mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-27 16:27:55 +01:00
* Consider width2 chars that are not IsBmp
* Apply same fix in WindowsDriver
* Explicitly use type of local variable
* Revert changes to WindowsDriver
* Assume we are running in a terminal that supports true color by default unless user explicitly forces 16
* Switch to SetAttribute and WriteConsole instead of WriteConsoleOutput for 16 color mode
* Fix some cursor issues (WIP)
* Remove concept of 'dirty rows' from v2 as its never actually used
* Remove damageRegion as it does nothing
* Make string builder to console writing simpler
* Radically simplify Write method
* Simplify conditional logic
* Simplify restoring cursor position
* Reference local variable for console buffer
* Reduce calls to ConsoleWrite by accumulating till attribute changes
* When resizing v2 16 color mode on windows, recreate the back buffer to match its size
* Fixes for VTS enabled
* Fix _lastSize never being assigned
* Fixes VTS for Force16Colors
* Fixes force16Colors in VTS
* Fixes escape sequences always echoing in non-VTS
* Force Force16Colors in non-VTS. It have a bug in adding a newline in the last line
* WIP Add base class for NetOutput
* Abstract away how we change attribute
* WIP - Make WindowsOutput use base class
* WIP working to fix set cursor position
* Remove commented out code
* Fixes legacy output mode
* Fixes size with no alt buffer supported on VTS and size restore after maximized.
* Fix set cursor which also fixes the broken surrogate pairs
* Add force parameter
* Fixes an issue that only happens with Windows Terminal when paste surrogate pairs by press Ctrl+V
* In Windows escape sequences must be sent during the lifetime of the console which is created in input handle
* Ensure flush the input buffer before reset the console
* Flush input buffer before reset console in v2win
* Fixes issue in v2net not being refreshing the menu bar at start
* Only force layout and draw on size changed.
* Fix v2net issue not draw first line by forcing set cursor position
* Set _lastCursorPosition nullable and remove bool force from set cursor position
* Remove force parameter
* Add v2 version of fake driver attribute
* Make direct replacement and wire up window resizing events
* Update casts to use V2 fake driver instead
* Adjust interfaces to expose less internals
* Fix not raising iteration event in v2
* WIP investigate what it takes to do resize and redraw using TextAlignment_Centered as example
* Sketch adding component factory
* Create relevant fake component factories
* Add window size monitor into factory
* Fake size monitor injecting
* Add helper for faking console resize in AutoInitShutdown tests
* Fix size setting in FakeDriverV2
* Switch to new method
* Fix IsLegacy becoming false when using blank constructor
* Fix for Ready not being raised when showing same top twice also fixes garbage collection issue if running millions of top levels
* Fix tests
* Remove auto init
* Restore conditional compilation stuff
* Restore 'if running unit tests' logic
* Check only for the output being specific classes for the suppression
* Fix ShadowView blowing up with index out of bounds error
* Fix resize in fluent tests
* Fix for people using Iteration call directly
* Fix more calls to iteration to use
AutoInitShutdownAttribute.RunIteration ();
* Add comment
* Remove assumption that Run with prior view not disposed should throw
* Fix timings in Dialog_Opened_From_Another_Dialog
* Fix Zero_Buttons_Works
* Standardize and fix Button_IsDefault_True_Return_His_Index_On_Accepting
* Fix iteration counts on MessageBoxTests
* Fix WizartTests and DrawTests_Ruler
* Implement SendKeys into ConsoleDriverFacade
* Fix SendKeys in console driver facade such that FileDialogTests works
Fix when Clip is null in popover
* Add missing dispose call to test
* Fix support for Esc in facade SendKeys
* Fix AutocompleteTests
* Fix various tests
* Replace LayoutAndDraw with run iteration
* Fix draw issues
* fix draw order
* Fix run iteration calls
* Fix unit tests
* Fix SendKeys in facade.
* Manipulate upper and lower cases.
* Add IsValidInput method to the interface.
* Fix SendKeys scenario
* Fixes surrogate pairs in the label
* Make tests more sensible - they are testing draw functionality. Callbacks do not need to happen in Iteration method
* Fix tests and harden cleanup in AutoInitShutdownAttribute v2 lifecycle dispose
* Delete extra create input call
* Fix mocks and order of exceptions thrown in Run when things are not initialized
* Revert use of `MapConsoleKeyInfoToKeyCode`
* Ignore casing as it is not what test is really about
* Clear application top and top levels before each auto init shutdown test
* Fix for unstable tests
* Restore actually working SendKeys code
* option to pass logger in fluent ctor
* restore ToArray
* Fix SendKeys method and add extension to unit test
* Leverage the EscSeqUtils.MapConsoleKeyInfo method to avoid duplicate code
* Remove unnecessary hack
* Using only KeyCode for rKeys
* Recover modifier keys in surrogate pairs
* Reformat
* Remove iteration limit for benchmarking in v2
* remove iteration delay to identify bugs
* Remove nudge to unique key and make Then run on UI thread
* fix fluid assertions
* Ensure UI operations all happen on UI thread
* Add explicit error for WaitIteration during an invoke
* Remove timeout added for debug
* Catch failing asserts better
* Fix screenshot
* Fix null ref
* Fix race condition in processing input
* Test fixing
* Standardize asserts
* Remove calls to layout and draw, remove pointless lock and enable reading Cancelled from Dialog even if it is disposed
* fix bad merge
* Make logs access threadsafe
* add extra wait to remove race between iteration end and assert
* Code cleanup
* Remove test for crash on access Cancelled after dispose as this is no longer a restriction
* Change resize console to run on UI thread - fixing race condition with redrawing
* Restore original frame rate after test
* Restore nudge to unique key
* Code Cleanup
* Fix for cascading failures when an assert fails in a specific test
* fix for bad merge
* Address PR feedback
* Move classes to seperate files and add xmldoc
* xml doc warnings
* More xml comments docs
* Fix spelling
---------
Co-authored-by: BDisp <bd.bdisp@gmail.com>
587 lines
31 KiB
C#
587 lines
31 KiB
C#
using System.Globalization;
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using System.Reflection;
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using TerminalGuiFluentTesting;
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using TerminalGuiFluentTestingXunit;
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using Xunit.Abstractions;
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namespace IntegrationTests.FluentTests;
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/// <summary>
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/// Tests for the MenuBarv2 class
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/// </summary>
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public class MenuBarv2Tests
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{
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private readonly TextWriter _out;
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public MenuBarv2Tests (ITestOutputHelper outputHelper)
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{
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CultureInfo.CurrentUICulture = CultureInfo.InvariantCulture;
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_out = new TestOutputWriter (outputHelper);
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void Initializes_WithNoItems (V2TestDriver d)
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{
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using GuiTestContext c = With.A<Window> (80, 25, d)
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.Then (
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() =>
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{
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// Create a menu bar with no items
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var menuBar = new MenuBarv2 ();
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Assert.Empty (menuBar.SubViews);
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Assert.False (menuBar.CanFocus);
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Assert.Equal (Orientation.Horizontal, menuBar.Orientation);
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Assert.Equal (Key.F9, MenuBarv2.DefaultKey);
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})
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void Initializes_WithItems (V2TestDriver d)
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{
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MenuBarItemv2 [] menuItems = [];
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using GuiTestContext c = With.A<Window> (80, 25, d)
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.Then (
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() =>
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{
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// Create items for the menu bar
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menuItems =
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[
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new (
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"_File",
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[
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new MenuItemv2 ("_Open", "Opens a file", () => { })
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]),
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new (
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"_Edit",
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[
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new MenuItemv2 ("_Copy", "Copies selection", () => { })
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])
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];
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var menuBar = new MenuBarv2 (menuItems);
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Assert.Equal (2, menuBar.SubViews.Count);
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// First item should be the File menu
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var fileMenu = menuBar.SubViews.ElementAt (0) as MenuBarItemv2;
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Assert.NotNull (fileMenu);
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Assert.Equal ("_File", fileMenu.Title);
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// Second item should be the Edit menu
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var editMenu = menuBar.SubViews.ElementAt (1) as MenuBarItemv2;
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Assert.NotNull (editMenu);
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Assert.Equal ("_Edit", editMenu.Title);
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})
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void AddsItems_WithMenusProperty (V2TestDriver d)
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{
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using GuiTestContext c = With.A<Window> (80, 25, d)
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.Then (
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() =>
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{
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var menuBar = new MenuBarv2 ();
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// Set items through Menus property
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menuBar.Menus =
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[
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new ("_File"),
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new ("_Edit"),
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new ("_View")
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];
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Assert.Equal (3, menuBar.SubViews.Count);
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})
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void ChangesKey_RaisesEvent (V2TestDriver d)
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{
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using GuiTestContext c = With.A<Window> (80, 25, d)
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.Then (
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() =>
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{
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var menuBar = new MenuBarv2 ();
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var oldKeyValue = Key.Empty;
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var newKeyValue = Key.Empty;
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var eventRaised = false;
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menuBar.KeyChanged += (_, args) =>
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{
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eventRaised = true;
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oldKeyValue = args.OldKey;
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newKeyValue = args.NewKey;
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};
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// Default key should be F9
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Assert.Equal (Key.F9, menuBar.Key);
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// Change key to F1
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menuBar.Key = Key.F1;
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// Verify event was raised
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Assert.True (eventRaised);
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Assert.Equal (Key.F9, oldKeyValue);
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Assert.Equal (Key.F1, newKeyValue);
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// Verify key was changed
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Assert.Equal (Key.F1, menuBar.Key);
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})
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void DefaultKey_Activates (V2TestDriver d)
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{
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MenuBarv2? menuBar = null;
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using GuiTestContext c = With.A<Window> (50, 20, d)
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.Then (
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() =>
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{
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menuBar = new MenuBarv2 ();
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Toplevel top = Application.Top!;
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top.Add (
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new View ()
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{
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CanFocus = true,
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Id = "focusableView",
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});
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menuBar.EnableForDesign (ref top);
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Application.Top!.Add (menuBar);
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})
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.WaitIteration ()
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.AssertIsNotType<MenuItemv2> (Application.Navigation!.GetFocused ())
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.ScreenShot ("MenuBar initial state", _out)
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.RaiseKeyDownEvent (MenuBarv2.DefaultKey)
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.WaitIteration ()
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.ScreenShot ($"After {MenuBarv2.DefaultKey}", _out)
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.WriteOutLogs (_out)
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.AssertEqual ("_New file", Application.Navigation!.GetFocused ()!.Title)
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.AssertTrue (Application.Popover?.GetActivePopover () is PopoverMenu)
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.AssertTrue (menuBar?.IsOpen ())
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void DefaultKey_DeActivates (V2TestDriver d)
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{
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MenuBarv2? menuBar = null;
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using GuiTestContext c = With.A<Window> (50, 20, d)
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.Then (
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() =>
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{
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menuBar = new MenuBarv2 ();
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Toplevel top = Application.Top!;
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top.Add (
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new View ()
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{
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CanFocus = true,
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Id = "focusableView",
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});
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menuBar.EnableForDesign (ref top);
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Application.Top!.Add (menuBar);
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})
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.WaitIteration ()
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.AssertIsNotType<MenuItemv2>(Application.Navigation!.GetFocused())
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.ScreenShot ("MenuBar initial state", _out)
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.RaiseKeyDownEvent (MenuBarv2.DefaultKey)
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.ScreenShot ($"After {MenuBarv2.DefaultKey}", _out)
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.AssertEqual ("_New file", Application.Navigation!.GetFocused ()!.Title)
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.RaiseKeyDownEvent (MenuBarv2.DefaultKey)
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.ScreenShot ($"After {MenuBarv2.DefaultKey}", _out)
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.AssertIsNotType<MenuItemv2>(Application.Navigation!.GetFocused())
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void ShowHidePopovers (V2TestDriver d)
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{
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using GuiTestContext c = With.A<Window> (80, 25, d)
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.Then (
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() =>
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{
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// Create a menu bar with items that have submenus
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var fileMenuItem = new MenuBarItemv2 (
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"_File",
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[
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new MenuItemv2 ("_Open", string.Empty, null),
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new MenuItemv2 ("_Save", string.Empty, null)
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]);
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var menuBar = new MenuBarv2 ([fileMenuItem]);
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// Initially, no menu should be open
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Assert.False (menuBar.IsOpen ());
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Assert.False (menuBar.Active);
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// Initialize the menu bar
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menuBar.BeginInit ();
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menuBar.EndInit ();
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// Simulate showing a popover menu by manipulating the first menu item
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MethodInfo? showPopoverMethod = typeof (MenuBarv2).GetMethod (
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"ShowPopover",
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BindingFlags.NonPublic | BindingFlags.Instance);
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// Set menu bar to active state using reflection
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FieldInfo? activeField = typeof (MenuBarv2).GetField (
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"_active",
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BindingFlags.NonPublic | BindingFlags.Instance);
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activeField?.SetValue (menuBar, true);
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menuBar.CanFocus = true;
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// Show the popover menu
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showPopoverMethod?.Invoke (menuBar, new object? [] { fileMenuItem });
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// Should be active now
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Assert.True (menuBar.Active);
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// Test if we can hide the popover menu
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fileMenuItem.PopoverMenu!.Visible = true;
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Assert.True (menuBar.HideActiveItem ());
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// Menu should no longer be open or active
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Assert.False (menuBar.Active);
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Assert.False (menuBar.IsOpen ());
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Assert.False (menuBar.CanFocus);
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})
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void EnableForDesign_CreatesMenuItems (V2TestDriver d)
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{
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using GuiTestContext c = With.A<Window> (80, 25, d)
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.Then (
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() =>
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{
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var menuBar = new MenuBarv2 ();
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Application.Top!.Add (menuBar);
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// Call EnableForDesign
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Toplevel top = Application.Top!;
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bool result = menuBar.EnableForDesign (ref top);
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// Should return true
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Assert.True (result);
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// Should have created menu items
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Assert.True (menuBar.SubViews.Count > 0);
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// Should have File, Edit and Help menus
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View? fileMenu = menuBar.SubViews.FirstOrDefault (v => (v as MenuBarItemv2)?.Title == "_File");
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View? editMenu = menuBar.SubViews.FirstOrDefault (v => (v as MenuBarItemv2)?.Title == "_Edit");
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View? helpMenu = menuBar.SubViews.FirstOrDefault (v => (v as MenuBarItemv2)?.Title == "_Help");
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Assert.NotNull (fileMenu);
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Assert.NotNull (editMenu);
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Assert.NotNull (helpMenu);
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})
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.ScreenShot ("MenuBarv2 EnableForDesign", _out)
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void Navigation_Left_Right_Wraps (V2TestDriver d)
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{
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MenuBarv2? menuBar = null;
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using GuiTestContext c = With.A<Window> (50, 20, d)
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.Then (
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() =>
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{
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menuBar = new MenuBarv2 ();
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Toplevel top = Application.Top!;
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menuBar.EnableForDesign (ref top);
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Application.Top!.Add (menuBar);
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})
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.WaitIteration ()
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.ScreenShot ("MenuBar initial state", _out)
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.RaiseKeyDownEvent (MenuBarv2.DefaultKey)
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.AssertTrue (Application.Popover?.GetActivePopover () is PopoverMenu)
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.AssertTrue (menuBar?.IsOpen ())
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.AssertEqual ("_New file", Application.Navigation?.GetFocused ()!.Title)
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.ScreenShot ($"After {MenuBarv2.DefaultKey}", _out)
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.Right ()
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.AssertTrue (Application.Popover?.GetActivePopover () is PopoverMenu)
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.ScreenShot ("After right arrow", _out)
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.AssertEqual ("Cu_t", Application.Navigation?.GetFocused ()!.Title)
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.Right ()
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.ScreenShot ("After second right arrow", _out)
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.AssertEqual ("_Online Help...", Application.Navigation?.GetFocused ()!.Title)
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.ScreenShot ("After third right arrow", _out)
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.Right ()
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.ScreenShot ("After fourth right arrow", _out)
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.AssertEqual ("_New file", Application.Navigation?.GetFocused ()!.Title)
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.Left ()
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.ScreenShot ("After left arrow", _out)
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.AssertEqual ("_Online Help...", Application.Navigation?.GetFocused ()!.Title)
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void MenuBarItem_With_QuitKey_Open_QuitKey_Restores_Focus_Correctly (V2TestDriver d)
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{
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MenuBarv2? menuBar = null;
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using GuiTestContext c = With.A<Window> (50, 20, d)
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.Then (
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() =>
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{
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menuBar = new MenuBarv2 ();
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Toplevel top = Application.Top!;
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top.Add (
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new View ()
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{
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CanFocus = true,
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Id = "focusableView",
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});
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menuBar.EnableForDesign (ref top);
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Application.Top!.Add (menuBar);
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})
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.WaitIteration ()
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.AssertIsNotType<MenuItemv2>(Application.Navigation!.GetFocused())
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.ScreenShot ("MenuBar initial state", _out)
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.RaiseKeyDownEvent (MenuBarv2.DefaultKey)
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.AssertEqual ("_New file", Application.Navigation!.GetFocused ()!.Title)
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.AssertTrue (Application.Popover?.GetActivePopover () is PopoverMenu)
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.AssertTrue (menuBar?.IsOpen ())
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.AssertEqual ("_New file", Application.Navigation?.GetFocused ()!.Title)
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.ScreenShot ($"After {MenuBarv2.DefaultKey}", _out)
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.RaiseKeyDownEvent (Application.QuitKey)
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.AssertFalse (Application.Popover?.GetActivePopover () is PopoverMenu)
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.AssertIsNotType<MenuItemv2> (Application.Navigation!.GetFocused ())
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.WriteOutLogs (_out)
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.Stop ();
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}
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[Theory]
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[ClassData (typeof (V2TestDrivers))]
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public void MenuBarItem_Without_QuitKey_Open_QuitKey_Restores_Focus_Correctly (V2TestDriver d)
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{
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MenuBarv2? menuBar = null;
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using GuiTestContext c = With.A<Window> (50, 20, d)
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.Then (
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() =>
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{
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menuBar = new MenuBarv2 ();
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Toplevel top = Application.Top!;
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top.Add (
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new View ()
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{
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CanFocus = true,
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Id = "focusableView",
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});
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menuBar.EnableForDesign (ref top);
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Application.Top!.Add (menuBar);
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})
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.WaitIteration ()
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.AssertIsNotType<MenuItemv2> (Application.Navigation!.GetFocused ())
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.ScreenShot ("MenuBar initial state", _out)
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.RaiseKeyDownEvent (MenuBarv2.DefaultKey)
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.RaiseKeyDownEvent (Key.CursorRight)
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.AssertEqual ("Cu_t", Application.Navigation!.GetFocused ()!.Title)
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.AssertTrue (Application.Popover?.GetActivePopover () is PopoverMenu)
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.AssertTrue (menuBar?.IsOpen ())
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.AssertEqual ("Cu_t", Application.Navigation?.GetFocused ()!.Title)
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.ScreenShot ($"After {MenuBarv2.DefaultKey}", _out)
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.RaiseKeyDownEvent (Application.QuitKey)
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.WriteOutLogs (_out)
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|
.AssertFalse (Application.Popover?.GetActivePopover () is PopoverMenu)
|
|
.AssertIsNotType<MenuItemv2> (Application.Navigation!.GetFocused ())
|
|
.Stop ();
|
|
}
|
|
|
|
[Theory]
|
|
[ClassData (typeof (V2TestDrivers))]
|
|
public void MenuBarItem_With_QuitKey_Open_QuitKey_Does_Not_Quit_App (V2TestDriver d)
|
|
{
|
|
MenuBarv2? menuBar = null;
|
|
|
|
using GuiTestContext c = With.A<Window> (50, 20, d)
|
|
.Then (
|
|
() =>
|
|
{
|
|
menuBar = new MenuBarv2 ();
|
|
Toplevel top = Application.Top!;
|
|
|
|
top.Add (
|
|
new View ()
|
|
{
|
|
CanFocus = true,
|
|
Id = "focusableView",
|
|
|
|
});
|
|
menuBar.EnableForDesign (ref top);
|
|
Application.Top!.Add (menuBar);
|
|
})
|
|
.WaitIteration ()
|
|
.AssertIsNotType<MenuItemv2> (Application.Navigation!.GetFocused ())
|
|
.ScreenShot ("MenuBar initial state", _out)
|
|
.RaiseKeyDownEvent (MenuBarv2.DefaultKey)
|
|
.AssertEqual ("_New file", Application.Navigation!.GetFocused ()!.Title)
|
|
.AssertTrue (Application.Top!.Running)
|
|
.ScreenShot ($"After {MenuBarv2.DefaultKey}", _out)
|
|
.RaiseKeyDownEvent (Application.QuitKey)
|
|
.AssertFalse (Application.Popover?.GetActivePopover () is PopoverMenu)
|
|
.AssertTrue (Application.Top!.Running)
|
|
.WriteOutLogs (_out)
|
|
.Stop ();
|
|
}
|
|
|
|
[Theory]
|
|
[ClassData (typeof (V2TestDrivers))]
|
|
public void MenuBarItem_Without_QuitKey_Open_QuitKey_Does_Not_Quit_MenuBar_SuperView (V2TestDriver d)
|
|
{
|
|
MenuBarv2? menuBar = null;
|
|
|
|
using GuiTestContext c = With.A<Window> (50, 20, d)
|
|
.Then (
|
|
() =>
|
|
{
|
|
menuBar = new MenuBarv2 ();
|
|
Toplevel top = Application.Top!;
|
|
|
|
top.Add (
|
|
new View ()
|
|
{
|
|
CanFocus = true,
|
|
Id = "focusableView",
|
|
|
|
});
|
|
menuBar.EnableForDesign (ref top);
|
|
IEnumerable<MenuItemv2> items = menuBar.GetMenuItemsWithTitle ("_Quit");
|
|
foreach (MenuItemv2 item in items)
|
|
{
|
|
item.Key = Key.Empty;
|
|
}
|
|
Application.Top!.Add (menuBar);
|
|
})
|
|
.WaitIteration ()
|
|
.AssertIsNotType<MenuItemv2> (Application.Navigation!.GetFocused ())
|
|
.ScreenShot ("MenuBar initial state", _out)
|
|
.RaiseKeyDownEvent (MenuBarv2.DefaultKey)
|
|
.AssertEqual ("_New file", Application.Navigation!.GetFocused ()!.Title)
|
|
.ScreenShot ($"After {MenuBarv2.DefaultKey}", _out)
|
|
.RaiseKeyDownEvent (Application.QuitKey)
|
|
.AssertFalse (Application.Popover?.GetActivePopover () is PopoverMenu)
|
|
.AssertTrue (Application.Top!.Running)
|
|
.WriteOutLogs (_out)
|
|
.Stop ();
|
|
}
|
|
|
|
[Theory]
|
|
[ClassData (typeof (V2TestDrivers))]
|
|
public void MenuBar_Not_Active_DoesNotEat_Space (V2TestDriver d)
|
|
{
|
|
int spaceKeyDownCount = 0;
|
|
View testView = new View ()
|
|
{
|
|
CanFocus = true,
|
|
Id = "testView",
|
|
};
|
|
|
|
testView.KeyDown += (sender, key) =>
|
|
{
|
|
if (key == Key.Space)
|
|
{
|
|
spaceKeyDownCount++;
|
|
}
|
|
};
|
|
|
|
using GuiTestContext c = With.A<Window> (50, 20, d)
|
|
.Then (
|
|
() =>
|
|
{
|
|
var menuBar = new MenuBarv2 ();
|
|
Toplevel top = Application.Top!;
|
|
menuBar.EnableForDesign (ref top);
|
|
Application.Top!.Add (menuBar);
|
|
})
|
|
.Add (testView)
|
|
.WaitIteration ()
|
|
.Focus (testView)
|
|
.RaiseKeyDownEvent (Key.Space)
|
|
.AssertEqual (1, spaceKeyDownCount)
|
|
.WriteOutLogs (_out)
|
|
.Stop ();
|
|
}
|
|
|
|
[Theory]
|
|
[ClassData (typeof (V2TestDrivers))]
|
|
public void MenuBar_Not_Active_DoesNotEat_Enter (V2TestDriver d)
|
|
{
|
|
int enterKeyDownCount = 0;
|
|
View testView = new View ()
|
|
{
|
|
CanFocus = true,
|
|
Id = "testView",
|
|
};
|
|
|
|
testView.KeyDown += (sender, key) =>
|
|
{
|
|
if (key == Key.Enter)
|
|
{
|
|
enterKeyDownCount++;
|
|
}
|
|
};
|
|
|
|
using GuiTestContext c = With.A<Window> (50, 20, d)
|
|
.Then (
|
|
() =>
|
|
{
|
|
var menuBar = new MenuBarv2 ();
|
|
Toplevel top = Application.Top!;
|
|
menuBar.EnableForDesign (ref top);
|
|
Application.Top!.Add (menuBar);
|
|
})
|
|
.Add (testView)
|
|
.WaitIteration ()
|
|
.Focus (testView)
|
|
.RaiseKeyDownEvent (Key.Enter)
|
|
.AssertEqual (1, enterKeyDownCount)
|
|
.WriteOutLogs (_out)
|
|
.Stop ();
|
|
}
|
|
|
|
}
|