mirror of
https://github.com/gui-cs/Terminal.Gui.git
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* touching publish.yml * ColorScheme->Scheme * ColorScheme->Scheme 2 * Prototype of GetAttributeForRole * Badly broke CM * Further Badly broke CM * Refactored CM big-time. View still broken * All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Actually: All unit test pass again. Tons added. CM is still WIP, but Schemes is not mostly refactored and working. * Bug fixes. DeepMemberWiseClone cleanup * Further cleanup of Scope<T>, ConfigProperty, etc. * Made ConfigManager thread safe. * WIP: Broken * WIP: new deep clone impl * WIP: new deep clone impl is done. Now fixing CM * WIP: - config.md - Working on AOT clean up - Core CM is broken; but known. * WIP * Merged. Removed CM from Application.Init * WIP * More WIP; Less broke * All CM unit tests pass... Not sure if it actually works though * All unit tests pass... Themes are broken though in UI Cat * CM Ready for review? * Fixed failures due to TextStyles PR * Working on Scheme/Attribute * Working on Scheme/Attribute 2 * Working on Scheme/Attribute 3 * Working on Scheme/Attribute 4 * Working on Scheme/Attribute 5 * Working on Scheme/Attribute 6 * Added test to show how awful memory usage is * Improved schema. Updated config.json * Nade Scope<T> concurrentdictionary and added test to prove * Made Themes ConcrurrentDictionary. Added bunches of tests * Code cleanup * Code cleanup 2 * Code cleanup 3 * Tweaking Scheme * ClearJsonErrors * ClearJsonErrors2 * Updated Attribute API * It all (mostly) works! * Skip odd unit test * Messed with Themes * Theme tweaks * Code reorg. New .md stuff * Fixed Enabled. Added mock driver * Fixed a bunch of View.Enabled related issues * Scheme -> Get/SetScheme() * Cleanup * Cleanup2 * Broke something * Fixed everything * Made CM.Enable better * Text Style Scenario * Added comments * Fixed UI Catalog Theme Changing * Fixed more dynamic CM update stuff * Warning cleanup * New Default Theme * fixed unit test * Refactoring Scheme and Attribute to fix inheritance * more unit tests * ConfigProperty is not updating schemes correctly * All unit tests pass. Code cleanup * All unit tests pass. Code cleanup2 * Fixed unit tests * Upgraded TextField and TextView * Fixed TextView !Enabled bug * More updates to TextView. More unit tests for SchemeManager * Upgraded CharMap * API docs * Fixe HexView API * upgrade HexView * Fixed shortcut KeyView * Fixed more bugs. Added new themes * updated themes * upgraded Border * Fixed themes memory usage...mostly * Fixed themes memory usage...mostly2 * Fixed themes memory usage...2 * Fixed themes memory usage...3 * Added new colors * Fixed GetHardCodedConfig bug * Added Themes Scenario - WIP * Added Themes Scenario * Tweaked Themes Scenario * Code cleanup * Fixed json schmea * updated deepdives * updated deepdives * Tweaked Themes Scenario * Made Schemes a concurrent dict * Test cleanup * Thread safe ConfigProperty tests * trying to make things more thread safe * more trying to make things more thread safe * Fixing bugs in shadowview * Fixing bugs in shadowview 2 * Refactored GetViewsUnderMouse to GetViewsUnderLocation etc... * Fixed dupe unit tests? * Added better description of layout and coordiantes to deep dive * Added better description of layout and coordiantes to deep dive * Modified tests that call v2.AddTimeout; they were returning true which means restart the timer! This was causing mac/linux unit test failures. I think * Fixed auto scheme. Broke TextView/TextField selection * Realized Attribute.IsExplicitlySet is stupid; just use nullable * Fixed Attribute. Simplified. MOre theme testing * Updated themes again * GetViewsUnderMouse to GetViewsUnderLocation broke TransparentMouse. * Fixing mouseunder bugs * rewriting... * All working again. Shadows are now slick as snot. GetViewsUnderLocation is rewritten to actually work and be readable. Tons more low-level unit tests. Margin is now actually ViewportSettings.Transparent. * Code cleanup * Code cleanup * Code cleanup of color apis * Fixed Hover/Highlight * Update Examples/UICatalog/Scenarios/AllViewsTester.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/CharacterMap/CharacterMap.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Update Examples/UICatalog/Scenarios/Clipping.cs Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * Fixed race condition? * reverted * Simplified Attribute API by removing events from SetAttributeForRole * Removed recursion from GetViewsAtLocation * Removed unneeded code * Code clean up. Fixed Scheme bug. * reverted temporary disable * Adjusted scheme algo * Upgraded TextValidateField * Fixed TextValidate bugs * Tweaks * Frameview rounded border by default * API doc cleanup * Readme fix * Addressed tznind feeback * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true * Fixed more unit test issues by protecting Application statics from being set if Application.Initialized is not true 2 * cleanup --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
335 lines
10 KiB
C#
335 lines
10 KiB
C#
#nullable enable
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namespace Terminal.Gui.ViewMouseTests;
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[Trait ("Category", "Input")]
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public class GetViewsUnderLocationForRootTests
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{
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[Fact]
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public void ReturnsRoot_WhenPointInsideRoot_NoSubviews ()
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{
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Toplevel top = new ()
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{
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Frame = new (0, 0, 10, 10)
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};
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List<View?> result = View.GetViewsUnderLocation (top, new (5, 5), ViewportSettings.TransparentMouse);
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Assert.Contains (top, result);
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}
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[Fact]
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public void ReturnsEmpty_WhenPointOutsideRoot ()
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{
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Toplevel top = new ()
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{
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Frame = new (0, 0, 10, 10)
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};
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List<View?> result = View.GetViewsUnderLocation (top, new (20, 20), ViewportSettings.TransparentMouse);
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Assert.Empty (result);
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}
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[Fact]
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public void ReturnsSubview_WhenPointInsideSubview ()
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{
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Toplevel top = new ()
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{
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Frame = new (0, 0, 10, 10)
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};
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View sub = new ()
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{
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X = 2, Y = 2, Width = 5, Height = 5
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};
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top.Add (sub);
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List<View?> result = View.GetViewsUnderLocation (top, new (3, 3), ViewportSettings.TransparentMouse);
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Assert.Contains (top, result);
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Assert.Contains (sub, result);
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Assert.Equal (sub, result.Last ());
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}
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[Fact]
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public void ReturnsTop_WhenPointInsideSubview_With_TransparentMouse ()
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{
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Toplevel top = new ()
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{
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Frame = new (0, 0, 10, 10)
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};
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View sub = new ()
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{
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X = 2, Y = 2, Width = 5, Height = 5,
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ViewportSettings = ViewportSettings.TransparentMouse
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};
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top.Add (sub);
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List<View?> result = View.GetViewsUnderLocation (top, new (3, 3), ViewportSettings.TransparentMouse);
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Assert.Single (result);
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Assert.Contains (top, result);
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result = View.GetViewsUnderLocation (top, new (3, 3), ViewportSettings.None);
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Assert.Equal (2, result.Count);
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Assert.Contains (top, result);
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Assert.Contains (sub, result);
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}
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[Fact]
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public void ReturnsAdornment_WhenPointInMargin ()
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{
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Toplevel top = new ()
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{
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Frame = new (0, 0, 10, 10)
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};
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top.Margin!.Thickness = new (1);
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top.Margin!.ViewportSettings = ViewportSettings.None;
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List<View?> result = View.GetViewsUnderLocation (top, new (0, 0), ViewportSettings.TransparentMouse);
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Assert.Contains (top, result);
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Assert.Contains (top.Margin, result);
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}
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[Fact]
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public void Returns_WhenPointIn_TransparentToMouseMargin_None ()
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{
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Toplevel top = new ()
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{
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Frame = new (0, 0, 10, 10)
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};
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top.Margin!.Thickness = new (1);
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top.Margin!.ViewportSettings = ViewportSettings.TransparentMouse;
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List<View?> result = View.GetViewsUnderLocation (top, new (0, 0), ViewportSettings.TransparentMouse);
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Assert.DoesNotContain (top, result);
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Assert.DoesNotContain (top.Margin, result);
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}
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[Fact]
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public void Returns_WhenPointIn_NotTransparentToMouseMargin_Top_And_Margin ()
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{
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Toplevel top = new ()
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{
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Frame = new (0, 0, 10, 10)
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};
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top.Margin!.Thickness = new (1);
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top.Margin!.ViewportSettings = ViewportSettings.None;
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List<View?> result = View.GetViewsUnderLocation (top, new (0, 0), ViewportSettings.TransparentMouse);
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Assert.Contains (top, result);
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Assert.Contains (top.Margin, result);
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}
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[Fact]
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public void ReturnsAdornment_WhenPointInBorder ()
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{
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Toplevel top = new ()
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{
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Frame = new (0, 0, 10, 10)
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};
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top.Border!.Thickness = new (1);
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List<View?> result = View.GetViewsUnderLocation (top, new (0, 0), ViewportSettings.TransparentMouse);
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Assert.Contains (top, result);
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Assert.Contains (top.Border, result);
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}
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[Fact]
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public void ReturnsAdornment_WhenPointInPadding ()
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{
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Toplevel top = new ()
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{
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Frame = new (0, 0, 10, 10)
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};
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top.Border!.Thickness = new (1);
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top.Padding!.Thickness = new (1);
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top.Layout ();
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List<View?> result = View.GetViewsUnderLocation (top, new (1, 1), ViewportSettings.TransparentMouse);
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Assert.Contains (top, result);
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Assert.Contains (top.Padding, result);
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}
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[Fact]
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public void HonorsIgnoreTransparentMouseParam ()
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{
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Toplevel top = new ()
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{
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Frame = new (0, 0, 10, 10),
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ViewportSettings = ViewportSettings.TransparentMouse
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};
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List<View?> result = View.GetViewsUnderLocation (top, new (5, 5), ViewportSettings.TransparentMouse);
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Assert.Empty (result);
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result = View.GetViewsUnderLocation (top, new (5, 5), ViewportSettings.None);
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Assert.NotEmpty (result);
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}
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[Fact]
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public void ReturnsDeepestSubview_WhenNested ()
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{
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Toplevel top = new ()
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{
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Frame = new (0, 0, 10, 10)
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};
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View sub1 = new ()
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{
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X = 1, Y = 1, Width = 8, Height = 8
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};
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View sub2 = new ()
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{
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X = 1, Y = 1, Width = 6, Height = 6
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};
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sub1.Add (sub2);
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top.Add (sub1);
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List<View?> result = View.GetViewsUnderLocation (top, new (3, 3), ViewportSettings.TransparentMouse);
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Assert.Contains (sub2, result);
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Assert.Equal (sub2, result.Last ());
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}
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[Fact]
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public void Returns_Subview_WhenPointIn_TransparentToMouseMargin_Top ()
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{
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Toplevel top = new ()
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{
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Frame = new (0, 0, 20, 20)
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};
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View subView = new ()
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{
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Frame = new (0, 0, 5, 5)
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};
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subView.Margin!.Thickness = new (1);
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subView.Margin!.ViewportSettings = ViewportSettings.None;
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top.Add (subView);
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Assert.True (subView.Contains (new Point (4, 4)));
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List<View?> result = View.GetViewsUnderLocation (top, new (4, 4), ViewportSettings.TransparentMouse);
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Assert.Contains (top, result);
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Assert.Contains (subView.Margin, result);
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Assert.Contains (subView, result);
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subView.Margin!.ViewportSettings = ViewportSettings.TransparentMouse;
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result = View.GetViewsUnderLocation (top, new (4, 4), ViewportSettings.TransparentMouse);
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Assert.Contains (top, result);
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Assert.DoesNotContain (subView.Margin, result);
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Assert.DoesNotContain (subView, result);
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}
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[Theory]
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[InlineData ("Margin")]
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[InlineData ("Border")]
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[InlineData ("Padding")]
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public void Returns_Subview_Of_Adornment (string adornmentType)
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{
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// Arrange: top -> subView -> subView.[Adornment] -> adornmentSubView
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Toplevel top = new ()
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{
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Frame = new (0, 0, 10, 10)
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};
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View subView = new ()
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{
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X = 0, Y = 0, Width = 8, Height = 8
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};
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top.Add (subView);
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View? adornment = null;
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switch (adornmentType)
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{
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case "Margin":
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subView.Margin!.Thickness = new (2);
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adornment = subView.Margin;
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break;
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case "Border":
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subView.Border!.Thickness = new (2);
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adornment = subView.Border;
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break;
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case "Padding":
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subView.Padding!.Thickness = new (2);
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adornment = subView.Padding;
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break;
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}
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subView.Layout ();
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// Add a child to the adornment
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View adornmentSubView = new ()
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{
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X = 0, Y = 0, Width = 2, Height = 2
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};
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adornment!.Add (adornmentSubView);
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// Set adornment ViewportSettings to None so it doesn't interfere with the test
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adornment.ViewportSettings = ViewportSettings.None;
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// Act: Point inside adornmentSubView (which is inside the adornment)
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var result = View.GetViewsUnderLocation (top, new (0, 0), ViewportSettings.TransparentMouse);
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// Assert: Should contain top, subView, adornment, and adornmentSubView
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Assert.Contains (top, result);
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Assert.Contains (subView, result);
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Assert.Contains (adornment, result);
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Assert.Contains (adornmentSubView, result);
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Assert.Equal (top, result [0]);
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Assert.Equal (adornmentSubView, result [^1]);
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}
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[Theory]
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[InlineData ("Margin")]
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[InlineData ("Border")]
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[InlineData ("Padding")]
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public void Returns_OnlyParentsSuperView_Of_Adornment_If_TransparentMouse (string adornmentType)
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{
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// Arrange: top -> subView -> subView.[Adornment] -> adornmentSubView
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Toplevel top = new ()
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{
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Id = "top",
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Frame = new (0, 0, 10, 10)
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};
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View subView = new ()
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{
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Id = "subView",
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X = 0, Y = 0, Width = 8, Height = 8
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};
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top.Add (subView);
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View? adornment = null;
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switch (adornmentType)
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{
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case "Margin":
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subView.Margin!.Thickness = new (2);
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adornment = subView.Margin;
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break;
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case "Border":
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subView.Border!.Thickness = new (2);
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adornment = subView.Border;
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break;
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case "Padding":
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subView.Padding!.Thickness = new (2);
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adornment = subView.Padding;
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break;
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}
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subView.Layout ();
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// Add a child to the adornment
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View adornmentSubView = new ()
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{
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Id = "adornmentSubView",
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X = 0, Y = 0, Width = 2, Height = 2
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};
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adornment!.Add (adornmentSubView);
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adornment.ViewportSettings = ViewportSettings.TransparentMouse;
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// Act: Point inside adornmentSubView (which is inside the adornment)
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var result = View.GetViewsUnderLocation (top, new (0, 0), ViewportSettings.TransparentMouse);
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// Assert: Should contain top, subView, adornment, and adornmentSubView
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Assert.Contains (top, result);
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Assert.DoesNotContain (adornment, result);
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Assert.Contains (adornmentSubView, result);
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Assert.DoesNotContain (subView, result);
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Assert.Equal (top, result [0]);
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Assert.Equal (adornmentSubView, result [^1]);
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}
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}
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