mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 07:47:54 +01:00
Replaced static `Application` references with instance-based `App` context across the codebase. Updated calls to `Application.RequestStop()` and `Application.Screen` to use `App?.RequestStop()` and `App?.Screen` for better encapsulation and flexibility. Refactored test infrastructure to align with the new context, including reintroducing `FakeApplicationFactory` and `FakeApplicationLifecycle` for testing purposes. Improved logging, error handling, and test clarity by adding `logWriter` support and simplifying test setup. Removed redundant or obsolete code, such as `NetSequences` and the old `FakeApplicationFactory` implementation. Updated documentation to reflect the new `IApplication.RequestStop()` usage.
406 lines
12 KiB
C#
406 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace UICatalog.Scenarios;
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[ScenarioMetadata ("Dialogs", "Demonstrates how to the Dialog class")]
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[ScenarioCategory ("Dialogs")]
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public class Dialogs : Scenario
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{
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private static readonly int CODE_POINT = '你'; // We know this is a wide char
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public override void Main ()
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{
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Application.Init ();
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Window app = new ()
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{
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Title = GetQuitKeyAndName ()
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};
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var frame = new FrameView
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{
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TabStop = TabBehavior.TabStop, // FrameView normally sets to TabGroup
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X = Pos.Center (),
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Y = 1,
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Width = Dim.Percent (75),
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Height = Dim.Auto (DimAutoStyle.Content),
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Title = "Dialog Options"
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};
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var numButtonsLabel = new Label
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{
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X = 0,
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TextAlignment = Alignment.End,
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Text = "_Number of Buttons:"
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};
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var label = new Label
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{
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X = 0,
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Y = 0,
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Width = Dim.Width (numButtonsLabel),
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Height = 1,
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TextAlignment = Alignment.End,
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Text = "_Width:"
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};
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frame.Add (label);
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var widthEdit = new TextField
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{
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X = Pos.Right (numButtonsLabel) + 1,
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Y = Pos.Top (label),
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Width = 5,
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Height = 1,
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Text = "0"
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};
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frame.Add (widthEdit);
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label = new ()
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{
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X = 0,
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Y = Pos.Bottom (label),
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Width = Dim.Width (numButtonsLabel),
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Height = 1,
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TextAlignment = Alignment.End,
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Text = "_Height:"
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};
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frame.Add (label);
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var heightEdit = new TextField
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{
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X = Pos.Right (numButtonsLabel) + 1,
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Y = Pos.Top (label),
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Width = 5,
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Height = 1,
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Text = "0"
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};
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frame.Add (heightEdit);
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frame.Add (
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new Label
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{
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X = Pos.Right (widthEdit) + 2,
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Y = Pos.Top (widthEdit),
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Text = $"If width is 0, the dimension will be greater than {Dialog.DefaultMinimumWidth}%."
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}
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);
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frame.Add (
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new Label
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{
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X = Pos.Right (heightEdit) + 2,
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Y = Pos.Top (heightEdit),
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Text = $"If height is 0, the dimension will be greater {Dialog.DefaultMinimumHeight}%."
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}
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);
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label = new ()
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{
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X = 0,
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Y = Pos.Bottom (label),
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Width = Dim.Width (numButtonsLabel),
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Height = 1,
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TextAlignment = Alignment.End,
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Text = "_Title:"
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};
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frame.Add (label);
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var titleEdit = new TextField
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{
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Width = Dim.Fill (),
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Height = 1,
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Text = "Title"
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};
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frame.Add (titleEdit);
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numButtonsLabel.Y = Pos.Bottom (label);
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frame.Add (numButtonsLabel);
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var numButtonsEdit = new TextField
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{
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X = Pos.Right (numButtonsLabel) + 1,
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Y = Pos.Top (numButtonsLabel),
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Width = 5,
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Height = 1,
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Text = "3"
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};
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frame.Add (numButtonsEdit);
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var glyphsNotWords = new CheckBox
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{
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X = Pos.Right (numButtonsLabel) + 1,
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Y = Pos.Bottom (numButtonsLabel),
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TextAlignment = Alignment.End,
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Text = $"_Add {char.ConvertFromUtf32 (CODE_POINT)} to button text to stress wide char support",
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CheckedState = CheckState.UnChecked
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};
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frame.Add (glyphsNotWords);
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label = new ()
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{
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X = 0,
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Y = Pos.Bottom (glyphsNotWords),
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Width = Dim.Width (numButtonsLabel),
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Height = 1,
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TextAlignment = Alignment.End,
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Text = "Button A_lignment:"
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};
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frame.Add (label);
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OptionSelector<Alignment> alignmentOptionSelector = new ()
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{
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X = Pos.Right (label) + 1,
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Y = Pos.Top (label),
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Title = "Ali_gn",
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AssignHotKeys = true
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};
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frame.Add (alignmentOptionSelector);
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alignmentOptionSelector.Value = Dialog.DefaultButtonAlignment;
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frame.ValidatePosDim = true;
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app.Add (frame);
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label = new ()
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{
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X = Pos.Center (), Y = Pos.Bottom (frame) + 4, TextAlignment = Alignment.End, Text = "Button Pressed:"
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};
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app.Add (label);
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var buttonPressedLabel = new Label
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{
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X = Pos.Center (), Y = Pos.Bottom (frame) + 5, SchemeName = "Error", Text = " "
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};
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var showDialogButton = new Button
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{
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X = Pos.Center (), Y = Pos.Bottom (frame) + 2, IsDefault = true, Text = "_Show Dialog"
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};
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app.Accepting += (s, e) =>
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{
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Dialog dlg = CreateDemoDialog (
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widthEdit,
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heightEdit,
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titleEdit,
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numButtonsEdit,
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glyphsNotWords,
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alignmentOptionSelector,
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buttonPressedLabel
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);
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Application.Run (dlg);
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dlg.Dispose ();
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e.Handled = true;
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};
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app.Add (showDialogButton);
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app.Add (buttonPressedLabel);
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Application.Run (app);
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app.Dispose ();
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Application.Shutdown ();
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}
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private Dialog CreateDemoDialog (
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TextField widthEdit,
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TextField heightEdit,
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TextField titleEdit,
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TextField numButtonsEdit,
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CheckBox glyphsNotWords,
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OptionSelector alignmentGroup,
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Label buttonPressedLabel
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)
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{
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Dialog dialog = null;
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try
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{
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var width = 0;
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int.TryParse (widthEdit.Text, out width);
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var height = 0;
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int.TryParse (heightEdit.Text, out height);
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var numButtons = 3;
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int.TryParse (numButtonsEdit.Text, out numButtons);
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List<Button> buttons = new ();
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int clicked = -1;
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for (var i = 0; i < numButtons; i++)
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{
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int buttonId = i;
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Button button = null;
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if (glyphsNotWords.CheckedState == CheckState.Checked)
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{
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buttonId = i;
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button = new ()
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{
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Text = "_" + NumberToWords.Convert (buttonId) + " " + char.ConvertFromUtf32 (buttonId + CODE_POINT),
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IsDefault = buttonId == 0
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};
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}
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else
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{
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button = new () { Text = "_" + NumberToWords.Convert (buttonId), IsDefault = buttonId == 0 };
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}
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button.Accepting += (s, e) =>
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{
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clicked = buttonId;
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e.Handled = true;
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Application.RequestStop ();
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};
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buttons.Add (button);
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}
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// This tests dynamically adding buttons; ensuring the dialog resizes if needed and
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// the buttons are laid out correctly
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dialog = new ()
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{
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Title = titleEdit.Text,
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Text = "Dialog Text",
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ButtonAlignment = (Alignment)Enum.Parse (typeof (Alignment), alignmentGroup.Labels! [(int)alignmentGroup.Value!.Value] [0..]),
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Buttons = buttons.ToArray ()
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};
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if (width != 0)
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{
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dialog.Width = width;
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}
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if (height != 0)
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{
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dialog.Height = height;
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}
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var add = new Button
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{
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X = Pos.Center (),
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Y = Pos.Center () - 1,
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Text = "_Add a button"
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};
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add.Accepting += (s, e) =>
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{
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int buttonId = buttons.Count;
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Button button;
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if (glyphsNotWords.CheckedState == CheckState.Checked)
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{
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button = new ()
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{
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Text = "_" + NumberToWords.Convert (buttonId) + " " + char.ConvertFromUtf32 (buttonId + CODE_POINT),
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IsDefault = buttonId == 0
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};
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}
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else
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{
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button = new () { Text = "_" + NumberToWords.Convert (buttonId), IsDefault = buttonId == 0 };
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}
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button.Accepting += (s, e) =>
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{
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clicked = buttonId;
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Application.RequestStop ();
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e.Handled = true;
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};
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buttons.Add (button);
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dialog.AddButton (button);
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//if (buttons.Count > 1)
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//{
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// button.TabIndex = buttons [buttons.Count - 2].TabIndex + 1;
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//}
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e.Handled = true;
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};
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dialog.Add (add);
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var addChar = new Button
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{
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X = Pos.Center (),
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Y = Pos.Center () + 1,
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Text = $"A_dd a {char.ConvertFromUtf32 (CODE_POINT)} to each button. This text is really long for a reason."
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};
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addChar.Accepting += (s, e) =>
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{
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foreach (Button button in buttons)
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{
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button.Text += char.ConvertFromUtf32 (CODE_POINT);
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}
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e.Handled = true;
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};
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dialog.Add (addChar);
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dialog.Closed += (s, e) => { buttonPressedLabel.Text = $"{clicked}"; };
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}
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catch (FormatException)
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{
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buttonPressedLabel.Text = "Invalid Options";
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}
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return dialog;
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}
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public override List<Key> GetDemoKeyStrokes ()
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{
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var keys = new List<Key> ();
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keys.Add (Key.D6);
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keys.Add (Key.D5);
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keys.Add (Key.Tab);
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keys.Add (Key.D2);
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keys.Add (Key.D0);
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keys.Add (Key.Enter);
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for (int i = 0; i < 5; i++)
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{
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keys.Add (Key.A);
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}
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keys.Add (Key.Enter);
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keys.Add (Key.S.WithAlt);
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keys.Add (Key.Enter);
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for (int i = 0; i < 5; i++)
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{
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keys.Add (Key.A);
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}
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keys.Add (Key.Enter);
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keys.Add (Key.E.WithAlt);
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keys.Add (Key.Enter);
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for (int i = 0; i < 5; i++)
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{
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keys.Add (Key.A);
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}
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keys.Add (Key.Enter);
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keys.Add (Key.C.WithAlt);
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keys.Add (Key.Enter);
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for (int i = 0; i < 5; i++)
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{
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keys.Add (Key.A);
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}
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keys.Add (Key.Enter);
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keys.Add (Key.F.WithAlt);
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keys.Add (Key.Enter);
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for (int i = 0; i < 5; i++)
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{
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keys.Add (Key.A);
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}
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keys.Add (Key.Enter);
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return keys;
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}
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}
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