Files
Terminal.Gui/Tests/UnitTestsParallelizable/View/Draw/NeedsDrawTests.cs
Tig 7422385457 Fixes #4057 - MASSIVE! Fully implements ColorScheme->Scheme + VisualRole + Colors.->SchemeManager. (#4062)
* touching publish.yml

* ColorScheme->Scheme

* ColorScheme->Scheme 2

* Prototype of GetAttributeForRole

* Badly broke CM

* Further Badly broke CM

* Refactored CM big-time. View still broken

* All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working.

* Actually:
All unit test pass again.
Tons added.
CM is still WIP, but Schemes is not mostly refactored and working.

* Bug fixes.
DeepMemberWiseClone cleanup

* Further cleanup of Scope<T>, ConfigProperty, etc.

* Made ConfigManager thread safe.

* WIP: Broken

* WIP: new deep clone impl

* WIP: new deep clone impl is done. Now fixing CM

* WIP:
- config.md
- Working on AOT clean up
- Core CM is broken; but known.

* WIP

* Merged.
Removed CM from Application.Init

* WIP

* More WIP; Less broke

* All CM unit tests pass... Not sure if it actually works though

* All unit tests pass... Themes are broken though in UI Cat

* CM Ready for review?

* Fixed failures due to TextStyles PR

* Working on Scheme/Attribute

* Working on Scheme/Attribute 2

* Working on Scheme/Attribute 3

* Working on Scheme/Attribute 4

* Working on Scheme/Attribute 5

* Working on Scheme/Attribute 6

* Added test to show how awful memory usage is

* Improved schema. Updated config.json

* Nade Scope<T> concurrentdictionary and added test to prove

* Made Themes ConcrurrentDictionary. Added bunches of tests

* Code cleanup

* Code cleanup 2

* Code cleanup 3

* Tweaking Scheme

* ClearJsonErrors

* ClearJsonErrors2

* Updated Attribute API

* It all (mostly) works!

* Skip odd unit test

* Messed with Themes

* Theme tweaks

* Code reorg. New .md stuff

* Fixed Enabled. Added mock driver

* Fixed a bunch of View.Enabled related issues

* Scheme -> Get/SetScheme()

* Cleanup

* Cleanup2

* Broke something

* Fixed everything

* Made CM.Enable better

* Text Style Scenario

* Added comments

* Fixed UI Catalog Theme Changing

* Fixed more dynamic CM update stuff

* Warning cleanup

* New Default Theme

* fixed unit test

* Refactoring Scheme and Attribute to fix inheritance

* more unit tests

* ConfigProperty is not updating schemes correctly

* All unit tests pass.
Code cleanup

* All unit tests pass.
Code cleanup2

* Fixed unit tests

* Upgraded TextField and TextView

* Fixed TextView !Enabled bug

* More updates to TextView. More unit tests for SchemeManager

* Upgraded CharMap

* API docs

* Fixe HexView API

* upgrade HexView

* Fixed shortcut KeyView

* Fixed more bugs. Added new themes

* updated themes

* upgraded Border

* Fixed themes memory usage...mostly

* Fixed themes memory usage...mostly2

* Fixed themes memory usage...2

* Fixed themes memory usage...3

* Added new colors

* Fixed GetHardCodedConfig bug

* Added Themes Scenario - WIP

* Added Themes Scenario

* Tweaked Themes Scenario

* Code cleanup

* Fixed json schmea

* updated deepdives

* updated deepdives

* Tweaked Themes Scenario

* Made Schemes a concurrent dict

* Test cleanup

* Thread safe ConfigProperty tests

* trying to make things more thread safe

* more trying to make things more thread safe

* Fixing bugs in shadowview

* Fixing bugs in shadowview 2

* Refactored GetViewsUnderMouse to GetViewsUnderLocation etc...

* Fixed dupe unit tests?

* Added better description of layout and coordiantes to deep dive

* Added better description of layout and coordiantes to deep dive

* Modified tests that call v2.AddTimeout; they were returning true which means restart the timer!
This was causing mac/linux unit test failures.
I think

* Fixed auto scheme.
Broke TextView/TextField selection

* Realized Attribute.IsExplicitlySet is stupid; just use nullable

* Fixed Attribute. Simplified. MOre theme testing

* Updated themes again

* GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse.

* Fixing mouseunder bugs

* rewriting...

* All working again.
Shadows are now slick as snot.
GetViewsUnderLocation is rewritten to actually work and be readable.
Tons more low-level unit tests.
Margin is now actually ViewportSettings.Transparent.

* Code cleanup

* Code cleanup

* Code cleanup of color apis

* Fixed Hover/Highlight

* Update Examples/UICatalog/Scenarios/AllViewsTester.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update Examples/UICatalog/Scenarios/Clipping.cs

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fixed race condition?

* reverted

* Simplified Attribute API by removing events from SetAttributeForRole

* Removed recursion from GetViewsAtLocation

* Removed unneeded code

* Code clean up.
Fixed Scheme bug.

* reverted temporary disable

* Adjusted scheme algo

* Upgraded TextValidateField

* Fixed TextValidate bugs

* Tweaks

* Frameview rounded border by default

* API doc cleanup

* Readme fix

* Addressed tznind feeback

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true

* Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2

* cleanup

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-05-29 13:55:54 -06:00

297 lines
8.8 KiB
C#

#nullable enable
namespace Terminal.Gui.ViewTests;
[Trait ("Category", "Output")]
public class NeedsDrawTests
{
[Fact]
public void NeedsDraw_False_If_Width_Height_Zero ()
{
View view = new () { Width = 0, Height = 0 };
view.BeginInit ();
view.EndInit ();
Assert.True (view.NeedsDraw);
//Assert.False (view.SubViewNeedsDraw);
}
[Fact]
public void NeedsDraw_True_Initially_If_Width_Height_Not_Zero ()
{
View superView = new () { Width = 1, Height = 1 };
View view1 = new () { Width = 1, Height = 1 };
View view2 = new () { Width = 1, Height = 1 };
superView.Add (view1, view2);
superView.BeginInit ();
superView.EndInit ();
Assert.True (superView.NeedsDraw);
Assert.True (superView.SubViewNeedsDraw);
Assert.True (view1.NeedsDraw);
Assert.True (view2.NeedsDraw);
superView.Layout (); // NeedsDraw is always false if Layout is needed
superView.Draw ();
Assert.False (superView.NeedsDraw);
Assert.False (superView.SubViewNeedsDraw);
Assert.False (view1.NeedsDraw);
Assert.False (view2.NeedsDraw);
superView.SetNeedsDraw ();
Assert.True (superView.NeedsDraw);
Assert.True (superView.SubViewNeedsDraw);
Assert.True (view1.NeedsDraw);
Assert.True (view2.NeedsDraw);
}
[Fact]
public void NeedsDraw_True_After_Constructor ()
{
var view = new View { Width = 2, Height = 2 };
Assert.True (view.NeedsDraw);
view = new() { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
Assert.True (view.NeedsDraw);
}
[Fact]
public void NeedsDraw_True_After_BeginInit ()
{
var view = new View { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
Assert.True (view.NeedsDraw);
view.BeginInit ();
Assert.True (view.NeedsDraw);
view.NeedsDraw = false;
view.BeginInit ();
Assert.True (view.NeedsDraw); // Because layout is still needed
view.Layout ();
Assert.False (view.NeedsDraw);
}
[Fact]
public void NeedsDraw_False_After_EndInit ()
{
var view = new View { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
Assert.True (view.NeedsDraw);
view.BeginInit ();
Assert.True (view.NeedsDraw);
view.EndInit ();
Assert.True (view.NeedsDraw);
view = new() { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
view.BeginInit ();
view.NeedsDraw = false;
view.EndInit ();
Assert.True (view.NeedsDraw);
}
[Fact]
public void NeedsDraw_After_SetLayoutNeeded ()
{
var view = new View { Width = 2, Height = 2 };
Assert.True (view.NeedsDraw);
Assert.False (view.NeedsLayout);
view.Draw ();
Assert.False (view.NeedsDraw);
Assert.False (view.NeedsLayout);
view.SetNeedsLayout ();
Assert.True (view.NeedsDraw);
Assert.True (view.NeedsLayout);
}
[Fact]
public void NeedsDraw_False_After_SetRelativeLayout_Absolute_Dims ()
{
var view = new View { Width = 2, Height = 2 };
Assert.True (view.NeedsDraw);
view.Draw ();
Assert.False (view.NeedsDraw);
Assert.False (view.NeedsLayout);
// SRL won't change anything since the view is Absolute
view.SetRelativeLayout (Application.Screen.Size);
Assert.False (view.NeedsDraw);
view.SetNeedsLayout ();
// SRL won't change anything since the view is Absolute
view.SetRelativeLayout (Application.Screen.Size);
Assert.True (view.NeedsDraw);
view.NeedsDraw = false;
// SRL won't change anything since the view is Absolute. However, Layout has not been called
view.SetRelativeLayout (new (10, 10));
Assert.True (view.NeedsDraw);
}
[Fact]
public void NeedsDraw_False_After_SetRelativeLayout_Relative_Dims ()
{
var view = new View { Width = Dim.Percent (50), Height = Dim.Percent (50) };
View superView = new ()
{
Id = "superView",
Width = Dim.Fill (),
Height = Dim.Fill ()
};
Assert.True (superView.NeedsDraw);
superView.Add (view);
Assert.True (view.NeedsDraw);
Assert.True (superView.NeedsDraw);
superView.BeginInit ();
Assert.True (view.NeedsDraw);
Assert.True (superView.NeedsDraw);
superView.EndInit ();
Assert.True (view.NeedsDraw);
Assert.True (superView.NeedsDraw);
superView.SetRelativeLayout (Application.Screen.Size);
Assert.True (view.NeedsDraw);
Assert.True (superView.NeedsDraw);
}
[Fact]
public void NeedsDraw_False_After_SetRelativeLayout_10x10 ()
{
View superView = new ()
{
Id = "superView",
Width = Dim.Fill (),
Height = Dim.Fill ()
};
Assert.True (superView.NeedsDraw);
superView.Layout ();
superView.NeedsDraw = false;
superView.SetRelativeLayout (new (10, 10));
Assert.True (superView.NeedsDraw);
}
[Fact]
public void NeedsDraw_True_After_LayoutSubViews ()
{
var view = new View { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
Assert.True (view.NeedsDraw);
view.BeginInit ();
Assert.True (view.NeedsDraw);
view.EndInit ();
Assert.True (view.NeedsDraw);
view.SetRelativeLayout (Application.Screen.Size);
Assert.True (view.NeedsDraw);
view.LayoutSubViews ();
Assert.True (view.NeedsDraw);
}
[Fact]
public void NeedsDraw_False_After_Draw ()
{
var view = new View { Width = 2, Height = 2, BorderStyle = LineStyle.Single };
Assert.True (view.NeedsDraw);
view.BeginInit ();
Assert.True (view.NeedsDraw);
view.EndInit ();
Assert.True (view.NeedsDraw);
view.SetRelativeLayout (Application.Screen.Size);
Assert.True (view.NeedsDraw);
view.LayoutSubViews ();
Assert.True (view.NeedsDraw);
view.Draw ();
Assert.False (view.NeedsDraw);
}
[Fact]
public void NeedsDrawRect_Is_Viewport_Relative ()
{
View superView = new ()
{
Id = "superView",
Width = 10,
Height = 10
};
Assert.Equal (new (0, 0, 10, 10), superView.Frame);
Assert.Equal (new (0, 0, 10, 10), superView.Viewport);
Assert.Equal (new (0, 0, 10, 10), superView.NeedsDrawRect);
var view = new View
{
Id = "view"
};
view.Frame = new (0, 1, 2, 3);
Assert.Equal (new (0, 1, 2, 3), view.Frame);
Assert.Equal (new (0, 0, 2, 3), view.Viewport);
Assert.Equal (new (0, 0, 2, 3), view.NeedsDrawRect);
superView.Add (view);
Assert.Equal (new (0, 0, 10, 10), superView.Frame);
Assert.Equal (new (0, 0, 10, 10), superView.Viewport);
Assert.Equal (new (0, 0, 10, 10), superView.NeedsDrawRect);
Assert.Equal (new (0, 1, 2, 3), view.Frame);
Assert.Equal (new (0, 0, 2, 3), view.Viewport);
Assert.Equal (new (0, 0, 2, 3), view.NeedsDrawRect);
view.Frame = new (3, 3, 5, 5);
Assert.Equal (new (3, 3, 5, 5), view.Frame);
Assert.Equal (new (0, 0, 5, 5), view.Viewport);
Assert.Equal (new (0, 0, 5, 5), view.NeedsDrawRect);
view.Frame = new (3, 3, 6, 6); // Grow right/bottom 1
Assert.Equal (new (3, 3, 6, 6), view.Frame);
Assert.Equal (new (0, 0, 6, 6), view.Viewport);
Assert.Equal (new (0, 0, 6, 6), view.NeedsDrawRect);
view.Frame = new (3, 3, 5, 5); // Shrink right/bottom 1
Assert.Equal (new (3, 3, 5, 5), view.Frame);
Assert.Equal (new (0, 0, 5, 5), view.Viewport);
Assert.Equal (new (0, 0, 5, 5), view.NeedsDrawRect);
view.SetContentSize (new (10, 10));
Assert.Equal (new (3, 3, 5, 5), view.Frame);
Assert.Equal (new (0, 0, 5, 5), view.Viewport);
Assert.Equal (new (0, 0, 5, 5), view.NeedsDrawRect);
view.Viewport = new (1, 1, 5, 5); // Scroll up/left 1
Assert.Equal (new (3, 3, 5, 5), view.Frame);
Assert.Equal (new (1, 1, 5, 5), view.Viewport);
Assert.Equal (new (0, 0, 5, 5), view.NeedsDrawRect);
view.Frame = new (3, 3, 6, 6); // Grow right/bottom 1
Assert.Equal (new (3, 3, 6, 6), view.Frame);
Assert.Equal (new (1, 1, 6, 6), view.Viewport);
Assert.Equal (new (1, 1, 6, 6), view.NeedsDrawRect);
view.Frame = new (3, 3, 5, 5);
Assert.Equal (new (3, 3, 5, 5), view.Frame);
Assert.Equal (new (1, 1, 5, 5), view.Viewport);
Assert.Equal (new (1, 1, 5, 5), view.NeedsDrawRect);
}
}