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Terminal.Gui/Terminal.Gui/App/IApplication.cs
2025-11-20 12:29:25 +00:00

557 lines
26 KiB
C#

using System.Collections.Concurrent;
using System.Diagnostics.CodeAnalysis;
namespace Terminal.Gui.App;
/// <summary>
/// Interface for instances that provide backing functionality to static
/// gateway class <see cref="Application"/>.
/// </summary>
public interface IApplication
{
#region Keyboard
/// <summary>
/// Handles keyboard input and key bindings at the Application level.
/// </summary>
/// <remarks>
/// <para>
/// Provides access to keyboard state, key bindings, and keyboard event handling. Set during <see cref="Init"/>.
/// </para>
/// </remarks>
IKeyboard Keyboard { get; set; }
#endregion Keyboard
#region Mouse
/// <summary>
/// Handles mouse event state and processing.
/// </summary>
/// <remarks>
/// <para>
/// Provides access to mouse state, mouse grabbing, and mouse event handling. Set during <see cref="Init"/>.
/// </para>
/// </remarks>
IMouse Mouse { get; set; }
#endregion Mouse
#region Initialization and Shutdown
/// <summary>Initializes a new instance of <see cref="Terminal.Gui"/> Application.</summary>
/// <param name="driverName">
/// The short name (e.g. "dotnet", "windows", "unix", or "fake") of the
/// <see cref="IDriver"/> to use. If not specified the default driver for the platform will be used.
/// </param>
/// <remarks>
/// <para>Call this method once per instance (or after <see cref="Shutdown"/> has been called).</para>
/// <para>
/// This function loads the right <see cref="IDriver"/> for the platform, creates a main loop coordinator,
/// initializes keyboard and mouse handlers, and subscribes to driver events.
/// </para>
/// <para>
/// <see cref="Shutdown"/> must be called when the application is closing (typically after
/// <see cref="Run{T}"/> has returned) to ensure resources are cleaned up and terminal settings restored.
/// </para>
/// <para>
/// The <see cref="Run{T}"/> function combines <see cref="Init(string)"/> and
/// <see cref="Run(Toplevel, Func{Exception, bool})"/> into a single call. An application can use
/// <see cref="Run{T}"/> without explicitly calling <see cref="Init(string)"/>.
/// </para>
/// </remarks>
[RequiresUnreferencedCode ("AOT")]
[RequiresDynamicCode ("AOT")]
public void Init (string? driverName = null);
/// <summary>
/// This event is raised after the <see cref="Init"/> and <see cref="Shutdown"/> methods have been called.
/// </summary>
/// <remarks>
/// Intended to support unit tests that need to know when the application has been initialized.
/// </remarks>
public event EventHandler<EventArgs<bool>>? InitializedChanged;
/// <summary>Gets or sets whether the application has been initialized.</summary>
bool Initialized { get; set; }
/// <summary>Shutdown an application initialized with <see cref="Init"/>.</summary>
/// <remarks>
/// Shutdown must be called for every call to <see cref="Init"/> or
/// <see cref="Application.Run(Toplevel, Func{Exception, bool})"/> to ensure all resources are cleaned
/// up (Disposed) and terminal settings are restored.
/// </remarks>
public void Shutdown ();
/// <summary>
/// Resets the state of this instance.
/// </summary>
/// <param name="ignoreDisposed">If true, ignores disposed state checks during reset.</param>
/// <remarks>
/// <para>
/// Encapsulates all setting of initial state for Application; having this in a function like this ensures we
/// don't make mistakes in guaranteeing that the state of this singleton is deterministic when <see cref="Init"/>
/// starts running and after <see cref="Shutdown"/> returns.
/// </para>
/// <para>
/// IMPORTANT: Ensure all property/fields are reset here. See Init_ResetState_Resets_Properties unit test.
/// </para>
/// </remarks>
public void ResetState (bool ignoreDisposed = false);
#endregion Initialization and Shutdown
#region Begin->Run->Iteration->Stop->End
/// <summary>
/// Building block API: Creates a <see cref="SessionToken"/> and prepares the provided <see cref="Toplevel"/> for
/// execution. Not usually called directly by applications. Use <see cref="Run(Toplevel, Func{Exception, bool})"/>
/// instead.
/// </summary>
/// <returns>
/// The <see cref="SessionToken"/> that needs to be passed to the <see cref="End(SessionToken)"/> method upon
/// completion.
/// </returns>
/// <param name="toplevel">The <see cref="Toplevel"/> to prepare execution for.</param>
/// <remarks>
/// <para>
/// This method prepares the provided <see cref="Toplevel"/> for running. It adds this to the
/// list of <see cref="Toplevel"/>s, lays out the SubViews, focuses the first element, and draws the
/// <see cref="Toplevel"/> on the screen. This is usually followed by starting the main loop, and then the
/// <see cref="End(SessionToken)"/> method upon termination which will undo these changes.
/// </para>
/// <para>
/// Raises the <see cref="SessionBegun"/> event before returning.
/// </para>
/// </remarks>
public SessionToken Begin (Toplevel toplevel);
/// <summary>
/// Runs a new Session creating a <see cref="Toplevel"/> and calling <see cref="Begin(Toplevel)"/>. When the session is
/// stopped, <see cref="End(SessionToken)"/> will be called.
/// </summary>
/// <param name="errorHandler">Handler for any unhandled exceptions (resumes when returns true, rethrows when null).</param>
/// <param name="driverName">
/// The driver name. If not specified the default driver for the platform will be used. Must be
/// <see langword="null"/> if <see cref="Init"/> has already been called.
/// </param>
/// <returns>The created <see cref="Toplevel"/>. The caller is responsible for disposing this object.</returns>
/// <remarks>
/// <para>Calling <see cref="Init"/> first is not needed as this function will initialize the application.</para>
/// <para>
/// <see cref="Shutdown"/> must be called when the application is closing (typically after Run has returned) to
/// ensure resources are cleaned up and terminal settings restored.
/// </para>
/// <para>
/// The caller is responsible for disposing the object returned by this method.
/// </para>
/// </remarks>
[RequiresUnreferencedCode ("AOT")]
[RequiresDynamicCode ("AOT")]
public Toplevel Run (Func<Exception, bool>? errorHandler = null, string? driverName = null);
/// <summary>
/// Runs a new Session creating a <see cref="Toplevel"/>-derived object of type <typeparamref name="TView"/>
/// and calling <see cref="Run(Toplevel, Func{Exception, bool})"/>. When the session is stopped,
/// <see cref="End(SessionToken)"/> will be called.
/// </summary>
/// <typeparam name="TView">The type of <see cref="Toplevel"/> to create and run.</typeparam>
/// <param name="errorHandler">Handler for any unhandled exceptions (resumes when returns true, rethrows when null).</param>
/// <param name="driverName">
/// The driver name. If not specified the default driver for the platform will be used. Must be
/// <see langword="null"/> if <see cref="Init"/> has already been called.
/// </param>
/// <returns>The created <typeparamref name="TView"/> object. The caller is responsible for disposing this object.</returns>
/// <remarks>
/// <para>
/// This method is used to start processing events for the main application, but it is also used to run other
/// modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
/// </para>
/// <para>
/// To make <see cref="Run(Toplevel, Func{Exception, bool})"/> stop execution, call
/// <see cref="RequestStop()"/> or <see cref="RequestStop(Toplevel)"/>.
/// </para>
/// <para>
/// Calling <see cref="Run(Toplevel, Func{Exception, bool})"/> is equivalent to calling
/// <see cref="Begin(Toplevel)"/>, followed by starting the main loop, and then calling
/// <see cref="End(SessionToken)"/>.
/// </para>
/// <para>
/// When using <see cref="Run{T}"/> or <see cref="Run(Func{Exception, bool}, string)"/>,
/// <see cref="Init"/> will be called automatically.
/// </para>
/// <para>
/// In RELEASE builds: When <paramref name="errorHandler"/> is <see langword="null"/> any exceptions will be
/// rethrown. Otherwise, <paramref name="errorHandler"/> will be called. If <paramref name="errorHandler"/>
/// returns <see langword="true"/> the main loop will resume; otherwise this method will exit.
/// </para>
/// <para>
/// <see cref="Shutdown"/> must be called when the application is closing (typically after Run has returned) to
/// ensure resources are cleaned up and terminal settings restored.
/// </para>
/// <para>
/// In RELEASE builds: When <paramref name="errorHandler"/> is <see langword="null"/> any exceptions will be
/// rethrown. Otherwise, <paramref name="errorHandler"/> will be called. If <paramref name="errorHandler"/>
/// returns <see langword="true"/> the main loop will resume; otherwise this method will exit.
/// </para>
/// <para>
/// The caller is responsible for disposing the object returned by this method.
/// </para>
/// </remarks>
[RequiresUnreferencedCode ("AOT")]
[RequiresDynamicCode ("AOT")]
public TView Run<TView> (Func<Exception, bool>? errorHandler = null, string? driverName = null)
where TView : Toplevel, new ();
/// <summary>
/// Runs a new Session using the provided <see cref="Toplevel"/> view and calling
/// <see cref="Run(Toplevel, Func{Exception, bool})"/>.
/// When the session is stopped, <see cref="End(SessionToken)"/> will be called..
/// </summary>
/// <param name="view">The <see cref="Toplevel"/> to run as a modal.</param>
/// <param name="errorHandler">Handler for any unhandled exceptions (resumes when returns true, rethrows when null).</param>
/// <remarks>
/// <para>
/// This method is used to start processing events for the main application, but it is also used to run other
/// modal <see cref="View"/>s such as <see cref="Dialog"/> boxes.
/// </para>
/// <para>
/// To make <see cref="Run(Toplevel, Func{Exception, bool})"/> stop execution, call
/// <see cref="RequestStop()"/> or <see cref="RequestStop(Toplevel)"/>.
/// </para>
/// <para>
/// Calling <see cref="Run(Toplevel, Func{Exception, bool})"/> is equivalent to calling
/// <see cref="Begin(Toplevel)"/>, followed by starting the main loop, and then calling
/// <see cref="End(SessionToken)"/>.
/// </para>
/// <para>
/// When using <see cref="Run{T}"/> or <see cref="Run(Func{Exception, bool}, string)"/>,
/// <see cref="Init"/> will be called automatically.
/// </para>
/// <para>
/// <see cref="Shutdown"/> must be called when the application is closing (typically after Run has returned) to
/// ensure resources are cleaned up and terminal settings restored.
/// </para>
/// <para>
/// In RELEASE builds: When <paramref name="errorHandler"/> is <see langword="null"/> any exceptions will be
/// rethrown. Otherwise, <paramref name="errorHandler"/> will be called. If <paramref name="errorHandler"/>
/// returns <see langword="true"/> the main loop will resume; otherwise this method will exit.
/// </para>
/// <para>
/// The caller is responsible for disposing the object returned by this method.
/// </para>
/// </remarks>
public void Run (Toplevel view, Func<Exception, bool>? errorHandler = null);
/// <summary>
/// Raises the <see cref="Iteration"/> event.
/// </summary>
/// <remarks>
/// This is called once per main loop iteration, before processing input, timeouts, or rendering.
/// </remarks>
public void RaiseIteration ();
/// <summary>This event is raised on each iteration of the main loop.</summary>
/// <remarks>
/// <para>
/// This event is raised before input processing, timeout callbacks, and rendering occur each iteration.
/// </para>
/// <para>See also <see cref="AddTimeout"/> and <see cref="TimedEvents"/>.</para>
/// </remarks>
public event EventHandler<IterationEventArgs>? Iteration;
/// <summary>Runs <paramref name="action"/> on the main UI loop thread.</summary>
/// <param name="action">The action to be invoked on the main processing thread.</param>
/// <remarks>
/// <para>
/// If called from the main thread, the action is executed immediately. Otherwise, it is queued via
/// <see cref="AddTimeout"/> with <see cref="TimeSpan.Zero"/> and will be executed on the next main loop
/// iteration.
/// </para>
/// </remarks>
void Invoke (Action<IApplication>? action);
/// <summary>Runs <paramref name="action"/> on the main UI loop thread.</summary>
/// <param name="action">The action to be invoked on the main processing thread.</param>
/// <remarks>
/// <para>
/// If called from the main thread, the action is executed immediately. Otherwise, it is queued via
/// <see cref="AddTimeout"/> with <see cref="TimeSpan.Zero"/> and will be executed on the next main loop
/// iteration.
/// </para>
/// </remarks>
void Invoke (Action action);
/// <summary>
/// Building block API: Ends a Session and completes the execution of a <see cref="Toplevel"/> that was started with
/// <see cref="Begin(Toplevel)"/>. Not usually called directly by applications.
/// <see cref="Run(Toplevel, Func{Exception, bool})"/>
/// will automatically call this method when the session is stopped.
/// </summary>
/// <param name="sessionToken">The <see cref="SessionToken"/> returned by the <see cref="Begin(Toplevel)"/> method.</param>
/// <remarks>
/// <para>
/// This method removes the <see cref="Toplevel"/> from the stack, raises the <see cref="SessionEnded"/>
/// event, and disposes the <paramref name="sessionToken"/>.
/// </para>
/// </remarks>
public void End (SessionToken sessionToken);
/// <summary>Requests that the currently running Session stop. The Session will stop after the current iteration completes.</summary>
/// <remarks>
/// <para>This will cause <see cref="Run(Toplevel, Func{Exception, bool})"/> to return.</para>
/// <para>
/// This is equivalent to calling <see cref="RequestStop(Toplevel)"/> with <see cref="Current"/> as the parameter.
/// </para>
/// </remarks>
void RequestStop ();
/// <summary>Requests that the currently running Session stop. The Session will stop after the current iteration completes.</summary>
/// <param name="top">
/// The <see cref="Toplevel"/> to stop. If <see langword="null"/>, stops the currently running <see cref="Current"/>.
/// </param>
/// <remarks>
/// <para>This will cause <see cref="Run(Toplevel, Func{Exception, bool})"/> to return.</para>
/// <para>
/// Calling <see cref="RequestStop(Toplevel)"/> is equivalent to setting the <see cref="Toplevel.IsRunning"/>
/// property on the specified <see cref="Toplevel"/> to <see langword="false"/>.
/// </para>
/// </remarks>
void RequestStop (Toplevel? top);
/// <summary>
/// Set to <see langword="true"/> to cause the session to stop running after first iteration.
/// </summary>
/// <remarks>
/// <para>
/// Used primarily for unit testing. When <see langword="true"/>, <see cref="End"/> will be called
/// automatically after the first main loop iteration.
/// </para>
/// </remarks>
bool StopAfterFirstIteration { get; set; }
/// <summary>
/// Raised when <see cref="Begin(Toplevel)"/> has been called and has created a new <see cref="SessionToken"/>.
/// </summary>
/// <remarks>
/// If <see cref="StopAfterFirstIteration"/> is <see langword="true"/>, callers to <see cref="Begin(Toplevel)"/>
/// must also subscribe to <see cref="SessionEnded"/> and manually dispose of the <see cref="SessionToken"/> token
/// when the application is done.
/// </remarks>
public event EventHandler<SessionTokenEventArgs>? SessionBegun;
/// <summary>
/// Raised when <see cref="End(SessionToken)"/> was called and the session is stopping. The event args contain a
/// reference to the <see cref="Toplevel"/>
/// that was active during the session. This can be used to ensure the Toplevel is disposed of properly.
/// </summary>
/// <remarks>
/// If <see cref="StopAfterFirstIteration"/> is <see langword="true"/>, callers to <see cref="Begin(Toplevel)"/>
/// must also subscribe to <see cref="SessionEnded"/> and manually dispose of the <see cref="SessionToken"/> token
/// when the application is done.
/// </remarks>
public event EventHandler<ToplevelEventArgs>? SessionEnded;
#endregion Begin->Run->Iteration->Stop->End
#region Toplevel Management
/// <summary>Gets or sets the currently active Toplevel.</summary>
/// <remarks>
/// <para>
/// This is set by <see cref="Begin(Toplevel)"/> and cleared by <see cref="End(SessionToken)"/>.
/// </para>
/// </remarks>
Toplevel? Current { get; set; }
/// <summary>Gets the stack of all active Toplevel sessions.</summary>
/// <remarks>
/// <para>
/// Toplevels are added to this stack by <see cref="Begin(Toplevel)"/> and removed by
/// <see cref="End(SessionToken)"/>.
/// </para>
/// </remarks>
ConcurrentStack<Toplevel> SessionStack { get; }
/// <summary>
/// Caches the Toplevel associated with the current Session.
/// </summary>
/// <remarks>
/// Used internally to optimize Toplevel state transitions.
/// </remarks>
Toplevel? CachedSessionTokenToplevel { get; set; }
#endregion Toplevel Management
#region Screen and Driver
/// <summary>Gets or sets the console driver being used.</summary>
/// <remarks>
/// <para>
/// Set by <see cref="Init"/> based on the driver parameter or platform default.
/// </para>
/// </remarks>
IDriver? Driver { get; set; }
/// <summary>
/// Gets or sets whether <see cref="Driver"/> will be forced to output only the 16 colors defined in
/// <see cref="ColorName16"/>. The default is <see langword="false"/>, meaning 24-bit (TrueColor) colors will be
/// output as long as the selected <see cref="IDriver"/> supports TrueColor.
/// </summary>
bool Force16Colors { get; set; }
/// <summary>
/// Forces the use of the specified driver (one of "fake", "dotnet", "windows", or "unix"). If not
/// specified, the driver is selected based on the platform.
/// </summary>
string ForceDriver { get; set; }
/// <summary>
/// Gets or sets the size of the screen. By default, this is the size of the screen as reported by the
/// <see cref="IDriver"/>.
/// </summary>
/// <remarks>
/// <para>
/// If the <see cref="IDriver"/> has not been initialized, this will return a default size of 2048x2048; useful
/// for unit tests.
/// </para>
/// </remarks>
Rectangle Screen { get; set; }
/// <summary>Raised when the terminal's size changed. The new size of the terminal is provided.</summary>
/// <remarks>
/// <para>
/// This event is raised when the driver detects a screen size change. The event provides the new screen
/// rectangle.
/// </para>
/// </remarks>
public event EventHandler<EventArgs<Rectangle>>? ScreenChanged;
/// <summary>
/// Gets or sets whether the screen will be cleared, and all Views redrawn, during the next Application iteration.
/// </summary>
/// <remarks>
/// <para>
/// This is typically set to <see langword="true"/> when a View's <see cref="View.Frame"/> changes and that view
/// has no SuperView (e.g. when <see cref="Current"/> is moved or resized).
/// </para>
/// <para>
/// Automatically reset to <see langword="false"/> after <see cref="LayoutAndDraw"/> processes it.
/// </para>
/// </remarks>
bool ClearScreenNextIteration { get; set; }
/// <summary>
/// Collection of sixel images to write out to screen when updating.
/// Only add to this collection if you are sure terminal supports sixel format.
/// </summary>
List<SixelToRender> Sixel { get; }
#endregion Screen and Driver
#region Layout and Drawing
/// <summary>
/// Causes any Toplevels that need layout to be laid out, then draws any Toplevels that need display. Only Views
/// that need to be laid out (see <see cref="View.NeedsLayout"/>) will be laid out. Only Views that need to be drawn
/// (see <see cref="View.NeedsDraw"/>) will be drawn.
/// </summary>
/// <param name="forceRedraw">
/// If <see langword="true"/> the entire View hierarchy will be redrawn. The default is <see langword="false"/> and
/// should only be overridden for testing.
/// </param>
/// <remarks>
/// <para>
/// This method is called automatically each main loop iteration when any views need layout or drawing.
/// </para>
/// <para>
/// If <see cref="ClearScreenNextIteration"/> is <see langword="true"/>, the screen will be cleared before
/// drawing and the flag will be reset to <see langword="false"/>.
/// </para>
/// </remarks>
public void LayoutAndDraw (bool forceRedraw = false);
/// <summary>
/// Calls <see cref="View.PositionCursor"/> on the most focused view.
/// </summary>
/// <remarks>
/// <para>Does nothing if there is no most focused view.</para>
/// <para>
/// If the most focused view is not visible within its superview, the cursor will be hidden.
/// </para>
/// </remarks>
/// <returns><see langword="true"/> if a view positioned the cursor and the position is visible.</returns>
public bool PositionCursor ();
#endregion Layout and Drawing
#region Navigation and Popover
/// <summary>Gets or sets the popover manager.</summary>
/// <remarks>
/// <para>
/// Manages application-level popover views. Initialized during <see cref="Init"/>.
/// </para>
/// </remarks>
ApplicationPopover? Popover { get; set; }
/// <summary>Gets or sets the navigation manager.</summary>
/// <remarks>
/// <para>
/// Manages focus navigation and tracking of the most focused view. Initialized during <see cref="Init"/>.
/// </para>
/// </remarks>
ApplicationNavigation? Navigation { get; set; }
#endregion Navigation and Popover
#region Timeouts
/// <summary>Adds a timeout to the application.</summary>
/// <param name="time">The time span to wait before invoking the callback.</param>
/// <param name="callback">
/// The callback to invoke. If it returns <see langword="true"/>, the timeout will be reset and repeat. If it
/// returns <see langword="false"/>, the timeout will stop and be removed.
/// </param>
/// <returns>
/// Call <see cref="RemoveTimeout(object)"/> with the returned value to stop the timeout.
/// </returns>
/// <remarks>
/// <para>
/// When the time specified passes, the callback will be invoked on the main UI thread.
/// </para>
/// <para>
/// <see cref="IApplication.Shutdown"/> calls StopAll on <see cref="TimedEvents"/> to remove all timeouts.
/// </para>
/// </remarks>
object AddTimeout (TimeSpan time, Func<bool> callback);
/// <summary>Removes a previously scheduled timeout.</summary>
/// <param name="token">The token returned by <see cref="AddTimeout"/>.</param>
/// <returns>
/// <see langword="true"/> if the timeout is successfully removed; otherwise, <see langword="false"/>.
/// This method also returns <see langword="false"/> if the timeout is not found.
/// </returns>
bool RemoveTimeout (object token);
/// <summary>
/// Handles recurring events. These are invoked on the main UI thread - allowing for
/// safe updates to <see cref="View"/> instances.
/// </summary>
/// <remarks>
/// <para>
/// Provides low-level access to the timeout management system. Most applications should use
/// <see cref="AddTimeout"/> and <see cref="RemoveTimeout"/> instead.
/// </para>
/// </remarks>
ITimedEvents? TimedEvents { get; }
#endregion Timeouts
/// <summary>
/// Gets a string representation of the Application as rendered by <see cref="Driver"/>.
/// </summary>
/// <returns>A string representation of the Application </returns>
public string ToString ();
}