mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
117 lines
3.7 KiB
C#
117 lines
3.7 KiB
C#
// This is a test application for a native Aot file.
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using Terminal.Gui;
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namespace NativeAot;
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public static class Program
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{
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[RequiresUnreferencedCode ("Calls Terminal.Gui.Application.Init(IConsoleDriver, String)")]
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[RequiresDynamicCode ("Calls Terminal.Gui.Application.Init(IConsoleDriver, String)")]
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private static void Main (string [] args)
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{
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ConfigurationManager.Enable(ConfigLocations.All);
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Application.Init ();
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#region The code in this region is not intended for use in a native Aot self-contained. It's just here to make sure there is no functionality break with localization in Terminal.Gui using self-contained
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if (Equals(Thread.CurrentThread.CurrentUICulture, CultureInfo.InvariantCulture) && Application.SupportedCultures!.Count == 0)
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{
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// Only happens if the project has <InvariantGlobalization>true</InvariantGlobalization>
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Debug.Assert (Application.SupportedCultures.Count == 0);
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}
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else
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{
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Debug.Assert (Application.SupportedCultures!.Count > 0);
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Debug.Assert (Equals (CultureInfo.CurrentCulture, Thread.CurrentThread.CurrentUICulture));
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}
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#endregion
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ExampleWindow app = new ();
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Application.Run (app);
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// Dispose the app object before shutdown
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app.Dispose ();
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// Before the application exits, reset Terminal.Gui for clean shutdown
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Application.Shutdown ();
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// To see this output on the screen it must be done after shutdown,
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// which restores the previous screen.
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Console.WriteLine ($@"Username: {ExampleWindow.UserName}");
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}
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}
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// Defines a top-level window with border and title
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public class ExampleWindow : Window
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{
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public static string? UserName;
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public ExampleWindow ()
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{
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Title = $"Example App ({Application.QuitKey} to quit)";
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// Create input components and labels
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var usernameLabel = new Label { Text = "Username:" };
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var userNameText = new TextField
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{
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// Position text field adjacent to the label
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X = Pos.Right (usernameLabel) + 1,
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// Fill remaining horizontal space
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Width = Dim.Fill ()
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};
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var passwordLabel = new Label
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{
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Text = "Password:", X = Pos.Left (usernameLabel), Y = Pos.Bottom (usernameLabel) + 1
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};
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var passwordText = new TextField
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{
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Secret = true,
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// align with the text box above
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X = Pos.Left (userNameText),
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Y = Pos.Top (passwordLabel),
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Width = Dim.Fill ()
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};
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// Create login button
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var btnLogin = new Button
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{
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Text = "Login",
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Y = Pos.Bottom (passwordLabel) + 1,
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// center the login button horizontally
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X = Pos.Center (),
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IsDefault = true
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};
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// When login button is clicked display a message popup
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btnLogin.Accepting += (s, e) =>
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{
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if (userNameText.Text == "admin" && passwordText.Text == "password")
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{
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MessageBox.Query ("Logging In", "Login Successful", "Ok");
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UserName = userNameText.Text;
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Application.RequestStop ();
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}
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else
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{
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MessageBox.ErrorQuery ("Logging In", "Incorrect username or password", "Ok");
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}
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// Anytime Accepting is handled, make sure to set e.Handled to true.
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e.Handled = true;
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};
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// Add the views to the Window
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Add (usernameLabel, userNameText, passwordLabel, passwordText, btnLogin);
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}
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}
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