Files
Terminal.Gui/Tests/UnitTests/View/Adornment/ShadowStyleTests.cs
Tig 7422385457 Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 13:55:54 -06:00

167 lines
4.8 KiB
C#

using UnitTests;
using Xunit.Abstractions;
namespace Terminal.Gui.ViewTests;
public class ShadowStyleTests (ITestOutputHelper output)
{
[Theory]
[InlineData (
ShadowStyle.None,
"""
011
111
111
""")]
[InlineData (
ShadowStyle.Transparent,
"""
031
131
111
""")]
[InlineData (
ShadowStyle.Opaque,
"""
021
221
111
""")]
[SetupFakeDriver]
public void ShadowView_Colors (ShadowStyle style, string expectedAttrs)
{
((FakeDriver)Application.Driver!).SetBufferSize (5, 5);
Color fg = Color.Red;
Color bg = Color.Green;
// 0 - View
// 1 - SuperView
// 2 - Opaque - fg is Black, bg is SuperView.Bg
// 3 - Transparent - fg is darker fg, bg is darker bg
Attribute [] attributes =
{
Attribute.Default,
new (fg, bg),
new (Color.Black, bg),
new (fg.GetDimColor (), bg.GetDimColor ())
};
var superView = new Toplevel
{
Height = 3,
Width = 3,
Text = "012ABC!@#",
};
superView.SetScheme (new (new Attribute (fg, bg)));
superView.TextFormatter.WordWrap = true;
View view = new ()
{
Width = Dim.Auto (),
Height = Dim.Auto (),
Text = "*",
ShadowStyle = style,
};
view.SetScheme (new (Attribute.Default));
superView.Add (view);
Application.TopLevels.Push (superView);
Application.LayoutAndDraw (true);
DriverAssert.AssertDriverAttributesAre (expectedAttrs, output, Application.Driver, attributes);
Application.ResetState (true);
}
// Visual tests
[Theory]
[InlineData (
ShadowStyle.None,
"""
01#$
AB#$
!@#$
!@#$
""")]
[InlineData (
ShadowStyle.Opaque,
"""
01▖$
AB▌$
▝▀▘$
!@#$
""")]
[InlineData (
ShadowStyle.Transparent,
"""
01#$
AB#$
!@#$
!@#$
""")]
[SetupFakeDriver]
public void Visual_Test (ShadowStyle style, string expected)
{
((FakeDriver)Application.Driver!).SetBufferSize (5, 5);
var superView = new Toplevel
{
Width = 4,
Height = 4,
Text = "!@#$".Repeat (4)!
};
superView.TextFormatter.WordWrap = true;
var view = new View
{
Text = "01\nAB",
Width = Dim.Auto (),
Height = Dim.Auto ()
};
view.ShadowStyle = style;
superView.Add (view);
Application.TopLevels.Push (superView);
Application.LayoutAndDraw (true);
DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
view.Dispose ();
Application.ResetState (true);
}
[Theory]
[InlineData (ShadowStyle.None, 0, 0, 0, 0)]
[InlineData (ShadowStyle.Opaque, 1, 0, 0, 1)]
[InlineData (ShadowStyle.Transparent, 1, 0, 0, 1)]
public void ShadowStyle_Button1Pressed_Causes_Movement (ShadowStyle style, int expectedLeft, int expectedTop, int expectedRight, int expectedBottom)
{
Application.Init (new FakeDriver ());
var superView = new View
{
Height = 10, Width = 10
};
View view = new ()
{
Width = Dim.Auto (),
Height = Dim.Auto (),
Text = "0123",
HighlightStyle = HighlightStyle.Pressed,
ShadowStyle = style,
CanFocus = true
};
superView.Add (view);
superView.BeginInit ();
superView.EndInit ();
Thickness origThickness = view.Margin!.Thickness;
view.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (0, 0) });
Assert.Equal (new (expectedLeft, expectedTop, expectedRight, expectedBottom), view.Margin.Thickness);
view.NewMouseEvent (new () { Flags = MouseFlags.Button1Released, Position = new (0, 0) });
Assert.Equal (origThickness, view.Margin.Thickness);
// Button1Pressed, Button1Released cause Application.MouseGrabView to be set
Application.ResetState (true);
}
}