Files
Terminal.Gui/Tests/UnitTests/View/Adornment/AdornmentSubViewTests.cs
Tig fdeaa8331b Fixes #4298 - Updates test namespaces (#4299)
* Refactored test namespaces.
Moved some tests that were in wrong project.
Code cleanup

* Parrallel -> Parallel
2025-10-20 14:14:38 -06:00

74 lines
2.3 KiB
C#

using Xunit.Abstractions;
namespace UnitTests.ViewTests;
public class AdornmentSubViewTests (ITestOutputHelper output)
{
private readonly ITestOutputHelper _output = output;
[Theory]
[InlineData (0, 0, false)] // Margin has no thickness, so false
[InlineData (0, 1, false)] // Margin has no thickness, so false
[InlineData (1, 0, true)]
[InlineData (1, 1, true)]
[InlineData (2, 1, true)]
public void Adornment_WithSubView_Finds (int viewMargin, int subViewMargin, bool expectedFound)
{
Application.Top = new Toplevel()
{
Width = 10,
Height = 10
};
Application.Top.Margin.Thickness = new Thickness (viewMargin);
// Turn of TransparentMouse for the test
Application.Top.Margin.ViewportSettings = ViewportSettingsFlags.None;
var subView = new View ()
{
X = 0,
Y = 0,
Width = 5,
Height = 5
};
subView.Margin.Thickness = new Thickness (subViewMargin);
// Turn of TransparentMouse for the test
subView.Margin.ViewportSettings = ViewportSettingsFlags.None;
Application.Top.Margin.Add (subView);
Application.Top.Layout ();
var foundView = View.GetViewsUnderLocation (new Point(0, 0), ViewportSettingsFlags.None).LastOrDefault ();
bool found = foundView == subView || foundView == subView.Margin;
Assert.Equal (expectedFound, found);
Application.Top.Dispose ();
Application.ResetState (ignoreDisposed: true);
}
[Fact]
public void Adornment_WithNonVisibleSubView_Finds_Adornment ()
{
Application.Top = new Toplevel ()
{
Width = 10,
Height = 10
};
Application.Top.Padding.Thickness = new Thickness (1);
var subView = new View ()
{
X = 0,
Y = 0,
Width = 1,
Height = 1,
Visible = false
};
Application.Top.Padding.Add (subView);
Application.Top.Layout ();
Assert.Equal (Application.Top.Padding, View.GetViewsUnderLocation (new Point(0, 0), ViewportSettingsFlags.None).LastOrDefault ());
Application.Top?.Dispose ();
Application.ResetState (ignoreDisposed: true);
}
}