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https://github.com/gui-cs/Terminal.Gui.git
synced 2026-01-02 01:03:29 +01:00
* Added ClipRegion; cleaned up driver code * clip region unit tests * api docs * Moved color stuff from ConsoleDriver to Color.cs * Removes unused ConsoleDriver APIs * Code cleanup and Removes unused ConsoleDriver APIs * Code cleanup and Removes unused ConsoleDriver APIs * Work around https://github.com/gui-cs/Terminal.Gui/issues/2610 * adjusted unit tests * initial commit * Made Rows, Cols, Top, Left virtual * Made Clipboard non-virtual * Made EnableConsoleScrolling non-virtual * Made Contents non-virtual * Pulled Row/Col up * Made MoveTo virtual; fixed stupid FakeDriver cursor issue * Made CurrentAttribute non-virtual * Made SetAttribute non-virtual * Moved clipboard code out * Code cleanup * Removes dependecy on NStack from ConsoleDrivers - WIP * Fixed unit tests * Fixed unit tests * Added list of unit tests needed * Did some perf testing; tweaked code and charmap to address * Brough in code from PR #2264 (but commented) * Tons of code cleanup * Fighting with ScrollView * Fixing bugs * Fixed TabView tests * Fixed View.Visible test that was not really working * Fixed unit tests * Cleaned up clipboard APIs in attempt to track down unit test failure * Add Cut_Preserves_Selection test * Removed invalid code * Removed invalid test code; unit tests now pass * EscSeq* - Adjusted naming, added more sequences, made code more consistent, simplified, etc... * Added CSI_SetGraphicsRendition * NetDriver code cleanup * code cleanup * Cleaned up color handling in NetDriver * refixed tabview unit test * WindowsDriver color code cleanup * WindowsDriver color code cleanup * CursesDriver color code cleanup * CursesDriver - Adding _BOLD has no effect. Further up the stack we cast the return of ColorToCursesColor from int to short and the _BOLD values don't fit in a short. * CursesDriver color code - make code more accurate * CursesDriver color code - make code more accurate * Simplified ConsoleDriver.GetColors API * Simplified ConsoleDriver.GetColors API further * Improved encapslation of Attribute; prep for TrueColor & other attributes like blink * Fixes #2249. CharacterMap isn't refreshing well non-BMP code points on scroll. * Use GetRange to take some of the runes before convert to string. * Attempting to fix unit tests not being cleaned up * Fixes #2658 - ConsoleDriver.IsRuneSupported * Fixes #2658 - ConsoleDriver.IsRuneSupported (for WindowsDriver) * Check all the range values and not only the max value. * Reducing code. * Fixes #2674 - Unit test process doesn't exit * Changed Cell to support IsDirty and list of Runes * add support for rendering TrueColor output on Windows merging veeman & tznind code * add colorconverter changes * fixed merged v2_develop * Fixing merge bugs * Fixed merge bugs * Fixed merge bugs - all unit tests pass * Debugging netdriver * More netdriver diag * API docs for escutils * Update unicode scenario to stress more stuff * Contents: Now a 2D array of Cells; WIP * AddRune and ClearContents no longer virtual/abstract * WindowsDriver renders correctly again * Progress on Curses * Progress on Curses * broke windowsdriver * Cleaned up FakeMainLoop * Cleaned up some build warnings * Removed _init from AutoInitShutdown as it's not needed anymore * Removed unused var * Removed unused var * Fixed nullabiltiy warning in LineCanvas * Fixed charmap crash * Fixes #2758 in v2 * Port testonfail fix to v2 * Remove EnableConsoleScrolling * Backport #2764 from develop (clear last line) * Remove uneeded usings * Progress on unicode * Merged in changes from PR #2786, Fixes #2784 * revamp charmap rendering * Charmap option to show glyph widths * Fixed issue with wide glpyhs being overwritten * Fixed charmap startcodepoint change issue * Added abiltiy to see ncurses verison/lib * Fought with CursesDriver; giving up for now. See notes. * Leverage Wcwidth nuget library instaed of our own tables * enhanced charmap Details dialog * Final attempt at fixing curses --------- Co-authored-by: BDisp <bd.bdisp@gmail.com> Co-authored-by: adstep <stephensonadamj@gmail.com>
118 lines
4.8 KiB
C#
118 lines
4.8 KiB
C#
using System.Collections.Generic;
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using System.Text;
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using Terminal.Gui;
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namespace UICatalog.Scenarios {
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[ScenarioMetadata (Name: "Unicode", Description: "Tries to test Unicode in all controls (#204)")]
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[ScenarioCategory ("Text and Formatting")]
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[ScenarioCategory ("Controls")]
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public class UnicodeInMenu : Scenario {
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public override void Setup ()
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{
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string unicode = "Τὴ γλῶσσα μοῦ ἔδωσαν ἑλληνικὴ\nτὸ σπίτι φτωχικὸ στὶς ἀμμουδιὲς τοῦ Ὁμήρου.\nΜονάχη ἔγνοια ἡ γλῶσσα μου στὶς ἀμμουδιὲς τοῦ Ὁμήρου.";
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string gitString = $"gui.cs 糊 (hú) {ConfigurationManager.Glyphs.IdenticalTo} {ConfigurationManager.Glyphs.DownArrow}18 {ConfigurationManager.Glyphs.UpArrow}10 {ConfigurationManager.Glyphs.VerticalFourDots}1 {ConfigurationManager.Glyphs.HorizontalEllipsis}";
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var menu = new MenuBar (new MenuBarItem [] {
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new MenuBarItem ("_Файл", new MenuItem [] {
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new MenuItem ("_Создать", "Creates new file", null),
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new MenuItem ("_Открыть", "", null),
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new MenuItem ("Со_хранить", "", null),
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new MenuItem ("_Выход", "", () => Application.RequestStop() )
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}),
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new MenuBarItem ("_Edit", new MenuItem [] {
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new MenuItem ("_Copy", "", null),
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new MenuItem ("C_ut", "", null),
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new MenuItem ("_糊", "hú (Paste)", null)
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})
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});
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Application.Top.Add (menu);
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var statusBar = new StatusBar (new StatusItem [] {
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new StatusItem(Application.QuitKey, $"{Application.QuitKey} Выход", () => Application.RequestStop()),
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new StatusItem (Key.Unknown, "~F2~ Создать", null),
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new StatusItem(Key.Unknown, "~F3~ Со_хранить", null),
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});
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Application.Top.Add (statusBar);
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var label = new Label ("Label:") { X = 0, Y = 1 };
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Win.Add (label);
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var testlabel = new Label (gitString) { X = 20, Y = Pos.Y (label), Width = Dim.Percent (50), };
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Win.Add (testlabel);
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label = new Label ("Label (CanFocus):") { X = Pos.X (label), Y = Pos.Bottom (label) + 1 };
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Win.Add (label);
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testlabel = new Label ("Стоял &он, дум великих полн") { X = 20, Y = Pos.Y (label), Width = Dim.Percent (50), CanFocus = true, HotKeySpecifier = new Rune ('&') };
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Win.Add (testlabel);
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label = new Label ("Button:") { X = Pos.X (label), Y = Pos.Bottom (label) + 1 };
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Win.Add (label);
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var button = new Button ("A123456789♥♦♣♠JQK") { X = 20, Y = Pos.Y (label) };
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Win.Add (button);
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label = new Label ("CheckBox:") { X = Pos.X (label), Y = Pos.Bottom (label) + 1 };
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Win.Add (label);
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var checkBox = new CheckBox (gitString) { X = 20, Y = Pos.Y (label), Width = Dim.Percent (50) };
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var checkBoxRight = new CheckBox ($"Align Right - {gitString}") { X = 20, Y = Pos.Bottom (checkBox), Width = Dim.Percent (50), TextAlignment = TextAlignment.Right};
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Win.Add (checkBox, checkBoxRight);
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label = new Label ("ComboBox:") { X = Pos.X (label), Y = Pos.Bottom (checkBoxRight) + 1 };
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Win.Add (label);
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var comboBox = new ComboBox () {
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X = 20,
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Y = Pos.Y (label),
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Width = Dim.Percent (50)
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};
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comboBox.SetSource (new List<string> () { gitString, "Со_хранить" });
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Win.Add (comboBox);
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comboBox.Text = gitString;
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label = new Label ("HexView:") { X = Pos.X (label), Y = Pos.Bottom (label) + 2 };
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Win.Add (label);
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var hexView = new HexView (new System.IO.MemoryStream (Encoding.ASCII.GetBytes (gitString + " Со_хранить"))) {
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X = 20,
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Y = Pos.Y (label),
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Width = Dim.Percent (60),
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Height = 5
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};
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Win.Add (hexView);
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label = new Label ("ListView:") { X = Pos.X (label), Y = Pos.Bottom (hexView) + 1 };
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Win.Add (label);
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var listView = new ListView (new List<string> () { "item #1", gitString, "Со_хранить", unicode }) {
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X = 20,
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Y = Pos.Y (label),
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Width = Dim.Percent (60),
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Height = 3,
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};
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Win.Add (listView);
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label = new Label ("RadioGroup:") { X = Pos.X (label), Y = Pos.Bottom (listView) + 1 };
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Win.Add (label);
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var radioGroup = new RadioGroup (new string [] { "item #1", gitString, "Со_хранить", "𝔽𝕆𝕆𝔹𝔸ℝ" }, selected: 0) {
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X = 20,
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Y = Pos.Y (label),
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Width = Dim.Percent (60),
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};
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Win.Add (radioGroup);
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label = new Label ("TextField:") { X = Pos.X (label), Y = Pos.Bottom (radioGroup) + 1 };
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Win.Add (label);
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var textField = new TextField (gitString + " = Со_хранить") { X = 20, Y = Pos.Y (label), Width = Dim.Percent (60) };
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Win.Add (textField);
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label = new Label ("TextView:") { X = Pos.X (label), Y = Pos.Bottom (textField) + 1 };
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Win.Add (label);
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var textView = new TextView () {
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X = 20,
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Y = Pos.Y (label),
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Width = Dim.Percent (60),
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Height = 5,
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Text = unicode,
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};
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Win.Add (textView);
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}
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}
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}
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