Files
Terminal.Gui/UnitTests/Text/UnicodeTests.cs
Tig 0df485a890 Fixes #666. Refactor ConsoleDrivers to simplify and remove duplicated code (#2612)
* Added ClipRegion; cleaned up driver code

* clip region unit tests

* api docs

* Moved color stuff from ConsoleDriver to Color.cs

* Removes unused ConsoleDriver APIs

* Code cleanup and Removes unused ConsoleDriver APIs

* Code cleanup and Removes unused ConsoleDriver APIs

* Work around https://github.com/gui-cs/Terminal.Gui/issues/2610

* adjusted unit tests

* initial commit

* Made Rows, Cols, Top, Left virtual

* Made Clipboard non-virtual

* Made EnableConsoleScrolling  non-virtual

* Made Contents non-virtual

* Pulled Row/Col up

* Made MoveTo virtual; fixed stupid FakeDriver cursor issue

* Made CurrentAttribute non-virtual

* Made SetAttribute  non-virtual

* Moved clipboard code out

* Code cleanup

* Removes dependecy on NStack from ConsoleDrivers - WIP

* Fixed unit tests

* Fixed unit tests

* Added list of unit tests needed

* Did some perf testing; tweaked code and charmap to address

* Brough in code from PR #2264 (but commented)

* Tons of code cleanup

* Fighting with ScrollView

* Fixing bugs

* Fixed TabView tests

* Fixed View.Visible test that was not really working

* Fixed unit tests

* Cleaned up clipboard APIs in attempt to track down unit test failure

* Add Cut_Preserves_Selection test

* Removed invalid code

* Removed invalid test code; unit tests now pass

* EscSeq* - Adjusted naming, added more sequences, made code more consistent, simplified, etc...

* Added CSI_SetGraphicsRendition

* NetDriver code cleanup

* code cleanup

* Cleaned up color handling in NetDriver

* refixed tabview unit test

* WindowsDriver color code cleanup

* WindowsDriver color code cleanup

* CursesDriver color code cleanup

* CursesDriver - Adding _BOLD has no effect. Further up the stack we cast the return of ColorToCursesColor from int to short and the _BOLD values don't fit in a short.

* CursesDriver color code - make code more accurate

* CursesDriver color code - make code more accurate

* Simplified ConsoleDriver.GetColors API

* Simplified ConsoleDriver.GetColors API further

* Improved encapslation of Attribute; prep for TrueColor & other attributes like blink

* Fixes #2249. CharacterMap isn't refreshing well non-BMP code points on scroll.

* Use GetRange to take some of the runes before convert to string.

* Attempting to fix unit tests not being cleaned up

* Fixes #2658 - ConsoleDriver.IsRuneSupported

* Fixes #2658 - ConsoleDriver.IsRuneSupported (for WindowsDriver)

* Check all the range values and not only the max value.

* Reducing code.

* Fixes #2674 - Unit test process doesn't exit

* Changed Cell to support IsDirty and list of Runes

* add support for rendering TrueColor output on Windows merging veeman & tznind code

* add colorconverter changes

* fixed merged v2_develop

* Fixing merge bugs

* Fixed merge bugs

* Fixed merge bugs - all unit tests pass

* Debugging netdriver

* More netdriver diag

* API docs for escutils

* Update unicode scenario to stress more stuff

* Contents: Now a 2D array of Cells; WIP

* AddRune and ClearContents no longer virtual/abstract

* WindowsDriver renders correctly again

* Progress on Curses

* Progress on Curses

* broke windowsdriver

* Cleaned up FakeMainLoop

* Cleaned up some build warnings

* Removed _init from AutoInitShutdown as it's not needed anymore

* Removed unused var

* Removed unused var

* Fixed nullabiltiy warning in LineCanvas

* Fixed charmap crash

* Fixes #2758 in v2

* Port testonfail fix to v2

* Remove EnableConsoleScrolling

* Backport #2764 from develop (clear last line)

* Remove uneeded usings

* Progress on unicode

* Merged in changes from PR #2786, Fixes #2784

* revamp charmap rendering

* Charmap option to show glyph widths

* Fixed issue with wide glpyhs being overwritten

* Fixed charmap startcodepoint change issue

* Added abiltiy to see ncurses verison/lib

* Fought with CursesDriver; giving up for now. See notes.

* Leverage Wcwidth nuget library instaed of our own tables

* enhanced charmap Details dialog

* Final attempt at fixing curses

---------

Co-authored-by: BDisp <bd.bdisp@gmail.com>
Co-authored-by: adstep <stephensonadamj@gmail.com>
2023-08-09 14:28:36 -06:00

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using Microsoft.VisualStudio.TestPlatform.Utilities;
using Xunit;
using Xunit.Abstractions;
// Alias Console to MockConsole so we don't accidentally use Console
namespace Terminal.Gui.TextTests;
public class UnicodeTests {
readonly ITestOutputHelper _output;
public UnicodeTests (ITestOutputHelper output)
{
this._output = output;
}
[Fact, AutoInitShutdown]
public void AddRune_On_Clip_Left_Or_Right_Replace_Previous_Or_Next_Wide_Rune_With_Space ()
{
var tv = new TextView () {
Width = Dim.Fill (),
Height = Dim.Fill (),
Text = @"これは広いルーンラインです。
これは広いルーンラインです。
これは広いルーンラインです。
これは広いルーンラインです。
これは広いルーンラインです。
これは広いルーンラインです。
これは広いルーンラインです。
これは広いルーンラインです。"
};
var win = new Window () { Width = Dim.Fill (), Height = Dim.Fill () };
win.Add (tv);
Application.Top.Add (win);
var lbl = new Label ("ワイドルーン。");
var dg = new Dialog (new Button ("選ぶ")) { Width = 14, Height = 4 };
dg.Add (lbl);
Application.Begin (Application.Top);
Application.Begin (dg);
((FakeDriver)Application.Driver).SetBufferSize (30, 10);
var expected = @$"
┌────────────────────────────┐
│これは広いルーンラインです。│
│これは広いルーンラインです。│
│これは<EFBFBD>┌────────────┐<EFBFBD>です。│
│これは<EFBFBD>│ワイドルーン│<EFBFBD>です。│
│これは<EFBFBD>│ {CM.Glyphs.LeftBracket} 選ぶ {CM.Glyphs.RightBracket} │<>です。│
│これは<EFBFBD>└────────────┘<EFBFBD>です。│
│これは広いルーンラインです。│
│これは広いルーンラインです。│
└────────────────────────────┘
";
var pos = TestHelpers.AssertDriverContentsWithFrameAre (expected, _output);
Assert.Equal (new Rect (0, 0, 30, 10), pos);
}
}