mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2026-01-02 01:03:29 +01:00
* Adds basic MainLoop unit tests * Remove WinChange action from Curses * Remove WinChange action from Curses * Remove ProcessInput action from Windows MainLoop * Simplified MainLoop/ConsoleDriver by making MainLoop internal and moving impt fns to Application * Modernized Terminal resize events * Modernized Terminal resize events * Removed un used property * for _isWindowsTerminal devenv->wininit; not sure what changed * Modernized mouse/keyboard events (Action->EventHandler) * Updated OnMouseEvent API docs * Using WT_SESSION to detect WT * removes hacky GetParentProcess * Updates to fix #2634 (clear last line) * removes hacky GetParentProcess2 * Addressed mac resize issue * Addressed mac resize issue * Removes ConsoleDriver.PrepareToRun, has Init return MainLoop * Removes unneeded Attribute methods * Removed GetProcesssName * Removed GetProcesssName * Refactored KeyEvent and KeyEventEventArgs into a single class * Revert "Refactored KeyEvent and KeyEventEventArgs into a single class" This reverts commit88a00658db. * Fixed key repeat issue; reverted stupidity on 1049/1047 confusion * Updated CSI API Docs * merge * Rearranged Event.cs to Keyboard.cs and Mouse.cs * Renamed KeyEventEventArgs KeyEventArgs * temp renamed KeyEvent OldKeyEvent * Merged KeyEvent into KeyEventArgs * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Renamed Application.ProcessKey members * Added Responder.KeyPressed * Removed unused references * Fixed arg naming * InvokeKeybindings->InvokeKeyBindings * InvokeKeybindings->InvokeKeyBindings * Fixed unit tests fail * More progress on refactoring key input; still broken and probably wrong * Moved OnKeyPressed out of Responder and made ProcessKeyPrssed non-virtual * Updated API docs * Moved key handling from Responder to View * Updated API docs * Updated HotKey API docs * Updated shortcut API docs * Fixed responder unit tests * Removed Shortcut from View as it is not used * Removed unneeded OnHotKey override from Button * Fixed BackTab logic * Button now uses Key Bindings exclusively * Button now uses Key Bindings exclusively * Updated keyboard.md docs * Fixed unit tests to account for Toplevel handling default button * Added View.InvokeCommand API * Modernized RadioGroup * Removed ColdKey * Modernized (partially) StatusBar * Worked around FileDialog issue with Ctrl-F * Fixed driver unit test; view must be focused to reciev key pressed * Application code cleanup * Start on updaing menu * Menu now mostly works * Menu Select refinement * Fixed known menu bugs! * Enabled HotKey to cause focus- experimental * Fixes #3022 & adds unit test to prove it * Actually Fixes #3022 & adds unit test to prove it * Working through hotkey issues * Misc fixes * removed hot/cold key stuff from Keys scenario * Fixed scenarios * Simplified shortcut string handling * Modernized Checkbox * Modernized TileView * Updated API docs * Updated API docs * attempting to publish v2 docs * Revert "attempting to publish v2 docs" This reverts commit59dcec111b. * Playing with api docs * Removed Key.BackTab * Removed Caps/Scroll/Numlock * Partial removal of keymodifiers - unit tests pass * Partial removal of keymodifiers - broke netdriver somewhere * WindowsDriver & added KeyEventArgsTests * Fixing menu shortcut/hotkeys - broke Menu.cs into separate files * Fixed MenuBar! * Finished modernizing Menu/MenuBar * Removed Key.a-z. Broke lots of stuff * checkout@v4 * progress on key mapping and formatting * VK tests are still failing * Fixed some unit tests * Added Hotkey and Keybinding unit tests * fixed unit test * All unit tests pass again... * Fixed broken unit tests * KeyEventArgs.KeyValue -> AsRune * Fixed bugs. Still some broken * Added KeyEventArgs.IsAlpha. Added KeyEventArgs.cast ops. Fixed bugs. Unit tests pass * Fixed WindowsDriver * Oops. * Refactoring based on bdisp's help. Not complete! * removed calling into subviews from OnKeyBindings * removed calling into subviews from OnKeyBindings * Improved View KeyEvent unit tests * More hotkey unit tests * BIg change - Got rid of KeyPress w/in Application/Drivers * Unit tests now pass again * Refreshed API docs * Better HotKey logic. More progress. Getting close. * Fixed handling of shifted chars like ö * Minor code cleanup * Minor code cleanup2 * Why is build Action failing? * Why is build Action failing?? * upgraded to .net8 to try to fix weird CI/CD build errors * upgraded to .net8 to try to fix weird CI/CD build errors2 * Disabling TextViewTests to diagnose build errors * reenable TextViewTests to diagnose build errors * Arrrrrrg * Merged v2_develop * Fixed uppercase accented keys in WindowsDriver * Fixed key binding api docs * Experimental impl of CommandScope.SubViews for MenuBar * Removed dead code from application.cs * Removed dead code from application.cs * Removed dead code from ConsoleDriver.cs * Cleaned up some key binding stuff * Disabled Alt to activate menu for now * Updated label commands * Fixed menu bugs. Upgraded menu unit tests * Fixed unit tests * Working on NetDriver * fixed netdriver * Fixed issues called out by @bdisp CR * fixed CursesDriver * added todo to netdriver * Cherry picked treeview test fix1b415e5* Fix NetDriver. * CommandScope->KeyBindingScope * Address some tznind feedback * Refactored KeyBindings big time! * Added key consts to KeyEventArgs and renamed Key to ConsoleDriverKey * Fixed some API docs * Moved ConsoleDriverKey to ConsoleDriver.cs * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * Renamed Key->ConsoleDriverKey * renamed file I forgot to rename before * Updated name and API docs of KeyEventArgs.isAlpha * Fixed issues with OnKeyUp not doing the right thing. * Fixed MainLoop.Running never being used * Fixed MainLoop.Running never being used - unit tests * Claned up BUGBUG comments * Disabled a unit test to see why ci/cd tests are failing * Removed defunct commented code * Removed more defunct commented code * Re-eanbled unit test; jsut removing one test case... * Disabled more... * Renambed Global->Applicaton and updated scope API docs * Disabled more unit tests... * Removed dead code * Disabled more unit tests...2 * Disabled more unit tests...3 * Renambed Global->Applicaton and updated scope API docs 2 * Added more KeyBinding scope tests * Added more KeyBinding scope tests2 * ConsoleDriverKey too long. Key too ambiguous. Settled on KeyCode. (Partialy because eventually I want to intro a class named Key). * KeyEventArgs improvements. cast to Rune must be explicit as it's lossy * Fixed warnings * Renamed KeyEventArgs to Key... progress on fixing broken stuff that resulted * Fix ConsoleKeyMapping bugs. * Fix NetDriver issue from converting a lower case to a upper case. * Started migration to Key from KeyCode - e.g. made HotKeys all consistent. * Fixed build warnings * Added key defns to Key * KeyBindings now uses Key vs. KeyCode * Verified by tweaking UICatalog * Fixed treeview test ... again * Renamed ProcessKeyDown/Up to NewKeyDown/Up and OnKeyPressed to OnProcessKeyDown to make things more clear * Added test AllViews_KeyDown_All_EventsFire unit tests and fixed a few Views that were wrong * fixed stupid KeyUp event bug * If key not handled, return false for datefield * dotnet test --no-restore --verbosity diag * dotnet test --blame * run tests on windows * Fix TestVKPacket unit test and move it to ConsoleKeyMappingTests.cs file. * Remove unnecessary commented code. * Tweaked unit tests and removed Key.BareKey * Fixed little details and updated api docs * updated api docs * AddKeyBindingsForHotKey: KeyCode->Key * Cleaned up more old KeyCode usages. Added TODOs --------- Co-authored-by: BDisp <bd.bdisp@gmail.com>
184 lines
5.1 KiB
C#
184 lines
5.1 KiB
C#
using System.Linq;
|
|
using System.Text.RegularExpressions;
|
|
using Terminal.Gui;
|
|
|
|
namespace UICatalog.Scenarios {
|
|
[ScenarioMetadata (Name: "TextView Autocomplete Popup", Description: "Shows five TextView Autocomplete Popup effects")]
|
|
[ScenarioCategory ("TextView")]
|
|
[ScenarioCategory ("Controls")]
|
|
[ScenarioCategory ("Mouse and Keyboard")]
|
|
public class TextViewAutocompletePopup : Scenario {
|
|
|
|
TextView textViewTopLeft;
|
|
TextView textViewTopRight;
|
|
TextView textViewBottomLeft;
|
|
TextView textViewBottomRight;
|
|
TextView textViewCentered;
|
|
MenuItem miMultiline;
|
|
MenuItem miWrap;
|
|
StatusItem siMultiline;
|
|
StatusItem siWrap;
|
|
int height = 10;
|
|
|
|
public override void Setup ()
|
|
{
|
|
Win.Title = GetName ();
|
|
var width = 20;
|
|
var text = " jamp jemp jimp jomp jump";
|
|
|
|
|
|
var menu = new MenuBar (new MenuBarItem [] {
|
|
new MenuBarItem ("_File", new MenuItem [] {
|
|
miMultiline = new MenuItem ("_Multiline", "", () => Multiline()){CheckType = MenuItemCheckStyle.Checked},
|
|
miWrap = new MenuItem ("_Word Wrap", "", () => WordWrap()){CheckType = MenuItemCheckStyle.Checked},
|
|
new MenuItem ("_Quit", "", () => Quit())
|
|
})
|
|
});
|
|
Application.Top.Add (menu);
|
|
|
|
textViewTopLeft = new TextView () {
|
|
Width = width,
|
|
Height = height,
|
|
Text = text
|
|
};
|
|
textViewTopLeft.DrawContent += TextViewTopLeft_DrawContent;
|
|
Win.Add (textViewTopLeft);
|
|
|
|
textViewTopRight = new TextView () {
|
|
X = Pos.AnchorEnd (width),
|
|
Width = width,
|
|
Height = height,
|
|
Text = text
|
|
};
|
|
textViewTopRight.DrawContent += TextViewTopRight_DrawContent;
|
|
Win.Add (textViewTopRight);
|
|
|
|
textViewBottomLeft = new TextView () {
|
|
Y = Pos.AnchorEnd (height),
|
|
Width = width,
|
|
Height = height,
|
|
Text = text
|
|
};
|
|
textViewBottomLeft.DrawContent += TextViewBottomLeft_DrawContent;
|
|
Win.Add (textViewBottomLeft);
|
|
|
|
textViewBottomRight = new TextView () {
|
|
X = Pos.AnchorEnd (width),
|
|
Y = Pos.AnchorEnd (height),
|
|
Width = width,
|
|
Height = height,
|
|
Text = text
|
|
};
|
|
textViewBottomRight.DrawContent += TextViewBottomRight_DrawContent;
|
|
Win.Add (textViewBottomRight);
|
|
|
|
textViewCentered = new TextView () {
|
|
X = Pos.Center (),
|
|
Y = Pos.Center (),
|
|
Width = width,
|
|
Height = height,
|
|
Text = text
|
|
};
|
|
textViewCentered.DrawContent += TextViewCentered_DrawContent;
|
|
Win.Add (textViewCentered);
|
|
|
|
miMultiline.Checked = textViewTopLeft.Multiline;
|
|
miWrap.Checked = textViewTopLeft.WordWrap;
|
|
|
|
var statusBar = new StatusBar (new StatusItem [] {
|
|
new StatusItem(Application.QuitKey, $"{Application.QuitKey} to Quit", () => Quit()),
|
|
siMultiline = new StatusItem(KeyCode.Null, "", null),
|
|
siWrap = new StatusItem(KeyCode.Null, "", null)
|
|
});
|
|
Application.Top.Add (statusBar);
|
|
|
|
Win.LayoutStarted += Win_LayoutStarted;
|
|
}
|
|
|
|
private void Win_LayoutStarted (object sender, LayoutEventArgs obj)
|
|
{
|
|
miMultiline.Checked = textViewTopLeft.Multiline;
|
|
miWrap.Checked = textViewTopLeft.WordWrap;
|
|
SetMultilineStatusText ();
|
|
SetWrapStatusText ();
|
|
|
|
if (miMultiline.Checked == true) {
|
|
height = 10;
|
|
} else {
|
|
height = 1;
|
|
}
|
|
textViewBottomLeft.Y = textViewBottomRight.Y = Pos.AnchorEnd (height);
|
|
}
|
|
|
|
private void SetMultilineStatusText ()
|
|
{
|
|
siMultiline.Title = $"Multiline: {miMultiline.Checked}";
|
|
}
|
|
|
|
private void SetWrapStatusText ()
|
|
{
|
|
siWrap.Title = $"WordWrap: {miWrap.Checked}";
|
|
}
|
|
|
|
private void SetAllSuggestions (TextView view)
|
|
{
|
|
((SingleWordSuggestionGenerator)view.Autocomplete.SuggestionGenerator).AllSuggestions = Regex.Matches (view.Text, "\\w+")
|
|
.Select (s => s.Value)
|
|
.Distinct ().ToList ();
|
|
}
|
|
|
|
private void TextViewCentered_DrawContent (object sender, DrawEventArgs e)
|
|
{
|
|
SetAllSuggestions (textViewCentered);
|
|
}
|
|
|
|
private void TextViewBottomRight_DrawContent (object sender, DrawEventArgs e)
|
|
{
|
|
SetAllSuggestions (textViewBottomRight);
|
|
}
|
|
|
|
private void TextViewBottomLeft_DrawContent (object sender, DrawEventArgs e)
|
|
{
|
|
SetAllSuggestions (textViewBottomLeft);
|
|
}
|
|
|
|
private void TextViewTopRight_DrawContent (object sender, DrawEventArgs e)
|
|
{
|
|
SetAllSuggestions (textViewTopRight);
|
|
}
|
|
|
|
private void TextViewTopLeft_DrawContent (object sender, DrawEventArgs e)
|
|
{
|
|
SetAllSuggestions (textViewTopLeft);
|
|
}
|
|
|
|
private void Multiline ()
|
|
{
|
|
miMultiline.Checked = !miMultiline.Checked;
|
|
SetMultilineStatusText ();
|
|
textViewTopLeft.Multiline = (bool)miMultiline.Checked;
|
|
textViewTopRight.Multiline = (bool)miMultiline.Checked;
|
|
textViewBottomLeft.Multiline = (bool)miMultiline.Checked;
|
|
textViewBottomRight.Multiline = (bool)miMultiline.Checked;
|
|
textViewCentered.Multiline = (bool)miMultiline.Checked;
|
|
}
|
|
|
|
private void WordWrap ()
|
|
{
|
|
miWrap.Checked = !miWrap.Checked;
|
|
textViewTopLeft.WordWrap = (bool)miWrap.Checked;
|
|
textViewTopRight.WordWrap = (bool)miWrap.Checked;
|
|
textViewBottomLeft.WordWrap = (bool)miWrap.Checked;
|
|
textViewBottomRight.WordWrap = (bool)miWrap.Checked;
|
|
textViewCentered.WordWrap = (bool)miWrap.Checked;
|
|
miWrap.Checked = textViewTopLeft.WordWrap;
|
|
SetWrapStatusText ();
|
|
}
|
|
|
|
private void Quit ()
|
|
{
|
|
Application.RequestStop ();
|
|
}
|
|
}
|
|
}
|