mirror of
https://github.com/gui-cs/Terminal.Gui.git
synced 2025-12-26 15:57:56 +01:00
* Added Applicaton.Popover. Refactored FindDeepestView * Popover prototype * Testing highlight * Fixed click outside issue * Fixed DialogTests * Fixed click outside issue (agbain) * Enabled mouse wheel in Bar * Enabled mouse wheel in Bar * Progress. Broke arrangement * Added popover tests. Fixed a bunch more CM issues related ot unreliable unit tests. Updated config.json to include Glyphs. * Can't set ForceDriver to empty in Resources/config.json. * added BUGBUG * Made Position/ScreenPosition clear * Added View.IsInHierarchy tests * Added Contextmenuv2 scenario. * Implemented CM2 in TextView * Removed unneeded CM stuff from testhelpers * Shortcut API docs * Fixed keybinding unit tests * Fixed mouse handling * Fighting with CM related unit test failures * Unit tests pass. I think. * Shortcut code cleanup * TextView uses new CM2 * Starting on OnSelect etc... * Starting on OnSelect etc... * Fixed ContextMenuv2 * ContextMenu is working again. * Ugh. ANd fixed button api docs * Fixed DrawHorizontalShadowTransparent (vertical was already fixed). * Made Scenarios compatible with #nullable enable * Undid some keybinding stuff * Fixed stuff * Sped up unit tests * Sped up unit tests 2 * Sped up unit tests 3 * Messing with menus * merged latest v2_develop * Added more Popover unit tests * Added more Popover unit tests2 * Fixed positioning bug * Fixed mouse bug * Fixed Bar draw issue * WIP * merge v2_develop * CM2 sorta works * Enabled Bar subclasses to have IDesignable * Added ViewportSettings.Transparent * Region -> nullable enable * Added ViewportSettigs Editor * merged v2_develop part 2 * merged v2_develop part 3 * WIP: GetViewsUnderMouse * WIP: More GetViewsUnderMouse work * Bars works again * Added unit tests * CM now works * MenuItemv2 POC * SubMenu POC * CommandNotBound * More POC * Optimize Margin to not defer draw if there's no shadow * Logger cleanup * Reverted Generic * Cascading mostly working * fixed layout bug * API docs * API docs * Fixed cascade * Events basically work * code cleanup * Fixed IsDefault bug; * Enabled hotkey support * Made context-menu-like * Improved usability * Refactored ApplicationPopover again * Cleanup * Menuv2 POC basically complete * Code Cleanup * Made menu API simpler * Fixed Strings bugs * Got old ContextMenu scenario mostly working * ContextMenu scenario now works * ContextMenu fixes * ContextMenu fixes * Tons of menu cleanup * ContextMenu works in TextView * Fixed unit tes * Added unit tests * Fixed tests * code cleanup * More code cleanup * Deep dive * scenario * typos * Demo colorpicker in a Menu * Added Region tests proving Region is broken in some Union cases * fixed v2win/net
164 lines
4.4 KiB
C#
164 lines
4.4 KiB
C#
using Moq;
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namespace Terminal.Gui.ApplicationTests;
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public class ApplicationPopoverTests
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{
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[Fact]
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public void Register_AddsPopover ()
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{
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// Arrange
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var popover = new Mock<IPopover> ().Object;
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var popoverManager = new ApplicationPopover ();
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// Act
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popoverManager.Register (popover);
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// Assert
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Assert.Contains (popover, popoverManager.Popovers);
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}
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[Fact]
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public void DeRegister_RemovesPopover ()
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{
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// Arrange
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var popover = new Mock<IPopover> ().Object;
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var popoverManager = new ApplicationPopover ();
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popoverManager.Register (popover);
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// Act
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var result = popoverManager.DeRegister (popover);
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// Assert
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Assert.True (result);
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Assert.DoesNotContain (popover, popoverManager.Popovers);
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}
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[Fact]
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public void ShowPopover_SetsActivePopover ()
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{
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// Arrange
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var popover = new Mock<IPopoverTestClass> ().Object;
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var popoverManager = new ApplicationPopover ();
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// Act
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popoverManager.ShowPopover (popover);
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// Assert
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Assert.Equal (popover, popoverManager.GetActivePopover ());
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}
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[Fact]
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public void HidePopover_ClearsActivePopover ()
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{
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// Arrange
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var popover = new Mock<IPopover> ().Object;
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var popoverManager = new ApplicationPopover ();
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popoverManager.ShowPopover (popover);
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// Act
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popoverManager.HidePopover (popover);
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// Assert
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Assert.Null (popoverManager.GetActivePopover ());
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}
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[Fact]
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public void DispatchKeyDown_ActivePopoverGetsKey ()
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{
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// Arrange
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var popover = new IPopoverTestClass ();
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var popoverManager = new ApplicationPopover ();
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popoverManager.ShowPopover (popover);
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// Act
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popoverManager.DispatchKeyDown (Key.A);
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// Assert
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Assert.Contains (KeyCode.A, popover.HandledKeys);
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}
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[Fact]
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public void DispatchKeyDown_ActivePopoverGetsHotKey ()
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{
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// Arrange
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var popover = new IPopoverTestClass ();
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var popoverManager = new ApplicationPopover ();
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popoverManager.ShowPopover (popover);
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// Act
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popoverManager.DispatchKeyDown (Key.N.WithCtrl);
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// Assert
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Assert.Equal(1, popover.NewCommandInvokeCount);
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Assert.Contains (Key.N.WithCtrl, popover.HandledKeys);
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}
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[Fact]
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public void DispatchKeyDown_InactivePopoverGetsHotKey ()
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{
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// Arrange
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var activePopover = new IPopoverTestClass () { Id = "activePopover" };
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var inactivePopover = new IPopoverTestClass () { Id = "inactivePopover" }; ;
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var popoverManager = new ApplicationPopover ();
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popoverManager.ShowPopover (activePopover);
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popoverManager.Register (inactivePopover);
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// Act
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popoverManager.DispatchKeyDown (Key.N.WithCtrl);
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// Assert
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Assert.Equal (1, activePopover.NewCommandInvokeCount);
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Assert.Equal (1, inactivePopover.NewCommandInvokeCount);
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Assert.Contains (Key.N.WithCtrl, activePopover.HandledKeys);
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Assert.NotEmpty (inactivePopover.HandledKeys);
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}
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[Fact]
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public void DispatchKeyDown_InactivePopoverDoesGetKey ()
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{
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// Arrange
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var activePopover = new IPopoverTestClass ();
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var inactivePopover = new IPopoverTestClass ();
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var popoverManager = new ApplicationPopover ();
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popoverManager.ShowPopover (activePopover);
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popoverManager.Register (inactivePopover);
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// Act
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popoverManager.DispatchKeyDown (Key.A);
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// Assert
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Assert.Contains (Key.A, activePopover.HandledKeys);
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Assert.NotEmpty (inactivePopover.HandledKeys);
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}
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public class IPopoverTestClass : View, IPopover
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{
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public List<Key> HandledKeys { get; } = new List<Key> ();
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public int NewCommandInvokeCount { get; private set; }
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public IPopoverTestClass ()
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{
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CanFocus = true;
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AddCommand(Command.New, NewCommandHandler );
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HotKeyBindings.Add (Key.N.WithCtrl, Command.New);
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bool? NewCommandHandler (ICommandContext ctx)
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{
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NewCommandInvokeCount++;
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return false;
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}
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}
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protected override bool OnKeyDown (Key key)
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{
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HandledKeys.Add (key);
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return false;
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}
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}
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}
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