mirror of
https://github.com/gui-cs/Terminal.Gui.git
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104 lines
3.2 KiB
C#
104 lines
3.2 KiB
C#
using Xunit.Abstractions;
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namespace Terminal.Gui.LayoutTests;
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public class FrameTests (ITestOutputHelper output)
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{
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private readonly ITestOutputHelper _output = output;
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[Fact]
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public void Frame_Empty_Default ()
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{
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View view = new ();
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Assert.Equal(Rectangle.Empty, view.Frame);
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view.BeginInit();
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view.EndInit();
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Assert.Equal (Rectangle.Empty, view.Frame);
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}
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[Fact]
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public void Frame_Set_Sets ()
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{
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Rectangle frame = new (1, 2, 3, 4);
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View view = new ();
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Assert.Equal (Rectangle.Empty, view.Frame);
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view.BeginInit ();
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view.EndInit ();
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view.Frame = frame;
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Assert.Equal (frame, view.Frame);
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}
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// Moved this test from AbsoluteLayoutTests
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// TODO: Refactor as Theory
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[Fact]
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[TestRespondersDisposed]
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public void Frame_Set ()
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{
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var frame = new Rectangle (1, 2, 3, 4);
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var newFrame = new Rectangle (1, 2, 30, 40);
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var v = new View ();
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v.Dispose ();
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v = new View { Frame = frame };
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v.Frame = newFrame;
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Assert.Equal (newFrame, v.Frame);
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Assert.Equal (
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new Rectangle (0, 0, newFrame.Width, newFrame.Height),
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v.Viewport
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); // With Absolute Viewport *is* deterministic before Layout
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Assert.Equal (Pos.Absolute (1), v.X);
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Assert.Equal (Pos.Absolute (2), v.Y);
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Assert.Equal (Dim.Absolute (30), v.Width);
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Assert.Equal (Dim.Absolute (40), v.Height);
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v.Dispose ();
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v = new View { X = frame.X, Y = frame.Y, Text = "v" };
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v.Frame = newFrame;
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Assert.Equal (newFrame, v.Frame);
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Assert.Equal (
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new Rectangle (0, 0, newFrame.Width, newFrame.Height),
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v.Viewport
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); // With Absolute Viewport *is* deterministic before Layout
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Assert.Equal (Pos.Absolute (1), v.X);
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Assert.Equal (Pos.Absolute (2), v.Y);
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Assert.Equal (Dim.Absolute (30), v.Width);
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Assert.Equal (Dim.Absolute (40), v.Height);
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v.Dispose ();
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newFrame = new Rectangle (10, 20, 30, 40);
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v = new View { Frame = frame };
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v.Frame = newFrame;
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Assert.Equal (newFrame, v.Frame);
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Assert.Equal (
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new Rectangle (0, 0, newFrame.Width, newFrame.Height),
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v.Viewport
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); // With Absolute Viewport *is* deterministic before Layout
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Assert.Equal (Pos.Absolute (10), v.X);
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Assert.Equal (Pos.Absolute (20), v.Y);
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Assert.Equal (Dim.Absolute (30), v.Width);
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Assert.Equal (Dim.Absolute (40), v.Height);
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v.Dispose ();
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v = new View { X = frame.X, Y = frame.Y, Text = "v" };
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v.Frame = newFrame;
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Assert.Equal (newFrame, v.Frame);
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Assert.Equal (
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new Rectangle (0, 0, newFrame.Width, newFrame.Height),
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v.Viewport
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); // With Absolute Viewport *is* deterministic before Layout
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Assert.Equal (Pos.Absolute (10), v.X);
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Assert.Equal (Pos.Absolute (20), v.Y);
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Assert.Equal (Dim.Absolute (30), v.Width);
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Assert.Equal (Dim.Absolute (40), v.Height);
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v.Dispose ();
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}
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}
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