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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
167 lines
4.8 KiB
C#
167 lines
4.8 KiB
C#
using UnitTests;
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using Xunit.Abstractions;
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namespace Terminal.Gui.ViewTests;
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public class ShadowStyleTests (ITestOutputHelper output)
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{
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[Theory]
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[InlineData (
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ShadowStyle.None,
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"""
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011
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111
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111
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""")]
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[InlineData (
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ShadowStyle.Transparent,
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"""
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031
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131
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111
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""")]
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[InlineData (
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ShadowStyle.Opaque,
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"""
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021
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221
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111
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""")]
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[SetupFakeDriver]
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public void ShadowView_Colors (ShadowStyle style, string expectedAttrs)
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{
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((FakeDriver)Application.Driver!).SetBufferSize (5, 5);
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Color fg = Color.Red;
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Color bg = Color.Green;
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// 0 - View
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// 1 - SuperView
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// 2 - Opaque - fg is Black, bg is SuperView.Bg
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// 3 - Transparent - fg is darker fg, bg is darker bg
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Attribute [] attributes =
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{
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Attribute.Default,
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new (fg, bg),
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new (Color.Black, bg),
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new (fg.GetDimColor (), bg.GetDimColor ())
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};
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var superView = new Toplevel
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{
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Height = 3,
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Width = 3,
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Text = "012ABC!@#",
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};
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superView.SetScheme (new (new Attribute (fg, bg)));
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superView.TextFormatter.WordWrap = true;
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View view = new ()
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{
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Width = Dim.Auto (),
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Height = Dim.Auto (),
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Text = "*",
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ShadowStyle = style,
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};
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view.SetScheme (new (Attribute.Default));
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superView.Add (view);
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Application.TopLevels.Push (superView);
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Application.LayoutAndDraw (true);
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DriverAssert.AssertDriverAttributesAre (expectedAttrs, output, Application.Driver, attributes);
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Application.ResetState (true);
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}
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// Visual tests
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[Theory]
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[InlineData (
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ShadowStyle.None,
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"""
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01#$
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AB#$
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!@#$
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!@#$
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""")]
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[InlineData (
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ShadowStyle.Opaque,
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"""
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01▖$
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AB▌$
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▝▀▘$
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!@#$
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""")]
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[InlineData (
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ShadowStyle.Transparent,
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"""
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01#$
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AB#$
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!@#$
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!@#$
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""")]
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[SetupFakeDriver]
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public void Visual_Test (ShadowStyle style, string expected)
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{
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((FakeDriver)Application.Driver!).SetBufferSize (5, 5);
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var superView = new Toplevel
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{
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Width = 4,
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Height = 4,
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Text = "!@#$".Repeat (4)!
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};
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superView.TextFormatter.WordWrap = true;
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var view = new View
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{
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Text = "01\nAB",
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Width = Dim.Auto (),
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Height = Dim.Auto ()
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};
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view.ShadowStyle = style;
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superView.Add (view);
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Application.TopLevels.Push (superView);
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Application.LayoutAndDraw (true);
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DriverAssert.AssertDriverContentsWithFrameAre (expected, output);
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view.Dispose ();
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Application.ResetState (true);
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}
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[Theory]
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[InlineData (ShadowStyle.None, 0, 0, 0, 0)]
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[InlineData (ShadowStyle.Opaque, 1, 0, 0, 1)]
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[InlineData (ShadowStyle.Transparent, 1, 0, 0, 1)]
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public void ShadowStyle_Button1Pressed_Causes_Movement (ShadowStyle style, int expectedLeft, int expectedTop, int expectedRight, int expectedBottom)
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{
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Application.Init (new FakeDriver ());
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var superView = new View
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{
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Height = 10, Width = 10
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};
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View view = new ()
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{
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Width = Dim.Auto (),
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Height = Dim.Auto (),
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Text = "0123",
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HighlightStyle = HighlightStyle.Pressed,
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ShadowStyle = style,
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CanFocus = true
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};
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superView.Add (view);
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superView.BeginInit ();
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superView.EndInit ();
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Thickness origThickness = view.Margin!.Thickness;
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view.NewMouseEvent (new () { Flags = MouseFlags.Button1Pressed, Position = new (0, 0) });
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Assert.Equal (new (expectedLeft, expectedTop, expectedRight, expectedBottom), view.Margin.Thickness);
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view.NewMouseEvent (new () { Flags = MouseFlags.Button1Released, Position = new (0, 0) });
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Assert.Equal (origThickness, view.Margin.Thickness);
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// Button1Pressed, Button1Released cause Application.MouseGrabView to be set
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Application.ResetState (true);
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}
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}
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