
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ml.AddIdle (fnStop);
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var callbackCount = 0;
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Func<MainLoop, bool> callback = (MainLoop loop) => {
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callbackCount++;
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return true;
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};
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var token = ml.AddTimeout (ms, callback);
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ml.RemoveTimeout (token);
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ml.Run ();
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Assert.Equal (0, callbackCount);
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}
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[Fact]
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public void AddTimer_ReturnFalse_StopsBeingCalled ()
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{
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var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
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var ms = TimeSpan.FromMilliseconds (50);
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// Force stop if 10 iterations
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var stopCount = 0;
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Func<bool> fnStop = () => {
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Thread.Sleep (10); // Sleep to enable timeer to fire
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stopCount++;
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if (stopCount == 10) {
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ml.Stop ();
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}
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return true;
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};
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ml.AddIdle (fnStop);
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var callbackCount = 0;
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Func<MainLoop, bool> callback = (MainLoop loop) => {
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callbackCount++;
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return false;
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};
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var token = ml.AddTimeout (ms, callback);
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ml.Run ();
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Assert.Equal (1, callbackCount);
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Assert.Equal (10, stopCount);
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ml.RemoveTimeout (token);
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}
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// Invoke Tests
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// TODO: Test with threading scenarios
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[Fact]
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public void Invoke_Adds_Idle ()
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{
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var ml = new MainLoop (new FakeMainLoop (() => FakeConsole.ReadKey (true)));
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var actionCalled = 0;
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ml.Invoke (() => { actionCalled++; });
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ml.MainIteration ();
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Assert.Equal (1, actionCalled);
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}
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// TODO: EventsPending tests
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// - wait = true
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// - wait = false
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// TODO: Add IMainLoop tests
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}
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}
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