Files
Terminal.Gui/UICatalog/Scenarios/ListViewWithSelection.cs

218 lines
6.0 KiB
C#

using NStack;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Terminal.Gui;
namespace UICatalog {
[ScenarioMetadata (Name: "List View With Selection", Description: "ListView with columns and selection")]
[ScenarioCategory ("Controls")]
class ListViewWithSelection : Scenario {
public CheckBox _customRenderCB;
public CheckBox _allowMarkingCB;
public CheckBox _allowMultipleCB;
public ListView _listView;
public List<Type> _scenarios = Scenario.GetDerivedClasses<Scenario>().OrderBy (t => Scenario.ScenarioMetadata.GetName (t)).ToList ();
public override void Setup ()
{
_customRenderCB = new CheckBox ("Render with columns") {
X = 0,
Y = 0,
Height = 1,
};
Win.Add (_customRenderCB);
_customRenderCB.Toggled += _customRenderCB_Toggled;
_allowMarkingCB = new CheckBox ("Allow Marking") {
X = Pos.Right (_customRenderCB) + 1,
Y = 0,
Height = 1,
};
Win.Add (_allowMarkingCB);
_allowMarkingCB.Toggled += AllowMarkingCB_Toggled;
_allowMultipleCB = new CheckBox ("Allow Multi-Select") {
X = Pos.Right (_allowMarkingCB) + 1,
Y = 0,
Height = 1,
Visible = _allowMarkingCB.Checked
};
Win.Add (_allowMultipleCB);
_allowMultipleCB.Toggled += AllowMultipleCB_Toggled;
_listView = new ListView () {
X = 1,
Y = 2,
Height = Dim.Fill (),
Width = Dim.Fill (1),
//ColorScheme = Colors.TopLevel,
AllowsMarking = false,
AllowsMultipleSelection = false
};
Win.Add (_listView);
var vertical = new ScrollBarView (_listView, true);
var horizontal = new ScrollBarView (_listView, false);
vertical.OtherScrollBarView = horizontal;
horizontal.OtherScrollBarView = vertical;
vertical.ChangedPosition += () => {
_listView.TopItem = vertical.Position;
if (_listView.TopItem != vertical.Position) {
vertical.Position = _listView.TopItem;
}
_listView.SetNeedsDisplay ();
};
horizontal.ChangedPosition += () => {
_listView.LeftItem = horizontal.Position;
if (_listView.LeftItem != horizontal.Position) {
horizontal.Position = _listView.LeftItem;
}
_listView.SetNeedsDisplay ();
};
_listView.DrawContent += (e) => {
vertical.Size = _listView.Source.Count - 1;
vertical.Position = _listView.TopItem;
horizontal.Size = _listView.Maxlength;
horizontal.Position = _listView.LeftItem;
vertical.ColorScheme = horizontal.ColorScheme = _listView.ColorScheme;
if (vertical.ShowScrollIndicator) {
vertical.Redraw (e);
}
if (horizontal.ShowScrollIndicator) {
horizontal.Redraw (e);
}
};
_listView.SetSource (_scenarios);
var k = "Keep Content Always In Viewport";
var keepCheckBox = new CheckBox (k, vertical.AutoHideScrollBars) {
X = Pos.AnchorEnd (k.Length + 3),
Y = 0,
};
keepCheckBox.Toggled += (_) => vertical.KeepContentAlwaysInViewport = keepCheckBox.Checked;
Win.Add (keepCheckBox);
}
private void _customRenderCB_Toggled (bool prev)
{
if (prev) {
_listView.SetSource (_scenarios);
} else {
_listView.Source = new ScenarioListDataSource (_scenarios);
}
Win.SetNeedsDisplay ();
}
private void AllowMarkingCB_Toggled (bool prev)
{
_listView.AllowsMarking = !prev;
_allowMultipleCB.Visible = _listView.AllowsMarking;
Win.SetNeedsDisplay ();
}
private void AllowMultipleCB_Toggled (bool prev)
{
_listView.AllowsMultipleSelection = !prev;
Win.SetNeedsDisplay ();
}
// This is basically the same implementation used by the UICatalog main window
internal class ScenarioListDataSource : IListDataSource {
int _nameColumnWidth = 30;
private List<Type> scenarios;
BitArray marks;
int count, len;
public List<Type> Scenarios {
get => scenarios;
set {
if (value != null) {
count = value.Count;
marks = new BitArray (count);
scenarios = value;
len = GetMaxLengthItem ();
}
}
}
public bool IsMarked (int item)
{
if (item >= 0 && item < count)
return marks [item];
return false;
}
public int Count => Scenarios != null ? Scenarios.Count : 0;
public int Length => len;
public ScenarioListDataSource (List<Type> itemList) => Scenarios = itemList;
public void Render (ListView container, ConsoleDriver driver, bool selected, int item, int col, int line, int width, int start = 0)
{
container.Move (col, line);
// Equivalent to an interpolated string like $"{Scenarios[item].Name, -widtestname}"; if such a thing were possible
var s = String.Format (String.Format ("{{0,{0}}}", -_nameColumnWidth), Scenario.ScenarioMetadata.GetName (Scenarios [item]));
RenderUstr (driver, $"{s} {Scenario.ScenarioMetadata.GetDescription (Scenarios [item])}", col, line, width, start);
}
public void SetMark (int item, bool value)
{
if (item >= 0 && item < count)
marks [item] = value;
}
int GetMaxLengthItem ()
{
if (scenarios?.Count == 0) {
return 0;
}
int maxLength = 0;
for (int i = 0; i < scenarios.Count; i++) {
var s = String.Format (String.Format ("{{0,{0}}}", -_nameColumnWidth), Scenario.ScenarioMetadata.GetName (Scenarios [i]));
var sc = $"{s} {Scenario.ScenarioMetadata.GetDescription (Scenarios [i])}";
var l = sc.Length;
if (l > maxLength) {
maxLength = l;
}
}
return maxLength;
}
// A slightly adapted method from: https://github.com/migueldeicaza/gui.cs/blob/fc1faba7452ccbdf49028ac49f0c9f0f42bbae91/Terminal.Gui/Views/ListView.cs#L433-L461
private void RenderUstr (ConsoleDriver driver, ustring ustr, int col, int line, int width, int start = 0)
{
int used = 0;
int index = start;
while (index < ustr.Length) {
(var rune, var size) = Utf8.DecodeRune (ustr, index, index - ustr.Length);
var count = Rune.ColumnWidth (rune);
if (used + count >= width) break;
driver.AddRune (rune);
used += count;
index += size;
}
while (used < width) {
driver.AddRune (' ');
used++;
}
}
public IList ToList ()
{
return Scenarios;
}
}
}
}