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Terminal.Gui/docs/api/Terminal.Gui/Terminal.Gui.StatusBar.html

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<title>Class StatusBar
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<article class="content wrap" id="_content" data-uid="Terminal.Gui.StatusBar">
<h1 id="Terminal_Gui_StatusBar" data-uid="Terminal.Gui.StatusBar" class="text-break">Class StatusBar
</h1>
<div class="markdown level0 summary">
A status bar is a <a class="xref" href="Terminal.Gui.View.html">View</a> that snaps to the bottom of a <a class="xref" href="Terminal.Gui.Toplevel.html">Toplevel</a> displaying set of <a class="xref" href="Terminal.Gui.StatusItem.html">StatusItem</a>s.
The <a class="xref" href="Terminal.Gui.StatusBar.html">StatusBar</a> should be context sensitive. This means, if the main menu and an open text editor are visible, the items probably shown will
be ~F1~ Help ~F2~ Save ~F3~ Load. While a dialog to ask a file to load is executed, the remaining commands will probably be ~F1~ Help.
So for each context must be a new instance of a statusbar.
</div>
<div class="markdown level0 conceptual"></div>
<div class="inheritance">
<h5>Inheritance</h5>
<div class="level0"><span class="xref">System.Object</span></div>
<div class="level1"><a class="xref" href="Terminal.Gui.Responder.html">Responder</a></div>
<div class="level2"><a class="xref" href="Terminal.Gui.View.html">View</a></div>
<div class="level3"><span class="xref">StatusBar</span></div>
</div>
<div classs="implements">
<h5>Implements</h5>
<div><span class="xref">System.Collections.IEnumerable</span></div>
</div>
<div class="inheritedMembers">
<h5>Inherited Members</h5>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Enter">View.Enter</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Leave">View.Leave</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_MouseEnter">View.MouseEnter</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_MouseLeave">View.MouseLeave</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_MouseClick">View.MouseClick</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Driver">View.Driver</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Subviews">View.Subviews</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Id">View.Id</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_IsCurrentTop">View.IsCurrentTop</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_WantMousePositionReports">View.WantMousePositionReports</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_WantContinuousButtonPressed">View.WantContinuousButtonPressed</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Frame">View.Frame</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_GetEnumerator">View.GetEnumerator()</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_LayoutStyle">View.LayoutStyle</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Bounds">View.Bounds</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_X">View.X</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Y">View.Y</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Width">View.Width</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Height">View.Height</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_SuperView">View.SuperView</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_SetNeedsDisplay">View.SetNeedsDisplay()</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_SetNeedsDisplay_Terminal_Gui_Rect_">View.SetNeedsDisplay(Rect)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_ChildNeedsDisplay">View.ChildNeedsDisplay()</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Add_Terminal_Gui_View_">View.Add(View)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Add_Terminal_Gui_View___">View.Add(View[])</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_RemoveAll">View.RemoveAll()</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Remove_Terminal_Gui_View_">View.Remove(View)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_BringSubviewToFront_Terminal_Gui_View_">View.BringSubviewToFront(View)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_SendSubviewToBack_Terminal_Gui_View_">View.SendSubviewToBack(View)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_SendSubviewBackwards_Terminal_Gui_View_">View.SendSubviewBackwards(View)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_BringSubviewForward_Terminal_Gui_View_">View.BringSubviewForward(View)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Clear">View.Clear()</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Clear_Terminal_Gui_Rect_">View.Clear(Rect)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_ScreenToView_System_Int32_System_Int32_">View.ScreenToView(Int32, Int32)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_ClipToBounds">View.ClipToBounds()</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_SetClip_Terminal_Gui_Rect_">View.SetClip(Rect)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_DrawFrame_Terminal_Gui_Rect_System_Int32_System_Boolean_">View.DrawFrame(Rect, Int32, Boolean)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_DrawHotString_NStack_ustring_Terminal_Gui_Attribute_Terminal_Gui_Attribute_">View.DrawHotString(ustring, Attribute, Attribute)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_DrawHotString_NStack_ustring_System_Boolean_Terminal_Gui_ColorScheme_">View.DrawHotString(ustring, Boolean, ColorScheme)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Move_System_Int32_System_Int32_">View.Move(Int32, Int32)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_PositionCursor">View.PositionCursor()</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_HasFocus">View.HasFocus</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_OnEnter">View.OnEnter()</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_OnLeave">View.OnLeave()</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Focused">View.Focused</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_MostFocused">View.MostFocused</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_ColorScheme">View.ColorScheme</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_AddRune_System_Int32_System_Int32_System_Rune_">View.AddRune(Int32, Int32, Rune)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_ClearNeedsDisplay">View.ClearNeedsDisplay()</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_DrawContent">View.DrawContent</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_OnDrawContent_Terminal_Gui_Rect_">View.OnDrawContent(Rect)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_SetFocus_Terminal_Gui_View_">View.SetFocus(View)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_KeyPress">View.KeyPress</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_ProcessKey_Terminal_Gui_KeyEvent_">View.ProcessKey(KeyEvent)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_ProcessColdKey_Terminal_Gui_KeyEvent_">View.ProcessColdKey(KeyEvent)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_KeyDown">View.KeyDown</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_OnKeyDown_Terminal_Gui_KeyEvent_">View.OnKeyDown(KeyEvent)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_KeyUp">View.KeyUp</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_OnKeyUp_Terminal_Gui_KeyEvent_">View.OnKeyUp(KeyEvent)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_EnsureFocus">View.EnsureFocus()</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_FocusFirst">View.FocusFirst()</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_FocusLast">View.FocusLast()</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_FocusPrev">View.FocusPrev()</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_FocusNext">View.FocusNext()</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_LayoutComplete">View.LayoutComplete</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_LayoutSubviews">View.LayoutSubviews()</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_ToString">View.ToString()</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_OnMouseEnter_Terminal_Gui_MouseEvent_">View.OnMouseEnter(MouseEvent)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_OnMouseLeave_Terminal_Gui_MouseEvent_">View.OnMouseLeave(MouseEvent)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_OnMouseEvent_Terminal_Gui_MouseEvent_">View.OnMouseEvent(MouseEvent)</a>
</div>
<div>
<a class="xref" href="Terminal.Gui.Responder.html#Terminal_Gui_Responder_CanFocus">Responder.CanFocus</a>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object)</span>
</div>
<div>
<span class="xref">System.Object.Equals(System.Object, System.Object)</span>
</div>
<div>
<span class="xref">System.Object.GetHashCode()</span>
</div>
<div>
<span class="xref">System.Object.GetType()</span>
</div>
<div>
<span class="xref">System.Object.MemberwiseClone()</span>
</div>
<div>
<span class="xref">System.Object.ReferenceEquals(System.Object, System.Object)</span>
</div>
</div>
<h6><strong>Namespace</strong>: <a class="xref" href="Terminal.Gui.html">Terminal.Gui</a></h6>
<h6><strong>Assembly</strong>: Terminal.Gui.dll</h6>
<h5 id="Terminal_Gui_StatusBar_syntax">Syntax</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public class StatusBar : View, IEnumerable</code></pre>
</div>
<h3 id="constructors">Constructors
</h3>
<a id="Terminal_Gui_StatusBar__ctor_" data-uid="Terminal.Gui.StatusBar.#ctor*"></a>
<h4 id="Terminal_Gui_StatusBar__ctor" data-uid="Terminal.Gui.StatusBar.#ctor">StatusBar()</h4>
<div class="markdown level1 summary">
Initializes a new instance of the <a class="xref" href="Terminal.Gui.StatusBar.html">StatusBar</a> class.
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public StatusBar()</code></pre>
</div>
<a id="Terminal_Gui_StatusBar__ctor_" data-uid="Terminal.Gui.StatusBar.#ctor*"></a>
<h4 id="Terminal_Gui_StatusBar__ctor_Terminal_Gui_StatusItem___" data-uid="Terminal.Gui.StatusBar.#ctor(Terminal.Gui.StatusItem[])">StatusBar(StatusItem[])</h4>
<div class="markdown level1 summary">
Initializes a new instance of the <a class="xref" href="Terminal.Gui.StatusBar.html">StatusBar</a> class with the specified set of <a class="xref" href="Terminal.Gui.StatusItem.html">StatusItem</a>s.
The <a class="xref" href="Terminal.Gui.StatusBar.html">StatusBar</a> will be drawn on the lowest line of the terminal or <a class="xref" href="Terminal.Gui.StatusBar.html#Terminal_Gui_StatusBar_Parent">Parent</a> (if not null).
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public StatusBar(StatusItem[] items)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Terminal.Gui.StatusItem.html">StatusItem</a>[]</td>
<td><span class="parametername">items</span></td>
<td>A list of statusbar items.</td>
</tr>
</tbody>
</table>
<h3 id="properties">Properties
</h3>
<a id="Terminal_Gui_StatusBar_Items_" data-uid="Terminal.Gui.StatusBar.Items*"></a>
<h4 id="Terminal_Gui_StatusBar_Items" data-uid="Terminal.Gui.StatusBar.Items">Items</h4>
<div class="markdown level1 summary">
The items that compose the <a class="xref" href="Terminal.Gui.StatusBar.html">StatusBar</a>
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public StatusItem[] Items { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Terminal.Gui.StatusItem.html">StatusItem</a>[]</td>
<td></td>
</tr>
</tbody>
</table>
<a id="Terminal_Gui_StatusBar_Parent_" data-uid="Terminal.Gui.StatusBar.Parent*"></a>
<h4 id="Terminal_Gui_StatusBar_Parent" data-uid="Terminal.Gui.StatusBar.Parent">Parent</h4>
<div class="markdown level1 summary">
The parent view of the <a class="xref" href="Terminal.Gui.StatusBar.html">StatusBar</a>.
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public View Parent { get; set; }</code></pre>
</div>
<h5 class="propertyValue">Property Value</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Terminal.Gui.View.html">View</a></td>
<td></td>
</tr>
</tbody>
</table>
<h3 id="methods">Methods
</h3>
<a id="Terminal_Gui_StatusBar_MouseEvent_" data-uid="Terminal.Gui.StatusBar.MouseEvent*"></a>
<h4 id="Terminal_Gui_StatusBar_MouseEvent_Terminal_Gui_MouseEvent_" data-uid="Terminal.Gui.StatusBar.MouseEvent(Terminal.Gui.MouseEvent)">MouseEvent(MouseEvent)</h4>
<div class="markdown level1 summary">
Method invoked when a mouse event is generated
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override bool MouseEvent(MouseEvent me)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Terminal.Gui.MouseEvent.html">MouseEvent</a></td>
<td><span class="parametername">me</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td><code>true</code>, if the event was handled, <code>false</code> otherwise.</td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Terminal.Gui.Responder.html#Terminal_Gui_Responder_MouseEvent_Terminal_Gui_MouseEvent_">Responder.MouseEvent(MouseEvent)</a></div>
<a id="Terminal_Gui_StatusBar_ProcessHotKey_" data-uid="Terminal.Gui.StatusBar.ProcessHotKey*"></a>
<h4 id="Terminal_Gui_StatusBar_ProcessHotKey_Terminal_Gui_KeyEvent_" data-uid="Terminal.Gui.StatusBar.ProcessHotKey(Terminal.Gui.KeyEvent)">ProcessHotKey(KeyEvent)</h4>
<div class="markdown level1 summary">
This method can be overwritten by view that
want to provide accelerator functionality
(Alt-key for example).
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override bool ProcessHotKey(KeyEvent kb)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Terminal.Gui.KeyEvent.html">KeyEvent</a></td>
<td><span class="parametername">kb</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="returns">Returns</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><span class="xref">System.Boolean</span></td>
<td></td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_ProcessHotKey_Terminal_Gui_KeyEvent_">View.ProcessHotKey(KeyEvent)</a></div>
<h5 id="Terminal_Gui_StatusBar_ProcessHotKey_Terminal_Gui_KeyEvent__remarks">Remarks</h5>
<div class="markdown level1 remarks">
<p>
Before keys are sent to the subview on the
current view, all the views are
processed and the key is passed to the widgets
to allow some of them to process the keystroke
as a hot-key. </p>
<p>
For example, if you implement a button that
has a hotkey ok &quot;o&quot;, you would catch the
combination Alt-o here. If the event is
caught, you must return true to stop the
keystroke from being dispatched to other
views.
</p>
</div>
<a id="Terminal_Gui_StatusBar_Redraw_" data-uid="Terminal.Gui.StatusBar.Redraw*"></a>
<h4 id="Terminal_Gui_StatusBar_Redraw_Terminal_Gui_Rect_" data-uid="Terminal.Gui.StatusBar.Redraw(Terminal.Gui.Rect)">Redraw(Rect)</h4>
<div class="markdown level1 summary">
Redraws this view and its subviews; only redraws the views that have been flagged for a re-display.
</div>
<div class="markdown level1 conceptual"></div>
<h5 class="decalaration">Declaration</h5>
<div class="codewrapper">
<pre><code class="lang-csharp hljs">public override void Redraw(Rect bounds)</code></pre>
</div>
<h5 class="parameters">Parameters</h5>
<table class="table table-bordered table-striped table-condensed">
<thead>
<tr>
<th>Type</th>
<th>Name</th>
<th>Description</th>
</tr>
</thead>
<tbody>
<tr>
<td><a class="xref" href="Terminal.Gui.Rect.html">Rect</a></td>
<td><span class="parametername">bounds</span></td>
<td>The bounds (view-relative region) to redraw.</td>
</tr>
</tbody>
</table>
<h5 class="overrides">Overrides</h5>
<div><a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Redraw_Terminal_Gui_Rect_">View.Redraw(Rect)</a></div>
<h5 id="Terminal_Gui_StatusBar_Redraw_Terminal_Gui_Rect__remarks">Remarks</h5>
<div class="markdown level1 remarks">
<p>
Always use <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Bounds">Bounds</a> (view-relative) when calling <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Redraw_Terminal_Gui_Rect_">Redraw(Rect)</a>, NOT <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Frame">Frame</a> (superview-relative).
</p>
<p>
Views should set the color that they want to use on entry, as otherwise this will inherit
the last color that was set globaly on the driver.
</p>
<p>
Overrides of <a class="xref" href="Terminal.Gui.View.html#Terminal_Gui_View_Redraw_Terminal_Gui_Rect_">Redraw(Rect)</a> must ensure they do not set <code>Driver.Clip</code> to a clip region
larger than the <code>region</code> parameter.
</p>
</div>
<h3 id="implements">Implements</h3>
<div>
<span class="xref">System.Collections.IEnumerable</span>
</div>
</article>
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