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https://github.com/gui-cs/Terminal.Gui.git
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88 lines
2.4 KiB
C#
88 lines
2.4 KiB
C#
using Xunit.Abstractions;
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using static Terminal.Gui.Dim;
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namespace Terminal.Gui.LayoutTests;
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public class DimViewTests (ITestOutputHelper output)
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{
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private readonly ITestOutputHelper _output = output;
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[Fact]
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public void DimView_Equal ()
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{
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var view1 = new View ();
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var view2 = new View ();
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Dim dim1 = Width (view1);
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Dim dim2 = Width (view1);
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Assert.Equal (dim1, dim2);
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dim2 = Width (view2);
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Assert.NotEqual (dim1, dim2);
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dim2 = Height (view1);
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Assert.NotEqual (dim1, dim2);
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}
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[Fact]
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public void DimView_Calculate_ReturnsCorrectValue ()
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{
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var view = new View { Width = 10 };
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var dim = new DimView (view, Dimension.Width);
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var result = dim.Calculate (0, 100, null, Dimension.None);
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Assert.Equal (10, result);
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}
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// TODO: This actually a SetRelativeLayout/LayoutSubViews test and should be moved
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// TODO: A new test that calls SetRelativeLayout directly is needed.
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[Fact]
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[TestRespondersDisposed]
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public void Dim_Referencing_SuperView_Does_Not_Throw ()
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{
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var super = new View { Width = 10, Height = 10, Text = "super" };
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var view = new View
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{
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Width = Dim.Width (super), // this is allowed
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Height = Dim.Height (super), // this is allowed
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Text = "view"
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};
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super.Add (view);
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super.BeginInit ();
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super.EndInit ();
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Exception exception = Record.Exception (super.LayoutSubviews);
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Assert.Null (exception);
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super.Dispose ();
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}
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// TODO: This actually a SetRelativeLayout/LayoutSubViews test and should be moved
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// TODO: A new test that calls SetRelativeLayout directly is needed.
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[Fact]
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[TestRespondersDisposed]
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public void Dim_SuperView_Referencing_SubView_Throws ()
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{
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var super = new View { Width = 10, Height = 10, Text = "super" };
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var view2 = new View { Width = 10, Height = 10, Text = "view2" };
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var view = new View
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{
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Width = Dim.Width (view2), // this is not allowed
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Height = Dim.Height (view2), // this is not allowed
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Text = "view"
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};
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view.Add (view2);
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super.Add (view);
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super.BeginInit ();
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super.EndInit ();
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Assert.Throws<InvalidOperationException> (super.LayoutSubviews);
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super.Dispose ();
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}
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}
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