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Terminal.Gui/Terminal.Gui/Input/KeyBindings.cs
2024-06-08 13:23:43 -06:00

257 lines
9.6 KiB
C#

#nullable enable
namespace Terminal.Gui;
/// <summary>Provides a collection of <see cref="KeyBinding"/> objects bound to a <see cref="Key"/>.</summary>
public class KeyBindings
{
/// <summary>
/// Initializes a new instance. This constructor is used when the <see cref="KeyBindings"/> are not bound to a
/// <see cref="View"/>, such as in unit tests.
/// </summary>
public KeyBindings () { }
/// <summary>Initializes a new instance bound to <paramref name="boundView"/>.</summary>
public KeyBindings (View boundView) { BoundView = boundView; }
/// <summary>
/// The view that the <see cref="KeyBindings"/> are bound to.
/// </summary>
public View? BoundView { get; }
// TODO: Add a dictionary comparer that ignores Scope
// TODO: This should not be public!
/// <summary>The collection of <see cref="KeyBinding"/> objects.</summary>
public Dictionary<Key, KeyBinding> Bindings { get; } = new ();
/// <summary>Adds a <see cref="KeyBinding"/> to the collection.</summary>
/// <param name="key"></param>
/// <param name="binding"></param>
public void Add (Key key, KeyBinding binding)
{
if (TryGet (key, out KeyBinding _))
{
Bindings [key] = binding;
}
else
{
Bindings.Add (key, binding);
if (binding.Scope.FastHasFlags (KeyBindingScope.Application))
{
Application.AddKeyBinding (key, BoundView);
}
}
}
/// <summary>
/// <para>Adds a new key combination that will trigger the commands in <paramref name="commands"/>.</para>
/// <para>
/// If the key is already bound to a different array of <see cref="Command"/>s it will be rebound
/// <paramref name="commands"/>.
/// </para>
/// </summary>
/// <remarks>
/// Commands are only ever applied to the current <see cref="View"/> (i.e. this feature cannot be used to switch
/// focus to another view and perform multiple commands there).
/// </remarks>
/// <param name="key">The key to check.</param>
/// <param name="scope">The scope for the command.</param>
/// <param name="commands">
/// The command to invoked on the <see cref="View"/> when <paramref name="key"/> is pressed. When
/// multiple commands are provided,they will be applied in sequence. The bound <paramref name="key"/> strike will be
/// consumed if any took effect.
/// </param>
public void Add (Key key, KeyBindingScope scope, params Command [] commands)
{
if (key is null || !key.IsValid)
{
//throw new ArgumentException ("Invalid Key", nameof (commands));
return;
}
if (commands.Length == 0)
{
throw new ArgumentException (@"At least one command must be specified", nameof (commands));
}
if (TryGet (key, out KeyBinding _))
{
Bindings [key] = new (commands, scope);
}
else
{
Add (key, new KeyBinding (commands, scope));
}
}
/// <summary>
/// <para>
/// Adds a new key combination that will trigger the commands in <paramref name="commands"/> (if supported by the
/// View - see <see cref="View.GetSupportedCommands"/>).
/// </para>
/// <para>
/// This is a helper function for <see cref="Add(Key,KeyBindingScope,Terminal.Gui.Command[])"/> for
/// <see cref="KeyBindingScope.Focused"/> scoped commands.
/// </para>
/// <para>
/// If the key is already bound to a different array of <see cref="Command"/>s it will be rebound
/// <paramref name="commands"/>.
/// </para>
/// </summary>
/// <remarks>
/// Commands are only ever applied to the current <see cref="View"/> (i.e. this feature cannot be used to switch
/// focus to another view and perform multiple commands there).
/// </remarks>
/// <param name="key">The key to check.</param>
/// <param name="commands">
/// The command to invoked on the <see cref="View"/> when <paramref name="key"/> is pressed. When
/// multiple commands are provided,they will be applied in sequence. The bound <paramref name="key"/> strike will be
/// consumed if any took effect.
/// </param>
public void Add (Key key, params Command [] commands)
{
Add (key, KeyBindingScope.Focused, commands);
}
/// <summary>Removes all <see cref="KeyBinding"/> objects from the collection.</summary>
public void Clear ()
{
Application.ClearKeyBindings (BoundView);
Bindings.Clear ();
}
/// <summary>
/// Removes all key bindings that trigger the given command set. Views can have multiple different keys bound to
/// the same command sets and this method will clear all of them.
/// </summary>
/// <param name="command"></param>
public void Clear (params Command [] command)
{
KeyValuePair<Key, KeyBinding> [] kvps = Bindings
.Where (kvp => kvp.Value.Commands.SequenceEqual (command))
.ToArray ();
foreach (KeyValuePair<Key, KeyBinding> kvp in kvps)
{
Remove (kvp.Key);
}
}
/// <summary>Gets the <see cref="KeyBinding"/> for the specified <see cref="Key"/>.</summary>
/// <param name="key"></param>
/// <returns></returns>
public KeyBinding Get (Key key)
{
if (TryGet (key, out KeyBinding binding))
{
return binding;
}
throw new InvalidOperationException ($"Key {key} is not bound.");
}
/// <summary>Gets the <see cref="KeyBinding"/> for the specified <see cref="Key"/>.</summary>
/// <param name="key"></param>
/// <param name="scope"></param>
/// <returns></returns>
public KeyBinding Get (Key key, KeyBindingScope scope)
{
if (TryGet (key, scope, out KeyBinding binding))
{
return binding;
}
throw new InvalidOperationException ($"Key {key}/{scope} is not bound.");
}
/// <summary>Gets the array of <see cref="Command"/>s bound to <paramref name="key"/> if it exists.</summary>
/// <param name="key">The key to check.</param>
/// <returns>
/// The array of <see cref="Command"/>s if <paramref name="key"/> is bound. An empty <see cref="Command"/> array
/// if not.
/// </returns>
public Command [] GetCommands (Key key)
{
if (TryGet (key, out KeyBinding bindings))
{
return bindings.Commands;
}
return Array.Empty<Command> ();
}
/// <summary>Gets the Key used by a set of commands.</summary>
/// <remarks></remarks>
/// <param name="commands">The set of commands to search.</param>
/// <returns>The <see cref="Key"/> used by a <see cref="Command"/></returns>
/// <exception cref="InvalidOperationException">If no matching set of commands was found.</exception>
public Key GetKeyFromCommands (params Command [] commands) { return Bindings.First (a => a.Value.Commands.SequenceEqual (commands)).Key; }
/// <summary>Removes a <see cref="KeyBinding"/> from the collection.</summary>
/// <param name="key"></param>
public void Remove (Key key)
{
Bindings.Remove (key);
Application.RemoveKeyBinding (key, BoundView);
}
/// <summary>Replaces a key combination already bound to a set of <see cref="Command"/>s.</summary>
/// <remarks></remarks>
/// <param name="oldKey">The key to be replaced.</param>
/// <param name="newKey">The new key to be used.</param>
public void Replace (Key oldKey, Key newKey)
{
if (!TryGet (oldKey, out KeyBinding _))
{
return;
}
KeyBinding value = Bindings [oldKey];
Remove (oldKey);
Add (newKey, value);
}
/// <summary>Gets the commands bound with the specified Key.</summary>
/// <remarks></remarks>
/// <param name="key">The key to check.</param>
/// <param name="binding">
/// When this method returns, contains the commands bound with the specified Key, if the Key is
/// found; otherwise, null. This parameter is passed uninitialized.
/// </param>
/// <returns><see langword="true"/> if the Key is bound; otherwise <see langword="false"/>.</returns>
public bool TryGet (Key key, out KeyBinding binding)
{
if (key.IsValid)
{
return Bindings.TryGetValue (key, out binding);
}
binding = new (Array.Empty<Command> (), KeyBindingScope.Focused);
return false;
}
/// <summary>Gets the commands bound with the specified Key that are scoped to a particular scope.</summary>
/// <remarks></remarks>
/// <param name="key">The key to check.</param>
/// <param name="scope">the scope to filter on</param>
/// <param name="binding">
/// When this method returns, contains the commands bound with the specified Key, if the Key is
/// found; otherwise, null. This parameter is passed uninitialized.
/// </param>
/// <returns><see langword="true"/> if the Key is bound; otherwise <see langword="false"/>.</returns>
public bool TryGet (Key key, KeyBindingScope scope, out KeyBinding binding)
{
if (key.IsValid && Bindings.TryGetValue (key, out binding))
{
if (scope.HasFlag (binding.Scope))
{
return true;
}
}
binding = new (Array.Empty<Command> (), KeyBindingScope.Focused);
return false;
}
}